Gangs save and missed sound enums
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@ -3,7 +3,7 @@
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#include "ModelIndices.h"
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#include "Gangs.h"
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CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[9])*(uintptr*)0x6EDF78;
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CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78;
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CGangInfo::CGangInfo() :
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m_nVehicleMI(MI_BUS),
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@ -47,53 +47,37 @@ int8 CGangs::GetGangPedModelOverride(int16 gang)
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return GetGangInfo(gang)->m_nPedModelOverride;
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}
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void CGangs::SaveAllGangData(uint8 *buffer, uint32 *size)
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void CGangs::SaveAllGangData(uint8 *buf, uint32 *size)
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{
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buffer[0] = 'G';
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buffer[1] = 'N';
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buffer[2] = 'G';
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buffer[3] = '\0';
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*size = 8 + NUM_GANGS * 16;
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*(uint32*)(buffer + 4) = *size - 8;
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buffer += 8;
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for (int i = 0; i < NUM_GANGS; i++) {
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*(uint32*)(buffer) = GetGangInfo(i)->m_nVehicleMI;
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*(int8*)(buffer + 4) = GetGangInfo(i)->m_nPedModelOverride;
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*(int8*)(buffer + 5) = GetGangInfo(i)->field_5;
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*(int16*)(buffer + 6) = GetGangInfo(i)->field_6;
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*(eWeaponType*)(buffer + 8) = GetGangInfo(i)->m_Weapon1;
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*(eWeaponType*)(buffer + 12) = GetGangInfo(i)->m_Weapon2;
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buffer += 16;
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}
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INITSAVEBUF
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*size = SAVE_HEADER_SIZE + sizeof(Gang);
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WriteSaveHeader(buf, 'G','N','G','\0', *size - SAVE_HEADER_SIZE);
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for (int i = 0; i < NUM_GANGS; i++)
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WriteSaveBuf(buf, Gang[i]);
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VALIDATESAVEBUF(*size);
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}
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void CGangs::LoadAllGangData(uint8 *buffer, uint32 size)
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void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
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{
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Initialize();
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assert(size == 8 + NUM_GANGS * 16);
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assert(buffer[0] == 'G');
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assert(buffer[1] == 'N');
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assert(buffer[2] == 'G');
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assert(buffer[3] == '\0');
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assert(*(uint32*)(buffer + 4) == size - 8);
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buffer += 8;
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for (int i = 0; i < NUM_GANGS; i++){
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GetGangInfo(i)->m_nVehicleMI = *(uint32*)(buffer);
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GetGangInfo(i)->m_nPedModelOverride = *(int8*)(buffer + 4);
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GetGangInfo(i)->field_5 = *(int8*)(buffer + 5);
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GetGangInfo(i)->field_6 = *(int16*)(buffer + 6);
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GetGangInfo(i)->m_Weapon1 = *(eWeaponType*)(buffer + 8);
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GetGangInfo(i)->m_Weapon2 = *(eWeaponType*)(buffer + 12);
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buffer += 16;
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}
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Initialize();
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INITSAVEBUF
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WriteSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
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for (int i = 0; i < NUM_GANGS; i++)
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Gang[i] = ReadSaveBuf<CGangInfo>(buf);
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VALIDATESAVEBUF(size);
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}
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STARTPATCHES
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InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP);
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InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP);
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InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP);
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InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP);
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InjectHook(0x4C4070, CGangs::GetGangPedModelOverride, PATCH_JUMP);
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InjectHook(0x4C4080, CGangs::SaveAllGangData, PATCH_JUMP);
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InjectHook(0x4C4100, CGangs::LoadAllGangData, PATCH_JUMP);
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InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP);
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InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP);
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InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP);
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InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP);
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InjectHook(0x4C4070, CGangs::GetGangPedModelOverride, PATCH_JUMP);
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InjectHook(0x4C4080, CGangs::SaveAllGangData, PATCH_JUMP);
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InjectHook(0x4C4100, CGangs::LoadAllGangData, PATCH_JUMP);
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ENDPATCHES
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@ -986,7 +986,7 @@ VALIDATESAVEBUF(size)
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void
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CPickups::Save(uint8 *buf, uint32 *size)
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{
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*size = sizeof(CPickup) * NUMPICKUPS + sizeof(uint16) + sizeof(uint16) + sizeof(uint32) * NUMCOLLECTEDPICKUPS;
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*size = sizeof(aPickUps) + sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
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INITSAVEBUF
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@ -125,8 +125,7 @@ void COnscreenTimerEntry::Process() {
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*timerPtr = (uint32)newTime;
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uint32 oldTimeSeconds = oldTime / 1000;
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if(oldTimeSeconds <= 11 && newTime / 1000 != oldTimeSeconds) {
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// TODO: use an enum here
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DMAudio.PlayFrontEndSound(0x93, newTime / 1000);
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DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
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}
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}
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}
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@ -755,7 +755,7 @@ void CHud::Draw()
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PagerXOffset -= fStep * CTimer::GetTimeStep();
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}
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if (!PagerSoundPlayed) {
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DMAudio.PlayFrontEndSound(96, 0);
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DMAudio.PlayFrontEndSound(SOUND_PAGER, 0);
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PagerSoundPlayed = 1;
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}
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}
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