A bit more enums for ChangeMusicMode

This commit is contained in:
Sergeanur 2019-10-26 16:02:59 +03:00
parent 8fb71e2555
commit 428b407ad5
2 changed files with 5 additions and 4 deletions

View File

@ -1,5 +1,6 @@
#include "common.h"
#include "patcher.h"
#include "audio_enums.h"
#include "AudioManager.h"
@ -7128,14 +7129,14 @@ cAudioManager::ProcessSpecial()
{
if(m_bUserPause) {
if(!m_bPreviousUserPause) {
MusicManager.ChangeMusicMode(0);
MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
SampleManager.SetEffectsFadeVolume(maxVolume);
SampleManager.SetMusicFadeVolume(maxVolume);
}
} else {
if(m_bPreviousUserPause) {
MusicManager.StopFrontEndTrack();
MusicManager.ChangeMusicMode(1);
MusicManager.ChangeMusicMode(MUSICMODE_GAME);
}
CPlayerPed *playerPed = FindPlayerPed();
if(playerPed) {

View File

@ -1085,7 +1085,7 @@ void CMenuManager::LoadAllTextures()
{
if (!m_bSpritesLoaded) {
CMenuManager::CentreMousePointer();
DMAudio.ChangeMusicMode(0);
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
m_nCurrOption = 0;
m_PrefsRadioStation = DMAudio.GetRadioInCar();
@ -2132,7 +2132,7 @@ WRAPPER void CMenuManager::RequestFrontEndShutdown() { EAXJMP(0x488750); }
void CMenuManager::RequestFrontEndShutdown()
{
m_bShutDownFrontEndRequested = true;
DMAudio.ChangeMusicMode(1);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
#endif