Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun

This commit is contained in:
eray orçunus 2019-07-10 15:56:56 +03:00
commit 2ef5e4cd66
54 changed files with 3963 additions and 249 deletions

View File

@ -19,7 +19,7 @@ WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
WRAPPER void cDMAudio::PlayOneShot(int32, uint16, float) { EAXJMP(0x57C840); }
WRAPPER void cDMAudio::PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float) { EAXJMP(0x57C840); }
WRAPPER void cDMAudio::SetMusicMasterVolume(int8) { EAXJMP(0x57C8C0); }
WRAPPER void cDMAudio::SetEffectsMasterVolume(int8) { EAXJMP(0x57C890); }
WRAPPER int8 cDMAudio::SetCurrent3DProvider(int8) { EAXJMP(0x57C9B0); }

View File

@ -190,7 +190,7 @@ public:
void PlayFrontEndSound(uint32, uint32);
void PlayFrontEndTrack(uint32, uint32);
void StopFrontEndTrack();
void PlayOneShot(int32, uint16, float);
void PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float);
void SetMusicMasterVolume(int8);
void SetEffectsMasterVolume(int8);
int8 SetCurrent3DProvider(int8);

View File

@ -59,9 +59,9 @@ enum eCarDrivingStyle : uint8
class CAutoPilot {
public:
void *m_currentAddress;
void *m_startingRouteNode;
void *m_PreviousRouteNode;
uint32 m_nCurrentRouteNode;
uint32 m_nNextRouteNode;
uint32 m_nPrevRouteNode;
uint32 m_nTotalSpeedScaleFactor;
uint32 m_nSpeedScaleFactor;
uint32 m_nCurrentPathNodeInfo;
@ -80,10 +80,41 @@ public:
uint8 m_nAnimationTime;
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;
uint8 m_nCarCtrlFlags;
uint8 m_flag1 : 1;
uint8 m_flag2 : 1;
uint8 m_flag4 : 1;
uint8 m_flag8 : 1;
uint8 m_flag10 : 1;
CVector m_vecDestinationCoors;
void *m_aPathFindNodesInfo[8];
uint16 m_nPathFindNodesCount;
CVehicle *m_pTargetCar;
CAutoPilot(void) {
m_nPrevRouteNode = 0;
m_nNextRouteNode = m_nPrevRouteNode;
m_nCurrentRouteNode = m_nNextRouteNode;
m_nTotalSpeedScaleFactor = 0;
m_nSpeedScaleFactor = 1000;
m_nPreviousPathNodeInfo = 0;
m_nNextPathNodeInfo = m_nPreviousPathNodeInfo;
m_nCurrentPathNodeInfo = m_nNextPathNodeInfo;
m_nNextDirection = 1;
m_nCurrentDirecton = m_nNextDirection;
m_nCurrentPathDirection = 0;
m_nPreviousPathDirection = m_nCurrentPathDirection;
m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
m_nCarMission = MISSION_NONE;
m_nAnimationId = TEMPACT_NONE;
m_nCruiseSpeed = 10;
m_fMaxTrafficSpeed = 10.0f;
m_flag2 = false;
m_flag1 = false;
m_nPathFindNodesCount = 0;
m_pTargetCar = 0;
m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
m_nTimeSwitchedToRealPhysics = m_nTimeToStartMission;
m_flag8 = false;
}
};
static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");

View File

@ -123,18 +123,18 @@ eKillFrenzyStatus CDarkel::ReadStatus()
}
#if 1
WRAPPER int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status) { EAXJMP(0x421070); }
WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
#else
int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status)
int32 CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
{
return 0;
}
#endif
#if 1
WRAPPER void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag) { EAXJMP(0x420F60); }
WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
#else
void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag)
void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot)
{

View File

@ -1,6 +1,9 @@
#pragma once
#include "Weapon.h"
class CVehicle;
class CPed;
enum eKillFrenzyStatus
{
KILLFRENZY_NONE,
@ -37,8 +40,8 @@ public:
static void Init();
static int16 QueryModelsKilledByPlayer(int32 modelId);
static eKillFrenzyStatus ReadStatus();
static int32 RegisterCarBlownUpByPlayer(eKillFrenzyStatus status);
static void RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag);
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
static void RegisterKillNotByPlayer();
static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath();

View File

@ -290,14 +290,14 @@ void CReplay::RecordThisFrame(void)
CPed* p = peds->GetSlot(i);
if (!p || !p->m_rwObject)
continue;
if (!p->bRecordedForReplay){
if (!p->bHasAlreadyBeenRecorded){
tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset];
ph->type = REPLAYPACKET_PED_HEADER;
ph->index = i;
ph->mi = p->GetModelIndex();
ph->pedtype = p->m_nPedType;
Record.m_nOffset += sizeof(*ph);
p->bRecordedForReplay = true;
p->bHasAlreadyBeenRecorded = true;
}
StorePedUpdate(p, i);
}
@ -1012,7 +1012,7 @@ void CReplay::ProcessReplayCamera(void)
default:
break;
}
TheCamera.m_vecGameCamPos = *TheCamera.GetMatrix().GetPosition();
TheCamera.m_vecGameCamPos = TheCamera.GetMatrix().GetPosition();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
@ -1346,14 +1346,14 @@ void CReplay::MarkEverythingAsNew(void)
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
v->bRecordedForReplay = false;
v->bHasAlreadyBeenRecorded = false;
}
i = CPools::GetPedPool()->GetSize();
while (i--) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;
p->bRecordedForReplay = false;
p->bHasAlreadyBeenRecorded = false;
}
}
#endif

View File

@ -2,17 +2,21 @@
#include "patcher.h"
#include "Script.h"
#include "ScriptCommands.h"
#include "Camera.h"
#include "CarCtrl.h"
#include "DMAudio.h"
#include "FileMgr.h"
#include "Hud.h"
#include "Messages.h"
#include "ModelIndices.h"
#include "Pad.h"
#include "PlayerInfo.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "Population.h"
#include "Replay.h"
#include "Streaming.h"
#include "User.h"
#include "Weather.h"
@ -32,7 +36,7 @@ int32(&CTheScripts::MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS] = *(int32(*)[MAX_
tBuildingSwap(&CTheScripts::BuildingSwapArray)[MAX_NUM_BUILDING_SWAPS] = *(tBuildingSwap(*)[MAX_NUM_BUILDING_SWAPS])*(uintptr*)0x880E30;
CEntity*(&CTheScripts::InvisibilitySettingArray)[MAX_NUM_INVISIBILITY_SETTINGS] = *(CEntity*(*)[MAX_NUM_INVISIBILITY_SETTINGS])*(uintptr*)0x8620F0;
bool &CTheScripts::DbgFlag = *(bool*)0x95CD87;
uint32 &CTheScripts::OnAMissionFlag = *(uint32*)0x8F2A24;
uint32 &CTheScripts::OnAMissionFlag = *(uint32*)0x8F1B64;
int32 &CTheScripts::StoreVehicleIndex = *(int32*)0x8F5F3C;
bool &CTheScripts::StoreVehicleWasRandom = *(bool*)0x95CDBC;
CRunningScript *&CTheScripts::pIdleScripts = *(CRunningScript**)0x9430D4;
@ -55,6 +59,8 @@ bool &CTheScripts::UseTextCommands = *(bool*)0x95CD57;
CMissionCleanup (&CTheScripts::MissionCleanup) = *(CMissionCleanup*)0x8F2A24;
CUpsideDownCarCheck (&CTheScripts::UpsideDownCars) = *(CUpsideDownCarCheck*)0x6EE450;
CStuckCarCheck (&CTheScripts::StuckCars) = *(CStuckCarCheck*)0x87C588;
uint16 &CTheScripts::CommandsExecuted = *(uint16*)0x95CCA6;
uint16 &CTheScripts::ScriptsUpdated = *(uint16*)0x95CC5E;
int32(&ScriptParams)[32] = *(int32(*)[32])*(uintptr*)0x6ED460;
CMissionCleanup::CMissionCleanup()
@ -93,7 +99,7 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == type && m_sEntities[i].id == 0){
if (m_sEntities[i].type == type && m_sEntities[i].id == id){
m_sEntities[i].id = 0;
m_sEntities[i].type = CLEANUP_UNUSED;
}
@ -403,7 +409,7 @@ void CRunningScript::Init()
m_nStackPointer = 0;
m_nWakeTime = 0;
m_bCondResult = false;
m_bIsMissionThread = false;
m_bIsMissionScript = false;
m_bSkipWakeTime = false;
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
m_anLocalVariables[i] = 0;
@ -435,6 +441,27 @@ int open_script()
}
#endif
void CTextLine::Reset()
{
m_fScaleX = 0.48f;
m_fScaleY = 1.12f;
m_sColor = CRGBA(225, 225, 225, 255);
m_bJustify = false;
m_bRightJustify = false;
m_bCentered = false;
m_bBackground = false;
m_bBackgroundOnly = false;
m_fWrapX = 182.0f; /* TODO: scaling as bugfix */
m_fCenterSize = 640.0f; /* --||-- */
m_sBackgroundColor = CRGBA(128, 128, 128, 128);
m_bTextProportional = true;
m_bTextBeforeFade = false;
m_nFont = 2; /* enum? */
m_fAtX = 0.0f;
m_fAtY = 0.0f;
memset(&m_Text, 0, sizeof(m_Text));
}
void CTheScripts::Init()
{
for (int i = 0; i < SIZE_SCRIPT_SPACE; i++)
@ -497,29 +524,13 @@ void CTheScripts::Init()
ScriptSphereArray[i].m_fRadius = 0.0f;
}
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){
IntroTextLines[i].m_fScaleX = 0.48f;
IntroTextLines[i].m_fScaleY = 1.12f;
IntroTextLines[i].m_sColor = CRGBA(225, 225, 225, 255);
IntroTextLines[i].m_bJustify = false;
IntroTextLines[i].m_bRightJustify = false;
IntroTextLines[i].m_bCentered = false;
IntroTextLines[i].m_bBackground = false;
IntroTextLines[i].m_bBackgroundOnly = false;
IntroTextLines[i].m_fWrapX = 182.0f; /* TODO: scaling as bugfix */
IntroTextLines[i].m_fCenterSize = 640.0f; /* --||-- */
IntroTextLines[i].m_sBackgroundColor = CRGBA(128, 128, 128, 128);
IntroTextLines[i].m_bTextProportional = true;
IntroTextLines[i].m_bTextBeforeFade = false;
IntroTextLines[i].m_nFont = 2; /* enum? */
IntroTextLines[i].m_fAtX = 0.0f;
IntroTextLines[i].m_fAtY = 0.0f;
memset(&IntroTextLines[i].m_Text, 0, sizeof(IntroTextLines[i].m_Text));
IntroTextLines[i].Reset();
}
NumberOfIntroTextLinesThisFrame = 0;
UseTextCommands = false;
for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
IntroRectangles[i].m_bIsUsed = false;
IntroRectangles[i].m_bIsAntialiased = false;
IntroRectangles[i].m_bBeforeFade = false;
IntroRectangles[i].m_nTextureId = -1;
IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f);
IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
@ -553,8 +564,835 @@ void CRunningScript::AddScriptToList(CRunningScript** ppScript)
*ppScript = this;
}
WRAPPER bool CTheScripts::IsPlayerOnAMission() { EAXJMP(0x439410); }
CRunningScript* CTheScripts::StartNewScript(uint32 ip)
{
CRunningScript* pNew = pIdleScripts;
assert(pNew);
pNew->RemoveScriptFromList(&pIdleScripts);
pNew->Init();
pNew->SetIP(ip);
pNew->AddScriptToList(&pActiveScripts);
return pNew;
}
void CTheScripts::Process()
{
if (CReplay::IsPlayingBack())
return;
CommandsExecuted = 0;
ScriptsUpdated = 0;
float timeStep = CTimer::GetTimeStepInMilliseconds();
UpsideDownCars.UpdateTimers();
StuckCars.Process();
DrawScriptSpheres();
if (FailCurrentMission)
--FailCurrentMission;
if (CountdownToMakePlayerUnsafe){
if (--CountdownToMakePlayerUnsafe == 0)
CWorld::Players[0].MakePlayerSafe(false);
}
if (UseTextCommands){
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
IntroTextLines[i].Reset();
NumberOfIntroRectanglesThisFrame = 0;
for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
IntroRectangles[i].m_bIsUsed = false;
IntroRectangles[i].m_bBeforeFade = false;
}
NumberOfIntroRectanglesThisFrame = 0;
if (UseTextCommands == 1)
UseTextCommands = 0;
}
CRunningScript* script = pActiveScripts;
while (script != nil){
CRunningScript* next = script->GetNext();
++ScriptsUpdated;
script->UpdateTimers(timeStep);
script->Process();
script = next;
}
DbgFlag = false;
}
CRunningScript* CTheScripts::StartTestScript()
{
return StartNewScript(0);
}
bool CTheScripts::IsPlayerOnAMission()
{
return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1;
}
void CRunningScript::Process()
{
if (m_bIsMissionScript)
DoDeatharrestCheck();
if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1)
m_nIp = m_anStack[--m_nStackPointer];
if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){
while (!ProcessOneCommand())
;
return;
}
if (!m_bSkipWakeTime)
return;
if (!CPad::GetPad(0)->GetCrossJustDown())
return;
m_nWakeTime = 0;
for (int i = 0; i < 6; i++){ /* TODO: add constant for number of messages */
if (CMessages::BIGMessages[i].m_Current.m_pText)
CMessages::BIGMessages[i].m_Current.m_nStartTime = 0;
if (CMessages::BriefMessages[0].m_pText)
CMessages::BriefMessages[0].m_nStartTime = 0;
}
}
int8 CRunningScript::ProcessOneCommand()
{
++CTheScripts::CommandsExecuted;
int32 command = CTheScripts::Read2BytesFromScript(&m_nIp);
m_bNotFlag = (command & 0x8000);
command &= 0x7FFF;
if (command < 100)
return ProcessCommandsFrom0To99(command);
if (command < 200)
return ProcessCommandsFrom100To199(command);
if (command < 300)
return ProcessCommandsFrom200To299(command);
if (command < 400)
return ProcessCommandsFrom300To399(command);
if (command < 500)
return ProcessCommandsFrom400To499(command);
if (command < 600)
return ProcessCommandsFrom500To599(command);
if (command < 700)
return ProcessCommandsFrom600To699(command);
if (command < 800)
return ProcessCommandsFrom700To799(command);
if (command < 900)
return ProcessCommandsFrom800To899(command);
if (command < 1000)
return ProcessCommandsFrom900To999(command);
if (command < 1100)
return ProcessCommandsFrom1000To1099(command);
if (command < 1200)
return ProcessCommandsFrom1100To1199(command);
return -1;
}
int8 CRunningScript::ProcessCommandsFrom0To99(int32 command)
{
switch (command) {
case COMMAND_NOP:
return 0;
case COMMAND_WAIT:
CollectParameters(&m_nIp, 1);
m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
return 1;
case COMMAND_GOTO:
CollectParameters(&m_nIp, 1);
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
/* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */
/* simply because it never makes sense to jump to start of the script */
/* but jumping to start of a custom mission is an issue for simple mission-like scripts */
/* However, it's not an issue for actual mission scripts, because they follow a structure */
/* and never start with a loop. */
return 0;
case COMMAND_SHAKE_CAM:
CollectParameters(&m_nIp, 1);
TheCamera.CamShake(ScriptParams[0] / 1000.0f);
return 0;
case COMMAND_SET_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr = ScriptParams[0];
return 0;
}
case COMMAND_SET_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr = *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SET_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr = ScriptParams[0];
return 0;
}
case COMMAND_SET_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr = *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_INT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr += ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_INT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr += ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_INT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr -= ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_INT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr -= ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_MULT_INT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr *= ScriptParams[0];
return 0;
}
case COMMAND_MULT_FLOAT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr *= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_MULT_INT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr *= ScriptParams[0];
return 0;
}
case COMMAND_MULT_FLOAT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr *= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_DIV_INT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr /= ScriptParams[0];
return 0;
}
case COMMAND_DIV_FLOAT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr /= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_DIV_INT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr /= ScriptParams[0];
return 0;
}
case COMMAND_DIV_FLOAT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr /= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(ScriptParams[0] > *ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] > *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(ScriptParams[0] >= *ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] >= *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr == ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr == ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
case COMMAND_GOTO_IF_TRUE:
CollectParameters(&m_nIp, 1);
if (m_bCondResult)
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
/* Check COMMAND_GOTO note. */
return 0;
case COMMAND_GOTO_IF_FALSE:
CollectParameters(&m_nIp, 1);
if (!m_bCondResult)
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
/* Check COMMAND_GOTO note. */
return 0;
case COMMAND_TERMINATE_THIS_SCRIPT:
if (m_bMissionFlag)
CTheScripts::bAlreadyRunningAMissionScript = false;
RemoveScriptFromList(&CTheScripts::pActiveScripts);
AddScriptToList(&CTheScripts::pIdleScripts);
return 1;
case COMMAND_START_NEW_SCRIPT:
{
CollectParameters(&m_nIp, 1);
assert(ScriptParams[0] >= 0);
CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
float tmp;
for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
switch (type) {
case ARGUMENT_INT32:
pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp);
break;
case ARGUMENT_GLOBALVAR:
pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(&m_nIp)];
break;
case ARGUMENT_LOCALVAR:
pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
break;
case ARGUMENT_INT8:
pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp);
break;
case ARGUMENT_INT16:
pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp);
break;
case ARGUMENT_FLOAT:
tmp = CTheScripts::ReadFloatFromScript(&m_nIp);
pNew->m_anLocalVariables[i] = *(int32*)&tmp;
break;
default:
break;
}
}
return 0;
}
case COMMAND_GOSUB:
CollectParameters(&m_nIp, 1);
assert(m_nStackPointer < MAX_STACK_DEPTH);
m_anStack[m_nStackPointer++] = m_nIp;
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
return 0;
case COMMAND_RETURN:
assert(m_nStackPointer > 0); /* No more SSU */
SetIP(m_anStack[--m_nStackPointer]);
return 0;
case COMMAND_LINE:
CollectParameters(&m_nIp, 6);
/* Something must have been here */
return 0;
case COMMAND_CREATE_PLAYER:
{
CollectParameters(&m_nIp, 4);
int32 index = ScriptParams[0];
assert(index < 1); /* Constant? Also no more double player glitch */
debug("&&&&&&&&&&&&&Creating player: %d\n", index);
if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
}
CPlayerPed::SetupPlayerPed(index);
CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR;
CPlayerPed::DeactivatePlayerPed(index);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
CWorld::Players[index].m_pPed->GetPosition() = pos;
CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed);
CPlayerPed::ReactivatePlayerPed(index);
ScriptParams[0] = index;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_PLAYER_COORDINATES:
{
CVector pos;
CollectParameters(&m_nIp, 1);
if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle)
pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition();
else
pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition();
*(CVector*)&ScriptParams[0] = pos;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_PLAYER_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[1];
int index = ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPlayerPed* ped = CWorld::Players[index].m_pPed;
if (!ped->bInVehicle) {
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
return 0;
}
pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
if (ped->m_pMyVehicle->IsBoat())
ped->m_pMyVehicle->Teleport(pos);
else
ped->m_pMyVehicle->Teleport(pos);
/* I'll keep this condition here but obviously it is absolutely pointless */
/* It's clearly present in disassembly so it had to be in original code */
CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
float x1, y1, x2, y2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
x2 = *(float*)&ScriptParams[3];
y2 = *(float*)&ScriptParams[4];
if (!ped->bInVehicle)
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
float x1, y1, z1, x2, y2, z2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
z1 = *(float*)&ScriptParams[3];
x2 = *(float*)&ScriptParams[4];
y2 = *(float*)&ScriptParams[5];
z2 = *(float*)&ScriptParams[6];
if (ped->bInVehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
case COMMAND_ADD_INT_VAR_TO_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_INT_LVAR_TO_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_INT_VAR_TO_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_INT_LVAR_TO_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_INT_VAR_FROM_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
default:
break;
}
return -1;
}
void CRunningScript::UpdateCompareFlag(bool flag)
{
if (m_bNotFlag)
flag = !flag;
if (m_nAndOrState == 0){
m_bCondResult = flag;
return;
}
if (m_nAndOrState >= 1 && m_nAndOrState <= 8) { /* Maybe enums?*/
m_bCondResult &= flag;
if (m_nAndOrState == 1){
m_nAndOrState = 0;
return;
}
}else if (m_nAndOrState >= 21 && m_nAndOrState <= 28){
m_bCondResult |= flag;
if (m_nAndOrState == 21) {
m_nAndOrState = 0;
return;
}
}else{
return;
}
m_nAndOrState--;
}
WRAPPER int8 CRunningScript::ProcessCommandsFrom100To199(int32 command) { EAXJMP(0x43AEA0); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom200To299(int32 command) { EAXJMP(0x43D530); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { EAXJMP(0x43ED30); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom400To499(int32 command) { EAXJMP(0x440CB0); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom500To599(int32 command) { EAXJMP(0x4429C0); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom600To699(int32 command) { EAXJMP(0x444B20); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom700To799(int32 command) { EAXJMP(0x4458A0); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom800To899(int32 command) { EAXJMP(0x448240); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom900To999(int32 command) { EAXJMP(0x44CB80); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom1000To1099(int32 command) { EAXJMP(0x588490); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom1100To1199(int32 command) { EAXJMP(0x589D00); }
WRAPPER void CTheScripts::DrawScriptSpheres() { EAXJMP(0x44FAC0); }
WRAPPER void CRunningScript::DoDeatharrestCheck() { EAXJMP(0x452A30); }
WRAPPER void CTheScripts::DrawDebugSquare(float, float, float, float) { EAXJMP(0x452D00); }
WRAPPER void CTheScripts::DrawDebugCube(float, float, float, float, float, float) { EAXJMP(0x453100); }
WRAPPER void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2) { EAXJMP(0x4534E0); }
WRAPPER void CTheScripts::ClearSpaceForMissionEntity(const CVector&, CEntity*) { EAXJMP(0x454060); }
WRAPPER void CTheScripts::HighlightImportantArea(uint32, float, float, float, float, float) { EAXJMP(0x454320); }
WRAPPER void CTheScripts::CleanUpThisVehicle(CVehicle*) { EAXJMP(0x4548D0); }
WRAPPER void CTheScripts::CleanUpThisPed(CPed*) { EAXJMP(0x4547A0); }
WRAPPER void CTheScripts::CleanUpThisObject(CObject*) { EAXJMP(0x454910); }
@ -582,6 +1420,9 @@ InjectHook(0x4382E0, &CRunningScript::CollectParameters, PATCH_JUMP);
InjectHook(0x438460, &CRunningScript::CollectNextParameterWithoutIncreasingPC, PATCH_JUMP);
InjectHook(0x4385A0, &CRunningScript::StoreParameters, PATCH_JUMP);
InjectHook(0x438640, &CRunningScript::GetPointerToScriptVariable, PATCH_JUMP);
InjectHook(0x4386C0, &CRunningScript::Init, PATCH_JUMP);
InjectHook(0x438790, &CTheScripts::Init, PATCH_JUMP);
InjectHook(0x439000, &CTheScripts::StartNewScript, PATCH_JUMP);
InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP);
InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP);
InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP);
ENDPATCHES

View File

@ -10,8 +10,8 @@ class CObject;
struct CScriptRectangle
{
bool m_bIsUsed;
bool m_bIsAntialiased;
int8 m_bIsUsed;
bool m_bBeforeFade;
int16 m_nTextureId;
CRect m_sRect;
CRGBA m_sColor;
@ -42,6 +42,8 @@ struct CTextLine
float m_fAtX;
float m_fAtY;
wchar m_Text[SCRIPT_TEXT_MAX_LENGTH];
void Reset();
};
static_assert(sizeof(CTextLine) == 0x414, "Script.h: error");
@ -71,7 +73,7 @@ class CRunningScript
uint16 m_nStackPointer;
int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
bool m_bCondResult;
bool m_bIsMissionThread;
bool m_bIsMissionScript;
bool m_bSkipWakeTime;
uint32 m_nWakeTime;
uint16 m_nAndOrState;
@ -81,6 +83,13 @@ class CRunningScript
bool m_bMissionFlag;
public:
void SetIP(uint32 ip) { m_nIp = ip; }
CRunningScript* GetNext() { return next; }
void UpdateTimers(float timeStep){
m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
}
void CollectParameters(uint32*, int16);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
@ -88,6 +97,22 @@ public:
void Init();
void RemoveScriptFromList(CRunningScript**);
void AddScriptToList(CRunningScript**);
void Process();
int8 ProcessOneCommand();
void DoDeatharrestCheck();
int8 ProcessCommandsFrom0To99(int32);
int8 ProcessCommandsFrom100To199(int32);
int8 ProcessCommandsFrom200To299(int32);
int8 ProcessCommandsFrom300To399(int32);
int8 ProcessCommandsFrom400To499(int32);
int8 ProcessCommandsFrom500To599(int32);
int8 ProcessCommandsFrom600To699(int32);
int8 ProcessCommandsFrom700To799(int32);
int8 ProcessCommandsFrom800To899(int32);
int8 ProcessCommandsFrom900To999(int32);
int8 ProcessCommandsFrom1000To1099(int32);
int8 ProcessCommandsFrom1100To1199(int32);
void UpdateCompareFlag(bool);
};
enum {
@ -169,7 +194,8 @@ public:
};
enum {
ARGUMENT_INT32 = 1,
ARGUMENT_END = 0,
ARGUMENT_INT32,
ARGUMENT_GLOBALVAR,
ARGUMENT_LOCALVAR,
ARGUMENT_INT8,
@ -266,17 +292,27 @@ public:
static uint16 &NumberOfIntroRectanglesThisFrame;
static uint16 &NumberOfIntroTextLinesThisFrame;
static bool &UseTextCommands;
static uint16 &CommandsExecuted;
static uint16 &ScriptsUpdated;
public:
static bool IsPlayerOnAMission();
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
static void CleanUpThisVehicle(CVehicle*);
static void CleanUpThisPed(CPed*);
static void CleanUpThisObject(CObject*);
static void Init();
static CRunningScript* StartNewScript(uint32);
static void Process();
static CRunningScript* StartTestScript();
static bool IsPlayerOnAMission();
static void ReadObjectNamesFromScript();
static void UpdateObjectIndices();
static void ReadMultiScriptFileOffsetsFromScript();
static void DrawScriptSpheres();
static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
static void HighlightImportantArea(uint32, float, float, float, float, float);
static void DrawDebugSquare(float, float, float, float);
static void DrawDebugCube(float, float, float, float, float, float);
static int32 Read4BytesFromScript(uint32* pIp){
int32 retval = 0;

1158
src/control/ScriptCommands.h Normal file

File diff suppressed because it is too large Load Diff

View File

@ -18,10 +18,12 @@ const float DefaultFOV = 70.0f; // beta: 80.0f
CCamera &TheCamera = *(CCamera*)0x6FACF8;
bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;
WRAPPER void CCamera::CamShake(float strength, float x, float y, float z) { EAXJMP(0x46B200); }
WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); }
WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); }
WRAPPER void CCamera::SetWidescreenOff(void) { EAXJMP(0x46FF10); }
WRAPPER void CCamera::CamShake(float) { EAXJMP(0x46B100); }
bool
CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)
@ -678,9 +680,13 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
else if(TargetZOffSet == m_fUnknownZOffSet && TargetZOffSet > m_fCamBufferedHeight){
// TODO: figure this out
bool foo = false;
switch(((CPhysical*)CamTargetEntity)->m_nLastCollType)
case 2: case 3: case 5:
case 11: case 23: case 26:
switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
case SURFACE_GRASS:
case SURFACE_DIRT:
case SURFACE_PAVEMENT:
case SURFACE_STEEL:
case SURFACE_TIRE:
case SURFACE_STONE:
foo = true;
if(foo)
WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false);

View File

@ -454,6 +454,8 @@ int m_iModeObbeCamIsInForCar;
void ProcessMusicFade(void);
void SetFadeColour(uint8 r, uint8 g, uint8 b);
void CamShake(float strength, float x, float y, float z);
void SetMotionBlur(int r, int g, int b, int a, int type);
void SetMotionBlurAlpha(int a);
void RenderMotionBlur(void);
@ -463,6 +465,7 @@ int m_iModeObbeCamIsInForCar;
void DrawBordersForWideScreen(void);
void Restore(void);
void SetWidescreenOff(void);
void CamShake(float);
void dtor(void) { this->CCamera::~CCamera(); }
};

View File

@ -1173,7 +1173,7 @@ enum {
// This checks model A's spheres and lines against model B's spheres, boxes and triangles.
// Returns the number of A's spheres that collide.
// Returned ColPoints are in world space.
// NB: lines do not seem to be supported very well, use with caution
// NB: only vehicles can have col models with lines, exactly 4, one for each wheel
int32
CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
const CMatrix &matrixB, CColModel &modelB,

View File

@ -147,7 +147,7 @@ public:
static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
static int32 ProcessColModels(const CMatrix &matrix1, CColModel &model1, const CMatrix &matrix2, CColModel &model2, CColPoint *point1, CColPoint *point2, float *linedists);
static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
// TODO:
// CCollision::IsStoredPolyStillValidVerticalLine

View File

@ -21,6 +21,7 @@ WRAPPER void CControllerConfigManager::InitDefaultControlConfigJoyPad(unsigned i
WRAPPER void CControllerConfigManager::ClearSimButtonPressCheckers() { EAXJMP(0x58D220); }
WRAPPER void CControllerConfigManager::AffectPadFromKeyBoard() { EAXJMP(0x58D0C0); }
WRAPPER void CControllerConfigManager::AffectPadFromMouse() { EAXJMP(0x58D1A0); }
WRAPPER void CControllerConfigManager::ClearSettingsAssociatedWithAction(int, int) { EAXJMP(0x58EB40); }
void CControllerConfigManager::LoadSettings(int32 file)
{

View File

@ -50,7 +50,8 @@ public:
void ClearSimButtonPressCheckers();
void AffectPadFromKeyBoard();
void AffectPadFromMouse();
void ClearSettingsAssociatedWithAction(int, int);
};
VALIDATE_SIZE(CControllerConfigManager, 0x143C);

5
src/core/Explosion.cpp Normal file
View File

@ -0,0 +1,5 @@
#include "common.h"
#include "patcher.h"
#include "Explosion.h"
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }

15
src/core/Explosion.h Normal file
View File

@ -0,0 +1,15 @@
#pragma once
class CEntity;
enum eExplosionType
{
EXPLOSION_3 = 3,
EXPLOSION_4
};
class CExplosion
{
public:
static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32);
};

View File

@ -2,4 +2,8 @@
#include "patcher.h"
#include "Fire.h"
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }

View File

@ -1,13 +1,13 @@
#pragma once
#include "common.h"
#include "Entity.h"
class CEntity;
class CFire
{
char m_bIsOngoing;
char m_bExists;
char m_bPropogationFlag;
char m_bAudioSet;
bool m_bIsOngoing;
bool m_bExists;
bool m_bPropogationFlag;
bool m_bAudioSet;
CVector m_vecPos;
CEntity *m_pEntity;
CEntity *m_pSource;
@ -20,4 +20,11 @@ class CFire
public:
void Extinguish(void);
};
};
class CFireManager
{
public:
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
};
extern CFireManager &gFireManager;

View File

@ -24,6 +24,10 @@
#include "Vehicle.h"
#include "MBlur.h"
#include "PlayerSkin.h"
#include "PlayerInfo.h"
#include "World.h"
#define ALL_ORIGINAL_FRONTEND 1
int32 &CMenuManager::OS_Language = *(int32*)0x5F2F78;
int8 &CMenuManager::m_PrefsUseVibration = *(int8*)0x95CD92;
@ -50,7 +54,9 @@ int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC;
int32 &CMenuManager::m_PrefsMusicVolume = *(int32*)0x5F2E4C;
int32 &CMenuManager::m_PrefsSfxVolume = *(int32*)0x5F2E48;
uint8 *CMenuManager::m_PrefsSkinFile = (uint8*)0x5F2E74;
char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74;
int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70;
CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
@ -58,14 +64,18 @@ CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
float lodMultiplier = *(float*)0x5F726C;
// Stuff not in CMenuManager:
int VibrationTime;
char* pEditString;
int32 pControlEdit;
uint32 VibrationTime;
char* pEditString = (char*)0x628D00;
int32 *&pControlEdit = *(int32**)0x628D08;
int8 DisplayComboButtonErrMsg;
bool MouseButtonJustClicked;
bool JoyButtonJustClicked;
int8 MouseButtonJustClicked;
int8 JoyButtonJustClicked;
int32 &nTimeForSomething = *(int32*)0x628D54;
int32 TypeOfControl = 0;
int32 *pControlTemp = 0;
// Frontend inputs.
bool GetPadBack();
bool GetPadExitEnter();
bool GetPadForward();
@ -73,6 +83,11 @@ bool GetPadMoveUp();
bool GetPadMoveDown();
bool GetPadMoveLeft();
bool GetPadMoveRight();
bool GetMouseClickLeft();
bool GetMouseClickRight();
bool GetMouseClickMiddle();
bool GetMouseWheelUp();
bool GetMouseWheelDown();
bool GetMouseForward();
bool GetMouseBack();
bool GetMousePos();
@ -135,16 +150,35 @@ char *MenuFilenames[] = {
nil, nil
};
#if 1
WRAPPER void CMenuManager::BuildStatLine(char *, void *, uint16, void *) { EAXJMP(0x483870); }
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::BuildStatLine(char *text, float *stat, bool aFloat, float* stat2) { EAXJMP(0x483870); }
#else
void CMenuManager::BuildStatLine(char *, void *, uint16, void *)
void CMenuManager::BuildStatLine(char *text, float *stat, bool aFloat, float* stat2)
{
if (!text)
return;
if (stat2) {
if (aFloat)
sprintf(gString2, " %.2f %s %.2f", *stat, UnicodeToAscii(TheText.Get("FEST_OO")), *stat2);
else
sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2);
}
else if (stat2) {
if (aFloat)
sprintf(gString2, " %.2f", *stat);
else
sprintf(gString2, " %d", *(int*)stat);
}
else
gString2[0] = '\0';
UnicodeStrcpy(gUString, TheText.Get(text));
AsciiToUnicode(gString2, gUString2);
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::CentreMousePointer() { EAXJMP(0x48ACE0); }
#else
void CMenuManager::CentreMousePointer()
@ -164,15 +198,15 @@ void CMenuManager::CentreMousePointer()
#endif
#if 1
WRAPPER void CMenuManager::CheckCodesForControls(int, int) { EAXJMP(0x48A950); }
WRAPPER int CMenuManager::CheckCodesForControls(int32) { EAXJMP(0x48A950); }
#else
void CMenuManager::CheckCodesForControls()
void CMenuManager::CheckCodesForControls(int, int)
{
DisplayComboButtonErrMsg = 0;
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER bool CMenuManager::CheckHover(int, int, int, int) { EAXJMP(0x48ACA0); }
#else
bool CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
@ -251,7 +285,7 @@ void CMenuManager::CheckSliderMovement(int value)
TheCamera.m_fMouseAccelVertical = fMouseSens;
SaveSettings();
break;
};
}
}
#if 1
@ -263,7 +297,7 @@ int CMenuManager::CostructStatLine(int)
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::DisplayHelperText() { EAXJMP(0x48B490); }
#else
void CMenuManager::DisplayHelperText()
@ -303,7 +337,7 @@ void CMenuManager::DisplayHelperText()
break;
default:
break;
};
}
CFont::SetAlignment(ALIGN_CENTER);
CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
@ -316,7 +350,7 @@ void CMenuManager::DisplayHelperText()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER float CMenuManager::DisplaySlider(float, float, float, float, float, float) { EAXJMP(0x488420); }
#else
float CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightSize, float rectSize, float progress)
@ -342,12 +376,12 @@ float CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightS
float _s = SCREEN_SCALE_X(2.0f);
CSprite2d::DrawRect(CRect(_x + _s, _y + _s, _w + _s, _h + _s), CRGBA(0, 0, 0, FadeIn(255))); // Shadow
CSprite2d::DrawRect(CRect(i * rectSize/16.0f + x, y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f, SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x, y + sizeRange), color);
};
}
return input;
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); }
#else
void CMenuManager::DoSettingsBeforeStartingAGame()
@ -366,7 +400,7 @@ void CMenuManager::DoSettingsBeforeStartingAGame()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::Draw() { EAXJMP(0x47AE00); }
#else
void CMenuManager::Draw()
@ -427,7 +461,7 @@ void CMenuManager::Draw()
default:
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
};
}
CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
@ -480,7 +514,7 @@ void CMenuManager::Draw()
case 3:
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF4");
break;
};
}
break;
case MENUACTION_CTRLDISPLAY:
break;
@ -510,7 +544,7 @@ void CMenuManager::Draw()
case AR_16_9:
textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"16:9";
break;
};
}
#endif
break;
case MENUACTION_RADIO:
@ -560,7 +594,7 @@ void CMenuManager::Draw()
case 2:
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_4SP");
break;
};
}
}
break;
case MENUACTION_CTRLMETHOD:
@ -571,7 +605,7 @@ void CMenuManager::Draw()
case 1:
textToPrint[MENUCOLUMN_LEFT] = TheText.Get("FET_CCN");
break;
};
}
break;
case MENUACTION_DYNAMICACOUSTIC:
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
@ -579,7 +613,7 @@ void CMenuManager::Draw()
case MENUACTION_MOUSESTEER:
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_bDisableMouseSteering ? "FEM_ON" : "FEM_OFF");
break;
};
}
CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
@ -667,7 +701,7 @@ void CMenuManager::Draw()
default:
vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MID_Y);
break;
};
}
}
if (i > 0)
@ -719,9 +753,9 @@ void CMenuManager::Draw()
m_nPrevOption = m_nCurrOption;
if (GetMouseForward())
m_nHoverOption = IGNORE_OPTION;
m_nHoverOption = HOVEROPTION_NULL;
else
m_nHoverOption = ACTIVATE_OPTION;
m_nHoverOption = HOVEROPTION_DEFAULT;
}
}
}
@ -744,7 +778,7 @@ void CMenuManager::Draw()
case MENUACTION_MOUSESENS:
DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), TheCamera.m_fMouseAccelHorzntl * 200.0f);
break;
};
}
// Radio icons.
float fIconSpacing = 59.52f;
@ -793,9 +827,9 @@ void CMenuManager::Draw()
case MENUPAGE_MOUSE_CONTROLS:
DisplayHelperText();
break;
};
}
}
};
}
}
#endif
@ -826,7 +860,7 @@ void CMenuManager::DrawControllerSetupScreen()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::DrawFrontEnd(void) { EAXJMP(0x47A540); }
#else
void CMenuManager::DrawFrontEnd()
@ -850,7 +884,7 @@ void CMenuManager::DrawFrontEnd()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::DrawFrontEndNormal(void) { EAXJMP(0x47A5B0); }
#else
void CMenuManager::DrawFrontEndNormal()
@ -904,7 +938,7 @@ void CMenuManager::DrawFrontEndNormal()
case MENUPAGE_OPTIONS:
previousSprite = MENUSPRITE_PLAYERSET;
break;
};
}
if (m_nPrevScreen == MENUPAGE_NONE)
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
@ -949,7 +983,7 @@ void CMenuManager::DrawFrontEndNormal()
case MENUPAGE_OPTIONS:
currentSprite = MENUSPRITE_PLAYERSET;
break;
};
}
uint32 savedShade;
uint32 savedAlpha;
@ -993,7 +1027,7 @@ void CMenuManager::DrawFrontEndNormal()
default:
CMenuManager::Draw();
break;
};
}
CFont::DrawFonts();
@ -1012,7 +1046,7 @@ void CMenuManager::DrawPlayerSetupScreen()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER int CMenuManager::FadeIn(int alpha) { EAXJMP(0x48AC60); }
#else
int CMenuManager::FadeIn(int alpha)
@ -1047,7 +1081,7 @@ int CMenuManager::GetStartOptionsCntrlConfigScreens()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::InitialiseChangedLanguageSettings() { EAXJMP(0x47A4D0); }
#else
void CMenuManager::InitialiseChangedLanguageSettings()
@ -1069,12 +1103,12 @@ void CMenuManager::InitialiseChangedLanguageSettings()
break;
default:
break;
};
}
}
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::LoadAllTextures() { EAXJMP(0x47A230); }
#else
void CMenuManager::LoadAllTextures()
@ -1110,7 +1144,7 @@ void CMenuManager::LoadAllTextures()
for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i]);
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
};
}
CTxdStore::PopCurrentTxd();
@ -1123,7 +1157,7 @@ void CMenuManager::LoadAllTextures()
for (int i = 0; i < ARRAY_SIZE(MenuFilenames)/2; i++) {
m_aMenuSprites[i].SetTexture(MenuFilenames[i*2], MenuFilenames[i*2+1]);
m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
};
}
CTxdStore::PopCurrentTxd();
@ -1132,7 +1166,7 @@ void CMenuManager::LoadAllTextures()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::LoadSettings() { EAXJMP(0x488EE0); }
#else
void CMenuManager::LoadSettings()
@ -1151,13 +1185,13 @@ void CMenuManager::LoadSettings()
if (strncmp(&Ver, "THIS FILE IS NOT VALID YET", 26)) {
CFileMgr::Seek(fileHandle, 0, 0);
ControlsManager.LoadSettings(fileHandle);
CFileMgr::Read(fileHandle, buf(&gString), 20);
CFileMgr::Read(fileHandle, buf(&gString), 20);
CFileMgr::Read(fileHandle, buf(&gString), 4);
CFileMgr::Read(fileHandle, buf(&gString), 4);
CFileMgr::Read(fileHandle, buf(&gString), 1);
CFileMgr::Read(fileHandle, buf(&gString), 1);
CFileMgr::Read(fileHandle, buf(&gString), 1);
CFileMgr::Read(fileHandle, buf(gString), 20);
CFileMgr::Read(fileHandle, buf(gString), 20);
CFileMgr::Read(fileHandle, buf(gString), 4);
CFileMgr::Read(fileHandle, buf(gString), 4);
CFileMgr::Read(fileHandle, buf(gString), 1);
CFileMgr::Read(fileHandle, buf(gString), 1);
CFileMgr::Read(fileHandle, buf(gString), 1);
CFileMgr::Read(fileHandle, buf(&TheCamera.m_bHeadBob), 1);
CFileMgr::Read(fileHandle, buf(&TheCamera.m_fMouseAccelHorzntl), 4);
CFileMgr::Read(fileHandle, buf(&TheCamera.m_fMouseAccelVertical), 4);
@ -1253,7 +1287,7 @@ void CMenuManager::PrintBriefs()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::PrintErrorMessage() { EAXJMP(0x484F70); }
#else
void CMenuManager::PrintErrorMessage()
@ -1286,22 +1320,32 @@ void CMenuManager::PrintStats()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); }
#else
void CMenuManager::Process(void)
{
if (m_bSaveMenuActive && TheCamera.GetScreenFadeStatus())
field_112 = 0;
if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0)
return;
field_113 = 0;
//m_bLanguageLoaded = false; //XXX
m_bStartGameLoading = false;
InitialiseChangedLanguageSettings();
if (GetPadExitEnter()) //XXX only escape
RequestFrontEndStartUp();
SwitchMenuOnAndOff();
// Be able to re-open menu correctly.
if (m_bMenuActive) {
// Load frontend textures.
LoadAllTextures();
// Set save/delete game pages.
if (m_nCurrScreen == MENUPAGE_DELETING) {
bool SlotPopulated = false;
@ -1350,25 +1394,107 @@ void CMenuManager::Process(void)
}
ProcessButtonPresses();
// Set binding keys.
if (pEditString && CPad::EditString(pEditString, 0) == nil) {
if (*pEditString == 0)
strcpy(pEditString, "NoName");
pEditString = nil;
SaveSettings();
}
if (field_113 && !field_456) {
pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
JoyButtonJustClicked = 0;
MouseButtonJustClicked = 0;
if (GetMouseClickLeft())
MouseButtonJustClicked = 1;
else if (GetMouseClickRight())
MouseButtonJustClicked = 3;
else if (GetMouseClickMiddle())
MouseButtonJustClicked = 2;
else if (GetMouseWheelUp())
MouseButtonJustClicked = 4;
else if (GetMouseWheelDown())
MouseButtonJustClicked = 5;
//XXX two more buttons
JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
if (JoyButtonJustClicked)
TypeOfControl = 3;
if (MouseButtonJustClicked)
TypeOfControl = 2;
if (*pControlEdit != rsNULL)
TypeOfControl = 0;
if (!field_534) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
pControlEdit = nil;
field_113 = 0;
m_KeyPressedCode = -1;
field_456 = 0;
}
else if (!m_bKeyChangeNotProcessed) {
if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
CheckCodesForControls(TypeOfControl);
field_535 = 1;
}
else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
for (int i = 0; i < 4; i++)
ControlsManager.ClearSettingsAssociatedWithAction(m_CurrCntrlAction, i);
field_534 = false;
m_bKeyChangeNotProcessed = false;
pControlEdit = nil;
field_113 = 0;
m_KeyPressedCode = -1;
field_456 = 0;
}
}
if ((m_nCurrScreen == MENUPAGE_13 || m_nCurrScreen == MENUPAGE_16) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) {
m_nCurrScreen = m_nPrevScreen;
m_nCurrOption = 0;
}
// Reset pad shaking.
if (VibrationTime && CTimer::GetTimeInMillisecondsPauseMode() > VibrationTime) {
CPad::StopPadsShaking();
VibrationTime = 0;
}
}
else {
if (GetPadExitEnter())
RequestFrontEndStartUp();
UnloadTextures();
m_nPrevScreen = MENUPAGE_NONE;
field_452 = 0;
// byte_5F33E4 = 1; // unused
m_nPrevScreen = 0;
m_nCurrScreen = m_nPrevScreen;
m_nCurrOption = MENUROW_0;
m_nCurrOption = 0;
pEditString = nil;
field_113 = 0;
}
if (!m_bStartGameLoading) {
if (m_bGameNotLoaded)
DMAudio.Service();
}
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::ProcessButtonPresses() { EAXJMP(0x4856F0); }
#else
void CMenuManager::ProcessButtonPresses()
{
// Update Mouse Position
if(pEditString)
return;
if(pControlEdit)
return;
// Update mouse position
m_nMouseOldPosX = m_nMousePosX;
m_nMouseOldPosY = m_nMousePosY;
@ -1390,6 +1516,70 @@ void CMenuManager::ProcessButtonPresses()
else if (GetPadInput())
m_bShowMouse = false;
if (m_nCurrScreen == MENUPAGE_MULTIPLAYER_FIND_GAME || m_nCurrScreen == MENUPAGE_SKIN_SELECT || m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT)
field_440 = m_nSkinsTotal;
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
field_440 = m_ControlMethod ? 30 : 25;
if (field_44C > field_440)
field_44C = field_440 - 1;
}
if (!GetPadBack() || m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS || field_535)
field_535 = 0;
else if (field_536 == 19) {
m_nHoverOption = 42;
field_113 = 1;
field_456 = 1;
m_bKeyChangeNotProcessed = 1;
pControlEdit = &m_KeyPressedCode;
}
if (GetPadForward()) {
switch (field_536) {
case 19:
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
field_113 = 1;
field_456 = 1;
pControlEdit = &m_KeyPressedCode;
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players->SetPlayerSkin(m_PrefsSkinFile);
field_536 = 9;
}
m_nHoverOption = HOVEROPTION_NULL;
SaveSettings();
break;
case 21:
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players->SetPlayerSkin(m_PrefsSkinFile);
field_536 = 9;
break;
default:
break;
}
}
bool once = false;
if (!once) {
once = true;
nTimeForSomething = 0;
}
if ((CTimer::GetTimeInMillisecondsPauseMode() - nTimeForSomething) > 200) {
field_520 = 0;
field_521 = 0;
field_522 = 0;
field_523 = 0;
field_524 = 0;
nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode();
}
}
// Get number of menu options.
uint8 NumberOfMenuOptions = GetNumberOfMenuOptions();
@ -1436,29 +1626,54 @@ void CMenuManager::ProcessButtonPresses()
RequestFrontEndShutdown();
PlayEscSound = true;
break;
case MENUPAGE_KEYBOARD_CONTROLS:
if (!m_bKeyChangeNotProcessed) {
m_bKeyChangeNotProcessed = true;
field_534 = 0;
}
else
SwitchToNewScreen(aScreens[m_nCurrScreen].m_PreviousPage[0]);
break;
default:
SwitchToNewScreen(aScreens[m_nCurrScreen].m_PreviousPage[0]);
PlayEscSound = true;
break;
};
}
if (PlayEscSound)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
}
// TODO: finish hover options.
// Set mouse buttons.
// Set hover options, how it is supposed to be used isn't really clear yet.
if (GetMouseForward()) {
switch (m_nHoverOption) {
case ACTIVATE_OPTION:
case HOVEROPTION_DEFAULT:
if (m_nCurrOption || m_nCurrScreen != MENUPAGE_PAUSE_MENU)
m_nCurrOption = m_nPrevOption;
m_nHoverOption = ACTIVATE_OPTION;
m_nHoverOption = HOVEROPTION_DEFAULT;
break;
case HOVEROPTION_12:
m_nHoverOption = HOVEROPTION_14;
break;
case HOVEROPTION_13:
m_nHoverOption = HOVEROPTION_15;
break;
case HOVEROPTION_19:
m_nHoverOption = HOVEROPTION_20;
break;
case HOVEROPTION_CHANGESKIN:
if (m_nSkinsTotal > 0) {
m_pSelectedSkin = m_sSkin.field_304;
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players->SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
}
break;
default:
m_nHoverOption = HOVEROPTION_NULL;
break;
};
}
}
// Process all menu options here, but first check if it's an option or a redirect.
@ -1494,19 +1709,11 @@ void CMenuManager::ProcessButtonPresses()
break;
default:
break;
};
// Reset pad shaking.
if (VibrationTime != 0) {
if (CTimer::GetTimeInMillisecondsPauseMode() > VibrationTime) {
CPad::GetPad(0)->StopShaking(0);
VibrationTime = 0;
}
}
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); }
#else
void CMenuManager::ProcessOnOffMenuOptions()
@ -1567,7 +1774,7 @@ void CMenuManager::ProcessOnOffMenuOptions()
case AR_16_9:
m_PrefsUseWideScreen = AR_AUTO;
break;
};
}
}
else {
switch (m_PrefsUseWideScreen) {
@ -1580,7 +1787,7 @@ void CMenuManager::ProcessOnOffMenuOptions()
case AR_16_9:
m_PrefsUseWideScreen = AR_4_3;
break;
};
}
}
#endif
SaveSettings();
@ -1683,6 +1890,9 @@ void CMenuManager::ProcessOnOffMenuOptions()
case MENUACTION_UPDATEMEMCARDSAVE:
RequestFrontEndShutdown();
break;
case MENUACTION_GETKEY:
//*pControlEdit = m_KeyPressedCode;
break;
case MENUACTION_INVVERT:
MousePointerStateHelper.bInvertVertically = MousePointerStateHelper.bInvertVertically == false;
return;
@ -1823,7 +2033,7 @@ void CMenuManager::ProcessOnOffMenuOptions()
case 2:
m_PrefsSpeakers = 0;
break;
};
}
}
else {
switch (m_PrefsSpeakers) {
@ -1836,7 +2046,7 @@ void CMenuManager::ProcessOnOffMenuOptions()
case 2:
m_PrefsSpeakers = 1;
break;
};
}
}
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
@ -1864,11 +2074,11 @@ void CMenuManager::ProcessOnOffMenuOptions()
case MENUACTION_MOUSESTEER:
m_bDisableMouseSteering = m_bDisableMouseSteering == false;
return;
};
}
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::RequestFrontEndShutdown() { EAXJMP(0x488750); }
#else
void CMenuManager::RequestFrontEndShutdown()
@ -1878,7 +2088,7 @@ void CMenuManager::RequestFrontEndShutdown()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::RequestFrontEndStartUp() { EAXJMP(0x488770); }
#else
void CMenuManager::RequestFrontEndStartUp()
@ -1887,7 +2097,7 @@ void CMenuManager::RequestFrontEndStartUp()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::ResetHelperText() { EAXJMP(0x48B470); }
#else
void CMenuManager::ResetHelperText()
@ -1897,7 +2107,7 @@ void CMenuManager::ResetHelperText()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::SaveLoadFileError_SetUpErrorScreen() { EAXJMP(0x488930); }
#else
void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
@ -1940,8 +2150,8 @@ void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
}
#endif
#if 0
WRAPPER void CMenuManager::SetHelperText() { EAXJMP(0x48B450); }
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::SetHelperText(int text) { EAXJMP(0x48B450); }
#else
void CMenuManager::SetHelperText(int text)
{
@ -1950,7 +2160,7 @@ void CMenuManager::SetHelperText(int text)
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::SaveSettings() { EAXJMP(0x488CC0); }
#else
void CMenuManager::SaveSettings()
@ -1997,7 +2207,7 @@ void CMenuManager::SaveSettings()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::ShutdownJustMenu() { EAXJMP(0x488920); }
#else
void CMenuManager::ShutdownJustMenu()
@ -2008,7 +2218,7 @@ void CMenuManager::ShutdownJustMenu()
#endif
// We won't ever use this again.
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER float CMenuManager::StretchX(float) { EAXJMP(0x48ABE0); }
#else
float CMenuManager::StretchX(float x)
@ -2020,7 +2230,7 @@ float CMenuManager::StretchX(float x)
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER float CMenuManager::StretchY(float) { EAXJMP(0x48AC20); }
#else
float CMenuManager::StretchY(float y)
@ -2032,7 +2242,7 @@ float CMenuManager::StretchY(float y)
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); }
#else
void CMenuManager::SwitchMenuOnAndOff()
@ -2054,7 +2264,7 @@ void CMenuManager::SwitchMenuOnAndOff()
ShutdownJustMenu();
SaveSettings();
m_bStartUpFrontEndRequested = false;
pControlEdit = 0;
pControlEdit = nil;
m_bShutDownFrontEndRequested = false;
DisplayComboButtonErrMsg = 0;
CPad::GetPad(0)->Clear(0);
@ -2078,7 +2288,7 @@ void CMenuManager::SwitchMenuOnAndOff()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::UnloadTextures() { EAXJMP(0x47A440); }
#else
void CMenuManager::UnloadTextures()
@ -2103,7 +2313,7 @@ void CMenuManager::UnloadTextures()
}
#endif
#if 0
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); }
#else
void CMenuManager::WaitForUserCD()
@ -2131,7 +2341,7 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
break;
++Rows;
};
}
return Rows;
}
@ -2204,7 +2414,7 @@ void CMenuManager::SetDefaultPreferences(int8 screen)
m_PrefsVsync = true;
m_PrefsLOD = 1.2f;
m_PrefsVsyncDisp = true;
lodMultiplier = 1.2;
lodMultiplier = 1.2f;
CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
m_PrefsUseVibration = false;
@ -2230,7 +2440,7 @@ void CMenuManager::SetDefaultPreferences(int8 screen)
CVehicle::m_bDisableMouseSteering = true;
TheCamera.m_bHeadBob = false;
break;
};
}
}
// Frontend inputs.
@ -2261,7 +2471,7 @@ bool GetPadMoveUp()
return
(CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) ||
(CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) ||
(CPad::GetPad(0)->NewState.LeftStickY < 0 && !CPad::GetPad(0)->OldState.LeftStickY < 0);
(CPad::GetPad(0)->NewState.LeftStickY < 0 && !(CPad::GetPad(0)->OldState.LeftStickY < 0));
}
bool GetPadMoveDown()
@ -2269,7 +2479,7 @@ bool GetPadMoveDown()
return
(CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) ||
(CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) ||
(CPad::GetPad(0)->NewState.LeftStickY > 0 && !CPad::GetPad(0)->OldState.LeftStickY > 0);
(CPad::GetPad(0)->NewState.LeftStickY > 0 && !(CPad::GetPad(0)->OldState.LeftStickY > 0));
}
bool GetPadMoveLeft()
@ -2277,7 +2487,7 @@ bool GetPadMoveLeft()
return
(CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) ||
(CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) ||
(CPad::GetPad(0)->NewState.LeftStickX < 0 && !CPad::GetPad(0)->OldState.LeftStickX < 0);
(CPad::GetPad(0)->NewState.LeftStickX < 0 && !(CPad::GetPad(0)->OldState.LeftStickX < 0));
}
bool GetPadMoveRight()
@ -2285,21 +2495,50 @@ bool GetPadMoveRight()
return
(CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) ||
(CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) ||
(CPad::GetPad(0)->NewState.LeftStickX > 0 && !CPad::GetPad(0)->OldState.LeftStickX > 0);
(CPad::GetPad(0)->NewState.LeftStickX > 0 && !(CPad::GetPad(0)->OldState.LeftStickX > 0));
}
bool GetMouseForward()
bool GetMouseClickLeft()
{
return
(CPad::GetPad(0)->NewMouseControllerState.LMB && !CPad::GetPad(0)->OldMouseControllerState.LMB);
}
bool GetMouseBack()
bool GetMouseClickRight()
{
return
(CPad::GetPad(0)->NewMouseControllerState.RMB && !CPad::GetPad(0)->OldMouseControllerState.RMB);
}
bool GetMouseClickMiddle()
{
return
(CPad::GetPad(0)->NewMouseControllerState.MMB && !CPad::GetPad(0)->OldMouseControllerState.MMB);
}
bool GetMouseWheelUp()
{
return
(CPad::GetPad(0)->NewMouseControllerState.WHEELUP && !CPad::GetPad(0)->OldMouseControllerState.WHEELUP);
}
bool GetMouseWheelDown()
{
return
(CPad::GetPad(0)->NewMouseControllerState.WHEELDN && !CPad::GetPad(0)->OldMouseControllerState.WHEELDN);
}
bool GetMouseForward()
{
return GetMouseClickLeft();
}
bool GetMouseBack()
{
return GetMouseClickRight;
}
bool GetMousePos()
{
return
@ -2308,14 +2547,12 @@ bool GetMousePos()
bool GetMouseMoveLeft()
{
return
(CPad::GetPad(0)->NewMouseControllerState.WHEELDN && !CPad::GetPad(0)->OldMouseControllerState.WHEELDN != 0.0f);
return GetMouseWheelDown();
}
bool GetMouseMoveRight()
{
return
(CPad::GetPad(0)->NewMouseControllerState.WHEELUP && !CPad::GetPad(0)->OldMouseControllerState.WHEELUP != 0.0f);
return GetMouseWheelUp();
}
bool GetPadInput()
@ -2340,6 +2577,7 @@ bool GetMouseInput()
}
STARTPATCHES
#ifndef ALL_ORIGINAL_FRONTEND
InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP);
InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP);
InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP);
@ -2350,4 +2588,5 @@ STARTPATCHES
for (int i = 1; i < ARRAY_SIZE(aScreens); i++)
Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]);
#endif
ENDPATCHES

View File

@ -306,8 +306,29 @@ enum eMenuAction
enum eCheckHover
{
ACTIVATE_OPTION = 2,
IGNORE_OPTION = 42,
HOVEROPTION_0,
HOVEROPTION_1,
HOVEROPTION_DEFAULT,
HOVEROPTION_3,
HOVEROPTION_4,
HOVEROPTION_5,
HOVEROPTION_6,
HOVEROPTION_7,
HOVEROPTION_8,
HOVEROPTION_9,
HOVEROPTION_10,
HOVEROPTION_11,
HOVEROPTION_12,
HOVEROPTION_13,
HOVEROPTION_14,
HOVEROPTION_15,
HOVEROPTION_16,
HOVEROPTION_17,
HOVEROPTION_18,
HOVEROPTION_19,
HOVEROPTION_20,
HOVEROPTION_CHANGESKIN,
HOVEROPTION_NULL = 42,
};
enum eMenuColumns
@ -348,7 +369,7 @@ struct tSkinInfo
char skinName[256];
char currSkinName[256];
char date[256];
int field_304;
tSkinInfo *field_304;
};
struct CMenuScreen
@ -388,7 +409,7 @@ public:
int32 m_nMouseTempPosX;
int32 m_nMouseTempPosY;
bool m_bShowMouse;
tSkinInfo field_12C;
tSkinInfo m_sSkin;
tSkinInfo *m_pSelectedSkin;
tSkinInfo *field_438;
float field_43C;
@ -427,7 +448,7 @@ public:
int m_nCurrOption;
int m_nPrevOption;
int m_nPrevScreen;
int field_558;
uint32 field_558;
int m_nCurrSaveSlot;
int m_nScreenChangeDelayTimer;
@ -450,16 +471,17 @@ public:
static int8 &m_bFrontEnd_ReloadObrTxtGxt;
static int32 &m_PrefsMusicVolume;
static int32 &m_PrefsSfxVolume;
static uint8 *m_PrefsSkinFile;
static char *m_PrefsSkinFile;
static int32 &m_KeyPressedCode;
static bool &m_bStartUpFrontEndRequested;
static bool &m_bShutDownFrontEndRequested;
static bool &m_PrefsAllowNastyGame;
public:
void BuildStatLine(char *, void *, uint16, void *);
void BuildStatLine(char *text, float *stat, bool aFloat, float* stat2);
static void CentreMousePointer();
void CheckCodesForControls(int, int);
int CheckCodesForControls(int32);
bool CheckHover(int x1, int x2, int y1, int y2);
void CheckSliderMovement(int);
int CostructStatLine(int);

View File

@ -43,7 +43,7 @@ const CMenuScreen aScreens[] = {
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_2, MENUROW_2,
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
//MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
@ -273,7 +273,7 @@ const CMenuScreen aScreens[] = {
MENUACTION_CHANGEMENU, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
//MENUACTION_CHANGEMENU, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
MENUACTION_CHANGEMENU, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},

View File

@ -17,6 +17,11 @@ public:
CMatrix &GetMatrix(void) { return m_matrix; }
void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); }
void SetHeading(float angle);
void SetOrientation(float x, float y, float z){
CVector pos = m_matrix.GetPosition();
m_matrix.SetRotate(x, y, z);
m_matrix.Translate(pos);
}
bool IsWithinArea(float x1, float y1, float x2, float y2);
bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2);
};

View File

@ -1,5 +1,14 @@
#include "common.h"
#include "patcher.h"
#include "PlayerInfo.h"
#include "Frontend.h"
WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
WRAPPER void CPlayerInfo::LoadPlayerSkin() { EAXJMP(0x4A1700); }
WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
void CPlayerInfo::SetPlayerSkin(char *skin)
{
strncpy(m_aSkinName, skin, 32);
LoadPlayerSkin();
}

View File

@ -63,10 +63,13 @@ public:
bool m_bFastReload;
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
uint8 m_aSkinName[32];
char m_aSkinName[32];
RwTexture *m_pSkinTexture;
void MakePlayerSafe(bool);
void LoadPlayerSkin();
void AwardMoneyForExplosion(CVehicle *vehicle);
void SetPlayerSkin(char* skin);
};
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");

View File

@ -210,12 +210,56 @@ AsciiToUnicode(const char *src, uint16 *dst)
while((*dst++ = *src++) != '\0');
}
char*
UnicodeToAscii(wchar *src)
{
static char aStr[256];
int len;
for(len = 0; src && *src != 0 && len < 256-1; len++, src++)
if(*src < 256)
aStr[len] = *src;
else
aStr[len] = '#';
aStr[len] = '\0';
return aStr;
}
char*
UnicodeToAsciiForSaveLoad(wchar *src)
{
// exact same code as above
static char aStr[256];
int len;
for(len = 0; src && *src != 0 && len < 256-1; len++, src++)
if(*src < 256)
aStr[len] = *src;
else
aStr[len] = '#';
aStr[len] = '\0';
return aStr;
}
void
UnicodeStrcpy(wchar *dst, const wchar *src)
{
while((*dst++ = *src++) != '\0');
}
int
UnicodeStrlen(const wchar *str)
{
int len;
for(len = 0; *str != 0; len++, str++);
return len;
}
void
TextCopy(wchar *dst, const wchar *src)
{
while((*dst++ = *src++) != '\0');
}
STARTPATCHES
InjectHook(0x52C3C0, &CText::Load, PATCH_JUMP);
InjectHook(0x52C580, &CText::Unload, PATCH_JUMP);

View File

@ -1,6 +1,10 @@
#pragma once
void AsciiToUnicode(const char *src, wchar *dst);
char *UnicodeToAscii(wchar *src);
char *UnicodeToAsciiForSaveLoad(wchar *src);
void UnicodeStrcpy(wchar *dst, const wchar *src);
int UnicodeStrlen(const wchar *str);
void TextCopy(wchar *dst, const wchar *src);
struct CKeyEntry

View File

@ -34,7 +34,7 @@ int CWanted::NumOfHelisRequired()
return 2;
default:
return 0;
};
}
}
void CWanted::SetWantedLevel(int32 level)
@ -70,11 +70,17 @@ void CWanted::SetWantedLevel(int32 level)
UpdateWantedLevel();
}
void CWanted::SetWantedLevelNoDrop(int32 level)
{
if (level > m_nWantedLevel)
SetWantedLevel(level);
}
void CWanted::ClearQdCrimes()
{
for (int i = 0; i < 16; i++) {
m_sCrimes[i].m_eCrimeType = CRIME_NONE;
};
}
}
void CWanted::UpdateWantedLevel()

View File

@ -42,6 +42,7 @@ public:
bool AreArmyRequired();
int NumOfHelisRequired();
void SetWantedLevel(int32);
void SetWantedLevelNoDrop(int32 level);
void ClearQdCrimes();
void UpdateWantedLevel();
};

View File

@ -30,6 +30,8 @@ enum Config {
NUMDUMMIES = 2802, // 2368 on PS2
NUMAUDIOSCRIPTOBJECTS = 256,
NUMTEMPOBJECTS = 30,
// Link list lengths
// TODO: alpha list
NUMCOLCACHELINKS = 200,

View File

@ -54,8 +54,14 @@
GlobalScene &Scene = *(GlobalScene*)0x726768;
uint8 work_buff[55000];
char gString[256];
//char gString[256];
//char gString2[512];
//wchar gUString[256];
//wchar gUString2[256];
char *gString = (char*)0x711B40;
char *gString2 = (char*)0x878A40;
wchar *gUString = (wchar*)0x74B018;
wchar *gUString2 = (wchar*)0x6EDD70;
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;

View File

@ -8,8 +8,14 @@ struct GlobalScene
extern GlobalScene &Scene;
extern uint8 work_buff[55000];
extern char gString[256];
//extern char gString[256];
//extern char gString2[512];
//extern wchar gUString[256];
//extern wchar gUString2[256];
extern char *gString;
extern char *gString2;
extern wchar *gUString;
extern wchar *gUString2;
extern bool &b_FoundRecentSavedGameWantToLoad;
class CSprite2d;

View File

@ -154,6 +154,19 @@ spawnCar(int id)
}
#endif
void
FixCar(void)
{
CVehicle *veh = FindPlayerVehicle();
if(veh == nil)
return;
veh->m_fHealth = 1000.0f;
if(!veh->IsCar())
return;
((CAutomobile*)veh)->Damage.SetEngineStatus(0);
((CAutomobile*)veh)->Fix();
}
void
DebugMenuPopulate(void)
{
@ -198,6 +211,7 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);

View File

@ -94,6 +94,8 @@ public:
uint16 m_level; // int16
CReference *m_pFirstReference;
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
CEntity(void);
~CEntity(void);

View File

@ -62,7 +62,7 @@ CPhysical::CPhysical(void)
m_phy_flagA10 = false;
m_phy_flagA20 = false;
m_nLastCollType = 0;
m_nSurfaceTouched = SURFACE_DEFAULT;
}
CPhysical::~CPhysical(void)
@ -457,7 +457,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
float compression = 1.0f - springRatio;
if(compression > 0.0f){
float step = min(CTimer::GetTimeStep(), 3.0f);
float impulse = -0.008f*m_fMass*step * springConst * compression * bias*2.0f;
float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
ApplyMoveForce(springDir*impulse);
ApplyTurnForce(springDir*impulse, point);
}
@ -489,7 +489,7 @@ void
CPhysical::ApplyGravity(void)
{
if(bAffectedByGravity)
m_vecMoveSpeed.z -= 0.008f * CTimer::GetTimeStep();
m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep();
}
void
@ -1783,7 +1783,7 @@ CPhysical::ProcessShift(void)
}
bIsStuck = false;
bIsInSafePosition = true;
m_fDistanceTravelled = (GetPosition() - *matrix.GetPosition()).Magnitude();
m_fDistanceTravelled = (GetPosition() - matrix.GetPosition()).Magnitude();
RemoveAndAdd();
}
}
@ -1918,14 +1918,14 @@ CPhysical::ProcessCollision(void)
bHitByTrain ||
m_status == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
if(IsVehicle())
((CVehicle*)this)->m_veh_flagD4 = true;
((CVehicle*)this)->bVehicleColProcessed = true;
if(CheckCollision()){
GetMatrix() = savedMatrix;
return;
}
}
bHitByTrain = false;
m_fDistanceTravelled = (GetPosition() - *savedMatrix.GetPosition()).Magnitude();
m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
m_phy_flagA80 = false;
bIsStuck = false;

View File

@ -8,6 +8,8 @@ enum {
PHYSICAL_MAX_COLLISIONRECORDS = 6
};
#define GRAVITY (0.008f)
class CTreadable;
class CPhysical : public CEntity
@ -59,7 +61,7 @@ public:
uint8 bHitByTrain : 1; // from nick
uint8 m_phy_flagA80 : 1;
uint8 m_nLastCollType;
uint8 m_nSurfaceTouched;
uint8 m_nZoneLevel;
CPhysical(void);
@ -73,7 +75,7 @@ public:
void ProcessShift(void);
void ProcessCollision(void);
virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *point);
virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
void RemoveAndAdd(void);
void AddToMovingList(void);
@ -108,7 +110,23 @@ public:
}
const CVector &GetMoveSpeed() { return m_vecMoveSpeed; }
void SetMoveSpeed(float x, float y, float z) {
m_vecMoveSpeed.x = x;
m_vecMoveSpeed.y = y;
m_vecMoveSpeed.z = z;
}
const CVector &GetTurnSpeed() { return m_vecTurnSpeed; }
void SetTurnSpeed(float x, float y, float z) {
m_vecTurnSpeed.x = x;
m_vecTurnSpeed.y = y;
m_vecTurnSpeed.z = z;
}
const CVector &GetCenterOfMass() { return m_vecCentreOfMass; }
void SetCenterOfMass(float x, float y, float z) {
m_vecCentreOfMass.x = x;
m_vecCentreOfMass.y = y;
m_vecCentreOfMass.z = z;
}
void ApplyMoveSpeed(void);
void ApplyTurnSpeed(void);

View File

@ -82,6 +82,32 @@ public:
CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
void SetTranslate(float x, float y, float z){
m_matrix.right.x = 1.0f;
m_matrix.right.y = 0.0f;
m_matrix.right.z = 0.0f;
m_matrix.up.x = 0.0f;
m_matrix.up.y = 1.0f;
m_matrix.up.z = 0.0f;
m_matrix.at.x = 0.0f;
m_matrix.at.y = 0.0f;
m_matrix.at.z = 1.0f;
m_matrix.pos.x = x;
m_matrix.pos.y = y;
m_matrix.pos.z = z;
}
void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); }
void Translate(float x, float y, float z){
m_matrix.pos.x += x;
m_matrix.pos.y += y;
m_matrix.pos.z += z;
}
void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); }
void SetScale(float s){
m_matrix.right.x = s;
m_matrix.right.y = 0.0f;
@ -99,6 +125,7 @@ public:
m_matrix.pos.y = 0.0f;
m_matrix.pos.z = 0.0f;
}
void SetRotateXOnly(float angle){
float c = cos(angle);
float s = sin(angle);

View File

@ -164,7 +164,8 @@
// expand as needed
enum
{
MI_COP = 1,
MI_PLAYER = 0,
MI_COP,
MI_SWAT,
MI_FBI,
MI_ARMY,

View File

@ -414,11 +414,13 @@ CVehicleModelInfo::SetAtomicFlagCB(RwObject *object, void *data)
return object;
}
RpAtomic*
CVehicleModelInfo::ClearAtomicFlagCB(RpAtomic *atomic, void *data)
RwObject*
CVehicleModelInfo::ClearAtomicFlagCB(RwObject *object, void *data)
{
RpAtomic *atomic = (RpAtomic*)object;
assert(RwObjectGetType(object) == rpATOMIC);
CVisibilityPlugins::ClearAtomicFlag(atomic, (int)data);
return atomic;
return object;
}
RwObject*

View File

@ -107,7 +107,7 @@ public:
void SetAtomicRenderCallbacks(void);
static RwObject *SetAtomicFlagCB(RwObject *object, void *data);
static RpAtomic *ClearAtomicFlagCB(RpAtomic *atomic, void *data);
static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data);
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);

View File

@ -7,8 +7,10 @@
#include "Object.h"
WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
@ -85,7 +87,13 @@ CObject::RemoveLighting(bool reset)
WorldReplaceScorchedLightsWithNormal(Scene.world);
}
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
void
CObject::RefModelInfo(int32 modelId)
{
m_nRefModelIndex = modelId;
CModelInfo::GetModelInfo(modelId)->AddRef();
}
class CObject_ : public CObject
{

View File

@ -60,6 +60,7 @@ public:
int8 m_colour1, m_colour2;
static int16 &nNoTempObjects;
static int16 &nBodyCastHealth;
static void *operator new(size_t);
static void operator delete(void*, size_t);
@ -72,6 +73,7 @@ public:
void RemoveLighting(bool reset);
void ObjectDamage(float amount);
void RefModelInfo(int32 modelId);
static void DeleteAllTempObjectInArea(CVector, float);
};

View File

@ -10,6 +10,7 @@
#include "Ped.h"
#include "PlayerPed.h"
#include "General.h"
#include "SurfaceTable.h"
#include "VisibilityPlugins.h"
#include "AudioManager.h"
#include "HandlingMgr.h"
@ -28,6 +29,7 @@
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
@ -432,7 +434,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_ped_flagI1 = false;
m_ped_flagI2 = false;
m_ped_flagI4 = false;
bRecordedForReplay = false;
bHasAlreadyBeenRecorded = false;
m_ped_flagI10 = false;
#ifdef KANGAROO_CHEAT
m_ped_flagI80 = false;
@ -671,7 +673,7 @@ CPed::AimGun(void)
vector.y = pos.y;
vector.z = pos.z;
} else {
vector = *(m_pSeekTarget->GetPosition());
vector = m_pSeekTarget->GetPosition();
}
Say(SOUND_PED_ATTACK);
@ -1542,7 +1544,7 @@ CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType,
GetLocalPositionToOpenCarDoor(output, veh, enterType, offset);
doorPos = Multiply3x3(vehMat, *output);
*output = *veh->GetPosition() + doorPos;
*output = veh->GetPosition() + doorPos;
}
void
@ -1661,7 +1663,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
CVector neededPos;
if (phase == LINE_UP_TO_CAR_2) {
neededPos = *GetPosition();
neededPos = GetPosition();
} else {
GetPositionToOpenCarDoor(&neededPos, veh, m_vehEnterType, seatPosMult);
}
@ -1774,12 +1776,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
static void
particleProduceFootDust(CPed *ped, CVector *pos, float size, int times)
{
switch (ped->m_nLastCollType)
switch (ped->m_nSurfaceTouched)
{
case 1: // somewhere hard
case 3: // soft dirt
case 5: // pavement
case 18:// sand
case SURFACE_TARMAC:
case SURFACE_DIRT:
case SURFACE_PAVEMENT:
case SURFACE_SAND:
for (int i = 0; i < times; ++i) {
CVector adjustedPos = *pos;
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
@ -1881,7 +1883,7 @@ CPed::PlayFootSteps(void)
}
}
if (m_nLastCollType == 19) { // Water
if (m_nSurfaceTouched == SURFACE_PUDDLE) {
float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
float particleSize = pedSpeed * 2.0f;
@ -2090,7 +2092,7 @@ CPed::CalculateNewOrientation(void)
if (CReplay::IsPlayingBack() || !IsPedInControl())
return;
CVector pos = *GetPosition();
CVector pos = GetPosition();
GetMatrix().SetRotate(0.0f, 0.0f, m_fRotationCur);

View File

@ -251,7 +251,7 @@ public:
uint8 m_ped_flagI1 : 1;
uint8 m_ped_flagI2 : 1;
uint8 m_ped_flagI4 : 1;
uint8 bRecordedForReplay : 1;
uint8 bHasAlreadyBeenRecorded : 1;
uint8 m_ped_flagI10 : 1;
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;
@ -414,6 +414,7 @@ public:
void SetLookFlag(float direction, bool unknown);
void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2);
void SetDead(void);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 unknown);
void SpawnFlyingComponent(int, int8 unknown);

View File

@ -10,6 +10,9 @@ CPlayerPed::~CPlayerPed()
}
WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); }
WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); }
WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); }
void CPlayerPed::ClearWeaponTarget()
{
@ -21,6 +24,19 @@ void CPlayerPed::ClearWeaponTarget()
ClearPointGunAt();
}
void
CPlayerPed::SetWantedLevel(int32 level)
{
m_pWanted->SetWantedLevel(level);
}
void
CPlayerPed::SetWantedLevelNoDrop(int32 level)
{
m_pWanted->SetWantedLevelNoDrop(level);
}
class CPlayerPed_ : public CPlayerPed
{
public:

View File

@ -43,6 +43,12 @@ public:
void ReApplyMoveAnims(void);
void ClearWeaponTarget();
void SetWantedLevel(int32 level);
void SetWantedLevelNoDrop(int32 level);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);
static void ReactivatePlayerPed(int32);
};
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");

View File

@ -862,7 +862,7 @@ void CHud::Draw()
CScriptRectangle* IntroRect = CTheScripts::IntroRectangles;
for (int i = 0; i < 16; i++) {
if (CTheScripts::IntroRectangles[i].m_bIsUsed && CTheScripts::IntroRectangles[i].m_bIsAntialiased) {
if (CTheScripts::IntroRectangles[i].m_bIsUsed && CTheScripts::IntroRectangles[i].m_bBeforeFade) {
if (CTheScripts::IntroRectangles[i].m_nTextureId >= 0) {
CRect rect = {
CTheScripts::IntroRectangles[i].m_sRect.left,

View File

@ -1160,7 +1160,7 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
case STATUS_PHYSICS:
case STATUS_ABANDONED:
case STATUS_WRECKED:
return !(v->m_pCurSurface && v->m_pCurSurface->bZoneCulled2);
return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2);
return true;
}

View File

@ -1,17 +1,32 @@
#include "common.h"
#include "patcher.h"
#include "General.h"
#include "ModelIndices.h"
#include "VisibilityPlugins.h"
#include "DMAudio.h"
#include "Camera.h"
#include "Darkel.h"
#include "Fire.h"
#include "Explosion.h"
#include "World.h"
#include "SurfaceTable.h"
#include "HandlingMgr.h"
#include "CarCtrl.h"
#include "PathFind.h"
#include "Ped.h"
#include "PlayerPed.h"
#include "Object.h"
#include "Automobile.h"
RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
CAutomobile::CAutomobile(int mi, uint8 owner)
CAutomobile::CAutomobile(int mi, uint8 CreatedBy)
{
ctor(mi, owner);
ctor(mi, CreatedBy);
}
@ -23,11 +38,110 @@ CAutomobile::SetModelIndex(uint32 id)
}
WRAPPER void CAutomobile::ProcessControl(void) { EAXJMP(0x531470); }
WRAPPER void CAutomobile::Teleport(CVector v) { EAXJMP(0x535180); }
void
CAutomobile::Teleport(CVector pos)
{
CWorld::Remove(this);
GetPosition() = pos;
SetOrientation(0.0f, 0.0f, 0.0f);
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
ResetSuspension();
CWorld::Add(this);
}
WRAPPER void CAutomobile::PreRender(void) { EAXJMP(0x535B40); }
WRAPPER void CAutomobile::Render(void) { EAXJMP(0x539EA0); }
int32
CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
{
int i;
CColModel *colModel;
if(m_status != STATUS_SIMPLE)
bVehicleColProcessed = true;
if(m_veh_flagC80)
colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
else
colModel = GetColModel();
int numWheelCollisions = 0;
float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
for(i = 0; i < 4; i++)
prevRatios[i] = m_aSuspensionSpringRatio[i];
int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
ent->GetMatrix(), *ent->GetColModel(),
colpoints,
m_aWheelColPoints, m_aSuspensionSpringRatio);
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
// In ProcessControl these will be re-normalized to ignore the tyre radius.
if(field_EF || m_phy_flagA80 ||
GetModelIndex() == MI_DODO && (ent->m_status == STATUS_PHYSICS || ent->m_status == STATUS_SIMPLE)){
// don't do line collision
for(i = 0; i < 4; i++)
m_aSuspensionSpringRatio[i] = prevRatios[i];
}else{
for(i = 0; i < 4; i++)
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
numWheelCollisions++;
// wheel is touching a physical
if(ent->IsVehicle() || ent->IsObject()){
CPhysical *phys = (CPhysical*)ent;
m_aGroundPhysical[i] = phys;
phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
if(phys->GetModelIndex() == MI_BODYCAST && m_status == STATUS_PLAYER){
// damage body cast
float speed = m_vecMoveSpeed.MagnitudeSqr();
if(speed > 0.1f){
CObject::nBodyCastHealth -= 0.1f*m_fMass*speed;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f);
}
// move body cast
if(phys->bIsStatic){
phys->bIsStatic = false;
phys->m_nStaticFrames = 0;
phys->ApplyMoveForce(m_vecMoveSpeed / speed);
phys->AddToMovingList();
}
}
}
m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
if(ent->IsBuilding())
m_pCurGroundEntity = ent;
}
}
if(numCollisions > 0 || numWheelCollisions > 0){
AddCollisionRecord(ent);
if(!ent->IsBuilding())
((CPhysical*)ent)->AddCollisionRecord(this);
if(numCollisions > 0)
if(ent->IsBuilding() ||
ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
bHasHitWall = true;
}
return numCollisions;
}
WRAPPER void CAutomobile::ProcessControlInputs(uint8) { EAXJMP(0x53B660); }
void
@ -51,17 +165,161 @@ void
CAutomobile::SetComponentRotation(int32 component, CVector rotation)
{
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
CVector pos = *mat.GetPosition();
CVector pos = mat.GetPosition();
// BUG: all these set the whole matrix
mat.SetRotateX(DEGTORAD(rotation.x));
mat.SetRotateY(DEGTORAD(rotation.y));
mat.SetRotateZ(DEGTORAD(rotation.z));
mat.GetPosition() += pos;
mat.Translate(pos);
mat.UpdateRW();
}
WRAPPER void CAutomobile::OpenDoor(int32, eDoors door, float) { EAXJMP(0x52E750); }
WRAPPER void CAutomobile::ProcessOpenDoor(uint32, uint32, float) { EAXJMP(0x52E910); }
void
CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
{
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
CVector pos = mat.GetPosition();
float axes[3] = { 0.0f, 0.0f, 0.0f };
float wasClosed = false;
if(Doors[door].IsClosed()){
// enable angle cull for closed doors
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
wasClosed = true;
}
Doors[door].Open(openRatio);
if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){
// door opened
HideAllComps();
// turn off angle cull for swinging door
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f);
}
if(!wasClosed && openRatio == 0.0f){
// door closed
if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh?
ShowAllComps();
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f);
}
axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
mat.SetRotate(axes[0], axes[1], axes[2]);
mat.Translate(pos);
mat.UpdateRW();
}
inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
{
if(time > start && time < end){
float ratio = (time - start)/(end - start);
if(car->Doors[door].GetAngleOpenRatio() < ratio)
car->OpenDoor(component, door, ratio);
}else if(time > end){
car->OpenDoor(component, door, 1.0f);
}
}
inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
{
if(time > start && time < end){
float ratio = 1.0f - (time - start)/(end - start);
if(car->Doors[door].GetAngleOpenRatio() > ratio)
car->OpenDoor(component, door, ratio);
}else if(time > end){
car->OpenDoor(component, door, 0.0f);
}
}
inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end)
{
if(time > start && time < mid){
// open
float ratio = (time - start)/(mid - start);
if(car->Doors[door].GetAngleOpenRatio() < ratio)
car->OpenDoor(component, door, ratio);
}else if(time > mid && time < end){
// close
float ratio = 1.0f - (time - mid)/(end - mid);
if(car->Doors[door].GetAngleOpenRatio() > ratio)
car->OpenDoor(component, door, ratio);
}else if(time > end){
car->OpenDoor(component, door, 0.0f);
}
}
void
CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
{
eDoors door;
switch(component){
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
default: assert(0);
}
if(IsDoorMissing(door))
return;
switch(anim){
case ANIM_CAR_QJACK:
case ANIM_CAR_OPEN_LHS:
case ANIM_CAR_OPEN_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
break;
case ANIM_CAR_CLOSEDOOR_LHS:
case ANIM_CAR_CLOSEDOOR_LOW_LHS:
case ANIM_CAR_CLOSEDOOR_RHS:
case ANIM_CAR_CLOSEDOOR_LOW_RHS:
ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
break;
case ANIM_CAR_ROLLDOOR:
case ANIM_CAR_ROLLDOOR_LOW:
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
break;
break;
case ANIM_CAR_GETOUT_LHS:
case ANIM_CAR_GETOUT_LOW_LHS:
case ANIM_CAR_GETOUT_RHS:
case ANIM_CAR_GETOUT_LOW_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
break;
case ANIM_CAR_CLOSE_LHS:
case ANIM_CAR_CLOSE_RHS:
ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
break;
case ANIM_CAR_PULLOUT_RHS:
case ANIM_CAR_PULLOUT_LOW_RHS:
OpenDoor(component, door, 1.0f);
case ANIM_COACH_OPEN_L:
case ANIM_COACH_OPEN_R:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
break;
case ANIM_COACH_OUT_L:
ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
break;
case ANIM_VAN_OPEN_L:
case ANIM_VAN_OPEN:
ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
break;
case ANIM_VAN_CLOSE_L:
case ANIM_VAN_CLOSE:
ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
break;
case ANIM_VAN_GETOUT_L:
case ANIM_VAN_GETOUT:
ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
break;
case NUM_ANIMS:
OpenDoor(component, door, time);
break;
}
}
bool
CAutomobile::IsDoorReady(eDoors door)
@ -106,7 +364,86 @@ CAutomobile::RemoveRefsToVehicle(CEntity *ent)
m_aGroundPhysical[i] = nil;
}
WRAPPER void CAutomobile::BlowUpCar(CEntity *ent) { EAXJMP(0x53BC60); }
void
CAutomobile::BlowUpCar(CEntity *culprit)
{
int i;
RpAtomic *atomic;
if(!bCanBeDamaged)
return;
// explosion pushes vehicle up
m_vecMoveSpeed.z += 0.13f;
m_status = STATUS_WRECKED;
bRenderScorched = true;
m_nTimeOfDeath = CTimer::GetTimeInMilliseconds();
Damage.FuckCarCompletely();
if(GetModelIndex() != MI_RCBANDIT){
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL);
RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic);
if(atomic)
RpAtomicSetFlags(atomic, 0);
}
m_fHealth = 0.0f;
m_nBombTimer = 0;
m_auto_flagA7 = 0;
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
// kill driver and passengers
if(pDriver){
CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION);
if(pDriver->GetPedState() == PED_DRIVING){
pDriver->SetDead();
if(!pDriver->IsPlayer())
pDriver->FlagToDestroyWhenNextProcessed();
}else
pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
}
for(i = 0; i < m_nNumMaxPassengers; i++){
if(pPassengers[i]){
CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION);
if(pPassengers[i]->GetPedState() == PED_DRIVING){
pPassengers[i]->SetDead();
if(!pPassengers[i]->IsPlayer())
pPassengers[i]->FlagToDestroyWhenNextProcessed();
}else
pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
}
}
bEngineOn = false;
bLightsOn = false;
m_bSirenOrAlarm = false;
bTaxiLight = false;
if(bIsAmbulanceOnDuty){
bIsAmbulanceOnDuty = false;
CCarCtrl::NumAmbulancesOnDuty--;
}
if(bIsFireTruckOnDuty){
bIsFireTruckOnDuty = false;
CCarCtrl::NumFiretrucksOnDuty--;
}
ChangeLawEnforcerState(false);
gFireManager.StartFire(this, culprit, 0.8f, 1); // TODO
CDarkel::RegisterCarBlownUpByPlayer(this);
if(GetModelIndex() == MI_RCBANDIT)
CExplosion::AddExplosion(this, culprit, EXPLOSION_4, GetPosition(), 0); // TODO
else
CExplosion::AddExplosion(this, culprit, EXPLOSION_3, GetPosition(), 0); // TODO
}
bool
CAutomobile::SetUpWheelColModel(CColModel *colModel)
@ -139,7 +476,31 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
return true;
}
WRAPPER void CAutomobile::BurstTyre(uint8 tyre) { EAXJMP(0x53C0E0); }
// this probably isn't used in III yet
void
CAutomobile::BurstTyre(uint8 wheel)
{
switch(wheel){
case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
}
int status = Damage.GetWheelStatus(wheel);
if(status == WHEEL_STATUS_OK){
Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST);
if(m_status == STATUS_SIMPLE){
m_status = STATUS_PHYSICS;
CCarCtrl::SwitchVehicleToRealPhysics(this);
}
ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f));
ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward());
}
}
WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); }
float
@ -148,13 +509,436 @@ CAutomobile::GetHeightAboveRoad(void)
return m_fHeightAboveRoad;
}
WRAPPER void CAutomobile::PlayCarHorn(void) { EAXJMP(0x53C450); }
void
CAutomobile::PlayCarHorn(void)
{
int r;
if(m_nCarHornTimer != 0)
return;
r = CGeneral::GetRandomNumber() & 7;
if(r < 2){
m_nCarHornTimer = 45;
}else if(r < 4){
if(pDriver)
pDriver->Say(SOUND_PED_CAR_COLLISION);
m_nCarHornTimer = 45;
}else{
if(pDriver)
pDriver->Say(SOUND_PED_CAR_COLLISION);
}
}
void
CAutomobile::PlayHornIfNecessary(void)
{
if(m_autoPilot.m_flag2 ||
m_autoPilot.m_flag1)
if(!HasCarStoppedBecauseOfLight())
PlayCarHorn();
}
void
CAutomobile::ResetSuspension(void)
{
int i;
for(i = 0; i < 4; i++){
m_aSuspensionSpringRatio[i] = 1.0f;
m_aWheelSkidThing[i] = 0.0f;
m_aWheelRotation[i] = 0.0f;
m_aWheelState[i] = 0; // TODO: enum?
}
}
void
CAutomobile::SetupSuspensionLines(void)
{
int i;
CVector posn;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *colModel = mi->GetColModel();
// Each suspension line starts at the uppermost wheel position
// and extends down to the lowermost point on the tyre
for(i = 0; i < 4; i++){
mi->GetWheelPosn(i, posn);
m_aWheelPosition[i] = posn.z;
WRAPPER void CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) { EAXJMP(0x530300); }
// uppermost wheel position
posn.z += m_handling->fSuspensionUpperLimit;
colModel->lines[i].p0 = posn;
// lowermost wheel position
posn.z += m_handling->fSuspensionLowerLimit - m_handling->fSuspensionUpperLimit;
// lowest point on tyre
posn.z -= mi->m_wheelScale*0.5f;
colModel->lines[i].p1 = posn;
// this is length of the spring at rest
m_aSuspensionSpringLength[i] = m_handling->fSuspensionUpperLimit - m_handling->fSuspensionLowerLimit;
m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
}
// Compress spring somewhat to get normal height on road
m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)*
(1.0f - 1.0f/(8.0f*m_handling->fSuspensionForceLevel)));
for(i = 0; i < 4; i++)
m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
// adjust col model to include suspension lines
if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
colModel->boundingBox.min.z = colModel->lines[0].p1.z;
float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
if(colModel->boundingSphere.radius < radius)
colModel->boundingSphere.radius = radius;
if(GetModelIndex() == MI_RCBANDIT){
colModel->boundingSphere.radius = 2.0f;
for(i = 0; i < colModel->numSpheres; i++)
colModel->spheres[i].radius = 0.3f;
}
}
// called on police cars
void
CAutomobile::ScanForCrimes(void)
{
if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
if(FindPlayerVehicle()->m_nAlarmState != -1)
// if player's alarm is on, increase wanted level
if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f))
CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1);
}
void
CAutomobile::BlowUpCarsInPath(void)
{
int i;
if(m_vecMoveSpeed.Magnitude() > 0.1f)
for(i = 0; i < m_nCollisionRecords; i++)
if(m_aCollisionRecords[i] &&
m_aCollisionRecords[i]->IsVehicle() &&
m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
!m_aCollisionRecords[i]->bRenderScorched)
((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this);
}
bool
CAutomobile::HasCarStoppedBecauseOfLight(void)
{
int i;
if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS)
return false;
if(m_autoPilot.m_nCurrentRouteNode && m_autoPilot.m_nNextRouteNode){
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_nCurrentRouteNode];
for(i = 0; i < curnode->numLinks; i++)
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_nNextRouteNode)
break;
if(i < curnode->numLinks &&
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
return true;
}
if(m_autoPilot.m_nCurrentRouteNode && m_autoPilot.m_nPrevRouteNode){
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_nCurrentRouteNode];
for(i = 0; i < curnode->numLinks; i++)
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_nPrevRouteNode)
break;
if(i < curnode->numLinks &&
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
return true;
}
return false;
}
void
CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
{
if(timer < 1000)
timer = 1000;
if(type == 0)
// open and close
m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds();
else
// only close
m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500;
m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer;
}
void
CAutomobile::ProcessAutoBusDoors(void)
{
if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){
if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){
// close door
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0){
if(IsDoorClosed(DOOR_FRONT_LEFT)){
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
}else{
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT,
1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
}
}
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0){
if(IsDoorClosed(DOOR_FRONT_RIGHT)){
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
}else{
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT,
1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
}
}
}
}else{
// ended
if(m_nBusDoorTimerStart){
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0)
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0)
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
m_nBusDoorTimerStart = 0;
m_nBusDoorTimerEnd = 0;
}
}
}
void
CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
{
if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING)
return;
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
CVector pos = mat.GetPosition();
float axes[3] = { 0.0f, 0.0f, 0.0f };
Doors[door].Process(this);
axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
mat.SetRotate(axes[0], axes[1], axes[2]);
mat.Translate(pos);
mat.UpdateRW();
}
void
CAutomobile::Fix(void)
{
int component;
Damage.ResetDamageStatus();
if(m_handling->Flags & HANDLING_NO_DOORS){
Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
}
bIsDamaged = false;
RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM);
for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){
if(m_aCarNodes[component]){
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
mat.SetTranslate(mat.GetPosition());
mat.UpdateRW();
}
}
}
void
CAutomobile::SetupDamageAfterLoad(void)
{
if(m_aCarNodes[CAR_BUMP_FRONT])
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
if(m_aCarNodes[CAR_BONNET])
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
if(m_aCarNodes[CAR_BUMP_REAR])
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
if(m_aCarNodes[CAR_BOOT])
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
if(m_aCarNodes[CAR_DOOR_LF])
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
if(m_aCarNodes[CAR_DOOR_RF])
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
if(m_aCarNodes[CAR_DOOR_LR])
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
if(m_aCarNodes[CAR_DOOR_RR])
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
if(m_aCarNodes[CAR_WING_LF])
SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
if(m_aCarNodes[CAR_WING_RF])
SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
if(m_aCarNodes[CAR_WING_LR])
SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
if(m_aCarNodes[CAR_WING_RR])
SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
}
RwObject*
GetCurrentAtomicObjectCB(RwObject *object, void *data)
{
RpAtomic *atomic = (RpAtomic*)object;
assert(RwObjectGetType(object) == rpATOMIC);
if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
*(RpAtomic**)data = atomic;
return object;
}
CColPoint aTempPedColPts[32]; // this name doesn't make any sense
CObject*
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
{
RpAtomic *atomic;
RwFrame *frame;
RwMatrix *matrix;
CObject *obj;
if(CObject::nNoTempObjects >= NUMTEMPOBJECTS)
return nil;
atomic = nil;
RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic);
if(atomic == nil)
return nil;
obj = new CObject;
if(obj == nil)
return nil;
if(component == CAR_WINDSCREEN){
obj->SetModelIndexNoCreate(MI_CAR_BONNET);
}else switch(type){
case COMPGROUP_BUMPER:
obj->SetModelIndexNoCreate(MI_CAR_BUMPER);
break;
case COMPGROUP_WHEEL:
obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
break;
case COMPGROUP_DOOR:
obj->SetModelIndexNoCreate(MI_CAR_DOOR);
obj->SetCenterOfMass(0.0f, -0.5f, 0.0f);
break;
case COMPGROUP_BONNET:
obj->SetModelIndexNoCreate(MI_CAR_BONNET);
obj->SetCenterOfMass(0.0f, 0.4f, 0.0f);
break;
case COMPGROUP_BOOT:
obj->SetModelIndexNoCreate(MI_CAR_BOOT);
obj->SetCenterOfMass(0.0f, -0.3f, 0.0f);
break;
case COMPGROUP_PANEL:
default:
obj->SetModelIndexNoCreate(MI_CAR_PANEL);
break;
}
// object needs base model
obj->RefModelInfo(GetModelIndex());
// create new atomic
matrix = RwFrameGetLTM(m_aCarNodes[component]);
frame = RwFrameCreate();
atomic = RpAtomicClone(atomic);
*RwFrameGetMatrix(frame) = *matrix;
RpAtomicSetFrame(atomic, frame);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
obj->AttachToRwObject((RwObject*)atomic);
// init object
obj->m_fMass = 10.0f;
obj->m_fTurnMass = 25.0f;
obj->m_fAirResistance = 0.97f;
obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT;
obj->bIsStatic = true;
obj->bIsPickup = false;
obj->bUseVehicleColours = true;
obj->m_colour1 = m_currentColour1;
obj->m_colour2 = m_currentColour2;
// life time - the more objects the are, the shorter this one will live
CObject::nNoTempObjects++;
if(CObject::nNoTempObjects > 20)
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f;
else if(CObject::nNoTempObjects > 10)
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f;
else
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
obj->m_vecMoveSpeed = m_vecMoveSpeed;
if(obj->m_vecMoveSpeed.z > 0.0f){
obj->m_vecMoveSpeed.z *= 1.5f;
}else if(GetUp().z > 0.0f &&
(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){
obj->m_vecMoveSpeed.z *= -1.5f;
obj->m_vecMoveSpeed.z += 0.04f;
}else{
obj->m_vecMoveSpeed.z *= 0.25f;
}
obj->m_vecMoveSpeed.x *= 0.75f;
obj->m_vecMoveSpeed.y *= 0.75f;
obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
// push component away from car
CVector dist = obj->GetPosition() - GetPosition();
dist.Normalise();
if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){
// push these up some
dist += GetUp();
if(GetUp().z > 0.0f){
// simulate fast upward movement if going fast
float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr();
obj->GetPosition() += GetUp()*speed;
}
}
obj->ApplyMoveForce(dist);
if(type == COMPGROUP_WHEEL){
obj->m_fTurnMass = 5.0f;
obj->m_vecTurnSpeed.x = 0.5f;
obj->m_fAirResistance = 0.99f;
}
if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
this->GetMatrix(), *this->GetColModel(),
aTempPedColPts, nil, nil) > 0)
obj->m_pCollidingEntity = this;
if(bRenderScorched)
obj->bRenderScorched = true;
CWorld::Add(obj);
return obj;
}
CObject*
CAutomobile::RemoveBonnetInPedCollision(void)
{
CObject *obj;
if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING &&
Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
// BUG? why not COMPGROUP_BONNET?
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
// make both doors invisible on car
SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
return obj;
}
return nil;
}
void
CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents)
@ -245,7 +1029,7 @@ void
CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags)
{
HideAllComps();
m_veh_flagC2 = true;
bIsDamaged = true;
RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags);
}
@ -305,6 +1089,8 @@ public:
void PreRender_(void) { CAutomobile::PreRender(); }
void Render_(void) { CAutomobile::Render(); }
int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); }
void ProcessControlInputs_(uint8 x) { CAutomobile::ProcessControlInputs(x); }
void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); }
bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); }
@ -327,16 +1113,33 @@ public:
STARTPATCHES
InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP);
InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP);
InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP);
InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP);
InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP);
InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP);
InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP);
InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP);
InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP);
InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP);
InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP);
InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP);
InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP);
InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP);
InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP);
InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP);
InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP);
InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP);
InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP);
InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP);
InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP);
InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP);
InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP);
InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP);

View File

@ -4,6 +4,8 @@
#include "DamageManager.h"
#include "Door.h"
class CObject;
class CAutomobile : public CVehicle
{
public:
@ -22,9 +24,7 @@ public:
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 field_4D8;
uint8 m_auto_flagA1 : 1;
uint8 m_auto_flagA2 : 1;
uint8 m_auto_flagA4 : 1;
uint8 m_auto_flagA7 : 1;
uint8 bTaxiLight : 1;
uint8 m_auto_flagA10 : 1;
uint8 m_auto_flagA20 : 1;
@ -37,7 +37,8 @@ public:
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fImprovedHandling;
uint8 stuff6[32];
uint8 stuff6[28];
float field_530;
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
CVector m_aGroundOffset[4]; // from ground object to colpoint
CEntity *m_pBlowUpEntity;
@ -64,12 +65,15 @@ public:
void PreRender(void);
void Render(void);
// from CPhysical
int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
// from CVehicle
void ProcessControlInputs(uint8);
void GetComponentWorldPosition(int32 component, CVector &pos);
bool IsComponentPresent(int32 component);
void SetComponentRotation(int32 component, CVector rotation);
void OpenDoor(int32, eDoors door, float);
void OpenDoor(int32 component, eDoors door, float openRatio);
void ProcessOpenDoor(uint32, uint32, float);
bool IsDoorReady(eDoors door);
bool IsDoorFullyOpen(eDoors door);
@ -83,12 +87,23 @@ public:
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
void SpawnFlyingComponent(int32 component, uint32 type);
void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents);
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents);
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents);
void PlayHornIfNecessary(void);
void ResetSuspension(void);
void SetupSuspensionLines(void);
void ScanForCrimes(void);
void BlowUpCarsInPath(void);
bool HasCarStoppedBecauseOfLight(void);
void SetBusDoorTimer(uint32 timer, uint8 type);
void ProcessAutoBusDoors(void);
void ProcessSwingingDoor(int32 component, eDoors door);
void SetupDamageAfterLoad(void);
CObject *SpawnFlyingComponent(int32 component, uint32 type);
CObject *RemoveBonnetInPedCollision(void);
void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
void Fix(void);
void SetComponentVisibility(RwFrame *frame, uint32 flags);
void SetupModelNodes(void);
void SetTaxiLight(bool light);

View File

@ -20,6 +20,12 @@ enum ePanelStatus
PANEL_STATUS_MISSING,
};
enum eWheelStatus
{
WHEEL_STATUS_OK,
WHEEL_STATUS_BURST
};
enum tComponent
{
COMPONENT_DEFAULT,

View File

@ -119,7 +119,9 @@ VALIDATE_SIZE(tHandlingData, 0xD8);
class cHandlingDataMgr
{
float field_0; // unused it seems
public:
float field_4; // wheel related
private:
float field_8; //
float field_C; // unused it seems
float field_10; //

View File

@ -1,7 +1,9 @@
#include "common.h"
#include "main.h"
#include "patcher.h"
#include "General.h"
#include "Timer.h"
#include "Pad.h"
#include "Vehicle.h"
#include "Pools.h"
#include "HandlingMgr.h"
@ -13,6 +15,7 @@
#include "PointLights.h"
#include "Renderer.h"
#include "DMAudio.h"
#include "MusicManager.h"
#include "Radar.h"
bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
@ -27,6 +30,79 @@ void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehicleP
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
CVehicle::CVehicle(uint8 CreatedBy)
{
int i;
m_nCurrentGear = 0;
field_208 = 0;
m_fSteerRatio = 0.0f;
m_type = ENTITY_TYPE_VEHICLE;
VehicleCreatedBy = CreatedBy;
bIsLocked = false;
bIsLawEnforcer = false;
bIsAmbulanceOnDuty = false;
bIsFireTruckOnDuty = false;
CCarCtrl::UpdateCarCount(this, false);
m_fHealth = 1000.0f;
bEngineOn = true;
bFreebies = true;
pDriver = nil;
m_nNumPassengers = 0;
m_nNumGettingIn = 0;
m_nGettingInFlags = 0;
m_nGettingOutFlags = 0;
m_nNumMaxPassengers = 8;
for(i = 0; i < m_nNumMaxPassengers; i++)
pPassengers[i] = nil;
m_nBombTimer = 0;
m_pWhoSetMeOnFire = nil;
field_1FB = 0;
m_veh_flagB10 = false;
m_veh_flagB40 = false;
m_veh_flagB80 = false;
m_veh_flagC1 = false;
bIsDamaged = false;
m_veh_flagC8 = false;
m_veh_flagC10 = false;
m_veh_flagC4 = false;
m_veh_flagC20 = false;
bCanBeDamaged = true;
m_veh_flagC80 = false;
m_veh_flagD1 = false;
m_veh_flagD2 = false;
m_nGunFiringTime = 0;
field_214 = 0;
bLightsOn = false;
bVehicleColProcessed = false;
field_1F9 = 0;
bIsCarParkVehicle = false;
bHasAlreadyBeenRecorded = false;
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
field_22D = 0;
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
field_220 = 0.0;
field_21C = field_220;
m_audioEntityId = DMAudio.CreateEntity(0, this);
if(m_audioEntityId)
DMAudio.SetEntityStatus(m_audioEntityId, true);
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
m_pCurGroundEntity = nil;
field_22A = 0;
field_22B = 0;
field_22F = 0;
m_aCollPolys[0].valid = false;
m_aCollPolys[1].valid = false;
m_autoPilot.m_nCarMission = MISSION_NONE;
m_autoPilot.m_nAnimationId = TEMPACT_NONE;
m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
m_autoPilot.m_flag4 = false;
m_autoPilot.m_flag10 = false;
}
CVehicle::~CVehicle()
{
m_nAlarmState = 0;
@ -92,9 +168,227 @@ CVehicle::RemoveLighting(bool reset)
float
CVehicle::GetHeightAboveRoad(void)
{
return -1.0f * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min.z;
return -1.0f * GetColModel()->boundingBox.min.z;
}
void
CVehicle::FlyingControl(eFlightModel flightModel)
{
switch(flightModel){
case FLIGHT_MODEL_DODO:
{
// This seems pretty magic
// Move Left/Right
float moveSpeed = m_vecMoveSpeed.Magnitude();
float sideSpeed = DotProduct(m_vecMoveSpeed, GetRight());
float sideImpulse = -1.0f * sideSpeed / moveSpeed;
float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
float magic = m_vecMoveSpeed.MagnitudeSqr() * sq(fwdSpeed);
float turnImpulse = (sideImpulse*0.003f + m_fSteerAngle*0.001f) *
magic*m_fTurnMass*CTimer::GetTimeStep();
ApplyTurnForce(turnImpulse*GetRight(), -4.0f*GetForward());
float impulse = sideImpulse*0.2f *
magic*m_fMass*CTimer::GetTimeStep();
ApplyMoveForce(impulse*GetRight());
ApplyTurnForce(impulse*GetRight(), 2.0f*GetUp());
// Move Up/Down
moveSpeed = m_vecMoveSpeed.Magnitude();
float upSpeed = DotProduct(m_vecMoveSpeed, GetUp());
float upImpulse = -1.0f * upSpeed / moveSpeed;
turnImpulse = (upImpulse*0.002f + -CPad::GetPad(0)->GetSteeringUpDown()/128.0f*0.001f) *
magic*m_fTurnMass*CTimer::GetTimeStep();
ApplyTurnForce(turnImpulse*GetUp(), -4.0f*GetForward());
impulse = (upImpulse*3.5f + 0.5f)*0.05f *
magic*m_fMass*CTimer::GetTimeStep();
if(GRAVITY*m_fMass*CTimer::GetTimeStep() < impulse &&
GetPosition().z > 100.0f)
impulse = 0.9f*GRAVITY*m_fMass*CTimer::GetTimeStep();
CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
ApplyMoveForce(impulse*GetUp());
ApplyTurnForce(impulse*GetUp(), 2.0f*GetUp() + com);
m_vecTurnSpeed.y *= powf(0.9f, CTimer::GetTimeStep());
moveSpeed = m_vecMoveSpeed.MagnitudeSqr();
if(moveSpeed > 2.25f)
m_vecMoveSpeed *= 1.5f/sqrt(moveSpeed);
float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
if(turnSpeed > 0.04f)
m_vecTurnSpeed *= 0.2f/sqrt(turnSpeed);
}
break;
case FLIGHT_MODEL_RCPLANE:
case FLIGHT_MODEL_SEAPLANE:
assert(0 && "Plane flight model not implemented");
case FLIGHT_MODEL_HELI:
assert(0 && "Heli flight model not implemented");
}
}
void
CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus)
{
// BUG: using statics here is probably a bad idea
static bool bAlreadySkidding = false; // this is never reset
static bool bBraking;
static bool bDriving;
// how much force we want to apply in these axes
float fwd = 0.0f;
float right = 0.0f;
bBraking = brake != 0.0f;
if(bBraking)
thrust = 0.0f;
bDriving = thrust != 0.0f;
float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd);
float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight);
if(*wheelState != WHEEL_STATE_0)
bAlreadySkidding = true;
*wheelState = WHEEL_STATE_0;
adhesion *= CTimer::GetTimeStep();
if(bAlreadySkidding)
adhesion *= m_handling->fTractionLoss;
// moving sideways
if(contactSpeedRight != 0.0f){
// exert opposing force
right = -contactSpeedRight/wheelsOnGround;
if(wheelStatus == WHEEL_STATUS_BURST){
float fwdspeed = min(contactSpeedFwd, 0.3f);
right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
}
}
if(bDriving){
fwd = thrust;
// limit sideways force (why?)
if(right > 0.0f){
if(right > adhesion)
right = adhesion;
}else{
if(right < -adhesion)
right = -adhesion;
}
}else if(contactSpeedFwd != 0.0f){
fwd = -contactSpeedFwd/wheelsOnGround;
if(!bBraking){
if(m_fGasPedal < 0.01f){
if(GetModelIndex() == MI_RCBANDIT)
brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
else
brake = mod_HandlingManager.field_4 / m_fMass;
}
}
if(brake > adhesion){
if(fabs(contactSpeedFwd) > 0.005f)
*wheelState = WHEEL_STATE_STATIC;
}else {
if(fwd > 0.0f){
if(fwd > brake)
fwd = brake;
}else{
if(fwd < -brake)
fwd = -brake;
}
}
}
if(sq(adhesion) < sq(right) + sq(fwd)){
if(*wheelState != WHEEL_STATE_STATIC){
if(bDriving && contactSpeedFwd < 0.2f)
*wheelState = WHEEL_STATE_1;
else
*wheelState = WHEEL_STATE_2;
}
float l = sqrt(sq(right) + sq(fwd));
float tractionLoss = bAlreadySkidding ? 1.0f : m_handling->fTractionLoss;
right *= adhesion * tractionLoss / l;
fwd *= adhesion * tractionLoss / l;
}
if(fwd != 0.0f || right != 0.0f){
CVector direction = fwd*wheelFwd + right*wheelRight;
float speed = direction.Magnitude();
direction.Normalise();
float impulse = speed*m_fMass;
float turnImpulse = speed*GetMass(wheelContactPoint, direction);
ApplyMoveForce(impulse * direction);
ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
}
}
float
CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius)
{
float angularVelocity;
switch(state){
case WHEEL_STATE_1:
angularVelocity = -1.1f; // constant speed forward
break;
case WHEEL_STATE_STATIC:
angularVelocity = 0.0f; // not moving
break;
default:
angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed
break;
}
return angularVelocity * CTimer::GetTimeStep();
}
void
CVehicle::ExtinguishCarFire(void)
{
m_fHealth = max(m_fHealth, 300.0f);
if(m_pCarFire)
m_pCarFire->Extinguish();
if(IsCar()){
CAutomobile *car = (CAutomobile*)this;
if(car->Damage.GetEngineStatus() >= 225)
car->Damage.SetEngineStatus(215);
car->field_530 = 0.0f;
}
}
void
CVehicle::ProcessDelayedExplosion(void)
{
if(m_nBombTimer == 0)
return;
if(m_nBombTimer == 0){
int tick = CTimer::GetTimeStep()/60.0f*1000.0f;
if(tick > m_nBombTimer)
m_nBombTimer = 0;
else
m_nBombTimer -= tick;
if(IsCar() && ((CAutomobile*)this)->m_auto_flagA7 == 4 && (m_nBombTimer & 0xFE00) != 0xFE00)
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
if(FindPlayerVehicle() != this && m_pWhoSetMeOnFire == FindPlayerPed())
CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
BlowUpCar(m_pWhoSetMeOnFire);
}
}
bool
CVehicle::IsLawEnforcementVehicle(void)
@ -442,7 +736,7 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
float x, y, z;
// sphere relative to vehicle
CVector sph = CVector(sx, sy, sz) - GetPosition();
CColModel *colmodel = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
CColModel *colmodel = GetColModel();
x = DotProduct(sph, GetRight());
if(colmodel->boundingBox.min.x - radius > x ||
@ -477,6 +771,11 @@ STARTPATCHES
InjectHook(0x4A7E60, &CVehicle_::RemoveLighting_, PATCH_JUMP);
InjectHook(0x417E60, &CVehicle_::GetHeightAboveRoad_, PATCH_JUMP);
InjectHook(0x552BB0, &CVehicle::FlyingControl, PATCH_JUMP);
InjectHook(0x5512E0, &CVehicle::ProcessWheel, PATCH_JUMP);
InjectHook(0x551280, &CVehicle::ProcessWheelRotation, PATCH_JUMP);
InjectHook(0x552AF0, &CVehicle::ExtinguishCarFire, PATCH_JUMP);
InjectHook(0x551C90, &CVehicle::ProcessDelayedExplosion, PATCH_JUMP);
InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP);
InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP);
InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP);

View File

@ -88,6 +88,14 @@ enum eLights
VEHLIGHT_REAR_RIGHT,
};
enum eWheels
{
VEHWHEEL_FRONT_LEFT,
VEHWHEEL_FRONT_RIGHT,
VEHWHEEL_REAR_LEFT,
VEHWHEEL_REAR_RIGHT,
};
enum
{
CAR_PIECE_WHEEL_LF = 13,
@ -96,6 +104,23 @@ enum
CAR_PIECE_WHEEL_RR,
};
enum tWheelState
{
WHEEL_STATE_0 = 0,
WHEEL_STATE_1 = 1, // constant velocity
WHEEL_STATE_2 = 2, // normal
WHEEL_STATE_STATIC = 3, // not moving
};
enum eFlightModel
{
FLIGHT_MODEL_DODO,
// not used in III
FLIGHT_MODEL_RCPLANE,
FLIGHT_MODEL_HELI,
FLIGHT_MODEL_SEAPLANE
};
class CVehicle : public CPhysical
{
public:
@ -115,7 +140,7 @@ public:
int8 m_nGettingOutFlags;
uint8 m_nNumMaxPassengers;
char field_1CD[19];
CEntity *m_pCurSurface;
CEntity *m_pCurGroundEntity;
CFire *m_pCarFire;
float m_fSteerAngle;
float m_fGasPedal;
@ -142,19 +167,19 @@ public:
uint8 m_veh_flagB80 : 1;
uint8 m_veh_flagC1 : 1;
uint8 m_veh_flagC2 : 1; // bIsDamaged
uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components
uint8 m_veh_flagC4 : 1;
uint8 m_veh_flagC8 : 1;
uint8 m_veh_flagC10 : 1;
uint8 m_veh_flagC20 : 1;
uint8 m_veh_flagC40 : 1;
uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
uint8 m_veh_flagC80 : 1;
uint8 m_veh_flagD1 : 1;
uint8 m_veh_flagD2 : 1;
uint8 m_veh_flagD4 : 1;
uint8 m_veh_flagD8 : 1;
uint8 bRecordedForReplay : 1;
uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
uint8 m_veh_flagD20 : 1;
uint8 m_veh_flagD40 : 1;
uint8 m_veh_flagD80 : 1;
@ -171,7 +196,7 @@ public:
uint32 m_nTimeOfDeath;
int16 field_214;
int16 m_nBombTimer; // goes down with each frame
CPed *m_pWhoDetonatedMe;
CPed *m_pWhoSetMeOnFire;
float field_21C;
float field_220;
eCarLock m_nDoorLock;
@ -181,11 +206,9 @@ public:
int8 field_22B;
uint8 m_nCarHornTimer;
int8 field_22D;
uint8 m_nSirenOrAlarm;
bool m_bSirenOrAlarm;
int8 field_22F;
// TODO: this is an array
CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
float m_fSteerRatio;
eVehicleType m_vehType;
@ -194,6 +217,8 @@ public:
static void operator delete(void*, size_t);
static void operator delete(void*, int);
CVehicle(void) {} // FAKE
CVehicle(uint8 CreatedBy);
~CVehicle(void);
// from CEntity
void SetModelIndex(uint32 id);
@ -224,6 +249,13 @@ public:
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
void FlyingControl(eFlightModel flightModel);
void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus);
void ExtinguishCarFire(void);
void ProcessDelayedExplosion(void);
float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius);
bool IsLawEnforcementVehicle(void);
void ChangeLawEnforcerState(uint8 enable);
bool UsesSiren(uint32 id);
@ -255,7 +287,7 @@ public:
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");