add history section to readme
This commit is contained in:
parent
78cc2aa9cc
commit
2ce946584e
29
README.md
29
README.md
@ -148,6 +148,35 @@ We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_ST
|
|||||||
Do not use features from C++11 or later.
|
Do not use features from C++11 or later.
|
||||||
|
|
||||||
|
|
||||||
|
## History
|
||||||
|
|
||||||
|
re3 was started sometime in the spring of 2018,
|
||||||
|
initially as a way to test reversed collision and physics code
|
||||||
|
inside the game.
|
||||||
|
This was done by replacing single functions of the game
|
||||||
|
with their reversed counterparts using a dll.
|
||||||
|
|
||||||
|
After a bit of work then project lay dormant for about a year
|
||||||
|
and was picked up again and pushed to github in May 2019.
|
||||||
|
At the time I had reversed around 10k lines of code and estimated
|
||||||
|
the final game to have around 200-250k.
|
||||||
|
Others quickly joined the effort and we made very quick progress
|
||||||
|
throughout the summer of 2019
|
||||||
|
after which the pace slowed down a bit.
|
||||||
|
|
||||||
|
Due to everyone staying home during the start of the Corona pandemic
|
||||||
|
everybody had much time to work on re3 again and
|
||||||
|
we finally got a standalone exe in April 2020 (around 180k lines by then).
|
||||||
|
|
||||||
|
After the initial excitement and fixing and polishing the code more
|
||||||
|
reVC was started in early May 2020 by starting from re3 code,
|
||||||
|
not by starting from scratch replacing functions with a dll.
|
||||||
|
After a few months of mostly steady progress we considered reVC
|
||||||
|
finished in December.
|
||||||
|
|
||||||
|
Since then we have started LCS, which is currently work in progress.
|
||||||
|
|
||||||
|
|
||||||
## License
|
## License
|
||||||
|
|
||||||
We don't feel like we're in a position to give this code a license.\
|
We don't feel like we're in a position to give this code a license.\
|
||||||
|
Loading…
Reference in New Issue
Block a user