a few cam fixes
This commit is contained in:
parent
39177cb3e3
commit
3fe282fbe4
@ -52,8 +52,8 @@ CCam::Init(void)
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f_max_role_angle = DEGTORAD(5.0f);
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f_max_role_angle = DEGTORAD(5.0f);
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Distance = 30.0f;
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Distance = 30.0f;
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DistanceSpeed = 0.0f;
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DistanceSpeed = 0.0f;
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m_pLastCarEntered = 0;
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m_pLastCarEntered = nil;
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m_pLastPedLookedAt = 0;
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m_pLastPedLookedAt = nil;
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ResetStatics = true;
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ResetStatics = true;
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Beta = 0.0f;
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Beta = 0.0f;
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m_bFixingBeta = false;
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m_bFixingBeta = false;
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@ -1001,8 +1001,8 @@ CCam::GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaO
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return 0.0f;
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return 0.0f;
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}
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}
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static float DefaultAcceleration = 0.045f;
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float DefaultAcceleration = 0.045f;
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static float DefaultMaxStep = 0.15f;
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float DefaultMaxStep = 0.15f;
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void
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void
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CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float)
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CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float)
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@ -1473,14 +1473,14 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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ResetStatics = false;
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ResetStatics = false;
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}
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}
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static float fBaseDist = 1.7f;
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float fBaseDist = 1.7f;
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static float fAngleDist = 2.0f;
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float fAngleDist = 2.0f;
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static float fFalloff = 3.0f;
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float fFalloff = 3.0f;
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static float fStickSens = 0.01f;
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float fStickSens = 0.01f;
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static float fTweakFOV = 1.05f;
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float fTweakFOV = 1.05f;
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static float fTranslateCamUp = 0.8f;
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float fTranslateCamUp = 0.8f;
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static int16 nFadeControlThreshhold = 45;
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int16 nFadeControlThreshhold = 45;
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static float fDefaultAlphaOrient = -0.22f;
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float fDefaultAlphaOrient = -0.22f;
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void
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void
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CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float)
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CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float)
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@ -1522,8 +1522,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
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BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
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BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
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AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
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AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
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}else{
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}else{
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BetaOffset = LookLeftRight * fStickSens * (0.5f/7.0f) * FOV/80.0f * CTimer::GetTimeStep();
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BetaOffset = LookLeftRight * fStickSens * (1.0f/14.0f) * FOV/80.0f * CTimer::GetTimeStep();
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AlphaOffset = LookUpDown * fStickSens * (0.3f/7.0f) * FOV/80.0f * CTimer::GetTimeStep();
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AlphaOffset = LookUpDown * fStickSens * (0.6f/14.0f) * FOV/80.0f * CTimer::GetTimeStep();
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}
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}
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if(TheCamera.GetFading() && TheCamera.GetFadingDirection() == FADE_IN && nFadeControlThreshhold < CDraw::FadeValue ||
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if(TheCamera.GetFading() && TheCamera.GetFadingDirection() == FADE_IN && nFadeControlThreshhold < CDraw::FadeValue ||
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@ -1545,7 +1545,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f);
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if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f);
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if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
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else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
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TargetCoors = CameraTarget;
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TargetCoors = CameraTarget;
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TargetCoors.z += fTranslateCamUp;
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TargetCoors.z += fTranslateCamUp;
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@ -1583,7 +1583,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
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if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){
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if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){
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float PedColDist = (TargetCoors - colPoint.point).Magnitude();
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float PedColDist = (TargetCoors - colPoint.point).Magnitude();
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float ColCamDist = CamDist - PedColDist;
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float ColCamDist = CamDist - PedColDist;
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if(entity->IsPed() && ColCamDist > 1.0f){
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if(entity->IsPed() && ColCamDist > DEFAULT_NEAR + 0.1f){
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// Ped in the way but not clipping through
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// Ped in the way but not clipping through
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if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
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if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
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PedColDist = (TargetCoors - colPoint.point).Magnitude();
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PedColDist = (TargetCoors - colPoint.point).Magnitude();
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@ -1621,9 +1621,12 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
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if(dist == 0.1f)
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if(dist == 0.1f)
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Source += (TargetCoors - Source)*0.3f;
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Source += (TargetCoors - Source)*0.3f;
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Near = RwCameraGetNearClipPlane(Scene.camera);
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#ifndef FIX_BUGS
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#ifndef FIX_BUGS
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// this is totally wrong...
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// this is totally wrong...
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radius = Tan(FOV / 2.0f) * Near;
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radius = Tan(FOV / 2.0f) * Near;
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#else
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radius = ViewPlaneWidth*Near;
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#endif
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#endif
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// Keep testing
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// Keep testing
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entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
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entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
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@ -2693,7 +2696,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
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if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
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if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
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else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
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TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
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TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
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TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
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TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
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@ -2740,7 +2743,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex());
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex());
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CVector CamPos = mi->GetFrontSeatPosn();
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CVector CamPos = mi->GetFrontSeatPosn();
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CamPos.x = 0.0f;
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CamPos.x = 0.0f;
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CamPos.y += -0.08f;
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CamPos.y += 0.08f;
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CamPos.z += 0.62f;
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CamPos.z += 0.62f;
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FOV = 60.0f;
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FOV = 60.0f;
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Source = Multiply3x3(CamTargetEntity->GetMatrix(), CamPos);
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Source = Multiply3x3(CamTargetEntity->GetMatrix(), CamPos);
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@ -4581,8 +4584,8 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
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BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
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BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
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AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
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AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
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}else{
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}else{
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BetaOffset = LookLeftRight * fStickSens * (0.5f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
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BetaOffset = LookLeftRight * fStickSens * (1.0f/20.0f) * FOV/80.0f * CTimer::GetTimeStep();
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AlphaOffset = LookUpDown * fStickSens * (0.3f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
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AlphaOffset = LookUpDown * fStickSens * (0.6f/20.0f) * FOV/80.0f * CTimer::GetTimeStep();
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}
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}
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// Stop centering once stick has been touched
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// Stop centering once stick has been touched
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@ -4654,7 +4657,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
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if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){
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if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){
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float PedColDist = (TargetCoors - colPoint.point).Magnitude();
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float PedColDist = (TargetCoors - colPoint.point).Magnitude();
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float ColCamDist = CamDist - PedColDist;
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float ColCamDist = CamDist - PedColDist;
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if(entity->IsPed() && ColCamDist > 1.0f){
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if(entity->IsPed() && ColCamDist > DEFAULT_NEAR + 0.1f){
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// Ped in the way but not clipping through
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// Ped in the way but not clipping through
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if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
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if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
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PedColDist = (TargetCoors - colPoint.point).Magnitude();
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PedColDist = (TargetCoors - colPoint.point).Magnitude();
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@ -4693,6 +4696,8 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
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Source += (TargetCoors - Source)*0.3f;
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Source += (TargetCoors - Source)*0.3f;
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// Keep testing
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// Keep testing
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Near = RwCameraGetNearClipPlane(Scene.camera);
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radius = ViewPlaneWidth*Near;
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entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
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entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
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i++;
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i++;
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@ -129,8 +129,8 @@ CCamera::Init(void)
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Cams[1].m_fPlayerVelocity = 0.0f;
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Cams[1].m_fPlayerVelocity = 0.0f;
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Cams[2].m_fPlayerVelocity = 0.0f;
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Cams[2].m_fPlayerVelocity = 0.0f;
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m_bHeadBob = false;
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m_bHeadBob = false;
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m_fFractionInterToStopMovingTarget = 0.25f;
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m_fFractionInterToStopMoving = 0.25f;
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m_fFractionInterToStopCatchUpTarget = 0.75f;
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m_fFractionInterToStopCatchUp = 0.75f;
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m_fGaitSwayBuffer = 0.85f;
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m_fGaitSwayBuffer = 0.85f;
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m_bScriptParametersSetForInterPol = false;
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m_bScriptParametersSetForInterPol = false;
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m_uiCamShakeStart = 0;
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m_uiCamShakeStart = 0;
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@ -329,12 +329,12 @@ CCamera::Process(void)
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currentTime = m_uiTransitionDuration;
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currentTime = m_uiTransitionDuration;
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float fractionInter = (float) currentTime / m_uiTransitionDuration;
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float fractionInter = (float) currentTime / m_uiTransitionDuration;
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if(fractionInter <= m_fFractionInterToStopMovingTarget){
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if(fractionInter <= m_fFractionInterToStopMoving){
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float inter;
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float inter;
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if(m_fFractionInterToStopMovingTarget == 0.0f)
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if(m_fFractionInterToStopMoving == 0.0f)
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inter = 0.0f;
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inter = 0.0f;
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else
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else
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inter = (m_fFractionInterToStopMovingTarget - fractionInter)/m_fFractionInterToStopMovingTarget;
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inter = (m_fFractionInterToStopMoving - fractionInter)/m_fFractionInterToStopMoving;
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inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
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inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
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m_vecSourceWhenInterPol = m_cvecStartingSourceForInterPol + inter*m_cvecSourceSpeedAtStartInter;
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m_vecSourceWhenInterPol = m_cvecStartingSourceForInterPol + inter*m_cvecSourceSpeedAtStartInter;
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@ -388,12 +388,12 @@ CCamera::Process(void)
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}
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}
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CamUp.Normalise();
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CamUp.Normalise();
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FOV = m_fFOVWhenInterPol;
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FOV = m_fFOVWhenInterPol;
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}else if(fractionInter > m_fFractionInterToStopMovingTarget && fractionInter <= 1.0f){
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}else if(fractionInter > m_fFractionInterToStopMoving && fractionInter <= 1.0f){
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float inter;
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float inter;
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if(m_fFractionInterToStopCatchUpTarget == 0.0f)
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if(m_fFractionInterToStopCatchUp == 0.0f)
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inter = 0.0f;
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inter = 0.0f;
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else
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else
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inter = (fractionInter - m_fFractionInterToStopMovingTarget)/m_fFractionInterToStopCatchUpTarget;
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inter = (fractionInter - m_fFractionInterToStopMoving)/m_fFractionInterToStopCatchUp;
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inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
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inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
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CamSource = m_vecSourceWhenInterPol + inter*(Cams[ActiveCam].Source - m_vecSourceWhenInterPol);
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CamSource = m_vecSourceWhenInterPol + inter*(Cams[ActiveCam].Source - m_vecSourceWhenInterPol);
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@ -1846,10 +1846,9 @@ CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffS
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void
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void
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CCamera::StartTransition(int16 newMode)
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CCamera::StartTransition(int16 newMode)
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{
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{
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bool foo = false;
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bool switchSyphonMode = false;
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bool switchSyphonMode = false;
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bool switchPedToCar = false;
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bool switchPedToCar = false;
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bool switchPedMode = false;
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bool switchFromFight = false;
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bool switchFromFixed = false;
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bool switchFromFixed = false;
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bool switch1stPersonToVehicle = false;
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bool switch1stPersonToVehicle = false;
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float betaOffset, targetBeta, camBeta, deltaBeta;
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float betaOffset, targetBeta, camBeta, deltaBeta;
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@ -1858,8 +1857,8 @@ CCamera::StartTransition(int16 newMode)
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// missing on PS2
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// missing on PS2
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m_bItsOkToLookJustAtThePlayer = false;
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m_bItsOkToLookJustAtThePlayer = false;
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m_fFractionInterToStopMovingTarget = 0.25f;
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m_fFractionInterToStopMoving = 0.25f;
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m_fFractionInterToStopCatchUpTarget = 0.75f;
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m_fFractionInterToStopCatchUp = 0.75f;
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if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
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if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
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Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED ||
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Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED ||
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@ -1878,7 +1877,7 @@ CCamera::StartTransition(int16 newMode)
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if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT && newMode == CCam::MODE_SYPHON)
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if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT && newMode == CCam::MODE_SYPHON)
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switchSyphonMode = true;
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switchSyphonMode = true;
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if(Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM && newMode == CCam::MODE_FOLLOWPED)
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if(Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM && newMode == CCam::MODE_FOLLOWPED)
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switchPedMode = true;
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switchFromFight = true;
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if(Cams[ActiveCam].Mode == CCam::MODE_FIXED)
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if(Cams[ActiveCam].Mode == CCam::MODE_FIXED)
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switchFromFixed = true;
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switchFromFixed = true;
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@ -2097,19 +2096,19 @@ CCamera::StartTransition(int16 newMode)
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m_uiTransitionDuration = 1350;
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m_uiTransitionDuration = 1350;
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if(switchSyphonMode)
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if(switchSyphonMode)
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m_uiTransitionDuration = 1800;
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m_uiTransitionDuration = 1800;
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else if(switchPedMode)
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else if(switchFromFight)
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m_uiTransitionDuration = 750;
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m_uiTransitionDuration = 750;
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// not on PS2
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// not on PS2
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else if(switchPedToCar){
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else if(switchPedToCar){
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m_fFractionInterToStopMovingTarget = 0.2f;
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m_fFractionInterToStopMoving = 0.2f;
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m_fFractionInterToStopCatchUpTarget = 0.8f;
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m_fFractionInterToStopCatchUp = 0.8f;
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m_uiTransitionDuration = 950;
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m_uiTransitionDuration = 950;
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}else if(switchFromFixed){
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}else if(switchFromFixed){
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m_fFractionInterToStopMovingTarget = 0.05f;
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m_fFractionInterToStopMoving = 0.05f;
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m_fFractionInterToStopCatchUpTarget = 0.95f;
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m_fFractionInterToStopCatchUp = 0.95f;
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}else if(switch1stPersonToVehicle){
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}else if(switch1stPersonToVehicle){
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m_fFractionInterToStopMovingTarget = 0.0f;
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m_fFractionInterToStopMoving = 0.0f;
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m_fFractionInterToStopCatchUpTarget = 1.0f;
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m_fFractionInterToStopCatchUp = 1.0f;
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m_uiTransitionDuration = 1;
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m_uiTransitionDuration = 1;
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}else
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}else
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m_uiTransitionDuration = 1350; // already set above
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m_uiTransitionDuration = 1350; // already set above
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@ -2149,8 +2148,8 @@ CCamera::StartTransition(int16 newMode)
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m_fFOVSpeedAtStartInter = Cams[ActiveCam].m_fFovSpeedOverOneFrame;
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m_fFOVSpeedAtStartInter = Cams[ActiveCam].m_fFovSpeedOverOneFrame;
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Cams[ActiveCam].ResetStatics = true;
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Cams[ActiveCam].ResetStatics = true;
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if(!m_bLookingAtPlayer && m_bScriptParametersSetForInterPol){
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if(!m_bLookingAtPlayer && m_bScriptParametersSetForInterPol){
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m_fFractionInterToStopMovingTarget = m_fScriptPercentageInterToStopMoving;
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m_fFractionInterToStopMoving = m_fScriptPercentageInterToStopMoving;
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m_fFractionInterToStopCatchUpTarget = m_fScriptPercentageInterToCatchUp;
|
m_fFractionInterToStopCatchUp = m_fScriptPercentageInterToCatchUp;
|
||||||
m_uiTransitionDuration = m_fScriptTimeForInterPolation;
|
m_uiTransitionDuration = m_fScriptTimeForInterPolation;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -524,8 +524,8 @@ public:
|
|||||||
float m_fFLOATingFadeMusic;
|
float m_fFLOATingFadeMusic;
|
||||||
float m_fTimeToFadeOut;
|
float m_fTimeToFadeOut;
|
||||||
float m_fTimeToFadeMusic;
|
float m_fTimeToFadeMusic;
|
||||||
float m_fFractionInterToStopMovingTarget;
|
float m_fFractionInterToStopMoving;
|
||||||
float m_fFractionInterToStopCatchUpTarget;
|
float m_fFractionInterToStopCatchUp;
|
||||||
float m_fGaitSwayBuffer;
|
float m_fGaitSwayBuffer;
|
||||||
float m_fScriptPercentageInterToStopMoving;
|
float m_fScriptPercentageInterToStopMoving;
|
||||||
float m_fScriptPercentageInterToCatchUp;
|
float m_fScriptPercentageInterToCatchUp;
|
||||||
|
Loading…
Reference in New Issue
Block a user