Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Nikolay Korolev 2020-04-20 19:41:49 +03:00
commit 35a7f89f73
11 changed files with 46 additions and 1 deletions

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2
librw

@ -1 +1 @@
Subproject commit 4541fe86f7ecb119c6fcb4fde7d08121341ce189 Subproject commit 8b677c4dd77a73da68447556e3b07c6c0371629e

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@ -623,6 +623,34 @@ CPickups::Update()
if (CReplay::IsPlayingBack()) if (CReplay::IsPlayingBack())
return; return;
#endif #endif
#ifdef CAMERA_PICKUP
if ( bPickUpcamActivated ) // taken from PS2
{
float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
float mult;
if ( dist < 10.0f )
mult = 1.0f - (dist / 10.0f );
else
mult = 0.0f;
CVector pos = StaticCamCoors;
pos.z += (pPlayerVehicle->GetColModel()->boundingBox.GetSize().z + 2.0f) * mult;
if ( (CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 750 )
{
TheCamera.SetCamPositionForFixedMode(pos, CVector(0.0f, 0.0f, 0.0f));
TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
}
if ( FindPlayerVehicle() != pPlayerVehicle
|| (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
{
TheCamera.RestoreWithJumpCut();
bPickUpcamActivated = false;
}
}
#endif
#define PICKUPS_FRAME_SPAN (6) #define PICKUPS_FRAME_SPAN (6)
#ifdef FIX_BUGS #ifdef FIX_BUGS
for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) { for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {

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@ -156,6 +156,14 @@ CGame::InitialiseRenderWare(void)
LightsCreate(Scene.world); LightsCreate(Scene.world);
CreateDebugFont(); CreateDebugFont();
#ifdef LIBRW
#ifdef PS2_MATFX
rw::MatFX::modulateEnvMap = true;
#else
rw::MatFX::modulateEnvMap = false;
#endif
#endif
CFont::Initialise(); CFont::Initialise();
CHud::Initialise(); CHud::Initialise();

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@ -209,6 +209,7 @@ enum Config {
#define TRIANGLE_BACK_BUTTON #define TRIANGLE_BACK_BUTTON
// #define CIRCLE_BACK_BUTTON // #define CIRCLE_BACK_BUTTON
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT
// Script // Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default #define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
@ -225,6 +226,7 @@ enum Config {
// Pickups // Pickups
//#define MONEY_MESSAGES //#define MONEY_MESSAGES
#define CAMERA_PICKUP
// Peds // Peds
#define ANIMATE_PED_COL_MODEL #define ANIMATE_PED_COL_MODEL

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@ -1240,10 +1240,17 @@ void CHud::DrawAfterFade()
CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_BANK); CFont::SetFontStyle(FONT_BANK);
#ifdef BETA_SLIDING_TEXT
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
CFont::SetColor(CRGBA(156, 91, 40, 255));
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#else
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]); CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
CFont::SetColor(CRGBA(156, 91, 40, 255)); CFont::SetColor(CRGBA(156, 91, 40, 255));
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#endif
} }
} }