little CCam cleanup; fix in CWorld sphere test
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5a961d0284
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41dac0773f
@ -40,11 +40,11 @@ CCam::Init(void)
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Mode = MODE_FOLLOWPED;
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Mode = MODE_FOLLOWPED;
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Front = CVector(0.0f, 0.0f, -1.0f);
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Front = CVector(0.0f, 0.0f, -1.0f);
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Up = CVector(0.0f, 0.0f, 1.0f);
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Up = CVector(0.0f, 0.0f, 1.0f);
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Rotating = 0;
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Rotating = false;
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m_iDoCollisionChecksOnFrameNum = 1;
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m_iDoCollisionChecksOnFrameNum = 1;
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m_iDoCollisionCheckEveryNumOfFrames = 9;
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m_iDoCollisionCheckEveryNumOfFrames = 9;
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m_iFrameNumWereAt = 0;
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m_iFrameNumWereAt = 0;
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m_bCollisionChecksOn = 1;
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m_bCollisionChecksOn = false;
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m_fRealGroundDist = 0.0f;
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m_fRealGroundDist = 0.0f;
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BetaSpeed = 0.0f;
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BetaSpeed = 0.0f;
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AlphaSpeed = 0.0f;
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AlphaSpeed = 0.0f;
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@ -54,19 +54,19 @@ CCam::Init(void)
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DistanceSpeed = 0.0f;
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DistanceSpeed = 0.0f;
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m_pLastCarEntered = 0;
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m_pLastCarEntered = 0;
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m_pLastPedLookedAt = 0;
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m_pLastPedLookedAt = 0;
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ResetStatics = 1;
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ResetStatics = true;
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Beta = 0.0f;
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Beta = 0.0f;
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m_bFixingBeta = 0;
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m_bFixingBeta = false;
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CA_MIN_DISTANCE = 0.0f;
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CA_MIN_DISTANCE = 0.0f;
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CA_MAX_DISTANCE = 0.0f;
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CA_MAX_DISTANCE = 0.0f;
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LookingBehind = 0;
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LookingBehind = false;
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LookingLeft = 0;
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LookingLeft = false;
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LookingRight = 0;
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LookingRight = false;
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m_fPlayerInFrontSyphonAngleOffSet = DEGTORAD(20.0f);
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m_fPlayerInFrontSyphonAngleOffSet = DEGTORAD(20.0f);
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m_fSyphonModeTargetZOffSet = 0.5f;
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m_fSyphonModeTargetZOffSet = 0.5f;
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m_fRadiusForDead = 1.5f;
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m_fRadiusForDead = 1.5f;
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DirectionWasLooking = LOOKING_FORWARD;
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DirectionWasLooking = LOOKING_FORWARD;
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LookBehindCamWasInFront = 0;
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LookBehindCamWasInFront = false;
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f_Roll = 0.0f;
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f_Roll = 0.0f;
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f_rollSpeed = 0.0f;
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f_rollSpeed = 0.0f;
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m_fCloseInPedHeightOffset = 0.0f;
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m_fCloseInPedHeightOffset = 0.0f;
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@ -1007,6 +1007,9 @@ static float DefaultMaxStep = 0.15f;
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void
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void
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CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float)
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CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float)
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{
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{
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if(!CamTargetEntity->IsPed())
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return;
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const float GroundDist = 1.85f;
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const float GroundDist = 1.85f;
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CVector TargetCoors, Dist, IdealSource;
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CVector TargetCoors, Dist, IdealSource;
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@ -1023,7 +1026,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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bool GoingBehind = false;
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bool GoingBehind = false;
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bool Obscured = false;
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bool Obscured = false;
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bool BuildingCheckObscured = false;
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bool BuildingCheckObscured = false;
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bool HackPlayerOnStoppingTrain = false;
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bool StandingInTrain = false;
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static int TimeIndicatedWantedToGoDown = 0;
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static int TimeIndicatedWantedToGoDown = 0;
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static bool StartedCountingForGoDown = false;
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static bool StartedCountingForGoDown = false;
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float DeltaBeta;
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float DeltaBeta;
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@ -1032,12 +1035,6 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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bBelowMinDist = false;
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bBelowMinDist = false;
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bBehindPlayerDesired = false;
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bBehindPlayerDesired = false;
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#ifdef FIX_BUGS
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if(!CamTargetEntity->IsPed())
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return;
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#endif
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assert(CamTargetEntity->IsPed());
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// CenterDist should be > LateralDist because we don't have an angle for safety in this case
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// CenterDist should be > LateralDist because we don't have an angle for safety in this case
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float CenterDist, LateralDist;
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float CenterDist, LateralDist;
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float AngleToGoToSpeed;
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float AngleToGoToSpeed;
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@ -1103,7 +1100,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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if(FindPlayerVehicle())
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if(FindPlayerVehicle())
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if(FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_TRAIN)
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if(FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_TRAIN)
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HackPlayerOnStoppingTrain = true;
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StandingInTrain = true;
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if(TheCamera.m_bCamDirectlyInFront){
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if(TheCamera.m_bCamDirectlyInFront){
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m_bCollisionChecksOn = true;
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m_bCollisionChecksOn = true;
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@ -1356,7 +1353,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront ||
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if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront ||
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HackPlayerOnStoppingTrain || Rotating){
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StandingInTrain || Rotating){
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if(TheCamera.m_bCamDirectlyBehind){
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if(TheCamera.m_bCamDirectlyBehind){
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Beta = TargetOrientation + PI;
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Beta = TargetOrientation + PI;
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Source.x = TargetCoors.x + RotDistance * Cos(Beta);
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Source.x = TargetCoors.x + RotDistance * Cos(Beta);
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@ -1367,7 +1364,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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Source.x = TargetCoors.x + RotDistance * Cos(Beta);
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Source.x = TargetCoors.x + RotDistance * Cos(Beta);
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Source.y = TargetCoors.y + RotDistance * Sin(Beta);
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Source.y = TargetCoors.y + RotDistance * Sin(Beta);
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}
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}
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if(HackPlayerOnStoppingTrain){
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if(StandingInTrain){
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Beta = TargetOrientation + PI;
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Beta = TargetOrientation + PI;
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Source.x = TargetCoors.x + RotDistance * Cos(Beta);
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Source.x = TargetCoors.x + RotDistance * Cos(Beta);
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Source.y = TargetCoors.y + RotDistance * Sin(Beta);
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Source.y = TargetCoors.y + RotDistance * Sin(Beta);
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@ -2477,8 +2474,8 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
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}else{
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}else{
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float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
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float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
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float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
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float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
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Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
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Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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}
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}
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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@ -2579,8 +2576,8 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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}else{
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}else{
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float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
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float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
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float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
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float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
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Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
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Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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}
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}
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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@ -2691,8 +2688,8 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
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LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
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LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
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float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
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float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
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float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
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float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
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Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
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Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
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if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
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@ -2870,8 +2867,8 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
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}else{
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}else{
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float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
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float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
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float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
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float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
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Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
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Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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}
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}
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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@ -2973,8 +2970,8 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
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}else{
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}else{
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float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
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float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
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float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
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float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
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Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
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Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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}
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}
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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@ -111,7 +111,7 @@ CCamera::Init(void)
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Cams[0].Mode = CCam::MODE_FOLLOWPED;
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Cams[0].Mode = CCam::MODE_FOLLOWPED;
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Cams[1].Mode = CCam::MODE_FOLLOWPED;
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Cams[1].Mode = CCam::MODE_FOLLOWPED;
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unknown = 0;
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unknown = 0;
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m_bJustJumpedOutOf1stPersonBecauseOfTarget = 0;
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m_bJustJumpedOutOf1stPersonBecauseOfTarget = false;
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ClearPlayerWeaponMode();
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ClearPlayerWeaponMode();
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m_bInATunnelAndABigVehicle = false;
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m_bInATunnelAndABigVehicle = false;
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m_iModeObbeCamIsInForCar = OBBE_INVALID;
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m_iModeObbeCamIsInForCar = OBBE_INVALID;
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@ -2869,6 +2869,13 @@ CCamera::Process_Train_Camera_Control(void)
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if(node >= m_uiNumberOfTrainCamNodes)
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if(node >= m_uiNumberOfTrainCamNodes)
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node = 0;
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node = 0;
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}
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}
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#ifdef FIX_BUGS
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// Not really a bug but be nice and respect the debug mode
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if(DebugCamMode){
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TakeControl(target, DebugCamMode, JUMP_CUT, CAMCONTROL_SCRIPT);
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return;
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}
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#endif
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if(found){
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if(found){
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SetWideScreenOn();
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SetWideScreenOn();
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@ -949,7 +949,11 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
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if(e != entityToIgnore && e->bUsesCollision &&
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if(e != entityToIgnore && e->bUsesCollision &&
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!(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
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!(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
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#ifdef FIX_BUGS
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CVector diff = spherePos - e->GetBoundCentre();
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#else
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CVector diff = spherePos - e->GetPosition();
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CVector diff = spherePos - e->GetPosition();
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#endif
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float distance = diff.Magnitude();
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float distance = diff.Magnitude();
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if(e->GetBoundRadius() + radius > distance) {
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if(e->GetBoundRadius() + radius > distance) {
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