This commit is contained in:
Nikolay Korolev 2020-02-23 13:30:37 +03:00
parent 1ba696f5fc
commit 1721a74466
2 changed files with 10 additions and 4 deletions

View File

@ -9993,4 +9993,6 @@ InjectHook(0x438790, &CTheScripts::Init, PATCH_JUMP);
InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP); InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP);
InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP); InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP);
InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP); InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP);
//InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP);
//InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
ENDPATCHES ENDPATCHES

View File

@ -269,10 +269,16 @@ public:
static CRunningScript* StartTestScript(); static CRunningScript* StartTestScript();
static bool IsPlayerOnAMission(); static bool IsPlayerOnAMission();
static void ClearSpaceForMissionEntity(const CVector&, CEntity*); static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
static void UndoBuildingSwaps(); static void UndoBuildingSwaps();
static void UndoEntityVisibilitySettings(); static void UndoEntityVisibilitySettings();
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
static void RenderTheScriptDebugLines();
static void SaveAllScripts(uint8*, uint32*);
static void LoadAllScripts(uint8*, uint32);
static bool IsDebugOn() { return DbgFlag; }; static bool IsDebugOn() { return DbgFlag; };
static void InvertDebugFlag() { DbgFlag = !DbgFlag; } static void InvertDebugFlag() { DbgFlag = !DbgFlag; }
@ -303,9 +309,7 @@ private:
static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float); static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float);
static void DrawDebugCube(float, float, float, float, float, float); static void DrawDebugCube(float, float, float, float, float, float);
static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float); static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float);
static void RenderTheScriptDebugLines();
static void SaveAllScripts(uint8*, uint32*);
static void LoadAllScripts(uint8*, uint32);
static void AddToInvisibilitySwapArray(CEntity*, bool); static void AddToInvisibilitySwapArray(CEntity*, bool);
static void AddToBuildingSwapArray(CBuilding*, int32, int32); static void AddToBuildingSwapArray(CBuilding*, int32, int32);