Vehicle: Automobile: fixes and style things
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@ -216,6 +216,8 @@ CAutomobile::SetModelIndex(uint32 id)
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CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f);
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CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f);
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#pragma optimize("", off) // that's what R* did
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void
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CAutomobile::ProcessControl(void)
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{
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@ -1214,6 +1216,8 @@ CAutomobile::ProcessControl(void)
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}
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}
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#pragma optimize("", on)
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void
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CAutomobile::Teleport(CVector pos)
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{
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@ -143,7 +143,7 @@ cHandlingDataMgr::LoadHandlingData(void)
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case 11: handling->fTractionBias = strtod(word, nil); break;
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case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
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case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break;
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case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
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case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4; break;
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case 15: handling->Transmission.nDriveType = word[0]; break;
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case 16: handling->Transmission.nEngineType = word[0]; break;
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case 17: handling->fBrakeDeceleration = strtod(word, nil); break;
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@ -128,7 +128,7 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl
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else
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fCheat = 1.0f;
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float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat;
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float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity);
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float accel = (targetVelocity - fVelocity) * (fEngineAcceleration*accelMul) / Abs(targetVelocity);
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if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat))
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fAcceleration = gasPedal * accel * CTimer::GetTimeStep();
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else
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@ -531,9 +531,9 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
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if(!bBraking){
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if(m_fGasPedal < 0.01f){
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if(GetModelIndex() == MI_RCBANDIT)
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brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass;
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brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->m_fMass;
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else
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brake = mod_HandlingManager.fWheelFriction / m_fMass;
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brake = mod_HandlingManager.fWheelFriction / pHandling->m_fMass;
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#ifdef FIX_BUGS
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brake *= CTimer::GetTimeStepFix();
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#endif
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