scene edit
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@ -197,6 +197,10 @@ void CSceneEdit::ReInitialise(void)
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m_bEditOn = true;
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m_bEditOn = true;
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m_bRecording = true;
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m_bRecording = true;
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m_bCommandActive = false;
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m_bCommandActive = false;
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#ifdef FIX_BUGS
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m_bCameraFollowActor = false;
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TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; // not enough...
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#endif
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m_nActor = -1;
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m_nActor = -1;
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m_nActor2 = -1;
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m_nActor2 = -1;
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m_nVehicle = -1;
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m_nVehicle = -1;
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@ -691,8 +695,8 @@ void CSceneEdit::ProcessCommand(void)
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SelectActor();
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SelectActor();
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if (m_bActorSelected) {
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if (m_bActorSelected) {
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pActors[m_nActor]->SetObjective(OBJECTIVE_IDLE);
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pActors[m_nActor]->SetObjective(OBJECTIVE_IDLE);
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Movie[m_nCurrentMovieCommand].m_nCommandId = MOVIE_WAIT;
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Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_WAIT;
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Movie[m_nCurrentMovieCommand++].m_nActorId = m_nActor;
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Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
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}
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}
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if (CPad::GetPad(1)->GetCircleJustDown()) {
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if (CPad::GetPad(1)->GetCircleJustDown()) {
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pActors[m_nActor] = nil;
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pActors[m_nActor] = nil;
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