add NoMovies ini option, rename gDrawVersionText, always save ini after loading
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6245a17e16
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@ -3825,11 +3825,10 @@ CMenuManager::LoadSettings()
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#ifdef LOAD_INI_SETTINGS
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if (LoadINISettings()) {
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LoadINIControllerSettings();
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} else {
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// no re3.ini, create it
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SaveINISettings();
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SaveINIControllerSettings();
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}
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// if no re3.ini, create it, or update it with new values
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SaveINISettings();
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SaveINIControllerSettings();
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#endif
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m_PrefsVsync = m_PrefsVsyncDisp;
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@ -223,7 +223,6 @@ enum Config {
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// not in master builds
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#define VALIDATE_SAVE_SIZE
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#define NO_MOVIES // disable intro videos
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#define DEBUGMENU
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#endif
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@ -241,6 +240,8 @@ enum Config {
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
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#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
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#define NO_MOVIES // add option to disable intro videos
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#if defined(__LP64__) || defined(_WIN64)
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#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
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#endif
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@ -92,7 +92,10 @@ bool gbModelViewer;
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bool gbShowTimebars;
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
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bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
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#endif
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#ifdef NO_MOVIES
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bool gbNoMovies;
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#endif
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volatile int32 frameCount;
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@ -1109,7 +1112,7 @@ DisplayGameDebugText()
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#ifdef DRAW_GAME_VERSION_TEXT
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wchar ver[200];
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if(gDrawVersionText) // This realtime switch is our thing
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if(gbDrawVersionText) // This realtime switch is our thing
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{
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#ifdef USE_OUR_VERSIONING
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@ -66,3 +66,11 @@ void SaveINIControllerSettings();
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extern bool gbNewRenderer;
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bool FredIsInFirstPersonCam(void);
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gbDrawVersionText;
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#endif
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#ifdef NO_MOVIES
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extern bool gbNoMovies;
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#endif
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@ -517,8 +517,10 @@ bool LoadINISettings()
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ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
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ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText);
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#endif
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#ifdef NO_MOVIES
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ReadIniIfExists("General", "NoMovies", &gbNoMovies);
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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@ -608,8 +610,10 @@ void SaveINISettings()
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StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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StoreIni("General", "DrawVersionText", gDrawVersionText);
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StoreIni("General", "DrawVersionText", gbDrawVersionText);
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#endif
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#ifdef NO_MOVIES
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StoreIni("General", "NoMovies", gbNoMovies);
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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for (int i = 0; i < MENUPAGES; i++) {
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@ -990,8 +994,7 @@ extern bool gbRenderWorld2;
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
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DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil);
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#endif
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DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
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#ifdef TIMEBARS
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@ -2275,7 +2275,7 @@ WinMain(HINSTANCE instance,
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case GS_START_UP:
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{
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#ifdef NO_MOVIES
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gGameState = GS_INIT_ONCE;
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gGameState = gbNoMovies ? GS_INIT_ONCE : GS_INIT_LOGO_MPEG;
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#else
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gGameState = GS_INIT_LOGO_MPEG;
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#endif
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@ -2314,8 +2314,11 @@ WinMain(HINSTANCE instance,
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case GS_INIT_INTRO_MPEG:
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{
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#ifndef NO_MOVIES
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#ifdef NO_MOVIES
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if (!gbNoMovies)
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#endif
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CloseClip();
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#ifndef FIX_BUGS
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CoUninitialize();
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#endif
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@ -2351,8 +2354,11 @@ WinMain(HINSTANCE instance,
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case GS_INIT_ONCE:
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{
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#ifndef NO_MOVIES
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#ifdef NO_MOVIES
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if (!gbNoMovies)
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#endif
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CloseClip();
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#ifndef FIX_BUGS
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CoUninitialize();
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#endif
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