Cleanup cAudioManager::ProcessVehicleSkidding

This commit is contained in:
Sergeanur 2020-05-02 18:23:48 +03:00
parent 7ba5b3c353
commit 271517915f

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@ -8865,8 +8865,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
CAutomobile *automobile; CAutomobile *automobile;
cTransmission *transmission; cTransmission *transmission;
int32 emittingVol; int32 emittingVol;
float newSkidVal = 0.f; float newSkidVal = 0.0f;
float skidVal = 0.f; float skidVal = 0.0f;
if (params->m_fDistance >= 1600.f) if (params->m_fDistance >= 1600.f)
return; return;
@ -8875,47 +8875,36 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
return; return;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if (!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
continue; continue;
transmission = params->m_pTransmission; transmission = params->m_pTransmission;
if (transmission->nDriveType == '4') { switch (transmission->nDriveType)
{
case '4':
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
if (newSkidVal > skidVal) break;
skidVal = newSkidVal; case 'F':
continue; if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
} newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
if (transmission->nDriveType != 'F') { else
if (transmission->nDriveType != 'R') {
if (newSkidVal > skidVal)
skidVal = newSkidVal;
continue;
}
if (i != 1 && i != 3) {
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
if (newSkidVal > skidVal) break;
skidVal = newSkidVal; case 'R':
continue; if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
} newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); else
if (newSkidVal > skidVal) newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
skidVal = newSkidVal; break;
continue; default:
break;
} }
if (i == 0 || i == 2) { skidVal = Max(skidVal, newSkidVal);
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
if (newSkidVal > skidVal)
skidVal = newSkidVal;
continue;
}
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
if (newSkidVal > skidVal)
skidVal = newSkidVal;
} }
if (skidVal > 0.0f) { if (skidVal > 0.0f) {
emittingVol = 50.f * skidVal; emittingVol = 50.f * skidVal;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 3; m_sQueueSample.m_nCounter = 3;
switch (params->m_pVehicle->m_nSurfaceTouched) { switch (params->m_pVehicle->m_nSurfaceTouched) {
case SURFACE_GRASS: case SURFACE_GRASS:
@ -9242,10 +9231,7 @@ cAudioManager::Service()
void void
cAudioManager::ServiceSoundEffects() cAudioManager::ServiceSoundEffects()
{ {
if (m_FrameCounter++ % 5) m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
m_bFifthFrameFlag = false;
else
m_bFifthFrameFlag = true;
if (m_nUserPause && !m_nPreviousUserPause) { if (m_nUserPause && !m_nPreviousUserPause) {
for (int32 i = 0; i < allChannels; i++) for (int32 i = 0; i < allChannels; i++)
SampleManager.StopChannel(i); SampleManager.StopChannel(i);