Update README.md
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README.md
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README.md
@ -18,6 +18,8 @@ such that we have a working game at all times.
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## Building from Source
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## Building from Source
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Before starting you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder, if you want executable to be moved there via post-build script.
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<details><summary>Linux Premake</summary>
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<details><summary>Linux Premake</summary>
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For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
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For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
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@ -51,12 +53,10 @@ For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTA
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<details><summary>Windows</summary>
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<details><summary>Windows</summary>
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You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script.
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Assuming you have Visual Studio:
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- Clone the repo using the argument `--recursive`.
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- For Windows, assuming you have Visual Studio:
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- Run one of the `premake-vsXXXX.cmd` variants on root folder.
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- Clone the repo using the argument `--recursive`.
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- Open the project via Visual Studio
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- Run one of the `premake-vsXXXX.cmd` variants on root folder.
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- Open the project via Visual Studio
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**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
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**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
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