move config.h define to CUSTOM_FRONTEND_OPTIONS
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@ -251,7 +251,6 @@ enum Config {
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#define REGISTER_START_BUTTON
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#define REGISTER_START_BUTTON
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//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
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//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
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#define BUTTON_ICONS // use textures to show controller buttons
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#define BUTTON_ICONS // use textures to show controller buttons
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#define INVERT_LOOK_FOR_PAD // add bInvertLook4Pad from VC
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// Hud, frontend and radar
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// Hud, frontend and radar
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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@ -276,6 +275,7 @@ enum Config {
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# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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# define CUTSCENE_BORDERS_SWITCH
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# define CUTSCENE_BORDERS_SWITCH
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# define MULTISAMPLING // adds MSAA option
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# define MULTISAMPLING // adds MSAA option
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# define INVERT_LOOK_FOR_PAD // add bInvertLook4Pad from VC
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# endif
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# endif
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#endif
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#endif
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