Add missing breaks in AudioLogic.cpp
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@ -1,4 +1,4 @@
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#include "common.h"
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#include "common.h"
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#include "AudioManager.h"
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#include "audio_enums.h"
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@ -4103,14 +4103,13 @@ cAudioManager::GetArmyTalkSfx(int16 sound)
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PedState pedState;
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static uint32 lastSfx = NO_SAMPLE;
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switch (sound) {
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switch(sound) {
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case SOUND_PED_PURSUIT_ARMY:
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pedState = FindPlayerPed()->m_nPedState;
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if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
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return NO_SAMPLE;
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if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
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GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
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default:
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return GetGenericMaleTalkSfx(sound);
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break;
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default: return GetGenericMaleTalkSfx(sound);
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}
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return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
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@ -4598,32 +4597,16 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
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uint32 sfx;
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static uint32 lastSfx = NO_SAMPLE;
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switch (sound) {
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case SOUND_PED_HANDS_UP:
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GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3);
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break;
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case SOUND_PED_CAR_JACKED:
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GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2);
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break;
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case SOUND_PED_ROBBED:
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GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2);
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break;
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case SOUND_PED_ATTACK:
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GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6);
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break;
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case SOUND_PED_EVADE:
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GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5);
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break;
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case SOUND_PED_ANNOYED_DRIVER:
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GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
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break;
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case SOUND_PED_CHAT_SEXY:
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GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3);
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break;
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case SOUND_PED_CHAT:
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GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6);
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default:
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return GetGenericMaleTalkSfx(sound);
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switch(sound) {
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case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break;
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case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2); break;
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case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break;
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case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break;
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case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break;
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case SOUND_PED_ANNOYED_DRIVER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break;
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case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3); break;
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case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6); break;
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default: return GetGenericMaleTalkSfx(sound);
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}
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if (model == MI_P_MAN2)
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@ -4637,26 +4620,14 @@ cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
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uint32 sfx;
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static uint32 lastSfx = NO_SAMPLE;
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switch (sound) {
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case SOUND_PED_CAR_JACKED:
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GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3);
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break;
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case SOUND_PED_ROBBED:
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GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3);
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break;
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case SOUND_PED_EVADE:
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GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9);
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break;
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case SOUND_PED_ANNOYED_DRIVER:
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GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9);
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break;
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case SOUND_PED_WAIT_DOUBLEBACK:
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GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2);
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break;
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case SOUND_PED_CHAT:
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GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9);
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default:
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return GetGenericMaleTalkSfx(sound);
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switch(sound) {
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case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break;
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case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break;
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case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break;
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case SOUND_PED_ANNOYED_DRIVER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9); break;
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case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2); break;
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case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9); break;
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default: return GetGenericMaleTalkSfx(sound);
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}
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return sfx;
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}
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