Struct cleanup, various fixes, enable PS2 rand
This commit is contained in:
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9bfcaff849
commit
1ffc37735e
@ -45,7 +45,7 @@ class cSampleManager
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uint8 m_nEffectsFadeVolume;
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uint8 m_nMusicFadeVolume;
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uint8 m_nMonoMode;
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char _pad0[1];
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char unk;
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char m_szCDRomRootPath[80];
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bool m_bInitialised;
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uint8 m_nNumberOfProviders;
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@ -99,7 +99,7 @@ CPickup::GiveUsAPickUpObject(int32 handle)
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switch (m_eType)
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{
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case PICKUP_IN_SHOP:
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object->m_obj_flag2 = true;
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object->bPickupObjWithMessage = true;
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object->bOutOfStock = false;
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break;
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case PICKUP_ON_STREET:
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@ -113,11 +113,11 @@ CPickup::GiveUsAPickUpObject(int32 handle)
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case PICKUP_NAUTICAL_MINE_ARMED:
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case PICKUP_FLOATINGPACKAGE:
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case PICKUP_ON_STREET_SLOW:
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object->m_obj_flag2 = false;
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object->bPickupObjWithMessage = false;
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object->bOutOfStock = false;
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break;
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case PICKUP_IN_SHOP_OUT_OF_STOCK:
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object->m_obj_flag2 = false;
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object->bPickupObjWithMessage = false;
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object->bOutOfStock = true;
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object->bRenderScorched = true;
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break;
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@ -690,7 +690,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
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size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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CObject *object = (CObject*)entity;
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if (object->m_obj_flag2 || object->bOutOfStock || object->m_nBonusValue) {
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if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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const float MAXDIST = 12.0f;
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@ -8931,7 +8931,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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if (ScriptParams[1])
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pPed->m_nZoneLevel = -1;
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pPed->m_nZoneLevel = LEVEL_IGNORE;
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else
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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return 0;
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@ -9130,7 +9130,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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if (ScriptParams[1])
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pVehicle->m_nZoneLevel = -1;
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pVehicle->m_nZoneLevel = LEVEL_IGNORE;
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else
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pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
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return 0;
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@ -26,8 +26,7 @@ enum eEventType
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EVENT_ICECREAM,
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EVENT_ATM,
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EVENT_SHOPSTALL, // used on graffitis
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EVENT_SHOPWINDOW,
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EVENT_LAST_EVENT // may be above one
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EVENT_LAST_EVENT
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};
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enum eEventEntity
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@ -2,6 +2,7 @@
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enum eLevelName
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{
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LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
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LEVEL_NONE = 0,
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LEVEL_INDUSTRIAL,
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LEVEL_COMMERCIAL,
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@ -548,10 +548,10 @@ CPlayerInfo::Process(void)
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}
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if (FindPlayerVehicle()) {
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CVehicle *veh = FindPlayerVehicle();
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veh->m_nZoneLevel = -1;
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veh->m_nZoneLevel = LEVEL_IGNORE;
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for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
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if (veh->pPassengers[i])
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veh->pPassengers[i]->m_nZoneLevel = 0;
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veh->pPassengers[i]->m_nZoneLevel = LEVEL_NONE;
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}
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CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
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} else {
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@ -251,7 +251,7 @@ INITSAVEBUF
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continue;
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if (pObject->ObjectCreatedBy == MISSION_OBJECT) {
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bool bIsPickup = pObject->bIsPickup;
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bool bFlag2 = pObject->m_obj_flag2;
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bool bPickupObjWithMessage = pObject->bPickupObjWithMessage;
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bool bOutOfStock = pObject->bOutOfStock;
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bool bGlassCracked = pObject->bGlassCracked;
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bool bGlassBroken = pObject->bGlassBroken;
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@ -269,7 +269,7 @@ INITSAVEBUF
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WriteSaveBuf(buf, (uint32)0); // same
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WriteSaveBuf(buf, pObject->ObjectCreatedBy);
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WriteSaveBuf(buf, bIsPickup);
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WriteSaveBuf(buf, bFlag2);
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WriteSaveBuf(buf, bPickupObjWithMessage);
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WriteSaveBuf(buf, bOutOfStock);
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WriteSaveBuf(buf, bGlassCracked);
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WriteSaveBuf(buf, bGlassBroken);
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@ -305,7 +305,7 @@ INITSAVEBUF
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ReadSaveBuf<uint32>(buf);
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pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf);
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pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf);
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pBufferObject->m_flagE2 = ReadSaveBuf<bool>(buf);
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pBufferObject->bPickupObjWithMessage = ReadSaveBuf<bool>(buf);
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pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf);
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pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf);
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pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf);
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@ -325,7 +325,7 @@ INITSAVEBUF
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pObject->m_objectMatrix = pBufferObject->m_objectMatrix;
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pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy;
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pObject->bIsPickup = pBufferObject->bIsPickup;
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pObject->m_flagE2 = pBufferObject->m_flagE2;
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pObject->bPickupObjWithMessage = pBufferObject->bPickupObjWithMessage;
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pObject->bOutOfStock = pBufferObject->bOutOfStock;
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pObject->bGlassCracked = pBufferObject->bGlassCracked;
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pObject->bGlassBroken = pBufferObject->bGlassBroken;
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@ -161,7 +161,7 @@ enum Config {
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# define GTA3_1_1_PATCH
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//# define GTA3_STEAM_PATCH
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# ifdef GTA_PS2_STUFF
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//# define USE_PS2_RAND // this is unsafe until we have the game reversed
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# define USE_PS2_RAND
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# define RANDOMSPLASH // use random splash as on PS2
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# define PS2_MATFX
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# endif
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@ -40,25 +40,25 @@ public:
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uint32 m_status : 5;
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// flagsA
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uint32 bUsesCollision : 1;
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uint32 bCollisionProcessed : 1;
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uint32 bIsStatic : 1;
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uint32 bHasContacted : 1;
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uint32 bUsesCollision : 1; // does entity use collision
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uint32 bCollisionProcessed : 1; // has object been processed by a ProcessEntityCollision function
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uint32 bIsStatic : 1; // is entity static
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uint32 bHasContacted : 1; // has entity processed some contact forces
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uint32 bPedPhysics : 1;
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uint32 bIsStuck : 1;
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uint32 bIsInSafePosition : 1;
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uint32 bIsStuck : 1; // is entity stuck
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uint32 bIsInSafePosition : 1; // is entity in a collision free safe position
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uint32 bUseCollisionRecords : 1;
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// flagsB
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uint32 bWasPostponed : 1;
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uint32 bWasPostponed : 1; // was entity control processing postponed
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uint32 bExplosionProof : 1;
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uint32 bIsVisible : 1;
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uint32 bHasCollided : 1; //
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uint32 bIsVisible : 1; //is the entity visible
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uint32 bHasCollided : 1;
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uint32 bRenderScorched : 1;
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uint32 bHasBlip : 1;
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uint32 bIsBIGBuilding : 1;
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uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
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// VC inserts one more flag here: if drawdist <= 2000
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uint32 bRenderDamaged : 1;
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uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
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// flagsC
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uint32 bBulletProof : 1;
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@ -66,22 +66,22 @@ public:
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uint32 bCollisionProof : 1;
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uint32 bMeleeProof : 1;
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uint32 bOnlyDamagedByPlayer : 1;
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uint32 bStreamingDontDelete : 1;
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uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
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uint32 bZoneCulled : 1;
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uint32 bZoneCulled2 : 1; // only treadables+10m
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// flagsD
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uint32 bRemoveFromWorld : 1;
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uint32 bHasHitWall : 1;
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uint32 bImBeingRendered : 1;
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uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
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uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions)
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uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered
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uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy
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uint32 bIsSubway : 1; // set when subway, but maybe different meaning?
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uint32 bDrawLast : 1;
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uint32 bDrawLast : 1; // draw object last
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uint32 bNoBrightHeadLights : 1;
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uint32 bDoNotRender : 1;
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// flagsE
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uint32 bDistanceFade : 1;
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uint32 bDistanceFade : 1; // Fade entity because it is far away
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uint32 m_flagE2 : 1;
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uint16 m_scanCode;
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@ -36,7 +36,7 @@ CPhysical::CPhysical(void)
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for(i = 0; i < 6; i++)
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m_aCollisionRecords[i] = nil;
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field_EF = false;
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m_bIsVehicleBeingShifted = false;
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m_nDamagePieceType = 0;
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m_fDamageImpulse = 0.0f;
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@ -63,7 +63,7 @@ CPhysical::CPhysical(void)
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m_phy_flagA10 = false;
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m_phy_flagA20 = false;
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m_nZoneLevel = 0;
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m_nZoneLevel = LEVEL_NONE;
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}
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CPhysical::~CPhysical(void)
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@ -1767,13 +1767,13 @@ CPhysical::ProcessShift(void)
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CWorld::AdvanceCurrentScanCode();
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if(IsVehicle())
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field_EF = true;
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m_bIsVehicleBeingShifted = true;
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CEntryInfoNode *node;
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bool hasshifted = false; // whatever that means...
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for(node = m_entryInfoList.first; node; node = node->next)
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hasshifted |= ProcessShiftSectorList(node->sector->m_lists);
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field_EF = false;
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m_bIsVehicleBeingShifted = false;
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if(hasshifted){
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CWorld::AdvanceCurrentScanCode();
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for(node = m_entryInfoList.first; node; node = node->next)
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@ -1799,7 +1799,7 @@ CPhysical::ProcessCollision(void)
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CPed *ped = (CPed*)this;
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m_fDistanceTravelled = 0.0f;
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field_EF = 0;
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m_bIsVehicleBeingShifted = false;
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m_phy_flagA80 = false;
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if(!bUsesCollision){
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@ -1912,7 +1912,7 @@ CPhysical::ProcessCollision(void)
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ApplyMoveSpeed();
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ApplyTurnSpeed();
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GetMatrix().Reorthogonalise();
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field_EF = 0;
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m_bIsVehicleBeingShifted = false;
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m_phy_flagA80 = false;
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if(!m_vecMoveSpeed.IsZero() ||
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!m_vecTurnSpeed.IsZero() ||
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@ -40,7 +40,7 @@ public:
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char field_EC;
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uint8 m_nStaticFrames;
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uint8 m_nCollisionRecords;
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bool field_EF;
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bool m_bIsVehicleBeingShifted;
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CEntity *m_aCollisionRecords[PHYSICAL_MAX_COLLISIONRECORDS];
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float m_fDistanceTravelled;
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@ -55,8 +55,8 @@ public:
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uint8 bAffectedByGravity : 1;
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uint8 bInfiniteMass : 1;
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uint8 bIsInWater : 1;
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uint8 m_phy_flagA10 : 1;
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uint8 m_phy_flagA20 : 1;
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uint8 m_phy_flagA10 : 1; // unused
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uint8 m_phy_flagA20 : 1; // unused
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uint8 bHitByTrain : 1;
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uint8 m_phy_flagA80 : 1;
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@ -35,7 +35,7 @@ CObject::CObject(void)
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m_colour1 = m_colour2;
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m_nBonusValue = 0;
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bIsPickup = false;
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m_obj_flag2 = false;
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bPickupObjWithMessage = false;
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bOutOfStock = false;
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bGlassCracked = false;
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bGlassBroken = false;
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@ -315,7 +315,7 @@ CObject::Init(void)
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ObjectCreatedBy = GAME_OBJECT;
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bIsStatic = true;
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bIsPickup = false;
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m_obj_flag2 = false;
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bPickupObjWithMessage = false;
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bOutOfStock = false;
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bGlassCracked = false;
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bGlassBroken = false;
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@ -47,13 +47,12 @@ public:
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float m_fUprootLimit;
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int8 ObjectCreatedBy;
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int8 bIsPickup : 1;
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int8 m_obj_flag2 : 1;
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int8 bPickupObjWithMessage : 1;
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int8 bOutOfStock : 1;
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int8 bGlassCracked : 1;
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int8 bGlassBroken : 1;
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int8 bHasBeenDamaged : 1;
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int8 bUseVehicleColours : 1;
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int8 m_obj_flag80 : 1;
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int8 m_nBonusValue;
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float m_fCollisionDamageMultiplier;
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uint8 m_nCollisionDamageEffect;
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@ -63,7 +63,7 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
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m_bIsInPursuit = false;
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field_1350 = 1;
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m_bIsDisabledCop = false;
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field_1356 = 0;
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m_fAbseilPos = 0.0f;
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m_attackTimer = 0;
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m_bBeatingSuspect = false;
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m_bStopAndShootDisabledZone = false;
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@ -668,11 +668,13 @@ CCopPed::ProcessControl(void)
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}
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if (bDuckAndCover) {
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#if !defined(GTA3_1_1_PATCH) && !defined(VC_PED_PORTS)
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if (!bNotAllowedToDuck && Seek()) {
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SetMoveState(PEDMOVE_STILL);
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SetMoveAnim();
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SetPointGunAt(m_pedInObjective);
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}
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#endif
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} else if (Seek()) {
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CVehicle *playerVeh = FindPlayerVehicle();
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if (!playerVeh && player && player->EnteringCar()) {
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@ -20,12 +20,9 @@ public:
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bool m_bBeatingSuspect;
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bool m_bStopAndShootDisabledZone;
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bool m_bZoneDisabled;
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int32 field_1356;
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float m_fAbseilPos; // VC leftover, unused
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eCopType m_nCopType;
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int8 field_1364;
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int8 field_1365;
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int8 field_1366;
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int8 field_1367;
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CCopPed(eCopType);
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~CCopPed();
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@ -22,13 +22,12 @@ enum EmergencyPedState
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class CEmergencyPed : public CPed
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{
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public:
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// 0x53C
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CPed *m_pRevivedPed;
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EmergencyPedState m_nEmergencyPedState;
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CAccident *m_pAttendedAccident;
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CFire *m_pAttendedFire;
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bool m_bStartedToCPR; // set but unused(?)
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int32 field_1360; // also something for medics, unused(?)
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bool m_bStartedToCPR; // set but unused
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int32 field_1360; // set to 0 but unused
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CEmergencyPed(uint32);
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~CEmergencyPed() { }
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@ -9191,8 +9191,11 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
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ped->QuitEnteringCar();
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return;
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}
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bool itsVan = veh->bIsVan;
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bool itsBus = veh->bIsBus;
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bool itsVan = !!veh->bIsVan;
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bool itsBus = !!veh->bIsBus;
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#ifdef FIX_BUGS
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bool itsLow = !!veh->bLowVehicle;
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#endif
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eDoors enterDoor;
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AnimationId enterAnim;
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@ -9227,6 +9230,10 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
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enterAnim = ANIM_VAN_GETIN;
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} else if (itsBus) {
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enterAnim = ANIM_COACH_IN_R;
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#ifdef FIX_BUGS
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} else if (itsLow) {
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enterAnim = ANIM_CAR_GETIN_LOW_RHS;
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#endif
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} else {
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enterAnim = ANIM_CAR_GETIN_RHS;
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}
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@ -9234,6 +9241,10 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
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enterAnim = ANIM_VAN_GETIN_L;
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} else if (itsBus) {
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enterAnim = ANIM_COACH_IN_L;
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#ifdef FIX_BUGS
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} else if (itsLow) {
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enterAnim = ANIM_CAR_GETIN_LOW_LHS;
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#endif
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} else {
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enterAnim = ANIM_CAR_GETIN_LHS;
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}
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@ -10806,6 +10817,11 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
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}
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}
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}
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#ifdef CANCELLABLE_CAR_ENTER
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if (!veh->IsDoorMissing(door) && veh->CanPedOpenLocks(ped) && veh->IsCar()) {
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((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
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}
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#endif
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ped->QuitEnteringCar();
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ped->RestorePreviousObjective();
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ped->bCancelEnteringCar = false;
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@ -14492,7 +14508,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
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if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat())
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collidedWithBoat = true;
|
||||
|
||||
if (!field_EF && !m_phy_flagA80
|
||||
// ofc we're not vehicle
|
||||
if (!m_bIsVehicleBeingShifted && !m_phy_flagA80
|
||||
#ifdef VC_PED_PORTS
|
||||
&& !collidingEnt->IsPed()
|
||||
#endif
|
||||
@ -15259,7 +15276,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
||||
{
|
||||
uint32 optedDoorNode = wantedDoorNode;
|
||||
bool teleportNeeded = false;
|
||||
bool isLow = veh->bLowVehicle;
|
||||
bool isLow = !!veh->bLowVehicle;
|
||||
if (!veh->CanPedExitCar()) {
|
||||
if (veh->pDriver && !veh->pDriver->IsPlayer()) {
|
||||
veh->AutoPilot.m_nCruiseSpeed = 0;
|
||||
|
@ -435,7 +435,7 @@ public:
|
||||
float m_fRotationCur;
|
||||
float m_fRotationDest;
|
||||
float m_headingRate;
|
||||
uint16 m_vehEnterType; // TODO: this is more like a door, not a type
|
||||
uint16 m_vehEnterType;
|
||||
int16 m_walkAroundType;
|
||||
CPhysical *m_pCurrentPhysSurface;
|
||||
CVector m_vecOffsetFromPhysSurface;
|
||||
|
@ -159,12 +159,12 @@ void CMovingThings::Update()
|
||||
int block = CTimer::GetFrameCounter() % TIME_SPAN;
|
||||
|
||||
for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) {
|
||||
if (aMovingThings[i].field_A == 1)
|
||||
if (aMovingThings[i].m_nHidden == 1)
|
||||
aMovingThings[i].Update();
|
||||
}
|
||||
|
||||
for (i = 0; i < CMovingThings::Num; i++) {
|
||||
if (aMovingThings[i].field_A == 0)
|
||||
if (aMovingThings[i].m_nHidden == 0)
|
||||
aMovingThings[i].Update();
|
||||
}
|
||||
|
||||
@ -212,14 +212,14 @@ void CMovingThing::Update()
|
||||
m_pEntity->UpdateRwFrame();
|
||||
|
||||
if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) {
|
||||
if (field_A == 1) {
|
||||
if (m_nHidden == 1) {
|
||||
AddToList(&CMovingThings::StartCloseList);
|
||||
field_A = 0;
|
||||
m_nHidden = 0;
|
||||
}
|
||||
} else {
|
||||
if (field_A == 0) {
|
||||
if (m_nHidden == 0) {
|
||||
RemoveFromList();
|
||||
field_A = 1;
|
||||
m_nHidden = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ public:
|
||||
CMovingThing *m_pNext;
|
||||
CMovingThing *m_pPrev;
|
||||
int16 m_nType;
|
||||
int16 field_A;
|
||||
int16 m_nHidden;
|
||||
CVector m_vecPosn;
|
||||
CEntity* m_pEntity;
|
||||
|
||||
|
@ -90,7 +90,7 @@ public:
|
||||
static void AddJetExplosion(CVector const &vecPos, float fPower, float fSize);
|
||||
static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix);
|
||||
|
||||
#ifndef MASTER
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
static bool bEnableBannedParticles;
|
||||
#endif
|
||||
};
|
||||
|
@ -98,7 +98,7 @@ CPager::AddMessage(wchar *str, uint16 speed, uint16 priority, uint16 a5)
|
||||
m_messages[i].m_pText = str;
|
||||
m_messages[i].m_nSpeedMs = speed;
|
||||
m_messages[i].m_nPriority = priority;
|
||||
m_messages[i].field_10 = a5;
|
||||
m_messages[i].unused = a5;
|
||||
m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
|
||||
m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed;
|
||||
m_messages[i].m_nStringLength = size;
|
||||
@ -142,7 +142,7 @@ CPager::AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4,
|
||||
m_messages[i].m_pText = str;
|
||||
m_messages[i].m_nSpeedMs = speed;
|
||||
m_messages[i].m_nPriority = priority;
|
||||
m_messages[i].field_10 = a11;
|
||||
m_messages[i].unused = a11;
|
||||
m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
|
||||
m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed;
|
||||
m_messages[i].m_nStringLength = size;
|
||||
|
@ -7,7 +7,7 @@ struct PagerMessage {
|
||||
uint16 m_nStringLength;
|
||||
uint16 m_nPriority;
|
||||
uint32 m_nTimeToChangePosition;
|
||||
int16 field_10;
|
||||
int16 unused; // but still set in SCM. importance? ringtone?
|
||||
int32 m_nNumber[6];
|
||||
};
|
||||
|
||||
|
@ -562,7 +562,7 @@ CAutomobile::ProcessControl(void)
|
||||
bWasPostponed = false;
|
||||
bHasHitWall = false;
|
||||
m_fDistanceTravelled = 0.0f;
|
||||
field_EF = false;
|
||||
m_bIsVehicleBeingShifted = false;
|
||||
m_phy_flagA80 = false;
|
||||
ApplyMoveSpeed();
|
||||
ApplyTurnSpeed();
|
||||
@ -2148,7 +2148,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
|
||||
// In ProcessControl these will be re-normalized to ignore the tyre radius.
|
||||
|
||||
if(field_EF || m_phy_flagA80 ||
|
||||
if(m_bIsVehicleBeingShifted || m_phy_flagA80 ||
|
||||
GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){
|
||||
// don't do line collision
|
||||
for(i = 0; i < 4; i++)
|
||||
|
@ -101,7 +101,7 @@ struct tHandlingData
|
||||
float fSteeringLock;
|
||||
float fTractionLoss;
|
||||
float fTractionBias;
|
||||
uint32 field_AC;
|
||||
float fABS; // should be VC leftover
|
||||
float fSuspensionForceLevel;
|
||||
float fSuspensionDampingLevel;
|
||||
float fSuspensionUpperLimit;
|
||||
@ -126,7 +126,7 @@ private:
|
||||
float field_C; // unused it seems
|
||||
float field_10; //
|
||||
tHandlingData HandlingData[NUMHANDLINGS];
|
||||
uint32 field_302C; // unused it seems, padding?
|
||||
uint32 field_302C; // unused it seems
|
||||
|
||||
public:
|
||||
cHandlingDataMgr(void);
|
||||
|
@ -65,7 +65,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
m_nNumGettingIn = 0;
|
||||
m_nGettingInFlags = 0;
|
||||
m_nGettingOutFlags = 0;
|
||||
m_nNumMaxPassengers = 8;
|
||||
m_nNumMaxPassengers = ARRAY_SIZE(pPassengers);
|
||||
for(i = 0; i < m_nNumMaxPassengers; i++)
|
||||
pPassengers[i] = nil;
|
||||
m_nBombTimer = 0;
|
||||
@ -101,7 +101,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
m_nLastWeaponDamage = -1;
|
||||
m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f;
|
||||
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
|
||||
if(m_audioEntityId)
|
||||
if(m_audioEntityId >= 0)
|
||||
DMAudio.SetEntityStatus(m_audioEntityId, true);
|
||||
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
|
||||
m_pCurGroundEntity = nil;
|
||||
@ -728,7 +728,7 @@ CVehicle::CanBeDeleted(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
for(i = 0; i < 8; i++){
|
||||
for(i = 0; i < ARRAY_SIZE(pPassengers); i++){
|
||||
// Same check as above
|
||||
if(pPassengers[i]){
|
||||
if(pPassengers[i]->CharCreatedBy == MISSION_CHAR)
|
||||
@ -941,7 +941,7 @@ void
|
||||
CVehicle::RemovePassenger(CPed *p)
|
||||
{
|
||||
if (IsTrain()){
|
||||
for (int i = 0; i < 8; i++){
|
||||
for (int i = 0; i < ARRAY_SIZE(pPassengers); i++){
|
||||
if (pPassengers[i] == p) {
|
||||
pPassengers[i] = nil;
|
||||
m_nNumPassengers--;
|
||||
|
@ -38,7 +38,6 @@ public:
|
||||
uint8 m_b1stPerson : 1;
|
||||
uint8 m_bHeavy : 1;
|
||||
uint8 m_bThrow : 1;
|
||||
uint8 stuff;
|
||||
|
||||
static void Initialise(void);
|
||||
static void LoadWeaponData(void);
|
||||
|
Loading…
Reference in New Issue
Block a user