Fix city sound playing on restarting a new game
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@ -301,14 +301,14 @@ cMusicManager::GetRadioInCar(void)
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CVehicle *veh = FindPlayerVehicle();
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CVehicle *veh = FindPlayerVehicle();
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if (veh != nil){
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if (veh != nil){
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if (UsesPoliceRadio(veh)) {
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if (UsesPoliceRadio(veh)) {
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if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
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if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
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return POLICE_RADIO;
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return POLICE_RADIO;
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return m_nRadioInCar;
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return m_nRadioInCar;
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} else return veh->m_nRadioStation;
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} else return veh->m_nRadioStation;
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}
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}
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}
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}
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if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
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if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
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return RADIO_OFF;
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return RADIO_OFF;
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return m_nRadioInCar;
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return m_nRadioInCar;
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}
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}
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