ccarctrl
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@ -1636,10 +1636,152 @@ uint8 CCarCtrl::FindPathDirection(int32 prevNode, int32 curNode, int32 nextNode)
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}
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}
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#ifdef FIX_PATHFIND_BUG
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#ifdef FIX_PATHFIND_BUG
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//TODO: implement
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void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float targetY, float targetZ, CVehicle* pTarget)
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#else
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#else
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WRAPPER void CCarCtrl::PickNextNodeToChaseCar(CVehicle*, float, float, CVehicle*) { EAXJMP(0x41C480); }
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void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float targetY, CVehicle* pTarget)
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#endif
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#endif
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{
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int prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
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int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
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CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNode];
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CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode];
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CPathNode* pTargetNode;
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int16 numNodes;
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float distanceToTargetNode;
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#ifdef USE_TREADABLE_PATHFIND
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if (pTarget && pTarget->m_pCurGroundEntity->m_type == ENTITY_TYPE_BUILDING &&
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((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
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((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){
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CTreadable* pCurrentMapObject = (CTreadable*)pTarget->m_pCurGroundEntity;
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int closestNode = -1;
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float minDist = 100000.0f;
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for (int i = 0; i < 12; i++){
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int node = pCurrentMapObject->m_nodeIndices[0][i];
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if (node < 0)
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break;
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float dist = (ThePaths.m_pathNodes[node].pos - pTarget->GetPosition()).Magnitude();
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if (dist < minDist){
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minDist = dist;
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closestNode = node;
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}
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}
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ThePaths.DoPathSearch(0, pCurNode->pos, curNode,
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#ifdef FIX_PATHFIND_BUG
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CVector(targetX, targetY, targetZ),
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#else
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CVector(targetX, targetY, 0.0f),
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#endif
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&pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode);
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}else{
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#endif
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ThePaths.DoPathSearch(0, pCurNode->pos, curNode,
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#ifdef FIX_PATHFIND_BUG
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CVector(targetX, targetY, targetZ),
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#else
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CVector(targetX, targetY, 0.0f),
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#endif
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&pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1);
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#ifdef USE_TREADABLE_PATHFIND
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}
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#endif
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int newNextNode;
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int nextLink;
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if (numNodes != 1 || pTargetNode == pCurNode){
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float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
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nextLink = 0;
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float lowestAngleChange = 10.0f;
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int numLinks = pCurNode->numLinks;
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for (int i = 0; i < numLinks; i++){
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int conNode = ThePaths.m_connections[i + pCurNode->firstLink];
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if (conNode == prevNode && i > 1)
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continue;
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CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode];
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float angle = CGeneral::GetATanOfXY(pTestNode->pos.x - pCurNode->pos.x, pTestNode->pos.y - pCurNode->pos.y);
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angle = LimitRadianAngle(angle - currentAngle);
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angle = ABS(angle);
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if (angle < lowestAngleChange){
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lowestAngleChange = angle;
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newNextNode = conNode;
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nextLink = i;
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}
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}
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}else{
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nextLink = 0;
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int idOfTargetNode = pTargetNode - ThePaths.m_pathNodes;
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for (int i = pCurNode->firstLink; ThePaths.m_connections[i] != idOfTargetNode; i++, nextLink++)
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;
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}
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CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
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CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]];
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CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
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pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
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pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode;
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pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
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pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo;
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pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo;
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pVehicle->AutoPilot.m_nPreviousDirection = pVehicle->AutoPilot.m_nCurrentDirection;
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pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection;
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pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane;
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pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
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uint8 lanesOnNextNode;
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if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) {
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pVehicle->AutoPilot.m_nNextDirection = 1;
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lanesOnNextNode = pNextLink->numLeftLanes;
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}
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else {
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pVehicle->AutoPilot.m_nNextDirection = -1;
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lanesOnNextNode = pNextLink->numRightLanes;
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}
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float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX;
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float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirY;
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float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX;
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float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirY;
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if (lanesOnNextNode >= 0) {
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CVector2D dist = pNextPathNode->pos - pCurNode->pos;
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if (dist.MagnitudeSqr() >= SQR(7.0f)){
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/* 25% chance vehicle will try to switch lane */
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/* No lane switching if following car from far away */
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/* ...although it's always one of those. */
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if ((CGeneral::GetRandomNumber() & 0x600) == 0 &&
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pVehicle->AutoPilot.m_nCarMission != MISSION_RAMPLAYER_FARAWAY &&
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pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_FARAWAY &&
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pVehicle->AutoPilot.m_nCarMission != MISSION_RAMCAR_FARAWAY &&
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pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKCAR_FARAWAY){
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if (CGeneral::GetRandomTrueFalse())
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pVehicle->AutoPilot.m_nNextLane += 1;
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else
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pVehicle->AutoPilot.m_nNextLane -= 1;
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}
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}
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pVehicle->AutoPilot.m_nNextLane = min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane);
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pVehicle->AutoPilot.m_nNextLane = max(0, pVehicle->AutoPilot.m_nNextLane);
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}
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else {
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pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane;
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}
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if (pVehicle->AutoPilot.m_bStayInFastLane)
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pVehicle->AutoPilot.m_nNextLane = 0;
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CVector positionOnCurrentLinkIncludingLane(
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pCurLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardY,
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pCurLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardX,
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0.0f);
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CVector positionOnNextLinkIncludingLane(
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pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY,
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pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
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0.0f);
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float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
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float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
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float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
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/* We want to make a path between two links that may not have the same forward directions a curve. */
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pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
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&positionOnCurrentLinkIncludingLane,
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&positionOnNextLinkIncludingLane,
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directionCurrentLinkX, directionCurrentLinkY,
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directionNextLinkX, directionNextLinkY
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) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed);
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pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
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}
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bool
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bool
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CCarCtrl::MapCouldMoveInThisArea(float x, float y)
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CCarCtrl::MapCouldMoveInThisArea(float x, float y)
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@ -15,7 +15,7 @@ enum{
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#define FIX_PATHFIND_BUG
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#define FIX_PATHFIND_BUG
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#endif
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#endif
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#undef FIX_PATHFIND_BUG
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#define USE_TREADABLE_PATHFIND
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class CCarCtrl
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class CCarCtrl
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{
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{
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