Lil update.
This commit is contained in:
parent
9fed0c040c
commit
29767c1964
@ -8,5 +8,6 @@ public:
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static int32 &NumberKillFrenziesPassed;
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static int32 &NumberKillFrenziesPassed;
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static int32 &PeopleKilledByOthers;
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static int32 &PeopleKilledByOthers;
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public:
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static void AnotherKillFrenzyPassed();
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static void AnotherKillFrenzyPassed();
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};
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};
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@ -30,22 +30,22 @@ int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
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int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
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int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
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wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
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wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
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int32 CDarkel::CalcFade(uint32 time, int32 min, uint32 max) {
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int32 CDarkel::CalcFade(uint32 time, int32 start, uint32 end) {
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if (time >= min && time <= max) {
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if (time >= start && time <= end) {
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if (time >= min + 500) {
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if (time >= start + 500) {
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if (time <= max - 500)
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if (time <= end - 500)
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return -1;
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return 0;
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else
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else
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return 255 * (max - time) / 500;
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return 255 * (end - time) / 500;
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}
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}
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else
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else
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return 255 * (time - min) / 500;
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return 255 * (time - start) / 500;
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}
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}
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else
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else
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return 0;
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return 0;
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}
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}
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// This function has been cleaned up from unused stuff.
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#if 0
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#if 0
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WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); }
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WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); }
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#else
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#else
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@ -101,7 +101,7 @@ void CDarkel::DrawMessages()
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void CDarkel::Init()
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void CDarkel::Init()
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{
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{
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Status = KILLFRENZY_INIT;
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Status = KILLFRENZY_NONE;
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}
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}
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int16 CDarkel::QueryModelsKilledByPlayer(int32 modelId)
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int16 CDarkel::QueryModelsKilledByPlayer(int32 modelId)
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@ -121,16 +121,24 @@ eKillFrenzyStatus CDarkel::ReadStatus()
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return Status;
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return Status;
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}
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}
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#if 1
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WRAPPER int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status) { EAXJMP(0x421070); }
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#else
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int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status)
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int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status)
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{
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{
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return 0;
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return 0;
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}
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}
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#endif
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#if 1
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WRAPPER void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag) { EAXJMP(0x420F60); }
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#else
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void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag)
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void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag)
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{
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{
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}
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}
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#endif
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void CDarkel::RegisterKillNotByPlayer()
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void CDarkel::RegisterKillNotByPlayer()
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{
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{
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@ -139,49 +147,62 @@ void CDarkel::RegisterKillNotByPlayer()
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void CDarkel::ResetModelsKilledByPlayer()
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void CDarkel::ResetModelsKilledByPlayer()
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{
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{
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for (int i = 0; i < 200; i++) {
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for (int i = 0; i < 200; i++)
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for (int j = 0; j < 8; j++)
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RegisteredKills[i] = 0;
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RegisteredKills[i + j] = 0;
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};
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}
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}
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#if 0
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WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); }
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#else
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void CDarkel::ResetOnPlayerDeath()
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void CDarkel::ResetOnPlayerDeath()
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{
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{
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eWeaponType &EWeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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if (Status != KILLFRENZY_ONGOING)
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int32 &CurrentWeapon = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId;
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return;
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int32 &CurrentDarkelWeapon = CDarkel::WeaponType;
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uint32 &TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
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if (Status == KILLFRENZY_ONGOING) {
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CPopulation::m_AllRandomPedsThisType = -1;
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CPopulation::m_AllRandomPedsThisType = -1;
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Status = KILLFRENZY_FAILED;
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Status = KILLFRENZY_FAILED;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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CurrentDarkelWeapon = WEAPONTYPE_UZI;
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WeaponType = WEAPONTYPE_UZI;
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if (CurrentDarkelWeapon < WEAPONTYPE_TOTALWEAPONS) {
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if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
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FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
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TotalAmmo = AmmoInterruptedWeapon;
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
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}
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}
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if (FindPlayerVehicle()) {
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if (FindPlayerVehicle()) {
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FindPlayerPed()->RemoveWeaponModel(CurrentWeapon);
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FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
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FindPlayerPed()->m_currentWeapon = EWeaponType;
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FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
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}
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}
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CPopulation::m_AllRandomPedsThisType = -1;
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Status = KILLFRENZY_FAILED;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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WeaponType = WEAPONTYPE_UZI;
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if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
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}
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if (FindPlayerVehicle()) {
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FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
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FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
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}
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}
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}
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}
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#endif
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#if 0
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#if 0
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WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
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WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
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#else
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#else
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void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
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void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
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{
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{
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eWeaponType &EWeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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uint32 &TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
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uint32 &AmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip;
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if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
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if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
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weaponType = WEAPONTYPE_UZI;
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weaponType = WEAPONTYPE_UZI;
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@ -210,15 +231,15 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
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if (weaponType < WEAPONTYPE_TOTALWEAPONS) {
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if (weaponType < WEAPONTYPE_TOTALWEAPONS) {
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InterruptedWeapon = FindPlayerPed()->m_currentWeapon;
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InterruptedWeapon = FindPlayerPed()->m_currentWeapon;
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FindPlayerPed()->GiveWeapon(weaponType, 0);
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FindPlayerPed()->GiveWeapon(weaponType, 0);
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AmmoInterruptedWeapon = TotalAmmo;
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AmmoInterruptedWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
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FindPlayerPed()->GiveWeapon(weaponType, 30000);
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FindPlayerPed()->GiveWeapon(weaponType, 30000);
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FindPlayerPed()->m_bWeaponSlot = EWeaponType;
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FindPlayerPed()->m_bWeaponSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_bWeaponSlot);
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_bWeaponSlot);
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if (FindPlayerVehicle()) {
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if (FindPlayerVehicle()) {
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FindPlayerPed()->m_currentWeapon = EWeaponType;
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FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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if (TotalAmmo <= AmmoInClip)
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if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal <= CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip)
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AmmoInClip = TotalAmmo;
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
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FindPlayerPed()->ClearWeaponTarget();
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FindPlayerPed()->ClearWeaponTarget();
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}
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}
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@ -230,76 +251,72 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
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void CDarkel::Update()
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void CDarkel::Update()
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{
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{
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eWeaponType &EWeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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if (Status != KILLFRENZY_ONGOING)
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int32 &CurrentWeapon = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId;
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return;
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int32 &CurrentDarkelWeapon = CDarkel::WeaponType;
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uint32 &TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
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if (Status == KILLFRENZY_ONGOING) {
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int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
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int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
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if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) {
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if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) {
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
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int32 PrevTime = FrameTime / 1000;
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int32 PrevTime = FrameTime / 1000;
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if (PrevTime != PreviousTime) {
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if (PrevTime != PreviousTime) {
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if (PreviousTime < 12)
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if (PreviousTime < 12)
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DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, PrevTime);
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DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, PrevTime);
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PreviousTime = PrevTime;
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PreviousTime = PrevTime;
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}
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}
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else {
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CPopulation::m_AllRandomPedsThisType = -1;
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Status = KILLFRENZY_FAILED;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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CurrentDarkelWeapon = WEAPONTYPE_UZI;
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if (CurrentDarkelWeapon < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
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TotalAmmo = AmmoInterruptedWeapon;
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}
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if (FindPlayerVehicle()) {
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FindPlayerPed()->RemoveWeaponModel(CurrentWeapon);
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FindPlayerPed()->m_currentWeapon = EWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
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}
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if (bStandardSoundAndMessages)
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
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}
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}
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if (KillsNeeded <= 0) {
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}
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CPopulation::m_AllRandomPedsThisType = -1;
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else {
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Status = KILLFRENZY_PASSED;
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CPopulation::m_AllRandomPedsThisType = -1;
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Status = KILLFRENZY_FAILED;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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if (bProperKillFrenzy)
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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CStats::AnotherKillFrenzyPassed();
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WeaponType = WEAPONTYPE_UZI;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
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FindPlayerPed()->m_pWanted->SetWantedLevel(NOTWANTED);
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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CurrentDarkelWeapon = WEAPONTYPE_UZI;
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if (CurrentDarkelWeapon < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
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TotalAmmo = AmmoInterruptedWeapon;
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}
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if (FindPlayerVehicle()) {
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FindPlayerPed()->RemoveWeaponModel(CurrentWeapon);
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FindPlayerPed()->m_currentWeapon = EWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
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}
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if (bStandardSoundAndMessages)
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
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}
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}
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if (FindPlayerVehicle()) {
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FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
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FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
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}
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if (bStandardSoundAndMessages)
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
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}
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if (KillsNeeded <= 0) {
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CPopulation::m_AllRandomPedsThisType = -1;
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Status = KILLFRENZY_PASSED;
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if (bProperKillFrenzy)
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CStats::AnotherKillFrenzyPassed();
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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FindPlayerPed()->m_pWanted->SetWantedLevel(NOTWANTED);
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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WeaponType = WEAPONTYPE_UZI;
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if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
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||||||
|
FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
|
||||||
|
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FindPlayerVehicle()) {
|
||||||
|
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||||
|
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||||
|
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bStandardSoundAndMessages)
|
||||||
|
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
enum eKillFrenzyStatus
|
enum eKillFrenzyStatus
|
||||||
{
|
{
|
||||||
KILLFRENZY_INIT,
|
KILLFRENZY_NONE,
|
||||||
KILLFRENZY_ONGOING,
|
KILLFRENZY_ONGOING,
|
||||||
KILLFRENZY_PASSED,
|
KILLFRENZY_PASSED,
|
||||||
KILLFRENZY_FAILED,
|
KILLFRENZY_FAILED,
|
||||||
|
Loading…
Reference in New Issue
Block a user