Revert "First batch of fixes (CallAndMessage)"
This reverts commit 7a3b80a9b7
.
This commit is contained in:
parent
7a3b80a9b7
commit
3d4791f291
@ -814,9 +814,6 @@ void
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CPickups::RenderPickUpText()
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{
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wchar *strToPrint;
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#ifdef FIX_BUGS
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strToPrint = nil;
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#endif
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for (int32 i = 0; i < NumMessages; i++) {
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if (aMessages[i].m_quantity <= 39) {
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switch (aMessages[i].m_quantity) // could use some enum maybe
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@ -1288,11 +1285,7 @@ CPacManPickups::GeneratePMPickUpsForRace(int32 race)
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int i = 0;
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if (race == 0) pPos = aRacePoints1; // there's only one available
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if(!pPos) {
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debug("This shouldn't happen");
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return;
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}
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assert(pPos != nil);
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while (!pPos->IsZero()) {
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while (aPMPickUps[i].m_eType != PACMAN_NONE)
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@ -3439,13 +3439,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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}
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else {
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CVehicle* car;
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if(!CModelInfo::IsBikeModel(ScriptParams[0])) car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
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#ifdef FIX_BUGS
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else {
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debug("This shouldn't happen");
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return 0;
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}
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#endif
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if (!CModelInfo::IsBikeModel(ScriptParams[0]))
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car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
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CVector pos = *(CVector*)&ScriptParams[1];
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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@ -1817,13 +1817,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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if (model == -1)
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return 0;
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CVehicle* car;
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if(!CModelInfo::IsBikeModel(model)) car = new CAutomobile(model, RANDOM_VEHICLE);
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#ifdef FIX_BUGS
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else {
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debug("This shouldn't happen");
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return 0;
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}
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#endif
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if (!CModelInfo::IsBikeModel(model))
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car = new CAutomobile(model, RANDOM_VEHICLE);
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CVector pos = *(CVector*)&ScriptParams[0];
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pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
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car->SetPosition(pos);
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@ -971,10 +971,8 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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pClosestEntity = apEntities[i];
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}
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}
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#ifdef FIX_BUGS
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if(pClosestEntity)
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#endif
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if(pClosestEntity->IsDummy()) pClosestEntity = nil;
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if (pClosestEntity->IsDummy())
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pClosestEntity = nil;
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}
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if (pClosestEntity) {
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script_assert(pClosestEntity->IsObject());
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@ -1699,12 +1699,10 @@ CCamera::CamControl(void)
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Cams[ActiveCam].CamTargetEntity = pTargetEntity;
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// Ped visibility
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if(((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || Cams[ActiveCam].Mode == CCam::MODE_SNIPER || Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) &&
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#ifdef FIX_BUGS
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pTargetEntity &&
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#endif
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pTargetEntity->IsPed()) ||
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if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
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Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() ||
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Cams[ActiveCam].Mode == CCam::MODE_FLYBY)
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FindPlayerPed()->bIsVisible = false;
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else
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@ -1756,15 +1754,14 @@ CCamera::UpdateTargetEntity(void)
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PLAYER->m_pMyVehicle &&
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PLAYER->m_pMyVehicle->CanPedOpenLocks(PLAYER))
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cantOpen = false;
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#ifdef FIX_BUGS
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if(PLAYER)
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#endif
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if(PLAYER->GetPedState() == PED_ENTER_CAR && !cantOpen) {
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if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS) {
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pTargetEntity = PLAYER->m_pMyVehicle;
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if(PLAYER->m_pMyVehicle == nil) pTargetEntity = PLAYER;
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}
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if(PLAYER->GetPedState() == PED_ENTER_CAR && !cantOpen){
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if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS){
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pTargetEntity = PLAYER->m_pMyVehicle;
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if(PLAYER->m_pMyVehicle == nil)
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pTargetEntity = PLAYER;
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}
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}
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if((PLAYER->GetPedState() == PED_CARJACK || PLAYER->GetPedState() == PED_OPEN_DOOR) && !cantOpen){
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if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS)
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@ -1090,9 +1090,6 @@ CFileLoader::LoadObject(const char *line)
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char model[24], txd[24];
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float dist[3];
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uint32 flags;
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#ifdef FIX_BUGS
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flags = 0;
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#endif
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int damaged;
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CSimpleModelInfo *mi;
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@ -1189,9 +1186,6 @@ CFileLoader::LoadTimeObject(const char *line)
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char model[24], txd[24];
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float dist[3];
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uint32 flags;
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#ifdef FIX_BUGS
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flags = 0;
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#endif
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int timeOn, timeOff;
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int damaged;
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CTimeModelInfo *mi, *other;
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@ -1796,9 +1790,6 @@ CFileLoader::ReloadObject(const char *line)
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char model[24], txd[24];
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float dist[3];
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uint32 flags;
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#ifdef FIX_BUGS
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flags = 0;
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#endif
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CSimpleModelInfo *mi;
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if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
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@ -144,11 +144,8 @@ INITSAVEBUF
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pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
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else if (type == VEHICLE_TYPE_CAR)
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pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
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else {
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else
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assert(0);
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debug("This shouldn't happen");
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return;
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}
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--CCarCtrl::NumRandomCars;
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pVehicle->Load(buf);
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CWorld::Add(pVehicle);
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@ -521,11 +518,8 @@ INITSAVEBUF
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if (pedtype == PEDTYPE_PLAYER1)
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pPed = new(ref) CPlayerPed();
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else {
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else
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assert(0);
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debug("This shouldn't happen");
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return;
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}
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pPed->Load(buf);
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if (pedtype == PEDTYPE_PLAYER1) {
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@ -404,9 +404,6 @@ void CRadar::Draw3dMarkers()
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case BLIP_CHAR:
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{
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CEntity *entity = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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#ifdef FIX_BUGS
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if(!entity) break;
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#endif
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if (entity != nil) {
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if (((CPed*)entity)->InVehicle())
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entity = ((CPed * )entity)->m_pMyVehicle;
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@ -504,9 +504,6 @@ CEntity::Add(void)
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case ENTITY_TYPE_DUMMY:
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list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
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break;
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#ifdef FIX_BUGS
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default: debug("This shouldn't happen"); return;
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#endif
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}
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list->InsertItem(this);
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}
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@ -567,9 +564,6 @@ CEntity::Remove(void)
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case ENTITY_TYPE_DUMMY:
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list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
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break;
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#ifdef FIX_BUGS
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default: debug("This shouldn't happen"); return;
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#endif
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}
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list->RemoveItem(this);
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}
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@ -126,8 +126,6 @@ CPhysical::Add(void)
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break;
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default:
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assert(0);
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debug("This shouldn't happen");
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return;
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}
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CPtrNode *node = list->InsertItem(this);
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assert(node);
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@ -193,20 +191,17 @@ CPhysical::RemoveAndAdd(void)
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list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
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break;
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}
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#ifdef FIX_BUGS
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if(list)
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#endif
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if(next) {
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// If we still have old nodes, use them
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next->list->RemoveNode(next->listnode);
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list->InsertNode(next->listnode);
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next->list = list;
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next->sector = s;
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next = next->next;
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} else {
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CPtrNode *node = list->InsertItem(this);
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m_entryInfoList.InsertItem(list, node, s);
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}
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if(next){
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// If we still have old nodes, use them
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next->list->RemoveNode(next->listnode);
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list->InsertNode(next->listnode);
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next->list = list;
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next->sector = s;
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next = next->next;
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}else{
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CPtrNode *node = list->InsertItem(this);
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m_entryInfoList.InsertItem(list, node, s);
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}
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}
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// Remove old nodes we no longer need
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@ -4348,15 +4348,13 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
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}
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#endif
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#ifdef FIX_BUGS
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if(dragAssoc)
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#endif
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if(quickJackedAssoc) {
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dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped);
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} else {
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dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped);
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if(ped->CanSetPedState()) CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
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}
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if (quickJackedAssoc) {
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dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped);
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} else {
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dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped);
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if (ped->CanSetPedState())
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CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
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}
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ped->ReplaceWeaponWhenExitingVehicle();
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@ -2244,9 +2244,6 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
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enterDoor = DOOR_REAR_LEFT;
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break;
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default:
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#ifdef FIX_BUGS
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enterDoor = DOOR_BONNET;
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#endif
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break;
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}
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@ -2359,7 +2356,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
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case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break;
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case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break;
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case CAR_DOOR_LR: door = DOOR_REAR_LEFT; pedInSeat = veh->pPassengers[1]; break;
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default: assert(0); debug("This shouldn't happen"); return;
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default: assert(0);
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}
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if (ped->m_fHealth == 0.0f || CPad::GetPad(0)->ArePlayerControlsDisabled() && pedInSeat && pedInSeat->IsPlayer()) {
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@ -2557,9 +2554,6 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
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case PEDTYPE_PLAYER4:
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padNo = 3;
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break;
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default:
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padNo = 0;
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break;
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}
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CPad *pad = CPad::GetPad(padNo);
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@ -2663,9 +2657,6 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
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enterDoor = DOOR_REAR_LEFT;
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break;
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default:
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#ifdef FIX_BUGS
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enterDoor = DOOR_BONNET;
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#endif
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break;
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}
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if (!veh->IsDoorMissing(enterDoor)) {
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@ -2761,15 +2752,12 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
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veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
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eDoors door;
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switch(ped->m_vehDoor) {
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case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
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case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
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case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
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case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
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default:
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assert(0);
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debug("This shouldn't happen");
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return;
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switch (ped->m_vehDoor) {
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case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
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case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
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case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
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case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
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default: assert(0);
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}
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if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
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@ -2938,9 +2926,6 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
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door = DOOR_REAR_LEFT;
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break;
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default:
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#ifdef FIX_BUGS
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door = DOOR_BONNET;
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#endif
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break;
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}
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bool closeDoor = !veh->IsDoorMissing(door);
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@ -2962,12 +2947,6 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
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case PEDTYPE_PLAYER4:
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padNo = 3;
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break;
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default:
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#ifdef FIX_BUGS
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padNo = 0;
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debug("This shouldn't happen");
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#endif
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break;
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}
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CPad* pad = CPad::GetPad(padNo);
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bool engineIsIntact = veh->IsCar() && ((CAutomobile*)veh)->Damage.GetEngineStatus() >= 225;
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@ -3306,9 +3285,6 @@ CPed::SetCarJack(CVehicle* car)
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{
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uint8 doorFlag;
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eDoors door;
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#ifdef FIX_BUGS
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door = DOOR_BONNET;
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#endif
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CPed *pedInSeat = nil;
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if (car->IsBoat())
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@ -3464,10 +3440,8 @@ CPed::BeingDraggedFromCar(void)
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if (!dontRunAnim)
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, enterAnim);
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#ifdef FIX_BUGS
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if(m_pVehicleAnim)
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#endif
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m_pVehicleAnim->SetFinishCallback(PedSetDraggedOutCarCB, this);
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m_pVehicleAnim->SetFinishCallback(PedSetDraggedOutCarCB, this);
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lineUpType = LINE_UP_TO_CAR_START;
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} else if (m_pVehicleAnim->currentTime <= 1.4f) {
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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@ -745,9 +745,6 @@ CWaterLevel::RenderWater()
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if ( fHugeSectorDistToCamSqr >= SQR(500.0f) /*fHugeSectorNearDist*/ )
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{
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float fZ;
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#ifdef FIX_BUGS
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fZ = 0.f;
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#endif
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if ( aWaterBlockList[2*x+0][2*y+0] >= 0 )
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fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
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@ -251,9 +251,6 @@ GenericLoad()
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uint8 *buf;
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int32 file;
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uint32 size;
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#ifdef FIX_BUGS
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size = 0;
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#endif
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#ifdef MISSION_REPLAY
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int8 qs;
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#endif
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@ -100,12 +100,7 @@ void CCarGenerator::DoInternalProcessing()
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// So game crashes if it's bike :D
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if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex))->m_vehicleType != VEHICLE_TYPE_BIKE)
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pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
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#ifdef FIX_BUGS
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else {
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debug("This shouldn't happen");
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return;
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}
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#endif
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pCar->SetIsStatic(false);
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pCar->bEngineOn = false;
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pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();
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