implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
This commit is contained in:
parent
d434c88606
commit
188aab4196
@ -14,6 +14,8 @@ const float DefaultFOV = 80.0f; // actually 70.0f
|
|||||||
|
|
||||||
CCamera &TheCamera = *(CCamera*)0x6FACF8;
|
CCamera &TheCamera = *(CCamera*)0x6FACF8;
|
||||||
|
|
||||||
|
WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
|
||||||
|
|
||||||
bool
|
bool
|
||||||
CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat)
|
CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat)
|
||||||
{
|
{
|
||||||
@ -66,6 +68,18 @@ CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
WRAPPER void CCamera::Fade(float timeout, int16 direction) { EAXJMP(0x46B3A0); }
|
||||||
|
WRAPPER void CCamera::ProcessFade(void) { EAXJMP(0x46F080); }
|
||||||
|
WRAPPER void CCamera::ProcessMusicFade(void) { EAXJMP(0x46F1E0); }
|
||||||
|
|
||||||
|
void
|
||||||
|
CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b)
|
||||||
|
{
|
||||||
|
m_FadeTargetIsSplashScreen = r == 0 && g == 0 && b == 0;
|
||||||
|
CDraw::FadeRed = r;
|
||||||
|
CDraw::FadeGreen = g;
|
||||||
|
CDraw::FadeBlue = b;
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
*
|
*
|
||||||
@ -1186,6 +1200,8 @@ CCam::FixCamWhenObscuredByVehicle(const CVector &TargetCoors)
|
|||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x42C760, &CCamera::IsSphereVisible, PATCH_JUMP);
|
InjectHook(0x42C760, &CCamera::IsSphereVisible, PATCH_JUMP);
|
||||||
|
InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
|
||||||
|
|
||||||
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
|
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
|
||||||
InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
|
InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
|
||||||
InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP);
|
InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP);
|
||||||
|
11
src/Camera.h
11
src/Camera.h
@ -49,8 +49,8 @@ struct CCam
|
|||||||
MODE_SPECIALFIXEDFORSYPHON,
|
MODE_SPECIALFIXEDFORSYPHON,
|
||||||
MODE_FIGHT,
|
MODE_FIGHT,
|
||||||
MODE_TOPDOWNPED,
|
MODE_TOPDOWNPED,
|
||||||
MODE_FIRSTPERSONPEDONPC_38,
|
MODE_SNIPER_RUN_AROUND,
|
||||||
MODE_FIRSTPERSONPEDONPC_39,
|
MODE_ROCKET_RUN_AROUND,
|
||||||
MODE_FIRSTPERSONPEDONPC_40,
|
MODE_FIRSTPERSONPEDONPC_40,
|
||||||
MODE_FIRSTPERSONPEDONPC_41,
|
MODE_FIRSTPERSONPEDONPC_41,
|
||||||
MODE_FIRSTPERSONPEDONPC_42,
|
MODE_FIRSTPERSONPEDONPC_42,
|
||||||
@ -419,6 +419,13 @@ int m_iModeObbeCamIsInForCar;
|
|||||||
bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
|
bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
|
||||||
bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
|
bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
|
||||||
bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
|
bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
|
||||||
|
|
||||||
|
void Fade(float timeout, int16 direction);
|
||||||
|
void ProcessFade(void);
|
||||||
|
void ProcessMusicFade(void);
|
||||||
|
void SetFadeColour(uint8 r, uint8 g, uint8 b);
|
||||||
|
|
||||||
|
void DrawBordersForWideScreen(void);
|
||||||
};
|
};
|
||||||
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");
|
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");
|
||||||
static_assert(offsetof(CCamera, WorldViewerBeingUsed) == 0x75, "CCamera: error");
|
static_assert(offsetof(CCamera, WorldViewerBeingUsed) == 0x75, "CCamera: error");
|
||||||
|
8
src/Frontend.cpp
Normal file
8
src/Frontend.cpp
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "Frontend.h"
|
||||||
|
|
||||||
|
int &CMenuManager::m_PrefsBrightness = *(int*)0x5F2E50;
|
||||||
|
CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
|
||||||
|
|
||||||
|
WRAPPER void CMenuManager::DrawFrontEnd(void) { EAXJMP(0x47A540); }
|
85
src/Frontend.h
Normal file
85
src/Frontend.h
Normal file
@ -0,0 +1,85 @@
|
|||||||
|
#pragma
|
||||||
|
|
||||||
|
#include "Sprite2d.h"
|
||||||
|
|
||||||
|
struct tSkinInfo
|
||||||
|
{
|
||||||
|
int field_0;
|
||||||
|
char skinName[256];
|
||||||
|
char currSkinName[256];
|
||||||
|
char date[256];
|
||||||
|
int field_304;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class CMenuManager
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int32 m_nPrefsVideoMode;
|
||||||
|
int32 m_nDisplayVideoMode;
|
||||||
|
int8 m_nPrefsAudio3DProviderIndex;
|
||||||
|
bool m_bKeyChangeNotProcessed;
|
||||||
|
char m_aSkinName[256];
|
||||||
|
int32 m_nHelperTextMsgId;
|
||||||
|
bool m_bLanguageLoaded;
|
||||||
|
bool m_bMenuActive;
|
||||||
|
char field_112;
|
||||||
|
char field_113;
|
||||||
|
bool m_bStartGameLoading;
|
||||||
|
bool m_bFirstTime;
|
||||||
|
bool m_bGameNotLoaded;
|
||||||
|
int32 m_nMousePosX;
|
||||||
|
int32 m_nMousePosY;
|
||||||
|
int32 m_nMouseTempPosX;
|
||||||
|
int32 m_nMouseTempPosY;
|
||||||
|
bool m_bShowMouse;
|
||||||
|
tSkinInfo field_12C;
|
||||||
|
tSkinInfo *m_pSelectedSkin;
|
||||||
|
tSkinInfo *field_438;
|
||||||
|
float field_43C;
|
||||||
|
int field_440;
|
||||||
|
int m_nSkinsTotal;
|
||||||
|
char _unk0[4];
|
||||||
|
int field_44C;
|
||||||
|
bool m_bSkinsFound;
|
||||||
|
bool m_bQuitGameNoCD;
|
||||||
|
char field_452;
|
||||||
|
bool m_bSaveMenuActive;
|
||||||
|
bool m_bLoadingSavedGame;
|
||||||
|
char field_455;
|
||||||
|
char field_456;
|
||||||
|
bool m_bSpritesLoaded;
|
||||||
|
CSprite2d m_aFrontEndSprites[28];
|
||||||
|
CSprite2d m_aMenuSprites[20];
|
||||||
|
int field_518;
|
||||||
|
int m_nMenuFadeAlpha;
|
||||||
|
char field_520;
|
||||||
|
char field_521;
|
||||||
|
char field_522;
|
||||||
|
char field_523;
|
||||||
|
char field_524;
|
||||||
|
int m_CurrCntrlAction;
|
||||||
|
char _unk1[4];
|
||||||
|
int field_530;
|
||||||
|
char field_534;
|
||||||
|
char field_535;
|
||||||
|
int8 field_536;
|
||||||
|
int m_nHelperTextAlpha;
|
||||||
|
int m_nMouseOldPosX;
|
||||||
|
int m_nMouseOldPosY;
|
||||||
|
int field_544;
|
||||||
|
int m_nCurrScreen;
|
||||||
|
int m_nCurrOption;
|
||||||
|
int field_550;
|
||||||
|
int m_nPrevScreen;
|
||||||
|
int field_558;
|
||||||
|
int m_nCurrSaveSlot;
|
||||||
|
int m_nScreenChangeDelayTimer;
|
||||||
|
|
||||||
|
static int &m_PrefsBrightness;
|
||||||
|
|
||||||
|
void DrawFrontEnd(void);
|
||||||
|
};
|
||||||
|
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
|
||||||
|
|
||||||
|
extern CMenuManager &FrontEndMenuManager;
|
@ -1,4 +0,0 @@
|
|||||||
#include "common.h"
|
|
||||||
#include "MenuManager.h"
|
|
||||||
|
|
||||||
int &CMenuManager::m_PrefsBrightness = *(int*)0x5F2E50;
|
|
@ -1,5 +0,0 @@
|
|||||||
class CMenuManager
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static int &m_PrefsBrightness;
|
|
||||||
};
|
|
5
src/Messages.cpp
Normal file
5
src/Messages.cpp
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "Messages.h"
|
||||||
|
|
||||||
|
WRAPPER void CMessages::Display(void) { EAXJMP(0x529800); }
|
7
src/Messages.h
Normal file
7
src/Messages.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CMessages
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void Display(void);
|
||||||
|
};
|
@ -1,4 +1,5 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
#include "Pad.h"
|
#include "Pad.h"
|
||||||
|
|
||||||
CPad *CPad::Pads = (CPad*)0x6F0360;
|
CPad *CPad::Pads = (CPad*)0x6F0360;
|
||||||
@ -11,6 +12,8 @@ CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)
|
|||||||
CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
|
CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
|
||||||
CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
|
CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
|
||||||
|
|
||||||
|
WRAPPER void CPad::PrintErrorMessage(void) { EAXJMP(0x4942B0); }
|
||||||
|
|
||||||
void
|
void
|
||||||
CControllerState::Clear(void)
|
CControllerState::Clear(void)
|
||||||
{
|
{
|
||||||
|
@ -121,6 +121,7 @@ public:
|
|||||||
bool GetLookRight(void);
|
bool GetLookRight(void);
|
||||||
|
|
||||||
static CPad *GetPad(int n) { return &Pads[n]; }
|
static CPad *GetPad(int n) { return &Pads[n]; }
|
||||||
|
static void PrintErrorMessage(void);
|
||||||
};
|
};
|
||||||
static_assert(sizeof(CPad) == 0xFC, "CPad: error");
|
static_assert(sizeof(CPad) == 0xFC, "CPad: error");
|
||||||
|
|
||||||
|
@ -110,5 +110,4 @@ public:
|
|||||||
static int GetFogRed(void) { return m_nCurrentFogColourRed; }
|
static int GetFogRed(void) { return m_nCurrentFogColourRed; }
|
||||||
static int GetFogGreen(void) { return m_nCurrentFogColourGreen; }
|
static int GetFogGreen(void) { return m_nCurrentFogColourGreen; }
|
||||||
static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
|
static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
|
||||||
|
|
||||||
};
|
};
|
||||||
|
10
src/User.cpp
Normal file
10
src/User.cpp
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "User.h"
|
||||||
|
|
||||||
|
CPlaceName &CUserDisplay::PlaceName = *(CPlaceName*)0x8F29BC;
|
||||||
|
COnscreenTimer &CUserDisplay::OnscnTimer = *(COnscreenTimer*)0x862238;
|
||||||
|
CPager &CUserDisplay::Pager = *(CPager*)0x8F2744;
|
||||||
|
CCurrentVehicle &CUserDisplay::CurrentVehicle = *(CCurrentVehicle*)0x8F5FE8;
|
||||||
|
|
||||||
|
WRAPPER void COnscreenTimer::ProcessForDisplay(void) { EAXJMP(0x4292E0); }
|
28
src/User.h
Normal file
28
src/User.h
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class COnscreenTimer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void ProcessForDisplay(void);
|
||||||
|
};
|
||||||
|
|
||||||
|
class CPlaceName
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
||||||
|
class CCurrentVehicle
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
||||||
|
class CPager
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
||||||
|
class CUserDisplay
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static CPlaceName &PlaceName;
|
||||||
|
static COnscreenTimer &OnscnTimer;
|
||||||
|
static CPager &Pager;
|
||||||
|
static CCurrentVehicle &CurrentVehicle;
|
||||||
|
};
|
@ -1,4 +1,5 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
#include "Weather.h"
|
#include "Weather.h"
|
||||||
|
|
||||||
int32 &CWeather::SoundHandle = *(int32*)0x5FFBC4;
|
int32 &CWeather::SoundHandle = *(int32*)0x5FFBC4;
|
||||||
@ -25,3 +26,5 @@ float &CWeather::Rainbow = *(float*)0x940598;
|
|||||||
|
|
||||||
bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
|
bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
|
||||||
bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
|
bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
|
||||||
|
|
||||||
|
WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
|
||||||
|
@ -32,4 +32,6 @@ public:
|
|||||||
|
|
||||||
static bool &bScriptsForceRain;
|
static bool &bScriptsForceRain;
|
||||||
static bool &Stored_StateStored;
|
static bool &Stored_StateStored;
|
||||||
|
|
||||||
|
static void RenderRainStreaks(void);
|
||||||
};
|
};
|
||||||
|
7
src/audio/MusicManager.cpp
Normal file
7
src/audio/MusicManager.cpp
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "MusicManager.h"
|
||||||
|
|
||||||
|
cMusicManager &MusicManager = *(cMusicManager*)0x8F3964;
|
||||||
|
|
||||||
|
WRAPPER void cMusicManager::DisplayRadioStationName(void) { EAXJMP(0x57E6D0); }
|
8
src/audio/MusicManager.h
Normal file
8
src/audio/MusicManager.h
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class cMusicManager
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void DisplayRadioStationName(void);
|
||||||
|
};
|
||||||
|
extern cMusicManager &MusicManager;
|
5
src/control/Darkel.cpp
Normal file
5
src/control/Darkel.cpp
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "Darkel.h"
|
||||||
|
|
||||||
|
WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); }
|
7
src/control/Darkel.h
Normal file
7
src/control/Darkel.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CDarkel
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void DrawMessages(void);
|
||||||
|
};
|
@ -3,6 +3,8 @@
|
|||||||
#include "ModelIndices.h"
|
#include "ModelIndices.h"
|
||||||
#include "Garages.h"
|
#include "Garages.h"
|
||||||
|
|
||||||
|
WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
|
||||||
|
|
||||||
bool
|
bool
|
||||||
CGarages::IsModelIndexADoor(uint32 id)
|
CGarages::IsModelIndexADoor(uint32 id)
|
||||||
{
|
{
|
@ -4,4 +4,5 @@ class CGarages
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static bool IsModelIndexADoor(uint32 id);
|
static bool IsModelIndexADoor(uint32 id);
|
||||||
|
static void PrintMessages(void);
|
||||||
};
|
};
|
7
src/control/Pickups.cpp
Normal file
7
src/control/Pickups.cpp
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "Pickups.h"
|
||||||
|
|
||||||
|
WRAPPER void CPickups::RenderPickUpText(void) { EAXJMP(0x432440); }
|
||||||
|
|
||||||
|
WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
|
13
src/control/Pickups.h
Normal file
13
src/control/Pickups.h
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CPickups
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void RenderPickUpText(void);
|
||||||
|
};
|
||||||
|
|
||||||
|
class CPacManPickups
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void Render(void);
|
||||||
|
};
|
5
src/control/Replay.cpp
Normal file
5
src/control/Replay.cpp
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "Replay.h"
|
||||||
|
|
||||||
|
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
|
7
src/control/Replay.h
Normal file
7
src/control/Replay.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CReplay
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void Display(void);
|
||||||
|
};
|
@ -45,28 +45,28 @@ CEntity::GetIsOnScreenComplex(void)
|
|||||||
float minz = z + colmodel->boundingBox.min.z;
|
float minz = z + colmodel->boundingBox.min.z;
|
||||||
float maxz = z + colmodel->boundingBox.max.z;
|
float maxz = z + colmodel->boundingBox.max.z;
|
||||||
boundBox[0].x = rect.left;
|
boundBox[0].x = rect.left;
|
||||||
boundBox[0].y = rect.top;
|
boundBox[0].y = rect.bottom;
|
||||||
boundBox[0].z = minz;
|
boundBox[0].z = minz;
|
||||||
boundBox[1].x = rect.left;
|
boundBox[1].x = rect.left;
|
||||||
boundBox[1].y = rect.bottom;
|
boundBox[1].y = rect.top;
|
||||||
boundBox[1].z = minz;
|
boundBox[1].z = minz;
|
||||||
boundBox[2].x = rect.right;
|
boundBox[2].x = rect.right;
|
||||||
boundBox[2].y = rect.top;
|
boundBox[2].y = rect.bottom;
|
||||||
boundBox[2].z = minz;
|
boundBox[2].z = minz;
|
||||||
boundBox[3].x = rect.right;
|
boundBox[3].x = rect.right;
|
||||||
boundBox[3].y = rect.bottom;
|
boundBox[3].y = rect.top;
|
||||||
boundBox[3].z = minz;
|
boundBox[3].z = minz;
|
||||||
boundBox[4].x = rect.left;
|
boundBox[4].x = rect.left;
|
||||||
boundBox[4].y = rect.top;
|
boundBox[4].y = rect.bottom;
|
||||||
boundBox[4].z = maxz;
|
boundBox[4].z = maxz;
|
||||||
boundBox[5].x = rect.left;
|
boundBox[5].x = rect.left;
|
||||||
boundBox[5].y = rect.bottom;
|
boundBox[5].y = rect.top;
|
||||||
boundBox[5].z = maxz;
|
boundBox[5].z = maxz;
|
||||||
boundBox[6].x = rect.right;
|
boundBox[6].x = rect.right;
|
||||||
boundBox[6].y = rect.top;
|
boundBox[6].y = rect.bottom;
|
||||||
boundBox[6].z = maxz;
|
boundBox[6].z = maxz;
|
||||||
boundBox[7].x = rect.right;
|
boundBox[7].x = rect.right;
|
||||||
boundBox[7].y = rect.bottom;
|
boundBox[7].y = rect.top;
|
||||||
boundBox[7].z = maxz;
|
boundBox[7].z = maxz;
|
||||||
|
|
||||||
return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
|
return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
|
||||||
@ -84,9 +84,9 @@ CEntity::Add(void)
|
|||||||
xstart = CWorld::GetSectorIndexX(bounds.left);
|
xstart = CWorld::GetSectorIndexX(bounds.left);
|
||||||
xend = CWorld::GetSectorIndexX(bounds.right);
|
xend = CWorld::GetSectorIndexX(bounds.right);
|
||||||
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
|
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
|
||||||
ystart = CWorld::GetSectorIndexY(bounds.bottom);
|
ystart = CWorld::GetSectorIndexY(bounds.top);
|
||||||
yend = CWorld::GetSectorIndexY(bounds.top);
|
yend = CWorld::GetSectorIndexY(bounds.bottom);
|
||||||
ymid = CWorld::GetSectorIndexY((bounds.bottom + bounds.top)/2.0f);
|
ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
|
||||||
assert(xstart >= 0);
|
assert(xstart >= 0);
|
||||||
assert(xend < NUMSECTORS_X);
|
assert(xend < NUMSECTORS_X);
|
||||||
assert(ystart >= 0);
|
assert(ystart >= 0);
|
||||||
@ -144,9 +144,9 @@ CEntity::Remove(void)
|
|||||||
xstart = CWorld::GetSectorIndexX(bounds.left);
|
xstart = CWorld::GetSectorIndexX(bounds.left);
|
||||||
xend = CWorld::GetSectorIndexX(bounds.right);
|
xend = CWorld::GetSectorIndexX(bounds.right);
|
||||||
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
|
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
|
||||||
ystart = CWorld::GetSectorIndexY(bounds.bottom);
|
ystart = CWorld::GetSectorIndexY(bounds.top);
|
||||||
yend = CWorld::GetSectorIndexY(bounds.top);
|
yend = CWorld::GetSectorIndexY(bounds.bottom);
|
||||||
ymid = CWorld::GetSectorIndexY((bounds.bottom + bounds.top)/2.0f);
|
ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
|
||||||
assert(xstart >= 0);
|
assert(xstart >= 0);
|
||||||
assert(xend < NUMSECTORS_X);
|
assert(xend < NUMSECTORS_X);
|
||||||
assert(ystart >= 0);
|
assert(ystart >= 0);
|
||||||
|
@ -27,9 +27,9 @@ CPhysical::Add(void)
|
|||||||
xstart = CWorld::GetSectorIndexX(bounds.left);
|
xstart = CWorld::GetSectorIndexX(bounds.left);
|
||||||
xend = CWorld::GetSectorIndexX(bounds.right);
|
xend = CWorld::GetSectorIndexX(bounds.right);
|
||||||
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
|
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
|
||||||
ystart = CWorld::GetSectorIndexY(bounds.bottom);
|
ystart = CWorld::GetSectorIndexY(bounds.top);
|
||||||
yend = CWorld::GetSectorIndexY(bounds.top);
|
yend = CWorld::GetSectorIndexY(bounds.bottom);
|
||||||
ymid = CWorld::GetSectorIndexY((bounds.bottom + bounds.top)/2.0f);
|
ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
|
||||||
assert(xstart >= 0);
|
assert(xstart >= 0);
|
||||||
assert(xend < NUMSECTORS_X);
|
assert(xend < NUMSECTORS_X);
|
||||||
assert(ystart >= 0);
|
assert(ystart >= 0);
|
||||||
@ -92,9 +92,9 @@ CPhysical::RemoveAndAdd(void)
|
|||||||
xstart = CWorld::GetSectorIndexX(bounds.left);
|
xstart = CWorld::GetSectorIndexX(bounds.left);
|
||||||
xend = CWorld::GetSectorIndexX(bounds.right);
|
xend = CWorld::GetSectorIndexX(bounds.right);
|
||||||
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
|
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
|
||||||
ystart = CWorld::GetSectorIndexY(bounds.bottom);
|
ystart = CWorld::GetSectorIndexY(bounds.top);
|
||||||
yend = CWorld::GetSectorIndexY(bounds.top);
|
yend = CWorld::GetSectorIndexY(bounds.bottom);
|
||||||
ymid = CWorld::GetSectorIndexY((bounds.bottom + bounds.top)/2.0f);
|
ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
|
||||||
assert(xstart >= 0);
|
assert(xstart >= 0);
|
||||||
assert(xend < NUMSECTORS_X);
|
assert(xend < NUMSECTORS_X);
|
||||||
assert(ystart >= 0);
|
assert(ystart >= 0);
|
||||||
|
324
src/main.cpp
324
src/main.cpp
@ -1,112 +1,256 @@
|
|||||||
#include <direct.h>
|
|
||||||
#include <Windows.h>
|
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "patcher.h"
|
#include "patcher.h"
|
||||||
|
#include "RwHelper.h"
|
||||||
|
#include "Clouds.h"
|
||||||
|
#include "Draw.h"
|
||||||
|
#include "Sprite2d.h"
|
||||||
#include "Renderer.h"
|
#include "Renderer.h"
|
||||||
#include "debugmenu_public.h"
|
#include "Coronas.h"
|
||||||
|
#include "WaterLevel.h"
|
||||||
|
#include "Weather.h"
|
||||||
|
#include "Glass.h"
|
||||||
|
#include "WaterCannon.h"
|
||||||
|
#include "SpecialFX.h"
|
||||||
|
#include "Shadows.h"
|
||||||
|
#include "Skidmarks.h"
|
||||||
|
#include "Antennas.h"
|
||||||
|
#include "Rubbish.h"
|
||||||
|
#include "Particle.h"
|
||||||
|
#include "Pickups.h"
|
||||||
|
#include "WeaponEffects.h"
|
||||||
|
#include "PointLights.h"
|
||||||
|
#include "Fluff.h"
|
||||||
|
#include "Replay.h"
|
||||||
|
#include "Camera.h"
|
||||||
|
#include "World.h"
|
||||||
|
#include "Ped.h"
|
||||||
|
#include "Font.h"
|
||||||
|
#include "Pad.h"
|
||||||
|
#include "Hud.h"
|
||||||
|
#include "User.h"
|
||||||
|
#include "Messages.h"
|
||||||
|
#include "Darkel.h"
|
||||||
|
#include "Garages.h"
|
||||||
|
#include "MusicManager.h"
|
||||||
|
#include "Frontend.h"
|
||||||
|
|
||||||
void **rwengine = *(void***)0x5A10E1;
|
// This is certainly a very useful function
|
||||||
|
void
|
||||||
RsGlobalType &RsGlobal = *(RsGlobalType*)0x8F4360;
|
DoRWRenderHorizon(void)
|
||||||
|
|
||||||
GlobalScene &Scene = *(GlobalScene*)0x726768;
|
|
||||||
|
|
||||||
DebugMenuAPI gDebugMenuAPI;
|
|
||||||
|
|
||||||
WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
|
|
||||||
WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
|
|
||||||
|
|
||||||
// overload our own new/delete with GTA's functions
|
|
||||||
void *operator new(size_t sz) { return gtanew(sz); }
|
|
||||||
void operator delete(void *ptr) noexcept { gtadelete(ptr); }
|
|
||||||
|
|
||||||
// Use our own implementation of rand, stolen from PS2
|
|
||||||
|
|
||||||
unsigned __int64 myrand_seed = 1;
|
|
||||||
|
|
||||||
int
|
|
||||||
myrand(void)
|
|
||||||
{
|
{
|
||||||
myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
|
CClouds::RenderHorizon();
|
||||||
return ((myrand_seed >> 32) & 0x7FFFFFFF);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
mysrand(unsigned int seed)
|
RenderScene(void)
|
||||||
{
|
{
|
||||||
myrand_seed = seed;
|
CClouds::Render();
|
||||||
}
|
DoRWRenderHorizon();
|
||||||
|
CRenderer::RenderRoads();
|
||||||
// platform stuff
|
CCoronas::RenderReflections();
|
||||||
char*
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||||
GetUserDirectory(void)
|
CRenderer::RenderEverythingBarRoads();
|
||||||
{
|
CRenderer::RenderBoats();
|
||||||
static char path[MAX_PATH];
|
DefinedState();
|
||||||
strcpy(path, "userfiles");
|
CWaterLevel::RenderWater();
|
||||||
mkdir(path);
|
CRenderer::RenderFadingInEntities();
|
||||||
return path;
|
CRenderer::RenderVehiclesButNotBoats();
|
||||||
}
|
CWeather::RenderRainStreaks();
|
||||||
|
|
||||||
|
|
||||||
int (*open_script_orig)(const char *path, const char *mode);
|
|
||||||
int
|
|
||||||
open_script(const char *path, const char *mode)
|
|
||||||
{
|
|
||||||
if(GetAsyncKeyState('D') & 0x8000)
|
|
||||||
return open_script_orig("main_d.scm", mode);
|
|
||||||
// if(GetAsyncKeyState('R') & 0x8000)
|
|
||||||
return open_script_orig("main_freeroam.scm", mode);
|
|
||||||
return open_script_orig(path, mode);
|
|
||||||
}
|
|
||||||
|
|
||||||
int gDbgSurf;
|
|
||||||
|
|
||||||
int (*RsEventHandler_orig)(int a, int b);
|
|
||||||
int
|
|
||||||
delayedPatches10(int a, int b)
|
|
||||||
{
|
|
||||||
if(DebugMenuLoad()){
|
|
||||||
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
|
|
||||||
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
|
|
||||||
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
|
|
||||||
DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
|
|
||||||
DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
|
|
||||||
DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
|
|
||||||
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
|
|
||||||
DebugMenuAddVar("Debug", "Dbg Surface", &gDbgSurf, nil, 1, 0, 34, nil);
|
|
||||||
}
|
|
||||||
|
|
||||||
return RsEventHandler_orig(a, b);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
patch()
|
RenderDebugShit(void)
|
||||||
{
|
{
|
||||||
StaticPatcher::Apply();
|
// CTheScripts::RenderTheScriptDebugLines()
|
||||||
|
|
||||||
Patch<float>(0x46BC61+6, 1.0f); // car distance
|
|
||||||
InjectHook(0x59E460, printf, PATCH_JUMP);
|
|
||||||
|
|
||||||
InterceptCall(&open_script_orig, open_script, 0x438869);
|
|
||||||
|
|
||||||
InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
BOOL WINAPI
|
void
|
||||||
DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
|
RenderEffects(void)
|
||||||
{
|
{
|
||||||
if(reason == DLL_PROCESS_ATTACH){
|
CGlass::Render();
|
||||||
|
CWaterCannons::Render();
|
||||||
|
CSpecialFX::Render();
|
||||||
|
CShadows::RenderStaticShadows();
|
||||||
|
CShadows::RenderStoredShadows();
|
||||||
|
CSkidmarks::Render();
|
||||||
|
CAntennas::Render();
|
||||||
|
CRubbish::Render();
|
||||||
|
CCoronas::Render();
|
||||||
|
CParticle::Render();
|
||||||
|
CPacManPickups::Render();
|
||||||
|
CWeaponEffects::Render();
|
||||||
|
CPointLights::RenderFogEffect();
|
||||||
|
CMovingThings::Render();
|
||||||
|
CRenderer::RenderFirstPersonVehicle();
|
||||||
|
}
|
||||||
|
|
||||||
AllocConsole();
|
void
|
||||||
freopen("CONIN$", "r", stdin);
|
Render2dStuff(void)
|
||||||
freopen("CONOUT$", "w", stdout);
|
{
|
||||||
freopen("CONOUT$", "w", stderr);
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||||
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||||
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||||
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||||
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||||
|
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
||||||
|
|
||||||
if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0
|
CReplay::Display();
|
||||||
patch();
|
CPickups::RenderPickUpText();
|
||||||
|
|
||||||
|
if(TheCamera.m_WideScreenOn)
|
||||||
|
TheCamera.DrawBordersForWideScreen();
|
||||||
|
|
||||||
|
CPed *player = FindPlayerPed();
|
||||||
|
int weaponType = 0;
|
||||||
|
if(player)
|
||||||
|
weaponType = player->GetWeapon()->m_eWeaponType;
|
||||||
|
|
||||||
|
bool firstPersonWeapon = false;
|
||||||
|
int cammode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||||
|
if(cammode == CCam::MODE_SNIPER ||
|
||||||
|
cammode == CCam::MODE_SNIPER_RUN_AROUND ||
|
||||||
|
cammode == CCam::MODE_ROCKET ||
|
||||||
|
cammode == CCam::MODE_ROCKET_RUN_AROUND)
|
||||||
|
firstPersonWeapon = true;
|
||||||
|
|
||||||
|
// Draw black border for sniper and rocket launcher
|
||||||
|
if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){
|
||||||
|
CRGBA black(0, 0, 0, 255);
|
||||||
|
|
||||||
|
// top and bottom strips
|
||||||
|
if(weaponType == WEAPONTYPE_ROCKETLAUNCHER){
|
||||||
|
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(180)), black);
|
||||||
|
CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(170), SCREENW, SCREENH), black);
|
||||||
|
}else{
|
||||||
|
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(210)), black);
|
||||||
|
CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(210), SCREENW, SCREENH), black);
|
||||||
|
}
|
||||||
|
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW/2 - SCREEN_STRETCH_X(210), SCREENH), black);
|
||||||
|
CSprite2d::DrawRect(CRect(SCREENW/2 + SCREEN_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black);
|
||||||
|
}
|
||||||
|
|
||||||
|
MusicManager.DisplayRadioStationName();
|
||||||
|
// TheConsole.Display();
|
||||||
|
/*
|
||||||
|
if(CSceneEdit::m_bEditOn)
|
||||||
|
CSceneEdit::Draw();
|
||||||
else
|
else
|
||||||
return FALSE;
|
*/
|
||||||
|
CHud::Draw();
|
||||||
|
CUserDisplay::OnscnTimer.ProcessForDisplay();
|
||||||
|
CMessages::Display();
|
||||||
|
CDarkel::DrawMessages();
|
||||||
|
CGarages::PrintMessages();
|
||||||
|
CPad::PrintErrorMessage();
|
||||||
|
CFont::DrawFonts();
|
||||||
}
|
}
|
||||||
|
|
||||||
return TRUE;
|
void
|
||||||
|
RenderMenus(void)
|
||||||
|
{
|
||||||
|
if(FrontEndMenuManager.m_bMenuActive)
|
||||||
|
FrontEndMenuManager.DrawFrontEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
|
||||||
|
bool &StillToFadeOut = *(bool*)0x95CD99;
|
||||||
|
int32 &TimeStartedCountingForFade = *(int32*)0x9430EC;
|
||||||
|
int32 &TimeToStayFadedBeforeFadeOut = *(int32*)0x611564;
|
||||||
|
|
||||||
|
void
|
||||||
|
DoFade(void)
|
||||||
|
{
|
||||||
|
if(CTimer::GetIsPaused())
|
||||||
|
return;
|
||||||
|
|
||||||
|
if(JustLoadedDontFadeInYet){
|
||||||
|
JustLoadedDontFadeInYet = false;
|
||||||
|
TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(StillToFadeOut){
|
||||||
|
if(CTimer::GetTimeInMilliseconds() - TimeStartedCountingForFade > TimeToStayFadedBeforeFadeOut){
|
||||||
|
StillToFadeOut = false;
|
||||||
|
TheCamera.Fade(3.0f, 1);
|
||||||
|
TheCamera.ProcessFade();
|
||||||
|
TheCamera.ProcessMusicFade();
|
||||||
|
}else{
|
||||||
|
TheCamera.SetFadeColour(0, 0, 0);
|
||||||
|
TheCamera.Fade(0.0f, 0);
|
||||||
|
TheCamera.ProcessFade();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(CDraw::FadeValue != 0 || CMenuManager::m_PrefsBrightness < 256){
|
||||||
|
// LoadSplash
|
||||||
|
|
||||||
|
CRGBA fadeColor;
|
||||||
|
CRect rect;
|
||||||
|
int fadeValue = CDraw::FadeValue;
|
||||||
|
float brightness = min(CMenuManager::m_PrefsBrightness, 256);
|
||||||
|
if(brightness <= 50)
|
||||||
|
brightness = 50;
|
||||||
|
if(FrontEndMenuManager.m_bMenuActive)
|
||||||
|
brightness = 256;
|
||||||
|
|
||||||
|
if(TheCamera.m_FadeTargetIsSplashScreen)
|
||||||
|
fadeValue = 0;
|
||||||
|
|
||||||
|
float fade = fadeValue + 256 - brightness;
|
||||||
|
if(fade == 0){
|
||||||
|
fadeColor.r = 0;
|
||||||
|
fadeColor.g = 0;
|
||||||
|
fadeColor.b = 0;
|
||||||
|
fadeColor.a = 0;
|
||||||
|
}else{
|
||||||
|
fadeColor.r = fadeValue * CDraw::FadeRed / fade;
|
||||||
|
fadeColor.g = fadeValue * CDraw::FadeGreen / fade;
|
||||||
|
fadeColor.b = fadeValue * CDraw::FadeBlue / fade;
|
||||||
|
int alpha = 255 - brightness*(256 - fadeValue)/256;
|
||||||
|
if(alpha < 0)
|
||||||
|
alpha = 0;
|
||||||
|
fadeColor.a = alpha;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(TheCamera.m_WideScreenOn){
|
||||||
|
// what's this?
|
||||||
|
float y = SCREENH/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
|
||||||
|
rect.left = 0.0f;
|
||||||
|
rect.right = SCREENW;
|
||||||
|
rect.top = y - 8.0f;
|
||||||
|
rect.bottom = SCREENH - y - 8.0f;
|
||||||
|
}else{
|
||||||
|
rect.left = 0.0f;
|
||||||
|
rect.right = SCREENW;
|
||||||
|
rect.top = 0.0f;
|
||||||
|
rect.bottom = SCREENH;
|
||||||
|
}
|
||||||
|
CSprite2d::DrawRect(rect, fadeColor);
|
||||||
|
|
||||||
|
if(CDraw::FadeValue != 0 && TheCamera.m_FadeTargetIsSplashScreen){
|
||||||
|
fadeColor.r = 255;
|
||||||
|
fadeColor.g = 255;
|
||||||
|
fadeColor.b = 255;
|
||||||
|
fadeColor.a = CDraw::FadeValue;
|
||||||
|
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH), fadeColor, fadeColor, fadeColor, fadeColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Render2dStuffAfterFade(void)
|
||||||
|
{
|
||||||
|
CHud::DrawAfterFade();
|
||||||
|
CFont::DrawFonts();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
STARTPATCHES
|
||||||
|
InjectHook(0x48E030, RenderScene, PATCH_JUMP);
|
||||||
|
InjectHook(0x48E080, RenderDebugShit, PATCH_JUMP);
|
||||||
|
InjectHook(0x48E090, RenderEffects, PATCH_JUMP);
|
||||||
|
InjectHook(0x48E0E0, Render2dStuff, PATCH_JUMP);
|
||||||
|
InjectHook(0x48E450, RenderMenus, PATCH_JUMP);
|
||||||
|
InjectHook(0x48D120, DoFade, PATCH_JUMP);
|
||||||
|
InjectHook(0x48E470, Render2dStuffAfterFade, PATCH_JUMP);
|
||||||
|
ENDPATCHES
|
||||||
|
@ -1,31 +1,29 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
class CRect
|
class CRect
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
float left; // x min
|
float left; // x min
|
||||||
float top; // y max
|
float bottom; // y max
|
||||||
float right; // x max
|
float right; // x max
|
||||||
float bottom; // y min
|
float top; // y min
|
||||||
|
|
||||||
CRect(void){
|
CRect(void){
|
||||||
left = 1000000.0f;
|
left = 1000000.0f;
|
||||||
bottom = 1000000.0f;
|
top = 1000000.0f;
|
||||||
right = -1000000.0f;
|
right = -1000000.0f;
|
||||||
top = -1000000.0f;
|
bottom = -1000000.0f;
|
||||||
}
|
}
|
||||||
CRect(float l, float b, float r, float t){
|
CRect(float l, float t, float r, float b){
|
||||||
left = l;
|
left = l;
|
||||||
bottom = b;
|
|
||||||
right = r;
|
|
||||||
top = t;
|
top = t;
|
||||||
|
right = r;
|
||||||
|
bottom = b;
|
||||||
}
|
}
|
||||||
void ContainPoint(CVector const &v){
|
void ContainPoint(CVector const &v){
|
||||||
if(v.x < left) left = v.x;
|
if(v.x < left) left = v.x;
|
||||||
if(v.x > right) right = v.x;
|
if(v.x > right) right = v.x;
|
||||||
if(v.y < bottom) bottom = v.y;
|
if(v.y < top) top = v.y;
|
||||||
if(v.y > top) top = v.y;
|
if(v.y > bottom) bottom = v.y;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -101,6 +101,11 @@ inline CVector operator*(const CVector &left, float right)
|
|||||||
return CVector(left.x * right, left.y * right, left.z * right);
|
return CVector(left.x * right, left.y * right, left.z * right);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline CVector operator*(float left, const CVector &right)
|
||||||
|
{
|
||||||
|
return CVector(left * right.x, left * right.y, left * right.z);
|
||||||
|
}
|
||||||
|
|
||||||
inline CVector operator/(const CVector &left, float right)
|
inline CVector operator/(const CVector &left, float right)
|
||||||
{
|
{
|
||||||
return CVector(left.x / right, left.y / right, left.z / right);
|
return CVector(left.x / right, left.y / right, left.z / right);
|
||||||
|
112
src/re3.cpp
Normal file
112
src/re3.cpp
Normal file
@ -0,0 +1,112 @@
|
|||||||
|
#include <direct.h>
|
||||||
|
#include <Windows.h>
|
||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "Renderer.h"
|
||||||
|
#include "debugmenu_public.h"
|
||||||
|
|
||||||
|
void **rwengine = *(void***)0x5A10E1;
|
||||||
|
|
||||||
|
RsGlobalType &RsGlobal = *(RsGlobalType*)0x8F4360;
|
||||||
|
|
||||||
|
GlobalScene &Scene = *(GlobalScene*)0x726768;
|
||||||
|
|
||||||
|
DebugMenuAPI gDebugMenuAPI;
|
||||||
|
|
||||||
|
WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
|
||||||
|
WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
|
||||||
|
|
||||||
|
// overload our own new/delete with GTA's functions
|
||||||
|
void *operator new(size_t sz) { return gtanew(sz); }
|
||||||
|
void operator delete(void *ptr) noexcept { gtadelete(ptr); }
|
||||||
|
|
||||||
|
// Use our own implementation of rand, stolen from PS2
|
||||||
|
|
||||||
|
unsigned __int64 myrand_seed = 1;
|
||||||
|
|
||||||
|
int
|
||||||
|
myrand(void)
|
||||||
|
{
|
||||||
|
myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
|
||||||
|
return ((myrand_seed >> 32) & 0x7FFFFFFF);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
mysrand(unsigned int seed)
|
||||||
|
{
|
||||||
|
myrand_seed = seed;
|
||||||
|
}
|
||||||
|
|
||||||
|
// platform stuff
|
||||||
|
char*
|
||||||
|
GetUserDirectory(void)
|
||||||
|
{
|
||||||
|
static char path[MAX_PATH];
|
||||||
|
strcpy(path, "userfiles");
|
||||||
|
mkdir(path);
|
||||||
|
return path;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int (*open_script_orig)(const char *path, const char *mode);
|
||||||
|
int
|
||||||
|
open_script(const char *path, const char *mode)
|
||||||
|
{
|
||||||
|
if(GetAsyncKeyState('D') & 0x8000)
|
||||||
|
return open_script_orig("main_d.scm", mode);
|
||||||
|
// if(GetAsyncKeyState('R') & 0x8000)
|
||||||
|
return open_script_orig("main_freeroam.scm", mode);
|
||||||
|
return open_script_orig(path, mode);
|
||||||
|
}
|
||||||
|
|
||||||
|
int gDbgSurf;
|
||||||
|
|
||||||
|
int (*RsEventHandler_orig)(int a, int b);
|
||||||
|
int
|
||||||
|
delayedPatches10(int a, int b)
|
||||||
|
{
|
||||||
|
if(DebugMenuLoad()){
|
||||||
|
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
|
||||||
|
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
|
||||||
|
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
|
||||||
|
DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
|
||||||
|
DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
|
||||||
|
DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
|
||||||
|
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
|
||||||
|
DebugMenuAddVar("Debug", "Dbg Surface", &gDbgSurf, nil, 1, 0, 34, nil);
|
||||||
|
}
|
||||||
|
|
||||||
|
return RsEventHandler_orig(a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
patch()
|
||||||
|
{
|
||||||
|
StaticPatcher::Apply();
|
||||||
|
|
||||||
|
Patch<float>(0x46BC61+6, 1.0f); // car distance
|
||||||
|
InjectHook(0x59E460, printf, PATCH_JUMP);
|
||||||
|
|
||||||
|
InterceptCall(&open_script_orig, open_script, 0x438869);
|
||||||
|
|
||||||
|
InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
|
||||||
|
}
|
||||||
|
|
||||||
|
BOOL WINAPI
|
||||||
|
DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
|
||||||
|
{
|
||||||
|
if(reason == DLL_PROCESS_ATTACH){
|
||||||
|
|
||||||
|
AllocConsole();
|
||||||
|
freopen("CONIN$", "r", stdin);
|
||||||
|
freopen("CONOUT$", "w", stdout);
|
||||||
|
freopen("CONOUT$", "w", stderr);
|
||||||
|
|
||||||
|
if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0
|
||||||
|
patch();
|
||||||
|
else
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
return TRUE;
|
||||||
|
}
|
@ -1,4 +1,5 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
#include "Coronas.h"
|
#include "Coronas.h"
|
||||||
|
|
||||||
RwTexture **gpCoronaTexture = (RwTexture**)0x5FAF44; //[9]
|
RwTexture **gpCoronaTexture = (RwTexture**)0x5FAF44; //[9]
|
||||||
@ -8,3 +9,6 @@ float &CCoronas::SunScreenX = *(float*)0x8F4358;
|
|||||||
float &CCoronas::SunScreenY = *(float*)0x8F4354;
|
float &CCoronas::SunScreenY = *(float*)0x8F4354;
|
||||||
bool &CCoronas::bSmallMoon = *(bool*)0x95CD49;
|
bool &CCoronas::bSmallMoon = *(bool*)0x95CD49;
|
||||||
bool &CCoronas::SunBlockedByClouds = *(bool*)0x95CD73;
|
bool &CCoronas::SunBlockedByClouds = *(bool*)0x95CD73;
|
||||||
|
|
||||||
|
WRAPPER void CCoronas::Render(void) { EAXJMP(0x4F8FB0); }
|
||||||
|
WRAPPER void CCoronas::RenderReflections(void) { EAXJMP(0x4F9B40); }
|
||||||
|
@ -10,4 +10,7 @@ public:
|
|||||||
static float &SunScreenX;
|
static float &SunScreenX;
|
||||||
static bool &bSmallMoon;
|
static bool &bSmallMoon;
|
||||||
static bool &SunBlockedByClouds;
|
static bool &SunBlockedByClouds;
|
||||||
|
|
||||||
|
static void Render(void);
|
||||||
|
static void RenderReflections(void);
|
||||||
};
|
};
|
||||||
|
@ -6,6 +6,11 @@ float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
|
|||||||
float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
|
float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
|
||||||
float &CDraw::ms_fFOV = *(float*)0x5FBC6C;
|
float &CDraw::ms_fFOV = *(float*)0x5FBC6C;
|
||||||
|
|
||||||
|
uint8 &CDraw::FadeValue = *(uint8*)0x95CD68;
|
||||||
|
uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
|
||||||
|
uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71;
|
||||||
|
uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
|
||||||
|
|
||||||
static float hFov2vFov(float hfov)
|
static float hFov2vFov(float hfov)
|
||||||
{
|
{
|
||||||
float w = SCREENW;
|
float w = SCREENW;
|
||||||
|
@ -7,6 +7,11 @@ private:
|
|||||||
static float &ms_fFarClipZ;
|
static float &ms_fFarClipZ;
|
||||||
static float &ms_fFOV;
|
static float &ms_fFOV;
|
||||||
public:
|
public:
|
||||||
|
static uint8 &FadeValue;
|
||||||
|
static uint8 &FadeRed;
|
||||||
|
static uint8 &FadeGreen;
|
||||||
|
static uint8 &FadeBlue;
|
||||||
|
|
||||||
static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
|
static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
|
||||||
static float GetNearClipZ(void) { return ms_fNearClipZ; }
|
static float GetNearClipZ(void) { return ms_fNearClipZ; }
|
||||||
static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; }
|
static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; }
|
||||||
|
5
src/render/Fluff.cpp
Normal file
5
src/render/Fluff.cpp
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "Fluff.h"
|
||||||
|
|
||||||
|
WRAPPER void CMovingThings::Render(void) { EAXJMP(0x4FF210); }
|
7
src/render/Fluff.h
Normal file
7
src/render/Fluff.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CMovingThings
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void Render(void);
|
||||||
|
};
|
@ -341,22 +341,22 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, uint16 *s)
|
|||||||
if(Details.backgroundOnlyText){
|
if(Details.backgroundOnlyText){
|
||||||
rect->left = xstart - maxlength/2 - 4.0f;
|
rect->left = xstart - maxlength/2 - 4.0f;
|
||||||
rect->right = xstart + maxlength/2 + 4.0f;
|
rect->right = xstart + maxlength/2 + 4.0f;
|
||||||
rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines +
|
rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines +
|
||||||
ystart + 2.0f;
|
ystart + 2.0f;
|
||||||
rect->bottom = ystart - 2.0f;
|
rect->top = ystart - 2.0f;
|
||||||
}else{
|
}else{
|
||||||
rect->left = xstart - Details.centreSize*0.5f - 4.0f;
|
rect->left = xstart - Details.centreSize*0.5f - 4.0f;
|
||||||
rect->right = xstart + Details.centreSize*0.5f + 4.0f;
|
rect->right = xstart + Details.centreSize*0.5f + 4.0f;
|
||||||
rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines +
|
rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines +
|
||||||
ystart + 2.0f;
|
ystart + 2.0f;
|
||||||
rect->bottom = ystart - 2.0f;
|
rect->top = ystart - 2.0f;
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
rect->left = xstart - 4.0f;
|
rect->left = xstart - 4.0f;
|
||||||
rect->right = Details.wrapX;
|
rect->right = Details.wrapX;
|
||||||
// WTF?
|
// WTF?
|
||||||
rect->top = ystart - 4.0f + 4.0f;
|
rect->bottom = ystart - 4.0f + 4.0f;
|
||||||
rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines +
|
rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines +
|
||||||
ystart + 2.0f + 2.0f;
|
ystart + 2.0f + 2.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,3 +13,5 @@ CGlass::WindowRespondsToSoftCollision(CEntity *ent, float amount)
|
|||||||
{
|
{
|
||||||
EAXJMP(0x504630);
|
EAXJMP(0x504630);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
WRAPPER void CGlass::Render(void) { EAXJMP(0x502350); }
|
@ -7,4 +7,5 @@ class CGlass
|
|||||||
public:
|
public:
|
||||||
static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo);
|
static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo);
|
||||||
static void WindowRespondsToSoftCollision(CEntity *ent, float amount);
|
static void WindowRespondsToSoftCollision(CEntity *ent, float amount);
|
||||||
|
static void Render(void);
|
||||||
};
|
};
|
6
src/render/Hud.cpp
Normal file
6
src/render/Hud.cpp
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "Hud.h"
|
||||||
|
|
||||||
|
WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); }
|
||||||
|
WRAPPER void CHud::DrawAfterFade(void) { EAXJMP(0x509030); }
|
8
src/render/Hud.h
Normal file
8
src/render/Hud.h
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CHud
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void Draw(void);
|
||||||
|
static void DrawAfterFade(void);
|
||||||
|
};
|
@ -7,7 +7,7 @@
|
|||||||
#include "Coronas.h"
|
#include "Coronas.h"
|
||||||
#include "Weather.h"
|
#include "Weather.h"
|
||||||
#include "CullZones.h"
|
#include "CullZones.h"
|
||||||
#include "MenuManager.h"
|
#include "Frontend.h"
|
||||||
|
|
||||||
RpLight *&pAmbient = *(RpLight**)0x885B6C;
|
RpLight *&pAmbient = *(RpLight**)0x885B6C;
|
||||||
RpLight *&pDirect = *(RpLight**)0x880F7C;
|
RpLight *&pDirect = *(RpLight**)0x880F7C;
|
||||||
|
@ -1853,18 +1853,18 @@ void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatr
|
|||||||
}
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
|
return; // causes crash, out temporarily
|
||||||
//InjectHook(0x50C410, &CParticle::ctor, PATCH_JUMP);
|
//InjectHook(0x50C410, &CParticle::ctor, PATCH_JUMP);
|
||||||
//InjectHook(0x50C420, &CParticle::dtor, PATCH_JUMP);
|
//InjectHook(0x50C420, &CParticle::dtor, PATCH_JUMP);
|
||||||
InjectHook(0x50C430, CParticle::ReloadConfig, PATCH_JUMP);
|
InjectHook(0x50C430, CParticle::ReloadConfig, PATCH_JUMP);
|
||||||
InjectHook(0x50C570, CParticle::Initialise, PATCH_JUMP);
|
InjectHook(0x50C570, CParticle::Initialise, PATCH_JUMP);
|
||||||
InjectHook(0x50CF40, CParticle::Shutdown, PATCH_JUMP);
|
InjectHook(0x50CF40, CParticle::Shutdown, PATCH_JUMP);
|
||||||
//InjectHook(0x50D140, CParticle::AddParticle, PATCH_JUMP);
|
//InjectHook(0x50D140, CParticle::AddParticle, PATCH_JUMP);
|
||||||
InjectHook(0x50D190, (CParticle* (__cdecl *)(tParticleType, CVector const&, CVector const&, CEntity*, float, RwRGBA const&, int, int, int, int))CParticle::AddParticle, PATCH_JUMP);
|
InjectHook(0x50D190, (CParticle *(*)(tParticleType, CVector const&, CVector const&, CEntity*, float, RwRGBA const&, int, int, int, int))CParticle::AddParticle, PATCH_JUMP);
|
||||||
InjectHook(0x50DCF0, CParticle::Update, PATCH_JUMP);
|
InjectHook(0x50DCF0, CParticle::Update, PATCH_JUMP);
|
||||||
InjectHook(0x50EE20, CParticle::Render, PATCH_JUMP);
|
InjectHook(0x50EE20, CParticle::Render, PATCH_JUMP);
|
||||||
InjectHook(0x50F6E0, CParticle::RemovePSystem, PATCH_JUMP);
|
InjectHook(0x50F6E0, CParticle::RemovePSystem, PATCH_JUMP);
|
||||||
InjectHook(0x50F720, CParticle::RemoveParticle, PATCH_JUMP);
|
InjectHook(0x50F720, CParticle::RemoveParticle, PATCH_JUMP);
|
||||||
InjectHook(0x50F760, CParticle::AddJetExplosion, PATCH_JUMP);
|
InjectHook(0x50F760, CParticle::AddJetExplosion, PATCH_JUMP);
|
||||||
InjectHook(0x50FAA0, CParticle::AddYardieDoorSmoke, PATCH_JUMP);
|
InjectHook(0x50FAA0, CParticle::AddYardieDoorSmoke, PATCH_JUMP);
|
||||||
|
|
||||||
ENDPATCHES
|
ENDPATCHES
|
5
src/render/PointLights.cpp
Normal file
5
src/render/PointLights.cpp
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "PointLights.h"
|
||||||
|
|
||||||
|
WRAPPER void CPointLights::RenderFogEffect(void) { EAXJMP(0x510C30); }
|
7
src/render/PointLights.h
Normal file
7
src/render/PointLights.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CPointLights
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void RenderFogEffect(void);
|
||||||
|
};
|
@ -602,9 +602,9 @@ CRenderer::ScanWorld(void)
|
|||||||
if(x1 < 0) x1 = 0;
|
if(x1 < 0) x1 = 0;
|
||||||
x2 = CWorld::GetSectorIndexX(rect.right);
|
x2 = CWorld::GetSectorIndexX(rect.right);
|
||||||
if(x2 >= NUMSECTORS_X-1) x2 = NUMSECTORS_X-1;
|
if(x2 >= NUMSECTORS_X-1) x2 = NUMSECTORS_X-1;
|
||||||
y1 = CWorld::GetSectorIndexY(rect.bottom);
|
y1 = CWorld::GetSectorIndexY(rect.top);
|
||||||
if(y1 < 0) y1 = 0;
|
if(y1 < 0) y1 = 0;
|
||||||
y2 = CWorld::GetSectorIndexY(rect.top);
|
y2 = CWorld::GetSectorIndexY(rect.bottom);
|
||||||
if(y2 >= NUMSECTORS_Y-1) y2 = NUMSECTORS_Y-1;
|
if(y2 >= NUMSECTORS_Y-1) y2 = NUMSECTORS_Y-1;
|
||||||
for(; x1 <= x2; x1++)
|
for(; x1 <= x2; x1++)
|
||||||
for(int y = y1; y <= y2; y++)
|
for(int y = y1; y <= y2; y++)
|
||||||
@ -713,9 +713,9 @@ CRenderer::RequestObjectsInFrustum(void)
|
|||||||
if(x1 < 0) x1 = 0;
|
if(x1 < 0) x1 = 0;
|
||||||
x2 = CWorld::GetSectorIndexX(rect.right);
|
x2 = CWorld::GetSectorIndexX(rect.right);
|
||||||
if(x2 >= NUMSECTORS_X-1) x2 = NUMSECTORS_X-1;
|
if(x2 >= NUMSECTORS_X-1) x2 = NUMSECTORS_X-1;
|
||||||
y1 = CWorld::GetSectorIndexY(rect.bottom);
|
y1 = CWorld::GetSectorIndexY(rect.top);
|
||||||
if(y1 < 0) y1 = 0;
|
if(y1 < 0) y1 = 0;
|
||||||
y2 = CWorld::GetSectorIndexY(rect.top);
|
y2 = CWorld::GetSectorIndexY(rect.bottom);
|
||||||
if(y2 >= NUMSECTORS_Y-1) y2 = NUMSECTORS_Y-1;
|
if(y2 >= NUMSECTORS_Y-1) y2 = NUMSECTORS_Y-1;
|
||||||
for(; x1 <= x2; x1++)
|
for(; x1 <= x2; x1++)
|
||||||
for(int y = y1; y <= y2; y++)
|
for(int y = y1; y <= y2; y++)
|
||||||
|
5
src/render/Rubbish.cpp
Normal file
5
src/render/Rubbish.cpp
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "Rubbish.h"
|
||||||
|
|
||||||
|
WRAPPER void CRubbish::Render(void) { EAXJMP(0x512190); }
|
7
src/render/Rubbish.h
Normal file
7
src/render/Rubbish.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CRubbish
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void Render(void);
|
||||||
|
};
|
@ -1,7 +1,11 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
#include "Shadows.h"
|
#include "Shadows.h"
|
||||||
|
|
||||||
void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale)
|
void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale)
|
||||||
{
|
{
|
||||||
((void (__cdecl *)(unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, unsigned int, float))0x56EC50)(ShadowType, pTexture, pPosn, fX1, fY1, fX2, fY2, nTransparency, nRed, nGreen, nBlue, fZDistance, nTime, fScale);
|
((void (__cdecl *)(unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, unsigned int, float))0x56EC50)(ShadowType, pTexture, pPosn, fX1, fY1, fX2, fY2, nTransparency, nRed, nGreen, nBlue, fZDistance, nTime, fScale);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
|
||||||
|
WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
|
||||||
|
@ -5,5 +5,7 @@ struct RwTexture;
|
|||||||
class CShadows
|
class CShadows
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static void AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale);
|
static void AddPermanentShadow(uint8 ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale);
|
||||||
|
static void RenderStaticShadows(void);
|
||||||
|
static void RenderStoredShadows(void);
|
||||||
};
|
};
|
5
src/render/Skidmarks.cpp
Normal file
5
src/render/Skidmarks.cpp
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "Skidmarks.h"
|
||||||
|
|
||||||
|
WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); }
|
7
src/render/Skidmarks.h
Normal file
7
src/render/Skidmarks.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CSkidmarks
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void Render(void);
|
||||||
|
};
|
5
src/render/SpecialFX.cpp
Normal file
5
src/render/SpecialFX.cpp
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "SpecialFX.h"
|
||||||
|
|
||||||
|
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
|
7
src/render/SpecialFX.h
Normal file
7
src/render/SpecialFX.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CSpecialFX
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void Render(void);
|
||||||
|
};
|
@ -377,7 +377,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, co
|
|||||||
recipz = m_fRecipNearClipPlane;
|
recipz = m_fRecipNearClipPlane;
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&verts[0], r.left);
|
RwIm2DVertexSetScreenX(&verts[0], r.left);
|
||||||
RwIm2DVertexSetScreenY(&verts[0], r.bottom);
|
RwIm2DVertexSetScreenY(&verts[0], r.top);
|
||||||
RwIm2DVertexSetScreenZ(&verts[0], screenz);
|
RwIm2DVertexSetScreenZ(&verts[0], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&verts[0], z);
|
RwIm2DVertexSetCameraZ(&verts[0], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
|
RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
|
||||||
@ -386,7 +386,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, co
|
|||||||
RwIm2DVertexSetV(&verts[0], 0.0f, recipz);
|
RwIm2DVertexSetV(&verts[0], 0.0f, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&verts[1], r.right);
|
RwIm2DVertexSetScreenX(&verts[1], r.right);
|
||||||
RwIm2DVertexSetScreenY(&verts[1], r.bottom);
|
RwIm2DVertexSetScreenY(&verts[1], r.top);
|
||||||
RwIm2DVertexSetScreenZ(&verts[1], screenz);
|
RwIm2DVertexSetScreenZ(&verts[1], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&verts[1], z);
|
RwIm2DVertexSetCameraZ(&verts[1], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
|
RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
|
||||||
@ -395,7 +395,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, co
|
|||||||
RwIm2DVertexSetV(&verts[1], 0.0f, recipz);
|
RwIm2DVertexSetV(&verts[1], 0.0f, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&verts[2], r.right);
|
RwIm2DVertexSetScreenX(&verts[2], r.right);
|
||||||
RwIm2DVertexSetScreenY(&verts[2], r.top);
|
RwIm2DVertexSetScreenY(&verts[2], r.bottom);
|
||||||
RwIm2DVertexSetScreenZ(&verts[2], screenz);
|
RwIm2DVertexSetScreenZ(&verts[2], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&verts[2], z);
|
RwIm2DVertexSetCameraZ(&verts[2], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
|
RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
|
||||||
@ -404,7 +404,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, co
|
|||||||
RwIm2DVertexSetV(&verts[2], 1.0f, recipz);
|
RwIm2DVertexSetV(&verts[2], 1.0f, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&verts[3], r.left);
|
RwIm2DVertexSetScreenX(&verts[3], r.left);
|
||||||
RwIm2DVertexSetScreenY(&verts[3], r.top);
|
RwIm2DVertexSetScreenY(&verts[3], r.bottom);
|
||||||
RwIm2DVertexSetScreenZ(&verts[3], screenz);
|
RwIm2DVertexSetScreenZ(&verts[3], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&verts[3], z);
|
RwIm2DVertexSetCameraZ(&verts[3], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
|
RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
|
||||||
@ -413,7 +413,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, co
|
|||||||
RwIm2DVertexSetV(&verts[3], 1.0f, recipz);
|
RwIm2DVertexSetV(&verts[3], 1.0f, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&verts[4], r.left);
|
RwIm2DVertexSetScreenX(&verts[4], r.left);
|
||||||
RwIm2DVertexSetScreenY(&verts[4], r.bottom);
|
RwIm2DVertexSetScreenY(&verts[4], r.top);
|
||||||
RwIm2DVertexSetScreenZ(&verts[4], screenz);
|
RwIm2DVertexSetScreenZ(&verts[4], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&verts[4], z);
|
RwIm2DVertexSetCameraZ(&verts[4], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&verts[4], recipz);
|
RwIm2DVertexSetRecipCameraZ(&verts[4], recipz);
|
||||||
@ -422,7 +422,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, co
|
|||||||
RwIm2DVertexSetV(&verts[4], 0.0f, recipz);
|
RwIm2DVertexSetV(&verts[4], 0.0f, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&verts[5], r.right);
|
RwIm2DVertexSetScreenX(&verts[5], r.right);
|
||||||
RwIm2DVertexSetScreenY(&verts[5], r.top);
|
RwIm2DVertexSetScreenY(&verts[5], r.bottom);
|
||||||
RwIm2DVertexSetScreenZ(&verts[5], screenz);
|
RwIm2DVertexSetScreenZ(&verts[5], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&verts[5], z);
|
RwIm2DVertexSetCameraZ(&verts[5], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);
|
RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);
|
||||||
|
@ -174,7 +174,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||||||
// | / |
|
// | / |
|
||||||
// 3---2
|
// 3---2
|
||||||
RwIm2DVertexSetScreenX(&maVertices[0], r.left);
|
RwIm2DVertexSetScreenX(&maVertices[0], r.left);
|
||||||
RwIm2DVertexSetScreenY(&maVertices[0], r.bottom);
|
RwIm2DVertexSetScreenY(&maVertices[0], r.top);
|
||||||
RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
|
RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&maVertices[0], z);
|
RwIm2DVertexSetCameraZ(&maVertices[0], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
|
RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
|
||||||
@ -183,7 +183,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||||||
RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz);
|
RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&maVertices[1], r.right);
|
RwIm2DVertexSetScreenX(&maVertices[1], r.right);
|
||||||
RwIm2DVertexSetScreenY(&maVertices[1], r.bottom);
|
RwIm2DVertexSetScreenY(&maVertices[1], r.top);
|
||||||
RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
|
RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&maVertices[1], z);
|
RwIm2DVertexSetCameraZ(&maVertices[1], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
|
RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
|
||||||
@ -192,7 +192,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||||||
RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz);
|
RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&maVertices[2], r.right);
|
RwIm2DVertexSetScreenX(&maVertices[2], r.right);
|
||||||
RwIm2DVertexSetScreenY(&maVertices[2], r.top);
|
RwIm2DVertexSetScreenY(&maVertices[2], r.bottom);
|
||||||
RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
|
RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&maVertices[2], z);
|
RwIm2DVertexSetCameraZ(&maVertices[2], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
|
RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
|
||||||
@ -201,7 +201,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||||||
RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz);
|
RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&maVertices[3], r.left);
|
RwIm2DVertexSetScreenX(&maVertices[3], r.left);
|
||||||
RwIm2DVertexSetScreenY(&maVertices[3], r.top);
|
RwIm2DVertexSetScreenY(&maVertices[3], r.bottom);
|
||||||
RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
|
RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&maVertices[3], z);
|
RwIm2DVertexSetCameraZ(&maVertices[3], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
|
RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
|
||||||
@ -225,7 +225,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||||||
// | / |
|
// | / |
|
||||||
// 3---2
|
// 3---2
|
||||||
RwIm2DVertexSetScreenX(&maVertices[0], r.left);
|
RwIm2DVertexSetScreenX(&maVertices[0], r.left);
|
||||||
RwIm2DVertexSetScreenY(&maVertices[0], r.bottom);
|
RwIm2DVertexSetScreenY(&maVertices[0], r.top);
|
||||||
RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
|
RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&maVertices[0], z);
|
RwIm2DVertexSetCameraZ(&maVertices[0], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
|
RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
|
||||||
@ -234,7 +234,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||||||
RwIm2DVertexSetV(&maVertices[0], v0, recipz);
|
RwIm2DVertexSetV(&maVertices[0], v0, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&maVertices[1], r.right);
|
RwIm2DVertexSetScreenX(&maVertices[1], r.right);
|
||||||
RwIm2DVertexSetScreenY(&maVertices[1], r.bottom);
|
RwIm2DVertexSetScreenY(&maVertices[1], r.top);
|
||||||
RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
|
RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&maVertices[1], z);
|
RwIm2DVertexSetCameraZ(&maVertices[1], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
|
RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
|
||||||
@ -243,7 +243,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||||||
RwIm2DVertexSetV(&maVertices[1], v1, recipz);
|
RwIm2DVertexSetV(&maVertices[1], v1, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&maVertices[2], r.right);
|
RwIm2DVertexSetScreenX(&maVertices[2], r.right);
|
||||||
RwIm2DVertexSetScreenY(&maVertices[2], r.top);
|
RwIm2DVertexSetScreenY(&maVertices[2], r.bottom);
|
||||||
RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
|
RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&maVertices[2], z);
|
RwIm2DVertexSetCameraZ(&maVertices[2], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
|
RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
|
||||||
@ -252,7 +252,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||||||
RwIm2DVertexSetV(&maVertices[2], v2, recipz);
|
RwIm2DVertexSetV(&maVertices[2], v2, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&maVertices[3], r.left);
|
RwIm2DVertexSetScreenX(&maVertices[3], r.left);
|
||||||
RwIm2DVertexSetScreenY(&maVertices[3], r.top);
|
RwIm2DVertexSetScreenY(&maVertices[3], r.bottom);
|
||||||
RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
|
RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&maVertices[3], z);
|
RwIm2DVertexSetCameraZ(&maVertices[3], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
|
RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
|
||||||
@ -358,7 +358,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
|
|||||||
recipz = RecipNearClip;
|
recipz = RecipNearClip;
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&verts[0], r.left);
|
RwIm2DVertexSetScreenX(&verts[0], r.left);
|
||||||
RwIm2DVertexSetScreenY(&verts[0], r.bottom);
|
RwIm2DVertexSetScreenY(&verts[0], r.top);
|
||||||
RwIm2DVertexSetScreenZ(&verts[0], screenz);
|
RwIm2DVertexSetScreenZ(&verts[0], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&verts[0], z);
|
RwIm2DVertexSetCameraZ(&verts[0], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
|
RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
|
||||||
@ -367,7 +367,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
|
|||||||
RwIm2DVertexSetV(&verts[0], v0, recipz);
|
RwIm2DVertexSetV(&verts[0], v0, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&verts[1], r.left);
|
RwIm2DVertexSetScreenX(&verts[1], r.left);
|
||||||
RwIm2DVertexSetScreenY(&verts[1], r.top);
|
RwIm2DVertexSetScreenY(&verts[1], r.bottom);
|
||||||
RwIm2DVertexSetScreenZ(&verts[1], screenz);
|
RwIm2DVertexSetScreenZ(&verts[1], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&verts[1], z);
|
RwIm2DVertexSetCameraZ(&verts[1], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
|
RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
|
||||||
@ -376,7 +376,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
|
|||||||
RwIm2DVertexSetV(&verts[1], v2, recipz);
|
RwIm2DVertexSetV(&verts[1], v2, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&verts[2], r.right);
|
RwIm2DVertexSetScreenX(&verts[2], r.right);
|
||||||
RwIm2DVertexSetScreenY(&verts[2], r.top);
|
RwIm2DVertexSetScreenY(&verts[2], r.bottom);
|
||||||
RwIm2DVertexSetScreenZ(&verts[2], screenz);
|
RwIm2DVertexSetScreenZ(&verts[2], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&verts[2], z);
|
RwIm2DVertexSetCameraZ(&verts[2], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
|
RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
|
||||||
@ -385,7 +385,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
|
|||||||
RwIm2DVertexSetV(&verts[2], v3, recipz);
|
RwIm2DVertexSetV(&verts[2], v3, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&verts[3], r.left);
|
RwIm2DVertexSetScreenX(&verts[3], r.left);
|
||||||
RwIm2DVertexSetScreenY(&verts[3], r.bottom);
|
RwIm2DVertexSetScreenY(&verts[3], r.top);
|
||||||
RwIm2DVertexSetScreenZ(&verts[3], screenz);
|
RwIm2DVertexSetScreenZ(&verts[3], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&verts[3], z);
|
RwIm2DVertexSetCameraZ(&verts[3], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
|
RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
|
||||||
@ -394,7 +394,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
|
|||||||
RwIm2DVertexSetV(&verts[3], v0, recipz);
|
RwIm2DVertexSetV(&verts[3], v0, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&verts[4], r.right);
|
RwIm2DVertexSetScreenX(&verts[4], r.right);
|
||||||
RwIm2DVertexSetScreenY(&verts[4], r.top);
|
RwIm2DVertexSetScreenY(&verts[4], r.bottom);
|
||||||
RwIm2DVertexSetScreenZ(&verts[4], screenz);
|
RwIm2DVertexSetScreenZ(&verts[4], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&verts[4], z);
|
RwIm2DVertexSetCameraZ(&verts[4], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&verts[4], recipz);
|
RwIm2DVertexSetRecipCameraZ(&verts[4], recipz);
|
||||||
@ -403,7 +403,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
|
|||||||
RwIm2DVertexSetV(&verts[4], v3, recipz);
|
RwIm2DVertexSetV(&verts[4], v3, recipz);
|
||||||
|
|
||||||
RwIm2DVertexSetScreenX(&verts[5], r.right);
|
RwIm2DVertexSetScreenX(&verts[5], r.right);
|
||||||
RwIm2DVertexSetScreenY(&verts[5], r.bottom);
|
RwIm2DVertexSetScreenY(&verts[5], r.top);
|
||||||
RwIm2DVertexSetScreenZ(&verts[5], screenz);
|
RwIm2DVertexSetScreenZ(&verts[5], screenz);
|
||||||
RwIm2DVertexSetCameraZ(&verts[5], z);
|
RwIm2DVertexSetCameraZ(&verts[5], z);
|
||||||
RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);
|
RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);
|
||||||
|
5
src/render/WaterCannon.cpp
Normal file
5
src/render/WaterCannon.cpp
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "WaterCannon.h"
|
||||||
|
|
||||||
|
WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); }
|
7
src/render/WaterCannon.h
Normal file
7
src/render/WaterCannon.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CWaterCannons
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void Render(void);
|
||||||
|
};
|
5
src/render/WaterLevel.cpp
Normal file
5
src/render/WaterLevel.cpp
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "WaterLevel.h"
|
||||||
|
|
||||||
|
WRAPPER void CWaterLevel::RenderWater(void) { EAXJMP(0x5554E0); }
|
7
src/render/WaterLevel.h
Normal file
7
src/render/WaterLevel.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CWaterLevel
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void RenderWater(void);
|
||||||
|
};
|
5
src/render/WeaponEffects.cpp
Normal file
5
src/render/WeaponEffects.cpp
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "WeaponEffects.h"
|
||||||
|
|
||||||
|
WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
|
7
src/render/WeaponEffects.h
Normal file
7
src/render/WeaponEffects.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CWeaponEffects
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void Render(void);
|
||||||
|
};
|
Loading…
Reference in New Issue
Block a user