uint8 enums fixed
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14eb0cd286
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4696e3f9c8
@ -52,8 +52,8 @@ uint32 gHomeNextTime;
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uint32 gCellNextTime;
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uint32 gNextCryTime;
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enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
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enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
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enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
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enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
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void
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cAudioManager::PreInitialiseGameSpecificSetup() const
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@ -103,9 +103,9 @@ void CAutoPilot::Load(uint8*& buf)
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m_nNextDirection = ReadSaveBuf<int8>(buf);
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m_nCurrentLane = ReadSaveBuf<int8>(buf);
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m_nNextLane = ReadSaveBuf<int8>(buf);
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m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf<uint8>(buf);
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m_nCarMission = (eCarMission)ReadSaveBuf<uint8>(buf);
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m_nTempAction = (eCarTempAction)ReadSaveBuf<uint8>(buf);
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m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
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m_nCarMission = ReadSaveBuf<uint8>(buf);
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m_nTempAction = ReadSaveBuf<uint8>(buf);
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m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
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m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
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m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
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@ -4,7 +4,7 @@
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class CVehicle;
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struct CPathNode;
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enum eCarMission : uint8
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enum eCarMission
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{
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MISSION_NONE,
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MISSION_CRUISE,
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@ -28,7 +28,7 @@ enum eCarMission : uint8
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MISSION_BLOCKCAR_HANDBRAKESTOP,
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};
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enum eCarTempAction : uint8
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enum eCarTempAction
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{
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TEMPACT_NONE,
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TEMPACT_WAIT,
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@ -43,7 +43,7 @@ enum eCarTempAction : uint8
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TEMPACT_SWERVERIGHT
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};
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enum eCarDrivingStyle : uint8
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enum eCarDrivingStyle
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{
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DRIVINGSTYLE_STOP_FOR_CARS,
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DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
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@ -69,9 +69,9 @@ public:
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int8 m_nNextDirection;
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int8 m_nCurrentLane;
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int8 m_nNextLane;
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eCarDrivingStyle m_nDrivingStyle;
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eCarMission m_nCarMission;
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eCarTempAction m_nTempAction;
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uint8 m_nDrivingStyle;
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uint8 m_nCarMission;
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uint8 m_nTempAction;
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uint32 m_nTimeTempAction;
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float m_fMaxTrafficSpeed;
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uint8 m_nCruiseSpeed;
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@ -539,7 +539,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
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pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
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}
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eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
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uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
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{
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
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case 0:
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@ -19,7 +19,7 @@ public:
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static void TellOccupantsToLeaveCar(CVehicle*);
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static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
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static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
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static eCarMission FindPoliceCarMissionForWantedLevel();
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static uint8 FindPoliceCarMissionForWantedLevel();
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static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
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static void MellowOutChaseSpeed(CVehicle*);
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static void MakeWayForCarWithSiren(CVehicle *veh);
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@ -535,7 +535,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
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if (slot >= NUMPICKUPS) return -1;
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aPickUps[slot].m_eType = (ePickupType)type;
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aPickUps[slot].m_eType = type;
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aPickUps[slot].m_bRemoved = false;
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aPickUps[slot].m_nQuantity = quantity;
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if (type == PICKUP_ONCE_TIMEOUT)
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@ -1,7 +1,7 @@
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#pragma once
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#include "Weapon.h"
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enum ePickupType : uint8
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enum ePickupType
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{
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP,
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@ -29,7 +29,7 @@ class CPlayerPed;
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class CPickup
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{
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public:
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ePickupType m_eType;
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uint8 m_eType;
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bool m_bRemoved;
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uint16 m_nQuantity;
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CObject *m_pObject;
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@ -3593,7 +3593,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(car);
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car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
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car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
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return 0;
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}
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case COMMAND_SET_CAR_MISSION:
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@ -3601,7 +3601,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(car);
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car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
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car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
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car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
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car->bEngineOn = true;
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return 0;
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@ -1436,7 +1436,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(pVehicle);
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pVehicle->SetStatus((eEntityStatus)ScriptParams[1]);
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pVehicle->SetStatus((uint8)ScriptParams[1]);
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return 0;
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}
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case COMMAND_IS_CHAR_MALE:
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@ -1537,7 +1537,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
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if(pVehicle->m_scanCode != GetCurrentScanCode()) {
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pVehicle->m_scanCode = GetCurrentScanCode();
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const CVector &vehiclePos = pVehicle->GetPosition();
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eCarMission carMission = pVehicle->AutoPilot.m_nCarMission;
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uint8 carMission = pVehicle->AutoPilot.m_nCarMission;
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if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
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vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
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(carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||
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@ -6,7 +6,7 @@
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struct CReference;
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class CPtrList;
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enum eEntityType : uint8
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enum eEntityType
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{
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ENTITY_TYPE_NOTHING = 0,
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ENTITY_TYPE_BUILDING,
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@ -16,7 +16,7 @@ enum eEntityType : uint8
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ENTITY_TYPE_DUMMY,
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};
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enum eEntityStatus : uint8
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enum eEntityStatus
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{
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STATUS_PLAYER,
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STATUS_PLAYER_PLAYBACKFROMBUFFER,
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@ -92,10 +92,10 @@ public:
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CReference *m_pFirstReference;
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public:
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eEntityType GetType() const { return (eEntityType)m_type; }
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void SetType(eEntityType type) { m_type = type; }
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eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
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void SetStatus(eEntityStatus status) { m_status = status; }
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uint8 GetType() const { return m_type; }
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void SetType(uint8 type) { m_type = type; }
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uint8 GetStatus() const { return m_status; }
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void SetStatus(uint8 status) { m_status = status; }
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CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
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bool GetIsStatic(void) const { return bIsStatic; }
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void SetIsStatic(bool state) { bIsStatic = state; }
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@ -4,7 +4,7 @@
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#define MAX_MODEL_NAME (24)
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enum ModelInfoType : uint8
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enum ModelInfoType
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{
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MITYPE_NA = 0,
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MITYPE_SIMPLE = 1,
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@ -15,7 +15,6 @@ enum ModelInfoType : uint8
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MITYPE_PED = 6,
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MITYPE_XTRACOMPS = 7,
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};
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VALIDATE_SIZE(ModelInfoType, 1);
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class C2dEffect;
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@ -28,7 +27,7 @@ protected:
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int16 m_objectId;
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uint16 m_refCount;
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int16 m_txdSlot;
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ModelInfoType m_type;
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uint8 m_type;
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uint8 m_num2dEffects;
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bool m_bOwnsColModel;
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#ifdef EXTRA_MODEL_FLAGS
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@ -50,7 +49,7 @@ public:
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virtual RwObject *GetRwObject(void) = 0;
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// one day it becomes virtual
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ModelInfoType GetModelType() const { return m_type; }
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uint8 GetModelType() const { return m_type; }
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bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
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bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE ||
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m_type == MITYPE_MLO || m_type == MITYPE_XTRACOMPS; // unused but what the heck
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@ -212,7 +212,7 @@ enum PedOnGroundState {
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PED_DEAD_ON_THE_FLOOR
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};
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enum PointBlankNecessity : uint8 {
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enum PointBlankNecessity {
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NO_POINT_BLANK_PED,
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POINT_BLANK_FOR_WANTED_PED,
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POINT_BLANK_FOR_SOMEONE_ELSE
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@ -598,7 +598,7 @@ public:
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#endif
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bool CheckForExplosions(CVector2D &area);
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CPed *CheckForGunShots(void);
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PointBlankNecessity CheckForPointBlankPeds(CPed*);
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uint8 CheckForPointBlankPeds(CPed*);
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bool CheckIfInTheAir(void);
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void ClearAll(void);
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void SetPointGunAt(CEntity*);
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@ -329,7 +329,7 @@ CPed::SetAttack(CEntity *victim)
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if (IsPlayer())
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CPad::GetPad(0)->ResetAverageWeapon();
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PointBlankNecessity pointBlankStatus;
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uint8 pointBlankStatus;
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if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
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&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
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&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
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@ -475,7 +475,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
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ped->ClearAttack();
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}
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PointBlankNecessity
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uint8
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CPed::CheckForPointBlankPeds(CPed *pedToVerify)
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{
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float pbDistance = 1.1f;
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@ -11,7 +11,7 @@ class CBuilding;
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class CCrane
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{
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public:
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enum CraneState : uint8 {
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enum CraneState {
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IDLE = 0,
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GOING_TOWARDS_TARGET = 1,
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LIFTING_TARGET = 2,
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@ -19,7 +19,7 @@ public:
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ROTATING_TARGET = 4,
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DROPPING_TARGET = 5
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};
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enum CraneStatus : uint8 {
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enum CraneStatus {
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NONE = 0,
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ACTIVATED = 1,
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DEACTIVATED = 2
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@ -47,8 +47,8 @@ public:
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CVector2D m_vecHookVelocity;
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CVehicle *m_pVehiclePickedUp;
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uint32 m_nTimeForNextCheck;
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CraneStatus m_nCraneStatus;
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CraneState m_nCraneState;
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uint8 m_nCraneStatus;
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uint8 m_nCraneState;
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uint8 m_nVehiclesCollected;
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bool m_bIsCrusher;
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bool m_bIsMilitaryCrane;
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