commit
3b9b0646b8
@ -3239,9 +3239,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
float angle = pPed->bInVehicle ?
|
||||
Atan2(-pPed->m_pMyVehicle->GetForward().x, pPed->m_pMyVehicle->GetForward().y) :
|
||||
Atan2(-pPed->GetForward().x, pPed->GetForward().y);
|
||||
float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
|
||||
*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
|
||||
StoreParameters(&m_nIp, 1);
|
||||
return 0;
|
||||
@ -3263,9 +3261,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
float angle = pPed->bInVehicle ?
|
||||
Atan2(-pPed->m_pMyVehicle->GetForward().x, pPed->m_pMyVehicle->GetForward().y) :
|
||||
Atan2(-pPed->GetForward().x, pPed->GetForward().y);
|
||||
float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
|
||||
*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
|
||||
StoreParameters(&m_nIp, 1);
|
||||
return 0;
|
||||
@ -3288,7 +3284,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
float angle = Atan2(-pVehicle->GetForward().x, pVehicle->GetForward().y);
|
||||
float angle = pVehicle->GetForward().Heading();
|
||||
*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
|
||||
StoreParameters(&m_nIp, 1);
|
||||
return 0;
|
||||
@ -3306,7 +3302,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
assert(pObject);
|
||||
float angle = Atan2(-pObject->GetForward().x, pObject->GetForward().y);
|
||||
float angle = pObject->GetForward().Heading();
|
||||
*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
|
||||
StoreParameters(&m_nIp, 1);
|
||||
return 0;
|
||||
|
@ -144,7 +144,7 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
|
||||
if(veh && veh->IsTrain()){
|
||||
if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN)
|
||||
return;
|
||||
}else if(playerCoors.z < 4.0f && !CCullZones::DoINeedToLoadCollision())
|
||||
}else if(playerCoors.z < -4.0f && !CCullZones::DoINeedToLoadCollision())
|
||||
return;
|
||||
|
||||
// Figure out whose level's collisions we're most likely to be interested in
|
||||
|
Loading…
Reference in New Issue
Block a user