fixed record

This commit is contained in:
Nikolay Korolev 2020-04-13 22:12:41 +03:00 committed by GitHub
parent 0e056a8e01
commit 12d36d8710
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GPG Key ID: 4AEE18F83AFDEB23

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@ -42,7 +42,7 @@ void CRecordDataForGame::Init(void)
if (RecordingState == STATE_PLAYBACK) {
pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD];
pDataBuffer = pDataBufferPointer;
pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = -1;
pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1;
CFileMgr::CloseFile(FId);
}
#else
@ -71,7 +71,7 @@ void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
break;
}
case STATE_PLAYBACK:
if (pDataBufferPointer[8] == -1)
if (pDataBufferPointer[8] == (uint8)-1)
CPad::GetPad(0)->NewState.Clear();
else {
tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer;
@ -92,7 +92,7 @@ void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \
do { \
if (os->field != os->field){ \
if (os->field != ns->field){ \
*buf++ = id; \
*buf++ = ns->field; \
} \