Radio shadow fix, RAMPAGE!! message fix
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@ -162,7 +162,7 @@ void cMusicManager::DisplayRadioStationName()
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(23.0f), pCurrentStation);
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CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
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if (gNumRetunePresses)
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CFont::SetColor(CRGBA(102, 133, 143, 255));
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@ -134,7 +134,7 @@ void CHud::Draw()
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/*
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Draw Crosshairs
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*/
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if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == 40) {
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if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_FIRSTPERSONPEDONPC_40) {
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if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) {
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int32 State = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_nPedState;
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if (State != PED_ENTER_CAR && State != PED_CARJACK) {
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@ -1137,10 +1137,10 @@ void CHud::DrawAfterFade()
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::SetFontStyle(FONT_BANK);
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CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
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CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]);
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CFont::SetColor(CRGBA(89, 115, 150, 255));
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CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]);
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CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]);
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}
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// Oddjob result
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