Merge branch 'master' into garages_dev
This commit is contained in:
commit
23c6a28324
@ -6,9 +6,6 @@
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#include "Curves.h"
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#include "PathFind.h"
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#if 0
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WRAPPER void CAutoPilot::ModifySpeed(float) { EAXJMP(0x4137B0); }
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#else
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void CAutoPilot::ModifySpeed(float speed)
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{
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m_fMaxTrafficSpeed = max(0.01f, speed);
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@ -41,7 +38,6 @@ void CAutoPilot::ModifySpeed(float speed)
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m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - positionBetweenNodes * m_nSpeedScaleFactor;
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#endif
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}
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#endif
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void CAutoPilot::RemoveOnePathNode()
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{
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|
@ -881,9 +881,7 @@ CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle* pVehicle)
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pVehicle->AutoPilot.ModifySpeed(max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep()));
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}
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}
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#if 0
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WRAPPER void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419300); }
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#else
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void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed)
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{
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float frontOffset = pVehicle->GetModelInfo()->GetColModel()->boundingBox.max.y;
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@ -991,7 +989,6 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f
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}
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}
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}
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#endif
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void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed)
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{
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@ -1055,9 +1052,6 @@ void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle,
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}
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}
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#if 0
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WRAPPER float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* pVehicleB, float projectionX, float projectionY, CVector* pForwardA, CVector* pForwardB, uint8 id) { EAXJMP(0x41A020); }
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#else
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float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* pVehicleB, float projectionX, float projectionY, CVector* pForwardA, CVector* pForwardB, uint8 id)
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{
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CVector2D vecBToA = pVehicleA->GetPosition() - pVehicleB->GetPosition();
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@ -1180,7 +1174,6 @@ float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle*
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}
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return proximity;
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}
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#endif
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float CCarCtrl::FindAngleToWeaveThroughTraffic(CVehicle* pVehicle, CPhysical* pTarget, float angleToTarget, float angleForward)
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{
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|
@ -2,9 +2,6 @@
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#include "patcher.h"
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#include "Curves.h"
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#if 0
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WRAPPER float CCurves::CalcSpeedScaleFactor(CVector*, CVector*, float, float, float, float) { EAXJMP(0x420410); }
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#else
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float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
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{
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CVector2D dir1(dir1X, dir1Y);
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@ -16,11 +13,7 @@ float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float di
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else
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return ((1.0f - dp) * 0.2f + 1.0f) * distance;
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}
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#endif
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#if 0
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WRAPPER void CCurves::CalcCurvePoint(CVector*, CVector*, CVector*, CVector*, float, int32, CVector*, CVector*) { EAXJMP(0x4204D0); }
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#else
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void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVector* pDir2, float between, int32 timeOnCurve, CVector* pOutPos, CVector* pOutDir)
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{
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float actualFactor = CalcSpeedScaleFactor(pPos1, pPos2, pDir1->x, pDir1->y, pDir2->x, pDir2->y);
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@ -36,4 +29,3 @@ void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVe
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(dir1.y * (1.0f - curveCoef) + dir2.y * curveCoef) / (timeOnCurve * 0.001f),
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0.0f);
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}
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#endif
|
@ -162,9 +162,6 @@ CDarkel::ReadStatus()
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return Status;
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}
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#if 0
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WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
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#else
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void
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CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
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{
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@ -178,11 +175,7 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
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RegisteredKills[vehicle->GetModelIndex()]++;
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CStats::CarsExploded++;
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}
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#endif
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#if 0
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WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
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#else
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void
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CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
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{
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@ -207,7 +200,6 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
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CStats::HeadsPopped++;
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CStats::KillsSinceLastCheckpoint++;
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}
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#endif
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void
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CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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@ -222,9 +214,6 @@ CDarkel::ResetModelsKilledByPlayer()
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RegisteredKills[i] = 0;
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}
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#if 0
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WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); }
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#else
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void
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CDarkel::ResetOnPlayerDeath()
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{
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@ -253,11 +242,7 @@ CDarkel::ResetOnPlayerDeath()
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player->MakeChangesForNewWeapon(player->m_currentWeapon);
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}
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}
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#endif
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#if 0
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WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
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#else
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void
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CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
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{
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@ -306,7 +291,6 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
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if (CDarkel::bStandardSoundAndMessages)
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0);
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}
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#endif
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void
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CDarkel::Update()
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|
@ -57,7 +57,7 @@ CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
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CStreaming::FlushRequestList();
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CStreaming::DeleteRwObjectsAfterDeath(pos);
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CStreaming::RemoveUnusedModelsInLoadedList();
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CGame::DrasticTidyUpMemory();
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CGame::DrasticTidyUpMemory(true);
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CStreaming::LoadScene(pos);
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CTimer::Update();
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}
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|
@ -14,7 +14,7 @@ CGangInfo::CGangInfo() :
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m_Weapon2(WEAPONTYPE_UNARMED)
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{}
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void CGangs::Initialize(void)
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void CGangs::Initialise(void)
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{
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Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
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Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
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@ -67,7 +67,7 @@ VALIDATESAVEBUF(*size);
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void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
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{
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Initialize();
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Initialise();
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INITSAVEBUF
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// original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
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@ -79,7 +79,7 @@ VALIDATESAVEBUF(size);
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}
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STARTPATCHES
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InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP);
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InjectHook(0x4C3FB0, CGangs::Initialise, PATCH_JUMP);
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InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP);
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InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP);
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InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP);
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|
@ -28,7 +28,7 @@ enum {
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class CGangs
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{
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public:
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static void Initialize(void);
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static void Initialise(void);
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static void SetGangVehicleModel(int16, int32);
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static void SetGangWeapons(int16, int32, int32);
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static void SetGangPedModelOverride(int16, int8);
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|
@ -113,9 +113,6 @@ static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) =
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&CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB
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};
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#if 0
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WRAPPER uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) { EAXJMP(0x584E70); }
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#else
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static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
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{
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for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
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@ -128,16 +125,12 @@ static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
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}
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return 0;
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}
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#endif
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static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
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{
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return CBArray_RE3[id];
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}
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#if 0
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WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0x584EA0); }
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#else
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static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
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{
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if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
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@ -169,7 +162,6 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
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vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying);
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}
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}
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#endif
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void PrintElementsInPtrList(void)
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{
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@ -262,9 +254,6 @@ void CReplay::Update(void)
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}
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}
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#if 0
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WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); }
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#else
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void CReplay::RecordThisFrame(void)
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{
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#ifdef FIX_REPLAY_BUGS
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@ -377,11 +366,7 @@ void CReplay::RecordThisFrame(void)
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MarkEverythingAsNew();
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#endif
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}
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#endif
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|
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#if 0
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WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); }
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#else
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void CReplay::StorePedUpdate(CPed *ped, int id)
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{
|
||||
tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
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@ -399,11 +384,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
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StorePedAnimation(ped, &pp->anim_state);
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Record.m_nOffset += sizeof(tPedUpdatePacket);
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||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); }
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||||
#else
|
||||
void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
{
|
||||
CAnimBlendAssociation* second;
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||||
@ -442,11 +423,7 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
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||||
state->partBlendAmount = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); }
|
||||
#else
|
||||
void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
|
||||
{
|
||||
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){
|
||||
@ -503,10 +480,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
|
||||
#else
|
||||
|
||||
void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
|
||||
{
|
||||
tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
|
||||
@ -543,11 +517,7 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
|
||||
CWorld::Add(ped);
|
||||
buffer->m_nOffset += sizeof(tPedUpdatePacket);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
|
||||
#else
|
||||
void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
{
|
||||
CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation(
|
||||
@ -585,11 +555,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
|
||||
#else
|
||||
void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
|
||||
{
|
||||
#ifdef FIX_REPLAY_BUGS
|
||||
@ -658,11 +624,7 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
|
||||
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
|
||||
#else
|
||||
void CReplay::PlaybackThisFrame(void)
|
||||
{
|
||||
static int FrameSloMo = 0;
|
||||
@ -687,7 +649,6 @@ void CReplay::PlaybackThisFrame(void)
|
||||
DMAudio.SetEffectsFadeVol(0);
|
||||
DMAudio.SetMusicFadeVol(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
// next two functions are only found in mobile version
|
||||
// most likely they were optimized out for being unused
|
||||
@ -712,9 +673,6 @@ bool CReplay::FastForwardToTime(uint32 start)
|
||||
return true;
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); }
|
||||
#else
|
||||
void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
||||
{
|
||||
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
|
||||
@ -750,11 +708,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
||||
}
|
||||
Record.m_nOffset += sizeof(tVehicleUpdatePacket);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
|
||||
#else
|
||||
void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer)
|
||||
{
|
||||
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
|
||||
@ -824,11 +778,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
|
||||
((CBoat*)vehicle)->m_bIsAnchored = false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
|
||||
#else
|
||||
bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer){
|
||||
/* Mistake. Not even sure what this is even doing here...
|
||||
* PlayerWanted is a backup to restore at the end of replay.
|
||||
@ -1028,10 +978,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
|
||||
ProcessReplayCamera();
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
|
||||
#else
|
||||
|
||||
void CReplay::FinishPlayback(void)
|
||||
{
|
||||
if (Mode != MODE_PLAYBACK)
|
||||
@ -1053,11 +1000,7 @@ void CReplay::FinishPlayback(void)
|
||||
DMAudio.SetEffectsFadeVol(127);
|
||||
DMAudio.SetMusicFadeVol(127);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
|
||||
#else
|
||||
void CReplay::EmptyReplayBuffer(void)
|
||||
{
|
||||
if (Mode == MODE_PLAYBACK)
|
||||
@ -1072,11 +1015,7 @@ void CReplay::EmptyReplayBuffer(void)
|
||||
Record.m_pBase[Record.m_nOffset] = 0;
|
||||
MarkEverythingAsNew();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
|
||||
#else
|
||||
void CReplay::ProcessReplayCamera(void)
|
||||
{
|
||||
switch (CameraMode) {
|
||||
@ -1120,11 +1059,7 @@ void CReplay::ProcessReplayCamera(void)
|
||||
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
|
||||
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); }
|
||||
#else
|
||||
void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
|
||||
{
|
||||
if (Mode != MODE_RECORD)
|
||||
@ -1174,11 +1109,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
|
||||
if (cam_mode == REPLAYCAMMODE_ASSTORED)
|
||||
TheCamera.CarZoomIndicator = 5.0f;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); }
|
||||
#else
|
||||
void CReplay::StoreStuffInMem(void)
|
||||
{
|
||||
CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
|
||||
@ -1223,11 +1154,7 @@ void CReplay::StoreStuffInMem(void)
|
||||
StoreDetailedPedAnimation(ped, &pPedAnims[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); }
|
||||
#else
|
||||
void CReplay::RestoreStuffFromMem(void)
|
||||
{
|
||||
CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
|
||||
@ -1388,11 +1315,7 @@ void CReplay::RestoreStuffFromMem(void)
|
||||
DMAudio.SetRadioInCar(OldRadioStation);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
|
||||
#else
|
||||
void CReplay::EmptyPedsAndVehiclePools(void)
|
||||
{
|
||||
int i = CPools::GetVehiclePool()->GetSize();
|
||||
@ -1412,11 +1335,7 @@ void CReplay::EmptyPedsAndVehiclePools(void)
|
||||
delete p;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); }
|
||||
#else
|
||||
void CReplay::EmptyAllPools(void)
|
||||
{
|
||||
EmptyPedsAndVehiclePools();
|
||||
@ -1437,11 +1356,7 @@ void CReplay::EmptyAllPools(void)
|
||||
delete d;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
|
||||
#else
|
||||
void CReplay::MarkEverythingAsNew(void)
|
||||
{
|
||||
int i = CPools::GetVehiclePool()->GetSize();
|
||||
@ -1459,11 +1374,7 @@ void CReplay::MarkEverythingAsNew(void)
|
||||
p->bHasAlreadyBeenRecorded = false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
|
||||
#else
|
||||
void CReplay::SaveReplayToHD(void)
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
@ -1494,11 +1405,7 @@ void CReplay::SaveReplayToHD(void)
|
||||
CFileMgr::CloseFile(fw);
|
||||
CFileMgr::SetDir("");
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
|
||||
#else
|
||||
void PlayReplayFromHD(void)
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
@ -1530,11 +1437,7 @@ void PlayReplayFromHD(void)
|
||||
CReplay::bAllowLookAroundCam = true;
|
||||
CReplay::StreamAllNecessaryCarsAndPeds();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
|
||||
#else
|
||||
void CReplay::StreamAllNecessaryCarsAndPeds(void)
|
||||
{
|
||||
for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
|
||||
@ -1555,11 +1458,7 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void)
|
||||
}
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0); }
|
||||
#else
|
||||
void CReplay::FindFirstFocusCoordinate(CVector *coord)
|
||||
{
|
||||
*coord = CVector(0.0f, 0.0f, 0.0f);
|
||||
@ -1574,11 +1473,7 @@ void CReplay::FindFirstFocusCoordinate(CVector *coord)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
|
||||
#else
|
||||
bool CReplay::ShouldStandardCameraBeProcessed(void)
|
||||
{
|
||||
if (Mode != MODE_PLAYBACK)
|
||||
@ -1587,11 +1482,7 @@ bool CReplay::ShouldStandardCameraBeProcessed(void)
|
||||
return false;
|
||||
return FindPlayerVehicle() != nil;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
|
||||
#else
|
||||
void CReplay::ProcessLookAroundCam(void)
|
||||
{
|
||||
if (!bAllowLookAroundCam)
|
||||
@ -1647,11 +1538,7 @@ void CReplay::ProcessLookAroundCam(void)
|
||||
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
|
||||
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
|
||||
#else
|
||||
size_t CReplay::FindSizeOfPacket(uint8 type)
|
||||
{
|
||||
switch (type) {
|
||||
@ -1669,11 +1556,7 @@ size_t CReplay::FindSizeOfPacket(uint8 type)
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
|
||||
#else
|
||||
void CReplay::Display()
|
||||
{
|
||||
static int TimeCount = 0;
|
||||
@ -1691,7 +1574,6 @@ void CReplay::Display()
|
||||
if (Mode == MODE_PLAYBACK)
|
||||
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
|
||||
}
|
||||
#endif
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x592FE0, &CReplay::Init, PATCH_JUMP);
|
||||
|
@ -2842,9 +2842,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
|
||||
return -1;
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommand300To399(int32 command) { EAXJMP(0x43ED30); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands300To399(int32 command)
|
||||
{
|
||||
switch (command) {
|
||||
@ -3576,11 +3573,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommands400To499(int32 command) { EAXJMP(0x440CB0); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands400To499(int32 command)
|
||||
{
|
||||
switch (command) {
|
||||
@ -4370,11 +4363,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommands500To599(int32 command) { EAXJMP(0x4429C0); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands500To599(int32 command)
|
||||
{
|
||||
switch (command) {
|
||||
@ -5201,11 +5190,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommands600To699(int32 command) { EAXJMP(0x444B20); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands600To699(int32 command)
|
||||
{
|
||||
switch (command){
|
||||
@ -5559,11 +5544,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommands700To799(int32 command) { EAXJMP(0x4458A0); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands700To799(int32 command)
|
||||
{
|
||||
switch (command){
|
||||
@ -6429,11 +6410,6 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommands800To899(int32 command) { EAXJMP(0x448240); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands800To899(int32 command)
|
||||
{
|
||||
CMatrix tmp_matrix;
|
||||
@ -7515,11 +7491,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommands900To999(int32 command) { EAXJMP(0x44CB80); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands900To999(int32 command)
|
||||
{
|
||||
char str[52];
|
||||
@ -8420,7 +8392,6 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
||||
{
|
||||
@ -9819,7 +9790,7 @@ void CTheScripts::UndoBuildingSwaps()
|
||||
}
|
||||
}
|
||||
|
||||
void CTheScripts::UndoEntityVisibilitySettings()
|
||||
void CTheScripts::UndoEntityInvisibilitySettings()
|
||||
{
|
||||
for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
|
||||
if (InvisibilitySettingArray[i]) {
|
||||
@ -11657,7 +11628,7 @@ InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP);
|
||||
InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP);
|
||||
InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP);
|
||||
InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP);
|
||||
InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
|
||||
InjectHook(0x44FD60, &CTheScripts::UndoEntityInvisibilitySettings, PATCH_JUMP);
|
||||
InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
|
||||
InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
|
||||
InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
|
||||
|
@ -281,7 +281,7 @@ public:
|
||||
static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
|
||||
|
||||
static void UndoBuildingSwaps();
|
||||
static void UndoEntityVisibilitySettings();
|
||||
static void UndoEntityInvisibilitySettings();
|
||||
|
||||
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2);
|
||||
static void RenderTheScriptDebugLines();
|
||||
|
208
src/core/Cam.cpp
208
src/core/Cam.cpp
@ -28,6 +28,7 @@ const float DefaultFOV = 70.0f; // beta: 80.0f
|
||||
|
||||
bool PrintDebugCode = false;
|
||||
int16 &DebugCamMode = *(int16*)0x95CCF2;
|
||||
bool bFreeCam = false;
|
||||
|
||||
void
|
||||
CCam::Init(void)
|
||||
@ -138,6 +139,11 @@ CCam::Process(void)
|
||||
if(CCamera::m_bUseMouse3rdPerson)
|
||||
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
else
|
||||
#ifdef FREE_CAM
|
||||
if(bFreeCam)
|
||||
Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
else
|
||||
#endif
|
||||
Process_FollowPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
break;
|
||||
// case MODE_AIMING:
|
||||
@ -4369,7 +4375,209 @@ CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOri
|
||||
GetVectorsReadyForRW();
|
||||
}
|
||||
|
||||
#ifdef FREE_CAM
|
||||
void
|
||||
CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||
{
|
||||
FOV = DefaultFOV;
|
||||
|
||||
const float MinDist = 2.0f;
|
||||
const float MaxDist = 2.0f + TheCamera.m_fPedZoomValueSmooth;
|
||||
const float BaseOffset = 0.75f; // base height of camera above target
|
||||
|
||||
CVector TargetCoors = CameraTarget;
|
||||
|
||||
TargetCoors.z += m_fSyphonModeTargetZOffSet;
|
||||
TargetCoors = DoAverageOnVector(TargetCoors);
|
||||
TargetCoors.z += BaseOffset; // add offset so alpha evens out to 0
|
||||
// TargetCoors.z += m_fRoadOffSet;
|
||||
|
||||
CVector Dist = Source - TargetCoors;
|
||||
CVector ToCam;
|
||||
|
||||
bool Shooting = false;
|
||||
if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED)
|
||||
if(CPad::GetPad(0)->GetWeapon())
|
||||
Shooting = true;
|
||||
if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR ||
|
||||
((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT)
|
||||
Shooting = false;
|
||||
|
||||
|
||||
if(ResetStatics){
|
||||
// Coming out of top down here probably
|
||||
// so keep Beta, reset alpha and calculate vectors
|
||||
Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
|
||||
Alpha = 0.0f;
|
||||
|
||||
Dist = MaxDist*CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha));
|
||||
Source = TargetCoors + Dist;
|
||||
|
||||
ResetStatics = false;
|
||||
}
|
||||
|
||||
// Drag the camera along at the look-down offset
|
||||
float CamDist = Dist.Magnitude();
|
||||
if(CamDist == 0.0f)
|
||||
Dist = CVector(1.0f, 1.0f, 0.0f);
|
||||
else if(CamDist < MinDist)
|
||||
Dist *= MinDist/CamDist;
|
||||
else if(CamDist > MaxDist)
|
||||
Dist *= MaxDist/CamDist;
|
||||
CamDist = Dist.Magnitude();
|
||||
|
||||
// Beta = 0 is looking east, HALFPI is north, &c.
|
||||
// Alpha positive is looking up
|
||||
float GroundDist = Dist.Magnitude2D();
|
||||
Beta = CGeneral::GetATanOfXY(-Dist.x, -Dist.y);
|
||||
Alpha = CGeneral::GetATanOfXY(GroundDist, -Dist.z);
|
||||
while(Beta >= PI) Beta -= 2.0f*PI;
|
||||
while(Beta < -PI) Beta += 2.0f*PI;
|
||||
while(Alpha >= PI) Alpha -= 2.0f*PI;
|
||||
while(Alpha < -PI) Alpha += 2.0f*PI;
|
||||
|
||||
// Look around
|
||||
bool UseMouse = false;
|
||||
float MouseX = CPad::GetPad(0)->GetMouseX();
|
||||
float MouseY = CPad::GetPad(0)->GetMouseY();
|
||||
float LookLeftRight, LookUpDown;
|
||||
if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
|
||||
UseMouse = true;
|
||||
LookLeftRight = -2.5f*MouseX;
|
||||
LookUpDown = 4.0f*MouseY;
|
||||
}else{
|
||||
LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
|
||||
LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
|
||||
}
|
||||
float AlphaOffset, BetaOffset;
|
||||
if(UseMouse){
|
||||
BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
|
||||
AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
|
||||
}else{
|
||||
BetaOffset = LookLeftRight * fStickSens * (0.5f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
|
||||
AlphaOffset = LookUpDown * fStickSens * (0.3f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
|
||||
}
|
||||
|
||||
// Stop centering once stick has been touched
|
||||
if(BetaOffset)
|
||||
Rotating = false;
|
||||
|
||||
Beta += BetaOffset;
|
||||
Alpha += AlphaOffset;
|
||||
while(Beta >= PI) Beta -= 2.0f*PI;
|
||||
while(Beta < -PI) Beta += 2.0f*PI;
|
||||
if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f);
|
||||
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
|
||||
|
||||
float BetaDiff = TargetOrientation+PI - Beta;
|
||||
while(BetaDiff >= PI) BetaDiff -= 2.0f*PI;
|
||||
while(BetaDiff < -PI) BetaDiff += 2.0f*PI;
|
||||
float TargetAlpha = Alpha;
|
||||
// 12deg to account for our little height offset. we're not working on the true alpha here
|
||||
const float AlphaLimitUp = DEGTORAD(15.0f) + DEGTORAD(12.0f);
|
||||
const float AlphaLimitDown = -DEGTORAD(15.0f) + DEGTORAD(12.0f);
|
||||
if(Abs(BetaDiff) < DEGTORAD(25.0f) && ((CPed*)CamTargetEntity)->GetMoveSpeed().Magnitude2D() > 0.01f){
|
||||
// Limit alpha when player is walking towards camera
|
||||
if(TargetAlpha > AlphaLimitUp) TargetAlpha = AlphaLimitUp;
|
||||
if(TargetAlpha < AlphaLimitDown) TargetAlpha = AlphaLimitDown;
|
||||
}
|
||||
|
||||
WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.2f, 0.1f, true);
|
||||
|
||||
if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){
|
||||
m_fTargetBeta = TargetOrientation;
|
||||
Rotating = true;
|
||||
}
|
||||
|
||||
if(Rotating){
|
||||
WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, 0.1f, 0.06f, true);
|
||||
float DeltaBeta = m_fTargetBeta - Beta;
|
||||
while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
|
||||
while(DeltaBeta < -PI) DeltaBeta += 2*PI;
|
||||
if(Abs(DeltaBeta) < 0.06f)
|
||||
Rotating = false;
|
||||
}
|
||||
|
||||
|
||||
Front = CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha));
|
||||
Source = TargetCoors - Front*CamDist;
|
||||
TargetCoors.z -= BaseOffset; // now get back to the real target coors again
|
||||
|
||||
m_cvecTargetCoorsForFudgeInter = TargetCoors;
|
||||
|
||||
|
||||
Front = TargetCoors - Source;
|
||||
Front.Normalise();
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Handle collisions - taken from FollowPedWithMouse
|
||||
*/
|
||||
|
||||
CEntity *entity;
|
||||
CColPoint colPoint;
|
||||
// Clip Source and fix near clip
|
||||
CWorld::pIgnoreEntity = CamTargetEntity;
|
||||
entity = nil;
|
||||
if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){
|
||||
float PedColDist = (TargetCoors - colPoint.point).Magnitude();
|
||||
float ColCamDist = CamDist - PedColDist;
|
||||
if(entity->IsPed() && ColCamDist > 1.0f){
|
||||
// Ped in the way but not clipping through
|
||||
if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
|
||||
PedColDist = (TargetCoors - colPoint.point).Magnitude();
|
||||
Source = colPoint.point;
|
||||
if(PedColDist < 0.9f + 0.3f)
|
||||
RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
|
||||
}else{
|
||||
RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, 0.9f));
|
||||
}
|
||||
}else{
|
||||
Source = colPoint.point;
|
||||
if(PedColDist < 0.9f + 0.3f)
|
||||
RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
|
||||
}
|
||||
}
|
||||
CWorld::pIgnoreEntity = nil;
|
||||
|
||||
float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
|
||||
float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV;
|
||||
float Near = RwCameraGetNearClipPlane(Scene.camera);
|
||||
float radius = ViewPlaneWidth*Near;
|
||||
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
|
||||
int i = 0;
|
||||
while(entity){
|
||||
CVector CamToCol = gaTempSphereColPoints[0].point - Source;
|
||||
float frontDist = DotProduct(CamToCol, Front);
|
||||
float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth;
|
||||
|
||||
// Try to decrease near clip
|
||||
dist = max(min(Near, dist), 0.1f);
|
||||
if(dist < Near)
|
||||
RwCameraSetNearClipPlane(Scene.camera, dist);
|
||||
|
||||
// Move forward a bit
|
||||
if(dist == 0.1f)
|
||||
Source += (TargetCoors - Source)*0.3f;
|
||||
|
||||
// Keep testing
|
||||
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
|
||||
|
||||
i++;
|
||||
if(i > 5)
|
||||
entity = nil;
|
||||
}
|
||||
|
||||
GetVectorsReadyForRW();
|
||||
}
|
||||
#endif
|
||||
|
||||
STARTPATCHES
|
||||
#ifdef FREE_CAM
|
||||
Nop(0x468E7B, 0x468E90-0x468E7B); // disable first person
|
||||
#endif
|
||||
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
|
||||
InjectHook(0x458410, &CCam::Init, PATCH_JUMP);
|
||||
InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
|
||||
|
@ -221,6 +221,9 @@ struct CCam
|
||||
// CCam::Process_Blood_On_The_Tracks
|
||||
// CCam::Process_Cam_Running_Side_Train
|
||||
// CCam::Process_Cam_On_Train_Roof
|
||||
|
||||
// custom stuff
|
||||
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
};
|
||||
static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size");
|
||||
static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error");
|
||||
|
@ -183,7 +183,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
|
||||
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
|
||||
|
||||
CStreaming::RemoveUnusedModelsInLoadedList();
|
||||
CGame::DrasticTidyUpMemory();
|
||||
CGame::DrasticTidyUpMemory(true);
|
||||
|
||||
strcpy(ms_cutsceneName, szCutsceneName);
|
||||
file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
|
||||
@ -374,8 +374,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
CTimer::Stop();
|
||||
//TheCamera.GetScreenFadeStatus() == 2; // what for??
|
||||
CGame::DrasticTidyUpMemory();
|
||||
CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2);
|
||||
CTimer::Update();
|
||||
}
|
||||
|
||||
|
@ -113,7 +113,7 @@ CFire::ProcessFire(void)
|
||||
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
|
||||
0, m_fStrength, 0, 0, 0, 0);
|
||||
|
||||
rand(); rand(); rand(); /* unsure why these three rands are called */
|
||||
CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
|
||||
CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
|
||||
@ -129,8 +129,10 @@ CFire::ProcessFire(void)
|
||||
|
||||
if (!m_pEntity) {
|
||||
CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
|
||||
7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, nRandNumber / 2,
|
||||
0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
|
||||
7.0f, 0.0f, 0.0f, -7.0f,
|
||||
255, // this is 0 on PC which results in no shadow
|
||||
nRandNumber / 2, nRandNumber / 2, 0,
|
||||
10.0f, 1.0f, 40.0f, 0, 0.0f);
|
||||
}
|
||||
fGreen = nRandNumber / 128;
|
||||
fRed = nRandNumber / 128;
|
||||
|
@ -1694,9 +1694,6 @@ int CMenuManager::GetStartOptionsCntrlConfigScreens()
|
||||
}
|
||||
#endif
|
||||
|
||||
#if DONT_USE_SUSPICIOUS_FUNCS
|
||||
WRAPPER void CMenuManager::InitialiseChangedLanguageSettings() { EAXJMP(0x47A4D0); }
|
||||
#else
|
||||
void CMenuManager::InitialiseChangedLanguageSettings()
|
||||
{
|
||||
if (m_bFrontEnd_ReloadObrTxtGxt) {
|
||||
@ -1719,7 +1716,6 @@ void CMenuManager::InitialiseChangedLanguageSettings()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void CMenuManager::LoadAllTextures()
|
||||
{
|
||||
|
@ -1,7 +1,14 @@
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4005)
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#include <dinput.h>
|
||||
#pragma warning( pop )
|
||||
#include "common.h"
|
||||
#include "win.h"
|
||||
#include "patcher.h"
|
||||
#include "Game.h"
|
||||
#include "main.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Accident.h"
|
||||
#include "Antennas.h"
|
||||
#include "Bridge.h"
|
||||
@ -17,6 +24,7 @@
|
||||
#include "Cranes.h"
|
||||
#include "Credits.h"
|
||||
#include "CutsceneMgr.h"
|
||||
#include "DMAudio.h"
|
||||
#include "Darkel.h"
|
||||
#include "Debug.h"
|
||||
#include "EventList.h"
|
||||
@ -28,26 +36,32 @@
|
||||
#include "Frontend.h"
|
||||
#include "GameLogic.h"
|
||||
#include "Garages.h"
|
||||
#include "GenericGameStorage.h"
|
||||
#include "Glass.h"
|
||||
#include "HandlingMgr.h"
|
||||
#include "Heli.h"
|
||||
#include "Hud.h"
|
||||
#include "IniFile.h"
|
||||
#include "Lights.h"
|
||||
#include "MBlur.h"
|
||||
#include "Messages.h"
|
||||
#include "Pad.h"
|
||||
#include "Particle.h"
|
||||
#include "ParticleObject.h"
|
||||
#include "PedRoutes.h"
|
||||
#include "Phones.h"
|
||||
#include "Pickups.h"
|
||||
#include "Plane.h"
|
||||
#include "PlayerSkin.h"
|
||||
#include "Population.h"
|
||||
#include "Radar.h"
|
||||
#include "Record.h"
|
||||
#include "References.h"
|
||||
#include "Renderer.h"
|
||||
#include "Replay.h"
|
||||
#include "References.h"
|
||||
#include "Radar.h"
|
||||
#include "Restart.h"
|
||||
#include "RoadBlocks.h"
|
||||
#include "PedRoutes.h"
|
||||
#include "Rubbish.h"
|
||||
#include "RwHelper.h"
|
||||
#include "SceneEdit.h"
|
||||
#include "Script.h"
|
||||
#include "Shadows.h"
|
||||
@ -56,11 +70,14 @@
|
||||
#include "Sprite2d.h"
|
||||
#include "Stats.h"
|
||||
#include "Streaming.h"
|
||||
#include "SurfaceTable.h"
|
||||
#include "TempColModels.h"
|
||||
#include "TimeCycle.h"
|
||||
#include "TrafficLights.h"
|
||||
#include "Train.h"
|
||||
#include "TxdStore.h"
|
||||
#include "User.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "WaterCannon.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "Weapon.h"
|
||||
@ -70,6 +87,10 @@
|
||||
#include "ZoneCull.h"
|
||||
#include "Zones.h"
|
||||
|
||||
|
||||
|
||||
#define DEFAULT_VIEWWINDOW (0.7f)
|
||||
|
||||
eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
|
||||
bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
|
||||
bool &CGame::nastyGame = *(bool*)0x5F4DD4;
|
||||
@ -79,6 +100,7 @@ bool &CGame::noProstitutes = *(bool*)0x95CDCF;
|
||||
bool &CGame::playingIntro = *(bool*)0x95CDC2;
|
||||
char *CGame::aDatFile = (char*)0x773A48;
|
||||
|
||||
int &gameTxdSlot = *(int*)0x628D88;
|
||||
|
||||
bool
|
||||
CGame::InitialiseOnceBeforeRW(void)
|
||||
@ -89,7 +111,139 @@ CGame::InitialiseOnceBeforeRW(void)
|
||||
return true;
|
||||
}
|
||||
|
||||
int &gameTxdSlot = *(int*)0x628D88;
|
||||
bool
|
||||
CGame::InitialiseRenderWare(void)
|
||||
{
|
||||
_TexturePoolsInitialise();
|
||||
|
||||
CTxdStore::Initialise();
|
||||
CVisibilityPlugins::Initialise();
|
||||
|
||||
/* Create camera */
|
||||
Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
|
||||
ASSERT(Scene.camera != nil);
|
||||
if (!Scene.camera)
|
||||
{
|
||||
return (false);
|
||||
}
|
||||
|
||||
RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
|
||||
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
|
||||
|
||||
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
|
||||
|
||||
/* Create a world */
|
||||
RwBBox bbox;
|
||||
|
||||
bbox.sup.x = bbox.sup.y = bbox.sup.z = 10000.0f;
|
||||
bbox.inf.x = bbox.inf.y = bbox.inf.z = -10000.0f;
|
||||
|
||||
Scene.world = RpWorldCreate(&bbox);
|
||||
ASSERT(Scene.world != nil);
|
||||
if (!Scene.world)
|
||||
{
|
||||
CameraDestroy(Scene.camera);
|
||||
Scene.camera = nil;
|
||||
return (false);
|
||||
}
|
||||
|
||||
/* Add the camera to the world */
|
||||
RpWorldAddCamera(Scene.world, Scene.camera);
|
||||
LightsCreate(Scene.world);
|
||||
|
||||
CreateDebugFont();
|
||||
|
||||
CFont::Initialise();
|
||||
CHud::Initialise();
|
||||
CPlayerSkin::Initialise();
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
void CGame::ShutdownRenderWare(void)
|
||||
{
|
||||
CMBlur::MotionBlurClose();
|
||||
DestroySplashScreen();
|
||||
CHud::Shutdown();
|
||||
CFont::Shutdown();
|
||||
|
||||
for ( int32 i = 0; i < NUMPLAYERS; i++ )
|
||||
CWorld::Players[i].DeletePlayerSkin();
|
||||
|
||||
CPlayerSkin::Shutdown();
|
||||
|
||||
DestroyDebugFont();
|
||||
|
||||
/* Destroy world */
|
||||
LightsDestroy(Scene.world);
|
||||
RpWorldRemoveCamera(Scene.world, Scene.camera);
|
||||
RpWorldDestroy(Scene.world);
|
||||
|
||||
/* destroy camera */
|
||||
CameraDestroy(Scene.camera);
|
||||
|
||||
Scene.world = nil;
|
||||
Scene.camera = nil;
|
||||
|
||||
CVisibilityPlugins::Shutdown();
|
||||
|
||||
_TexturePoolsShutdown();
|
||||
}
|
||||
|
||||
bool CGame::InitialiseOnceAfterRW(void)
|
||||
{
|
||||
TheText.Load();
|
||||
DMAudio.Initialise();
|
||||
CTimer::Initialise();
|
||||
CTempColModels::Initialise();
|
||||
mod_HandlingManager.Initialise();
|
||||
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
|
||||
CPedStats::Initialise();
|
||||
CTimeCycle::Initialise();
|
||||
|
||||
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
|
||||
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
|
||||
|
||||
if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
|
||||
{
|
||||
CMenuManager::m_PrefsSpeakers = 0;
|
||||
|
||||
for ( int32 i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++ )
|
||||
{
|
||||
wchar buff[64];
|
||||
|
||||
char *name = DMAudio.Get3DProviderName(i);
|
||||
AsciiToUnicode(name, buff);
|
||||
char *providername = UnicodeToAscii(buff);
|
||||
strupr(providername);
|
||||
|
||||
if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") )
|
||||
{
|
||||
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
|
||||
DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers);
|
||||
DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA);
|
||||
DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
|
||||
DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
|
||||
DMAudio.SetEffectsFadeVol(127);
|
||||
DMAudio.SetMusicFadeVol(127);
|
||||
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CGame::FinalShutdown(void)
|
||||
{
|
||||
CTxdStore::Shutdown();
|
||||
CPedStats::Shutdown();
|
||||
CdStreamShutdown();
|
||||
}
|
||||
|
||||
bool CGame::Initialise(const char* datFile)
|
||||
{
|
||||
@ -160,7 +314,7 @@ bool CGame::Initialise(const char* datFile)
|
||||
CStreaming::Init();
|
||||
} else {
|
||||
CStreaming::Init();
|
||||
if (ConvertTextures()) {
|
||||
if (CreateTxdImageForVideoCard()) {
|
||||
CStreaming::Shutdown();
|
||||
CdStreamAddImage("MODELS\\TXD.IMG");
|
||||
CStreaming::Init();
|
||||
@ -198,7 +352,7 @@ bool CGame::Initialise(const char* datFile)
|
||||
CSceneEdit::Init();
|
||||
LoadingScreen("Loading the Game", "Load scripts", nil);
|
||||
CTheScripts::Init();
|
||||
CGangs::Initialize();
|
||||
CGangs::Initialise();
|
||||
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
||||
CClock::Initialise(1000);
|
||||
CHeli::InitHelis();
|
||||
@ -227,16 +381,227 @@ bool CGame::Initialise(const char* datFile)
|
||||
CTheScripts::Process();
|
||||
TheCamera.Process();
|
||||
LoadingScreen("Loading the Game", "Load scene", nil);
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
CCollision::ms_collisionInMemory = CGame::currLevel;
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
|
||||
CCollision::ms_collisionInMemory = currLevel;
|
||||
for (int i = 0; i < MAX_PADS; i++)
|
||||
CPad::GetPad(i)->Clear(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
|
||||
#else
|
||||
bool CGame::ShutDown(void)
|
||||
{
|
||||
CReplay::FinishPlayback();
|
||||
CPlane::Shutdown();
|
||||
CTrain::Shutdown();
|
||||
CSpecialFX::Shutdown();
|
||||
#ifndef PS2
|
||||
CGarages::Shutdown();
|
||||
#endif
|
||||
CMovingThings::Shutdown();
|
||||
gPhoneInfo.Shutdown();
|
||||
CWeapon::ShutdownWeapons();
|
||||
CPedType::Shutdown();
|
||||
CMBlur::MotionBlurClose();
|
||||
|
||||
for (int32 i = 0; i < NUMPLAYERS; i++)
|
||||
{
|
||||
if ( CWorld::Players[i].m_pPed )
|
||||
{
|
||||
CWorld::Remove(CWorld::Players[i].m_pPed);
|
||||
delete CWorld::Players[i].m_pPed;
|
||||
CWorld::Players[i].m_pPed = nil;
|
||||
}
|
||||
|
||||
CWorld::Players[i].Clear();
|
||||
}
|
||||
|
||||
CRenderer::Shutdown();
|
||||
CWorld::ShutDown();
|
||||
DMAudio.DestroyAllGameCreatedEntities();
|
||||
CModelInfo::ShutDown();
|
||||
CAnimManager::Shutdown();
|
||||
CCutsceneMgr::Shutdown();
|
||||
CVehicleModelInfo::DeleteVehicleColourTextures();
|
||||
CVehicleModelInfo::ShutdownEnvironmentMaps();
|
||||
CRadar::Shutdown();
|
||||
CStreaming::Shutdown();
|
||||
CTxdStore::GameShutdown();
|
||||
CCollision::Shutdown();
|
||||
CWaterLevel::Shutdown();
|
||||
CRubbish::Shutdown();
|
||||
CClouds::Shutdown();
|
||||
CShadows::Shutdown();
|
||||
CCoronas::Shutdown();
|
||||
CSkidmarks::Shutdown();
|
||||
CWeaponEffects::Shutdown();
|
||||
CParticle::Shutdown();
|
||||
CPools::ShutDown();
|
||||
CTxdStore::RemoveTxdSlot(gameTxdSlot);
|
||||
CdStreamRemoveImages();
|
||||
return true;
|
||||
}
|
||||
|
||||
void CGame::ReInitGameObjectVariables(void)
|
||||
{
|
||||
CGameLogic::InitAtStartOfGame();
|
||||
TheCamera.CCamera::Init();
|
||||
TheCamera.SetRwCamera(Scene.camera);
|
||||
CDebug::DebugInitTextBuffer();
|
||||
CWeather::Init();
|
||||
CUserDisplay::Init();
|
||||
CMessages::Init();
|
||||
CRestart::Initialise();
|
||||
CWorld::bDoingCarCollisions = false;
|
||||
CHud::ReInitialise();
|
||||
CRadar::Initialise();
|
||||
CCarCtrl::ReInit();
|
||||
CTimeCycle::Initialise();
|
||||
CDraw::SetFOV(120.0f);
|
||||
CDraw::ms_fLODDistance = 500.0f;
|
||||
CStreaming::RequestBigBuildings(LEVEL_NONE);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CPed::Initialise();
|
||||
CEventList::Initialise();
|
||||
CWeapon::InitialiseWeapons();
|
||||
CPopulation::Initialise();
|
||||
|
||||
for (int i = 0; i < NUMPLAYERS; i++)
|
||||
CWorld::Players[i].Clear();
|
||||
|
||||
CWorld::PlayerInFocus = 0;
|
||||
CAntennas::Init();
|
||||
CGlass::Init();
|
||||
gPhoneInfo.Initialise();
|
||||
CTheScripts::Init();
|
||||
CGangs::Initialise();
|
||||
CTimer::Initialise();
|
||||
CClock::Initialise(1000);
|
||||
CTheCarGenerators::Init();
|
||||
CHeli::InitHelis();
|
||||
CMovingThings::Init();
|
||||
CDarkel::Init();
|
||||
CStats::Init();
|
||||
CPickups::Init();
|
||||
CPacManPickups::Init();
|
||||
CGarages::Init();
|
||||
CSpecialFX::Init();
|
||||
CWaterCannons::Init();
|
||||
CParticle::ReloadConfig();
|
||||
CCullZones::ResolveVisibilities();
|
||||
|
||||
if ( !FrontEndMenuManager.m_bLoadingSavedGame )
|
||||
{
|
||||
CCranes::InitCranes();
|
||||
CTheScripts::StartTestScript();
|
||||
CTheScripts::Process();
|
||||
TheCamera.Process();
|
||||
CTrain::InitTrains();
|
||||
CPlane::InitPlanes();
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < MAX_PADS; i++)
|
||||
CPad::GetPad(i)->Clear(true);
|
||||
}
|
||||
|
||||
void CGame::ReloadIPLs(void)
|
||||
{
|
||||
CTimer::Stop();
|
||||
CWorld::RemoveStaticObjects();
|
||||
ThePaths.Init();
|
||||
CCullZones::Init();
|
||||
CFileLoader::ReloadPaths("GTA3.IDE");
|
||||
CFileLoader::LoadScene("INDUST.IPL");
|
||||
CFileLoader::LoadScene("COMMER.IPL");
|
||||
CFileLoader::LoadScene("SUBURBAN.IPL");
|
||||
CFileLoader::LoadScene("CULL.IPL");
|
||||
ThePaths.PreparePathData();
|
||||
CTrafficLights::ScanForLightsOnMap();
|
||||
CRoadBlocks::Init();
|
||||
CCranes::InitCranes();
|
||||
CGarages::Init();
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
CCullZones::ResolveVisibilities();
|
||||
CRenderer::SortBIGBuildings();
|
||||
CTimer::Update();
|
||||
}
|
||||
|
||||
void CGame::ShutDownForRestart(void)
|
||||
{
|
||||
CReplay::FinishPlayback();
|
||||
CReplay::EmptyReplayBuffer();
|
||||
DMAudio.DestroyAllGameCreatedEntities();
|
||||
|
||||
for (int i = 0; i < NUMPLAYERS; i++)
|
||||
CWorld::Players[i].Clear();
|
||||
|
||||
CGarages::SetAllDoorsBackToOriginalHeight();
|
||||
CTheScripts::UndoBuildingSwaps();
|
||||
CTheScripts::UndoEntityInvisibilitySettings();
|
||||
CWorld::ClearForRestart();
|
||||
CTimer::Shutdown();
|
||||
CStreaming::FlushRequestList();
|
||||
CStreaming::DeleteAllRwObjects();
|
||||
CStreaming::RemoveAllUnusedModels();
|
||||
CStreaming::ms_disableStreaming = false;
|
||||
CRadar::RemoveRadarSections();
|
||||
FrontEndMenuManager.UnloadTextures();
|
||||
CParticleObject::RemoveAllParticleObjects();
|
||||
CPedType::Shutdown();
|
||||
CSpecialFX::Shutdown();
|
||||
TidyUpMemory(true, false);
|
||||
}
|
||||
|
||||
void CGame::InitialiseWhenRestarting(void)
|
||||
{
|
||||
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
CRGBA color(255, 255, 255, 255);
|
||||
|
||||
CTimer::Initialise();
|
||||
CSprite2d::SetRecipNearClip();
|
||||
|
||||
b_FoundRecentSavedGameWantToLoad = false;
|
||||
|
||||
TheCamera.Init();
|
||||
|
||||
if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
|
||||
{
|
||||
RestoreForStartLoad();
|
||||
CStreaming::LoadScene(TheCamera.GetPosition());
|
||||
}
|
||||
|
||||
ReInitGameObjectVariables();
|
||||
|
||||
if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
|
||||
{
|
||||
if ( GenericLoad() == true )
|
||||
{
|
||||
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
|
||||
CTrain::InitTrains();
|
||||
CPlane::InitPlanes();
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( int32 i = 0; i < 50; i++ )
|
||||
{
|
||||
HandleExit();
|
||||
FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now.
|
||||
}
|
||||
|
||||
ShutDownForRestart();
|
||||
CTimer::Stop();
|
||||
CTimer::Initialise();
|
||||
FrontEndMenuManager.m_bLoadingSavedGame = false;
|
||||
ReInitGameObjectVariables();
|
||||
currLevel = LEVEL_INDUSTRIAL;
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
}
|
||||
}
|
||||
|
||||
CTimer::Update();
|
||||
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
|
||||
extern void (*DebugMenuProcess)(void);
|
||||
void CGame::Process(void)
|
||||
{
|
||||
@ -312,50 +677,34 @@ void CGame::Process(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void CGame::ReloadIPLs(void)
|
||||
void CGame::DrasticTidyUpMemory(bool)
|
||||
{
|
||||
CTimer::Stop();
|
||||
CWorld::RemoveStaticObjects();
|
||||
ThePaths.Init();
|
||||
CCullZones::Init();
|
||||
CFileLoader::ReloadPaths("GTA3.IDE");
|
||||
CFileLoader::LoadScene("INDUST.IPL");
|
||||
CFileLoader::LoadScene("COMMER.IPL");
|
||||
CFileLoader::LoadScene("SUBURBAN.IPL");
|
||||
CFileLoader::LoadScene("CULL.IPL");
|
||||
ThePaths.PreparePathData();
|
||||
CTrafficLights::ScanForLightsOnMap();
|
||||
CRoadBlocks::Init();
|
||||
CCranes::InitCranes();
|
||||
CGarages::Init();
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
CCullZones::ResolveVisibilities();
|
||||
CRenderer::SortBIGBuildings();
|
||||
CTimer::Update();
|
||||
#ifdef PS2
|
||||
// meow
|
||||
#endif
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
|
||||
#else
|
||||
void
|
||||
CGame::FinalShutdown(void)
|
||||
void CGame::TidyUpMemory(bool, bool)
|
||||
{
|
||||
CTxdStore::Shutdown();
|
||||
CPedStats::Shutdown();
|
||||
CdStreamShutdown();
|
||||
}
|
||||
#ifdef PS2
|
||||
// meow
|
||||
#endif
|
||||
|
||||
WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
|
||||
WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
|
||||
WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
|
||||
WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
|
||||
WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
|
||||
WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
|
||||
InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP);
|
||||
InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP);
|
||||
InjectHook(0x48BCB0, CGame::ShutdownRenderWare, PATCH_JUMP);
|
||||
InjectHook(0x48BD50, CGame::InitialiseOnceAfterRW, PATCH_JUMP);
|
||||
InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP);
|
||||
InjectHook(0x48BED0, CGame::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x48C3A0, CGame::ShutDown, PATCH_JUMP);
|
||||
InjectHook(0x48C4B0, CGame::ReInitGameObjectVariables, PATCH_JUMP);
|
||||
InjectHook(0x48C620, CGame::ReloadIPLs, PATCH_JUMP);
|
||||
InjectHook(0x48C6B0, CGame::ShutDownForRestart, PATCH_JUMP);
|
||||
InjectHook(0x48C740, CGame::InitialiseWhenRestarting, PATCH_JUMP);
|
||||
InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
|
||||
InjectHook(0x48CA10, CGame::DrasticTidyUpMemory, PATCH_JUMP);
|
||||
InjectHook(0x48CA20, CGame::TidyUpMemory, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -20,19 +20,20 @@ public:
|
||||
static bool &playingIntro;
|
||||
static char *aDatFile; //[32];
|
||||
|
||||
static bool Initialise(const char *datFile);
|
||||
static bool InitialiseOnceBeforeRW(void);
|
||||
static bool InitialiseRenderWare(void);
|
||||
static bool InitialiseOnceAfterRW(void);
|
||||
static void InitialiseWhenRestarting(void);
|
||||
static void ShutDown(void);
|
||||
static void ShutdownRenderWare(void);
|
||||
static bool InitialiseOnceAfterRW(void);
|
||||
static void FinalShutdown(void);
|
||||
static void ShutDownForRestart(void);
|
||||
static void Process(void);
|
||||
static bool Initialise(const char *datFile);
|
||||
static bool ShutDown(void);
|
||||
static void ReInitGameObjectVariables(void);
|
||||
static void ReloadIPLs(void);
|
||||
static void ShutDownForRestart(void);
|
||||
static void InitialiseWhenRestarting(void);
|
||||
static void Process(void);
|
||||
|
||||
// NB: these do something on PS2
|
||||
static void TidyUpMemory(bool, bool) {}
|
||||
static void DrasticTidyUpMemory(void) {}
|
||||
static void TidyUpMemory(bool, bool);
|
||||
static void DrasticTidyUpMemory(bool);
|
||||
};
|
||||
|
@ -75,9 +75,6 @@ static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
|
||||
#define RADAR_MIN_SPEED (0.3f)
|
||||
#define RADAR_MAX_SPEED (0.9f)
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); }
|
||||
#else
|
||||
uint8 CRadar::CalculateBlipAlpha(float dist)
|
||||
{
|
||||
if (dist <= 1.0f)
|
||||
@ -88,55 +85,35 @@ uint8 CRadar::CalculateBlipAlpha(float dist)
|
||||
|
||||
return 128;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); }
|
||||
#else
|
||||
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_bDim = bright != 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); }
|
||||
#else
|
||||
void CRadar::ChangeBlipColour(int32 i, int32 color)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_nColor = color;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); }
|
||||
#else
|
||||
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_eBlipDisplay = display;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); }
|
||||
#else
|
||||
void CRadar::ChangeBlipScale(int32 i, int32 scale)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_wScale = scale;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); }
|
||||
#else
|
||||
void CRadar::ClearBlip(int32 i)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
@ -148,11 +125,7 @@ void CRadar::ClearBlip(int32 i)
|
||||
ms_RadarTrace[index].m_IconID = RADAR_SPRITE_NONE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); }
|
||||
#else
|
||||
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
|
||||
{
|
||||
for (int i = 0; i < NUMRADARBLIPS; i++) {
|
||||
@ -165,11 +138,7 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
|
||||
}
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
|
||||
#else
|
||||
// Why not a proper clipping algorithm?
|
||||
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
|
||||
{
|
||||
@ -249,7 +218,6 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
|
||||
|
||||
return n;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool CRadar::DisplayThisBlip(int32 counter)
|
||||
{
|
||||
@ -263,9 +231,6 @@ bool CRadar::DisplayThisBlip(int32 counter)
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
|
||||
#else
|
||||
void CRadar::Draw3dMarkers()
|
||||
{
|
||||
for (int i = 0; i < NUMRADARBLIPS; i++) {
|
||||
@ -317,12 +282,7 @@ void CRadar::Draw3dMarkers()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
|
||||
#else
|
||||
void CRadar::DrawBlips()
|
||||
{
|
||||
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
|
||||
@ -580,12 +540,7 @@ void CRadar::DrawBlips()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
|
||||
#else
|
||||
void CRadar::DrawMap()
|
||||
{
|
||||
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
|
||||
@ -605,11 +560,7 @@ void CRadar::DrawMap()
|
||||
DrawRadarMap();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
|
||||
#else
|
||||
void CRadar::DrawRadarMap()
|
||||
{
|
||||
// Game calculates an unused CRect here
|
||||
@ -642,11 +593,7 @@ void CRadar::DrawRadarMap()
|
||||
DrawRadarSection(x, y + 1);
|
||||
DrawRadarSection(x + 1, y + 1);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
|
||||
#else
|
||||
void CRadar::DrawRadarMask()
|
||||
{
|
||||
CVector2D corners[4] = {
|
||||
@ -690,11 +637,7 @@ void CRadar::DrawRadarMask()
|
||||
|
||||
RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); }
|
||||
#else
|
||||
void CRadar::DrawRadarSection(int32 x, int32 y)
|
||||
{
|
||||
int i;
|
||||
@ -738,20 +681,12 @@ void CRadar::DrawRadarSection(int32 x, int32 y)
|
||||
// if(numVertices > 2)
|
||||
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); }
|
||||
#else
|
||||
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
|
||||
{
|
||||
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); }
|
||||
#else
|
||||
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
|
||||
{
|
||||
CVector curPosn[4];
|
||||
@ -778,11 +713,7 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float
|
||||
|
||||
sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); }
|
||||
#else
|
||||
int32 CRadar::GetActualBlipArrayIndex(int32 i)
|
||||
{
|
||||
if (i == -1)
|
||||
@ -792,11 +723,7 @@ int32 CRadar::GetActualBlipArrayIndex(int32 i)
|
||||
else
|
||||
return (uint16)i;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); }
|
||||
#else
|
||||
int32 CRadar::GetNewUniqueBlipIndex(int32 i)
|
||||
{
|
||||
if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1)
|
||||
@ -805,11 +732,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i)
|
||||
ms_RadarTrace[i].m_BlipIndex++;
|
||||
return i | (ms_RadarTrace[i].m_BlipIndex << 16);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); }
|
||||
#else
|
||||
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
|
||||
{
|
||||
int32 c;
|
||||
@ -862,7 +785,6 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
|
||||
};
|
||||
return c;
|
||||
}
|
||||
#endif
|
||||
|
||||
const char* gRadarTexNames[] = {
|
||||
"radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07",
|
||||
@ -875,9 +797,6 @@ const char* gRadarTexNames[] = {
|
||||
"radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63",
|
||||
};
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
|
||||
#else
|
||||
void
|
||||
CRadar::Initialise()
|
||||
{
|
||||
@ -894,11 +813,7 @@ CRadar::Initialise()
|
||||
for (int i = 0; i < 64; i++)
|
||||
gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); }
|
||||
#else
|
||||
float CRadar::LimitRadarPoint(CVector2D &point)
|
||||
{
|
||||
float dist, invdist;
|
||||
@ -911,11 +826,7 @@ float CRadar::LimitRadarPoint(CVector2D &point)
|
||||
}
|
||||
return dist;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
|
||||
#else
|
||||
void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size)
|
||||
{
|
||||
Initialise();
|
||||
@ -927,11 +838,7 @@ INITSAVEBUF
|
||||
|
||||
VALIDATESAVEBUF(size);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
|
||||
#else
|
||||
void
|
||||
CRadar::LoadTextures()
|
||||
{
|
||||
@ -959,42 +866,26 @@ CRadar::LoadTextures()
|
||||
WeaponSprite.SetTexture("radar_weapon");
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void RemoveMapSection(int32, int32) { EAXJMP(0x00); }
|
||||
#else
|
||||
void RemoveMapSection(int32 x, int32 y)
|
||||
{
|
||||
if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
|
||||
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
|
||||
#else
|
||||
void CRadar::RemoveRadarSections()
|
||||
{
|
||||
for (int i = 0; i < 8; i++)
|
||||
for (int j = 0; j < 8; j++)
|
||||
RemoveMapSection(i, j);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); }
|
||||
#else
|
||||
void CRadar::RequestMapSection(int32 x, int32 y)
|
||||
{
|
||||
ClipRadarTileCoords(x, y);
|
||||
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { EAXJMP(0x4A6E30); }
|
||||
#else
|
||||
void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
|
||||
{
|
||||
*size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
|
||||
@ -1006,11 +897,7 @@ INITSAVEBUF
|
||||
|
||||
VALIDATESAVEBUF(*size);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
|
||||
#else
|
||||
void CRadar::SetBlipSprite(int32 i, int32 icon)
|
||||
{
|
||||
int index = CRadar::GetActualBlipArrayIndex(i);
|
||||
@ -1018,11 +905,7 @@ void CRadar::SetBlipSprite(int32 i, int32 icon)
|
||||
ms_RadarTrace[index].m_IconID = icon;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); }
|
||||
#else
|
||||
int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
|
||||
{
|
||||
int nextBlip;
|
||||
@ -1043,11 +926,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
|
||||
ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
|
||||
return CRadar::GetNewUniqueBlipIndex(nextBlip);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); }
|
||||
#else
|
||||
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
|
||||
{
|
||||
int nextBlip;
|
||||
@ -1066,11 +945,7 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
|
||||
ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
|
||||
return GetNewUniqueBlipIndex(nextBlip);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); }
|
||||
#else
|
||||
void CRadar::SetRadarMarkerState(int32 counter, bool flag)
|
||||
{
|
||||
CEntity *e;
|
||||
@ -1091,11 +966,7 @@ void CRadar::SetRadarMarkerState(int32 counter, bool flag)
|
||||
if (e)
|
||||
e->bHasBlip = flag;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); }
|
||||
#else
|
||||
void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
|
||||
float f1 = radius * 1.4f;
|
||||
float f2 = radius * 0.5f;
|
||||
@ -1117,11 +988,7 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
|
||||
p2 = pos - TheCamera.GetRight()*f2;
|
||||
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); }
|
||||
#else
|
||||
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
|
||||
{
|
||||
if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
|
||||
@ -1130,7 +997,6 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 gree
|
||||
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
|
||||
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
|
||||
}
|
||||
#endif
|
||||
|
||||
void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
|
||||
{
|
||||
@ -1156,9 +1022,6 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
|
||||
#else
|
||||
void CRadar::Shutdown()
|
||||
{
|
||||
AsukaSprite.Delete();
|
||||
@ -1183,20 +1046,12 @@ void CRadar::Shutdown()
|
||||
WeaponSprite.Delete();
|
||||
RemoveRadarSections();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
|
||||
#else
|
||||
void CRadar::StreamRadarSections(const CVector &posn)
|
||||
{
|
||||
StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); }
|
||||
#else
|
||||
void CRadar::StreamRadarSections(int32 x, int32 y)
|
||||
{
|
||||
for (int i = 0; i < RADAR_NUM_TILES; ++i) {
|
||||
@ -1208,11 +1063,7 @@ void CRadar::StreamRadarSections(int32 x, int32 y)
|
||||
};
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); }
|
||||
#else
|
||||
void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
|
||||
{
|
||||
out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
|
||||
@ -1220,11 +1071,7 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &
|
||||
out.x /= RADAR_TILE_SIZE;
|
||||
out.y /= RADAR_TILE_SIZE;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
|
||||
#else
|
||||
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
|
||||
{
|
||||
float s, c;
|
||||
@ -1255,7 +1102,6 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
|
||||
|
||||
out = out * m_radarRange + vec2DRadarOrigin;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
|
||||
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
|
||||
@ -1265,9 +1111,6 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
|
||||
out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); }
|
||||
#else
|
||||
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
|
||||
{
|
||||
float s, c;
|
||||
@ -1299,11 +1142,7 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
|
||||
out.x = s * y + c * x;
|
||||
out.y = c * y - s * x;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); };
|
||||
#else
|
||||
// Transform from section indices to world coordinates
|
||||
void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
|
||||
{
|
||||
@ -1326,11 +1165,7 @@ void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
|
||||
out[3].x = RADAR_TILE_SIZE * (x);
|
||||
out[3].y = RADAR_TILE_SIZE * (y);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); };
|
||||
#else
|
||||
void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
|
||||
{
|
||||
if (x < 0)
|
||||
@ -1342,24 +1177,16 @@ void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
|
||||
if (y > RADAR_NUM_TILES-1)
|
||||
y = RADAR_NUM_TILES-1;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); }
|
||||
#else
|
||||
bool CRadar::IsPointInsideRadar(const CVector2D &point)
|
||||
{
|
||||
if (point.x < -1.0f || point.x > 1.0f) return false;
|
||||
if (point.y < -1.0f || point.y > 1.0f) return false;
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
|
||||
#if 0
|
||||
WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); }
|
||||
#else
|
||||
int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
|
||||
{
|
||||
float d1, d2;
|
||||
@ -1430,7 +1257,6 @@ int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVe
|
||||
|
||||
return edge;
|
||||
}
|
||||
#endif
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
|
||||
|
@ -352,7 +352,25 @@ WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); }
|
||||
WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); }
|
||||
WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); }
|
||||
WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); }
|
||||
WRAPPER bool ConvertTextures() { EAXJMP(0x592C70); }
|
||||
WRAPPER bool CreateTxdImageForVideoCard() { EAXJMP(0x592C70); }
|
||||
|
||||
void CreateDebugFont()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void DestroyDebugFont()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void FlushObrsPrintfs()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
|
||||
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
|
||||
|
||||
STARTPATCHES
|
||||
//InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP);
|
||||
|
@ -3,6 +3,9 @@
|
||||
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
|
||||
void RwFreeAlign(void *mem);
|
||||
|
||||
void CreateDebugFont();
|
||||
void DestroyDebugFont();
|
||||
void FlushObrsPrintfs();
|
||||
void DefinedState(void);
|
||||
RwFrame *GetFirstChild(RwFrame *frame);
|
||||
RwObject *GetFirstObject(RwFrame *frame);
|
||||
@ -17,7 +20,7 @@ bool CheckVideoCardCaps(void);
|
||||
void WriteVideoCardCapsFile(void);
|
||||
void ConvertingTexturesScreen(uint32, uint32, const char*);
|
||||
void DealWithTxdWriteError(uint32, uint32, const char*);
|
||||
bool ConvertTextures(); // not a real name
|
||||
bool CreateTxdImageForVideoCard();
|
||||
|
||||
bool RpClumpGtaStreamRead1(RwStream *stream);
|
||||
RpClump *RpClumpGtaStreamRead2(RwStream *stream);
|
||||
@ -31,3 +34,7 @@ void CameraDestroy(RwCamera *camera);
|
||||
RwCamera *CameraCreate(RwInt32 width,
|
||||
RwInt32 height,
|
||||
RwBool zBuffer);
|
||||
|
||||
|
||||
void _TexturePoolsInitialise();
|
||||
void _TexturePoolsShutdown();
|
@ -75,9 +75,6 @@ void CTimer::Shutdown(void)
|
||||
;
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CTimer::Update(void) { EAXJMP(0x4ACF70); }
|
||||
#else
|
||||
void CTimer::Update(void)
|
||||
{
|
||||
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
|
||||
@ -149,7 +146,6 @@ void CTimer::Update(void)
|
||||
|
||||
m_FrameCounter++;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CTimer::Suspend(void)
|
||||
{
|
||||
|
@ -10,7 +10,7 @@ CPool<TxdDef,TxdDef> *&CTxdStore::ms_pTxdPool = *(CPool<TxdDef,TxdDef>**)0x8F5FB
|
||||
RwTexDictionary *&CTxdStore::ms_pStoredTxd = *(RwTexDictionary**)0x9405BC;
|
||||
|
||||
void
|
||||
CTxdStore::Initialize(void)
|
||||
CTxdStore::Initialise(void)
|
||||
{
|
||||
if(ms_pTxdPool == nil)
|
||||
ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE);
|
||||
@ -187,7 +187,7 @@ CTxdStore::RemoveTxd(int slot)
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x527440, CTxdStore::Initialize, PATCH_JUMP);
|
||||
InjectHook(0x527440, CTxdStore::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x527470, CTxdStore::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x527490, CTxdStore::GameShutdown, PATCH_JUMP);
|
||||
InjectHook(0x5274E0, CTxdStore::AddTxdSlot, PATCH_JUMP);
|
||||
|
@ -13,7 +13,7 @@ class CTxdStore
|
||||
static CPool<TxdDef,TxdDef> *&ms_pTxdPool;
|
||||
static RwTexDictionary *&ms_pStoredTxd;
|
||||
public:
|
||||
static void Initialize(void);
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void GameShutdown(void);
|
||||
static int AddTxdSlot(const char *name);
|
||||
|
@ -39,6 +39,7 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
|
||||
bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
|
||||
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
|
||||
|
||||
WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); }
|
||||
WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); }
|
||||
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
|
||||
WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); }
|
||||
|
@ -135,6 +135,7 @@ public:
|
||||
static void Initialise();
|
||||
static void AddParticles();
|
||||
static void ShutDown();
|
||||
static void ClearForRestart(void);
|
||||
static void RepositionCertainDynamicObjects();
|
||||
static void RemoveStaticObjects();
|
||||
static void Process();
|
||||
|
@ -208,4 +208,6 @@ enum Config {
|
||||
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
|
||||
#define CANCELLABLE_CAR_ENTER
|
||||
|
||||
// Camera
|
||||
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
|
||||
//#define FREE_CAM // Rotating cam
|
||||
|
@ -90,7 +90,6 @@ void DoFade(void);
|
||||
void Render2dStuffAfterFade(void);
|
||||
|
||||
CSprite2d *LoadSplash(const char *name);
|
||||
void DestroySplashScreen(void);
|
||||
|
||||
|
||||
extern void (*DebugMenuProcess)(void);
|
||||
@ -327,7 +326,7 @@ DoRWStuffEndOfFrame(void)
|
||||
{
|
||||
CDebug::DisplayScreenStrings(); // custom
|
||||
CDebug::DebugDisplayTextBuffer();
|
||||
// FlushObrsPrintfs();
|
||||
FlushObrsPrintfs();
|
||||
RwCameraEndUpdate(Scene.camera);
|
||||
RsCameraShowRaster(Scene.camera);
|
||||
}
|
||||
|
@ -28,6 +28,7 @@ void InitialiseGame(void);
|
||||
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
|
||||
void LoadingIslandScreen(const char *levelName);
|
||||
CSprite2d *LoadSplash(const char *name);
|
||||
void DestroySplashScreen(void);
|
||||
char *GetLevelSplashScreen(int level);
|
||||
char *GetRandomSplashScreen(void);
|
||||
void LittleTest(void);
|
||||
|
@ -372,6 +372,10 @@ DebugMenuPopulate(void)
|
||||
|
||||
extern bool PrintDebugCode;
|
||||
extern int16 &DebugCamMode;
|
||||
#ifdef FREE_CAM
|
||||
extern bool bFreeCam;
|
||||
DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&bFreeCam, nil);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil);
|
||||
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
|
||||
DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
|
||||
|
@ -3619,11 +3619,11 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
||||
if (DyingOrDead())
|
||||
return false;
|
||||
|
||||
if (!bUsesCollision && method != WEAPONTYPE_WATER)
|
||||
if (!bUsesCollision && method != WEAPONTYPE_DROWNING)
|
||||
return false;
|
||||
|
||||
if (bOnlyDamagedByPlayer && damagedBy != player && damagedBy != FindPlayerVehicle() &&
|
||||
method != WEAPONTYPE_WATER && method != WEAPONTYPE_EXPLOSION)
|
||||
method != WEAPONTYPE_DROWNING && method != WEAPONTYPE_EXPLOSION)
|
||||
return false;
|
||||
|
||||
float healthImpact;
|
||||
@ -3969,10 +3969,10 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WEAPONTYPE_WATER:
|
||||
case WEAPONTYPE_DROWNING:
|
||||
dieAnim = ANIM_DROWN;
|
||||
break;
|
||||
case WEAPONTYPE_FALL_DAMAGE:
|
||||
case WEAPONTYPE_FALL:
|
||||
if (bCollisionProof)
|
||||
return false;
|
||||
|
||||
@ -3998,7 +3998,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
||||
}
|
||||
}
|
||||
|
||||
if (m_fArmour != 0.0f && method != WEAPONTYPE_WATER) {
|
||||
if (m_fArmour != 0.0f && method != WEAPONTYPE_DROWNING) {
|
||||
if (player == this)
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
@ -4024,7 +4024,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
||||
}
|
||||
|
||||
if (bInVehicle) {
|
||||
if (method != WEAPONTYPE_WATER) {
|
||||
if (method != WEAPONTYPE_DROWNING) {
|
||||
#ifdef VC_PED_PORTS
|
||||
if (m_pMyVehicle) {
|
||||
if (m_pMyVehicle->IsCar() && m_pMyVehicle->pDriver == this) {
|
||||
@ -4091,7 +4091,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
||||
} else {
|
||||
CDarkel::RegisterKillNotByPlayer(this, method);
|
||||
}
|
||||
if (method == WEAPONTYPE_WATER)
|
||||
if (method == WEAPONTYPE_DROWNING)
|
||||
bIsInTheAir = false;
|
||||
|
||||
return true;
|
||||
@ -14575,7 +14575,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
|| m_pCollidingEntity == collidingEnt) {
|
||||
|
||||
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) {
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 15.0f, PEDPIECE_TORSO, 2);
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2);
|
||||
}
|
||||
} else {
|
||||
float damage = 100.0f * max(speed - 0.25f, 0.0f);
|
||||
@ -14588,7 +14588,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
CVector2D offset = -m_vecMoveSpeed;
|
||||
dir = GetLocalDirection(offset);
|
||||
}
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, damage, PEDPIECE_TORSO, dir);
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL, damage, PEDPIECE_TORSO, dir);
|
||||
if (IsPlayer() && damage2 > 5.0f)
|
||||
Say(SOUND_PED_LAND);
|
||||
}
|
||||
@ -14599,7 +14599,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
if (m_vecMoveSpeed.z >= -0.25f && (speedSqr = m_vecMoveSpeed.MagnitudeSqr()) <= sq(0.5f)) {
|
||||
|
||||
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) {
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 15.0f, PEDPIECE_TORSO, 2);
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2);
|
||||
}
|
||||
} else {
|
||||
if (speedSqr == 0.0f)
|
||||
@ -14610,7 +14610,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
CVector2D offset = -m_vecMoveSpeed;
|
||||
dir = GetLocalDirection(offset);
|
||||
}
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir);
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -15036,7 +15036,7 @@ CPed::ProcessBuoyancy(void)
|
||||
CVector pos = GetPosition();
|
||||
if (PlacePedOnDryLand()) {
|
||||
if (m_fHealth > 20.0f)
|
||||
InflictDamage(nil, WEAPONTYPE_WATER, 15.0f, PEDPIECE_TORSO, false);
|
||||
InflictDamage(nil, WEAPONTYPE_DROWNING, 15.0f, PEDPIECE_TORSO, false);
|
||||
|
||||
if (bIsInTheAir) {
|
||||
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
|
||||
@ -15058,7 +15058,7 @@ CPed::ProcessBuoyancy(void)
|
||||
m_vecMoveSpeed.y *= speedMult;
|
||||
m_vecMoveSpeed.z *= speedMult;
|
||||
bIsStanding = false;
|
||||
InflictDamage(nil, WEAPONTYPE_WATER, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
}
|
||||
if (buoyancyImpulse.z / m_fMass > 0.002f * CTimer::GetTimeStep()) {
|
||||
if (speedMult == 0.0f) {
|
||||
|
@ -59,9 +59,6 @@ int &CCoronas::bChangeBrightnessImmediately = *(int*)0x8E2C30;
|
||||
|
||||
CRegisteredCorona *CCoronas::aCoronas = (CRegisteredCorona*)0x72E518;
|
||||
|
||||
//WRAPPER void CCoronas::Render(void) { EAXJMP(0x4F8FB0); }
|
||||
//WRAPPER void CCoronas::RenderReflections(void) { EAXJMP(0x4F9B40); }
|
||||
|
||||
const char aCoronaSpriteNames[][32] = {
|
||||
"coronastar",
|
||||
"corona",
|
||||
|
@ -103,9 +103,6 @@ struct
|
||||
RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834;
|
||||
RwTexture *&gpRocketSightTex = *(RwTexture**)0x8E2C20;
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); }
|
||||
#else
|
||||
void CHud::Draw()
|
||||
{
|
||||
// disable hud via second controller
|
||||
@ -1004,12 +1001,7 @@ void CHud::Draw()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::DrawAfterFade(void) { EAXJMP(0x509030); }
|
||||
#else
|
||||
void CHud::DrawAfterFade()
|
||||
{
|
||||
if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack())
|
||||
@ -1261,11 +1253,7 @@ void CHud::DrawAfterFade()
|
||||
BigMessageInUse[1] = 0.0f;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::GetRidOfAllHudMessages(void) { EAXJMP(0x504F90); }
|
||||
#else
|
||||
void CHud::GetRidOfAllHudMessages()
|
||||
{
|
||||
m_ZoneState = 0;
|
||||
@ -1301,7 +1289,6 @@ void CHud::GetRidOfAllHudMessages()
|
||||
m_BigMessage[i][j] = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void CHud::Initialise()
|
||||
{
|
||||
@ -1343,9 +1330,6 @@ void CHud::Initialise()
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::ReInitialise(void) { EAXJMP(0x504CC0); }
|
||||
#else
|
||||
void CHud::ReInitialise() {
|
||||
m_Wants_To_Draw_Hud = true;
|
||||
m_Wants_To_Draw_3dMarkers = true;
|
||||
@ -1367,12 +1351,9 @@ void CHud::ReInitialise() {
|
||||
PagerSoundPlayed = 0;
|
||||
PagerXOffset = 150.0f;
|
||||
}
|
||||
#endif
|
||||
|
||||
wchar LastBigMessage[6][128];
|
||||
#if 0
|
||||
WRAPPER void CHud::SetBigMessage(wchar *message, int16 style) { EAXJMP(0x50A250); }
|
||||
#else
|
||||
|
||||
void CHud::SetBigMessage(wchar *message, int16 style)
|
||||
{
|
||||
int i = 0;
|
||||
@ -1400,11 +1381,7 @@ void CHud::SetBigMessage(wchar *message, int16 style)
|
||||
LastBigMessage[style][i] = 0;
|
||||
m_BigMessage[style][i] = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::SetHelpMessage(wchar *message, bool quick) { EAXJMP(0x5051E0); }
|
||||
#else
|
||||
void CHud::SetHelpMessage(wchar *message, bool quick)
|
||||
{
|
||||
if (!CReplay::IsPlayingBack()) {
|
||||
@ -1419,11 +1396,7 @@ void CHud::SetHelpMessage(wchar *message, bool quick)
|
||||
m_HelpMessageQuick = quick;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::SetMessage(wchar *message) { EAXJMP(0x50A210); }
|
||||
#else
|
||||
void CHud::SetMessage(wchar *message)
|
||||
{
|
||||
int i = 0;
|
||||
@ -1435,11 +1408,7 @@ void CHud::SetMessage(wchar *message)
|
||||
}
|
||||
m_Message[i] = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::SetPagerMessage(wchar *message) { EAXJMP(0x50A320); }
|
||||
#else
|
||||
void CHud::SetPagerMessage(wchar *message)
|
||||
{
|
||||
int i = 0;
|
||||
@ -1451,25 +1420,16 @@ void CHud::SetPagerMessage(wchar *message)
|
||||
}
|
||||
m_PagerMessage[i] = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::SetVehicleName(wchar *name) { EAXJMP(0x505290); }
|
||||
#else
|
||||
void CHud::SetVehicleName(wchar *name)
|
||||
{
|
||||
m_VehicleName = name;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::SetZoneName(wchar *name) { EAXJMP(0x5051D0); }
|
||||
#else
|
||||
void CHud::SetZoneName(wchar *name)
|
||||
{
|
||||
m_pZoneName = name;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CHud::Shutdown()
|
||||
{
|
||||
|
@ -7,3 +7,4 @@ WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); }
|
||||
WRAPPER void CRubbish::Update(void) { EAXJMP(0x511B90); }
|
||||
WRAPPER void CRubbish::SetVisibility(bool) { EAXJMP(0x512AA0); }
|
||||
WRAPPER void CRubbish::Init(void) { EAXJMP(0x511940); }
|
||||
WRAPPER void CRubbish::Shutdown(void) { EAXJMP(0x511B50); }
|
||||
|
@ -10,4 +10,5 @@ public:
|
||||
static void Update(void);
|
||||
static void SetVisibility(bool);
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
};
|
||||
|
@ -9,3 +9,4 @@ WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); }
|
||||
WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); }
|
||||
|
||||
WRAPPER void CSkidmarks::Init(void) { EAXJMP(0x517D70); }
|
||||
WRAPPER void CSkidmarks::Shutdown(void) { EAXJMP(0x518100); }
|
||||
|
@ -8,4 +8,5 @@ public:
|
||||
static void Render(void);
|
||||
static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy);
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
};
|
||||
|
@ -20,6 +20,7 @@
|
||||
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
|
||||
WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
|
||||
WRAPPER void CSpecialFX::Init(void) { EAXJMP(0x5189E0); }
|
||||
WRAPPER void CSpecialFX::Shutdown(void) { EAXJMP(0x518BE0); }
|
||||
|
||||
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
|
||||
|
||||
|
@ -6,6 +6,7 @@ public:
|
||||
static void Render(void);
|
||||
static void Update(void);
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
};
|
||||
|
||||
class CMotionBlurStreaks
|
||||
|
@ -1,45 +1,106 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "WeaponEffects.h"
|
||||
|
||||
#include "TxdStore.h"
|
||||
#include "Sprite.h"
|
||||
|
||||
WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
|
||||
RwTexture *gpCrossHairTex;
|
||||
RwRaster *gpCrossHairRaster;
|
||||
|
||||
CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
|
||||
CWeaponEffects gCrossHair;
|
||||
|
||||
CWeaponEffects::CWeaponEffects()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CWeaponEffects::~CWeaponEffects()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::ClearCrossHair()
|
||||
CWeaponEffects::Init(void)
|
||||
{
|
||||
gCrossHair.m_bCrosshair = false;
|
||||
gCrossHair.m_bActive = false;
|
||||
gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
gCrossHair.m_nRed = 0;
|
||||
gCrossHair.m_nGreen = 0;
|
||||
gCrossHair.m_nBlue = 0;
|
||||
gCrossHair.m_nAlpha = 255;
|
||||
gCrossHair.m_fSize = 1.0f;
|
||||
gCrossHair.m_fRotation = 0.0f;
|
||||
|
||||
|
||||
CTxdStore::PushCurrentTxd();
|
||||
int32 slot = CTxdStore::FindTxdSlot("particle");
|
||||
CTxdStore::SetCurrentTxd(slot);
|
||||
|
||||
gpCrossHairTex = RwTextureRead("crosshair", nil);
|
||||
gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpCrossHairTex);
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
|
||||
{
|
||||
gCrossHair.m_bCrosshair = true;
|
||||
gCrossHair.m_vecPos = pos;
|
||||
gCrossHair.m_red = red;
|
||||
gCrossHair.m_green = green;
|
||||
gCrossHair.m_blue = blue;
|
||||
gCrossHair.m_alpha = alpha;
|
||||
gCrossHair.m_size = size;
|
||||
gCrossHair.m_bActive = true;
|
||||
gCrossHair.m_vecPos = pos;
|
||||
gCrossHair.m_nRed = red;
|
||||
gCrossHair.m_nGreen = green;
|
||||
gCrossHair.m_nBlue = blue;
|
||||
gCrossHair.m_nAlpha = alpha;
|
||||
gCrossHair.m_fSize = size;
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::Init()
|
||||
CWeaponEffects::ClearCrossHair(void)
|
||||
{
|
||||
gCrossHair.m_bCrosshair = false;
|
||||
gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
gCrossHair.m_red = 0;
|
||||
gCrossHair.m_green = 0;
|
||||
gCrossHair.m_blue = 0;
|
||||
gCrossHair.m_alpha = 255;
|
||||
gCrossHair.m_size = 1.0f;
|
||||
gCrossHair.field_24 = 0;
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
|
||||
gCrossHair.m_pTexture = RwTextureRead("crosshair", nil);
|
||||
gCrossHair.m_pRaster = gCrossHair.m_pTexture->raster;
|
||||
CTxdStore::PopCurrentTxd();
|
||||
gCrossHair.m_bActive = false;
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::Render(void)
|
||||
{
|
||||
if ( gCrossHair.m_bActive )
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
|
||||
|
||||
RwV3d pos;
|
||||
float w, h;
|
||||
if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
|
||||
{
|
||||
float recipz = 1.0f / pos.z;
|
||||
CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
|
||||
gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
|
||||
gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
|
||||
recipz, 255);
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
//InjectHook(0x564C40, CWeaponEffects::CWeaponEffects, PATCH_JUMP);
|
||||
//InjectHook(0x564C50, CWeaponEffects::~CWeaponEffects, PATCH_JUMP);
|
||||
InjectHook(0x564C60, CWeaponEffects::Init, PATCH_JUMP);
|
||||
InjectHook(0x564CF0, CWeaponEffects::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x564D00, CWeaponEffects::MarkTarget, PATCH_JUMP);
|
||||
InjectHook(0x564D60, CWeaponEffects::ClearCrossHair, PATCH_JUMP);
|
||||
InjectHook(0x564D70, CWeaponEffects::Render, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -3,21 +3,25 @@
|
||||
class CWeaponEffects
|
||||
{
|
||||
public:
|
||||
bool m_bCrosshair;
|
||||
int8 gap_1[3];
|
||||
bool m_bActive;
|
||||
char _pad[3];
|
||||
CVector m_vecPos;
|
||||
uint8 m_red;
|
||||
uint8 m_green;
|
||||
uint8 m_blue;
|
||||
uint8 m_alpha;
|
||||
float m_size;
|
||||
int32 field_24;
|
||||
RwTexture *m_pTexture;
|
||||
RwRaster *m_pRaster;
|
||||
uint8 m_nRed;
|
||||
uint8 m_nGreen;
|
||||
uint8 m_nBlue;
|
||||
uint8 m_nAlpha;
|
||||
float m_fSize;
|
||||
float m_fRotation;
|
||||
|
||||
public:
|
||||
static void Render(void);
|
||||
static void ClearCrossHair();
|
||||
static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float);
|
||||
CWeaponEffects();
|
||||
~CWeaponEffects();
|
||||
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size);
|
||||
static void ClearCrossHair(void);
|
||||
static void Render(void);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CWeaponEffects, 0x1C);
|
@ -51,7 +51,6 @@ CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
|
||||
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
|
||||
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
|
||||
|
||||
//WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); }
|
||||
WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
|
||||
|
||||
|
||||
|
@ -2823,13 +2823,13 @@ CAutomobile::ProcessBuoyancy(void)
|
||||
if(pDriver){
|
||||
pDriver->bIsInWater = true;
|
||||
if(pDriver->IsPlayer() || !bWaterTight)
|
||||
pDriver->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
}
|
||||
for(i = 0; i < m_nNumMaxPassengers; i++)
|
||||
if(pPassengers[i]){
|
||||
pPassengers[i]->bIsInWater = true;
|
||||
if(pPassengers[i]->IsPlayer() || !bWaterTight)
|
||||
pPassengers[i]->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
}
|
||||
}else
|
||||
bIsInWater = false;
|
||||
|
@ -6,8 +6,6 @@
|
||||
CExplosion(&gaExplosion)[48] = *(CExplosion(*)[48])*(uintptr*)0x64E208;
|
||||
|
||||
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
|
||||
//WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); }
|
||||
//WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); }
|
||||
|
||||
int AudioHandle = AEHANDLE_NONE;
|
||||
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "Ped.h"
|
||||
#include "World.h"
|
||||
|
||||
WRAPPER void CWeapon::ShutdownWeapons(void) { EAXJMP(0x55C2F0); }
|
||||
WRAPPER void CWeapon::UpdateWeapons(void) { EAXJMP(0x55C310); }
|
||||
WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
|
||||
WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); }
|
||||
|
@ -15,17 +15,19 @@ enum eWeaponType
|
||||
WEAPONTYPE_MOLOTOV,
|
||||
WEAPONTYPE_GRENADE,
|
||||
WEAPONTYPE_DETONATOR,
|
||||
WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13,
|
||||
WEAPONTYPE_HELICANNON = 13,
|
||||
WEAPONTYPE_TOTALWEAPONS,
|
||||
WEAPONTYPE_HELICANNON,
|
||||
WEAPONTYPE_LAST_WEAPONTYPE,
|
||||
WEAPONTYPE_ARMOUR,
|
||||
WEAPONTYPE_RAMMEDBYCAR,
|
||||
WEAPONTYPE_RUNOVERBYCAR,
|
||||
WEAPONTYPE_EXPLOSION,
|
||||
WEAPONTYPE_UZI_DRIVEBY,
|
||||
WEAPONTYPE_WATER,
|
||||
WEAPONTYPE_FALL_DAMAGE,
|
||||
WEAPONTYPE_DROWNING,
|
||||
WEAPONTYPE_FALL,
|
||||
WEAPONTYPE_UNIDENTIFIED,
|
||||
|
||||
WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE,
|
||||
WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13,
|
||||
};
|
||||
|
||||
enum eWeaponFire {
|
||||
@ -63,6 +65,7 @@ public:
|
||||
m_bAddRotOffset = false;
|
||||
}
|
||||
|
||||
static void ShutdownWeapons(void);
|
||||
void Initialise(eWeaponType type, int ammo);
|
||||
void Update(int32 audioEntity);
|
||||
void Reload(void);
|
||||
|
Loading…
Reference in New Issue
Block a user