diff --git a/src/control/Script.cpp b/src/control/Script.cpp index c3c3a154..c81cd050 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -3494,9 +3494,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) break; } cAudioScriptObject* obj = new cAudioScriptObject(); - obj->m_vecPos = *(CVector*)&ScriptParams[0]; - obj->m_wSound = ScriptParams[3]; - obj->m_nAudioEntityId = -5; + obj->Posn = *(CVector*)&ScriptParams[0]; + obj->AudioId = ScriptParams[3]; + obj->AudioEntity = AEHANDLE_NONE; /* BUG: if audio is not initialized, this object will not be freed. */ /* Issue needs to be addressed in CreateOneShotScriptObject. */ DMAudio.CreateOneShotScriptObject(obj); @@ -3506,9 +3506,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { CollectParameters(&m_nIp, 4); cAudioScriptObject* obj = new cAudioScriptObject(); - obj->m_vecPos = *(CVector*)&ScriptParams[0]; - obj->m_wSound = ScriptParams[3]; - obj->m_nAudioEntityId = DMAudio.CreateLoopingScriptObject(obj); + obj->Posn = *(CVector*)&ScriptParams[0]; + obj->AudioId = ScriptParams[3]; + obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj); ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj); StoreParameters(&m_nIp, 1); return 0; @@ -3521,7 +3521,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) debug("REMOVE_SOUND - Sound doesn't exist\n"); return 0; } - DMAudio.DestroyLoopingScriptObject(obj->m_nAudioEntityId); + DMAudio.DestroyLoopingScriptObject(obj->AudioEntity); delete obj; return 0; }