Merge pull request #108 from ShFil119/audio3
Implement smallest functions from AudioManager
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@ -71,12 +71,14 @@ enum eAudioType : int32 {
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TOTAL_AUDIO_TYPES = 14,
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};
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class CPhysical;
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class tAudioEntity
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{
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public:
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eAudioType m_nType;
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void *m_pEntity;
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char m_bIsUsed;
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CPhysical *m_pEntity;
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bool m_bIsUsed;
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char m_bStatus;
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int16 m_awAudioEvent[4];
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char gap_18[2];
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@ -159,7 +161,7 @@ public:
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char field_22;
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char field_23;
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int field_24;
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char m_bIsPlayed;
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bool m_bIsPlayed;
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char field_29;
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char field_30;
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char field_31;
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@ -175,7 +177,7 @@ public:
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char field_2;
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char m_bActiveSamples;
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char field_4;
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char m_bDynamicAcousticModelingStatus;
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bool m_bDynamicAcousticModelingStatus;
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char field_6;
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char field_7;
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float field_8;
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@ -185,7 +187,7 @@ public:
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char field_15;
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int m_nTimer;
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tActiveSample m_sQueueSample;
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char m_bActiveSampleQueue;
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uint8 m_bActiveSampleQueue;
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char gap_109[3];
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tActiveSample m_asSamples[54];
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char m_abSampleQueueIndexTable[54];
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@ -216,7 +218,92 @@ public:
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char field_19195;
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int m_nTimeOfRecentCrime;
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void PlayerJustLeftCar(void);
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char GetMissionScriptPoliceAudioPlayingStatus();
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bool GetMissionAudioLoadingStatus();
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uint8 GetNum3DProvidersAvailable();
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int8 AutoDetect3DProviders();
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bool IsMP3RadioChannelAvailable();
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uint8 GetCDAudioDriveLetter();
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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void SetEffectsFadeVol(uint8 volume);
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void SetMusicFadeVol(uint8 volume);
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void SetSpeakerConfig(int32 conf);
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void ProcessJumboFlying();
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bool SetupJumboEngineSound(uint8, int32); // todo
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void PreInitialiseGameSpecificSetup();
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void SetMissionScriptPoliceAudio(int32 sfx);
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void CalculateDistance(bool *ptr, float dist);
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bool UsesSiren(int32 model);
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bool UsesSirenSwitching(int32 model);
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bool MissionScriptAudioUsesPoliceChannel(int32 soundMission);
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uint8 Get3DProviderName(uint8 id);
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void ProcessJumboTaxi();
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bool SetupJumboFlySound(uint8); // todo
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bool SetupJumboTaxiSound(uint8); // todo
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bool SetupJumboWhineSound(uint8, int32); // todo
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void PlayLoadedMissionAudio();
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void SetMissionAudioLocation(float x, float y, float z);
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void ResetPoliceRadio();
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void InterrogateAudioEntities();
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void ClearRequestedQueue();
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// void AgeCrimes();
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bool UsesReverseWarning(int32 model);
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bool HasAirBrakes(int32 model);
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int32 GetJumboTaxiFreq();
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void ProcessPhysical(int32 id);
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void ProcessVehicle(CPhysical *); // todo
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void ProcessPed(CPhysical *); // todo
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void ProcessPlane(void *); // todo
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void ClearMissionAudio();
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// void ProcessReverb();
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bool IsMissionAudioSampleFinished();
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void ProcessEntity(int32);
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void InitialisePoliceRadio();
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// done
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int32 RandomDisplacement(uint32 seed);
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void ReleaseDigitalHandle();
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void RequireDigitalHandle();
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void SetDynamicAcousticModelingStatus(bool status);
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bool IsAudioInitialised() const;
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int32 CreateEntity(int32 type, CPhysical *memory);
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void DestroyEntity(int32 id);
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void SetEntityStatus(int32 id, bool status);
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void PreTerminateGameSpecificShutdown();
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void PostTerminateGameSpecificShutdown();
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void GenerateIntegerRandomNumberTable();
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void PlayerJustGotInCar();
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void PlayerJustLeftCar();
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void Service();
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample,
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uint32 maxOffset);
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@ -1,9 +1,92 @@
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#include "common.h"
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#include "patcher.h"
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#include "SampleManager.h"
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CSampleManager &cSampleManager = *(CSampleManager *)0x7341E0;
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uint32 &CSampleManager::nNumOfMp3Files = *(uint32*)0x95CC00;
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uint32 &nNumOfMp3Files = *(uint32 *)0x95CC00;
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uint8 &num3DProvidersAvailable = *(uint8 *)0x734237;
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uint32 *asName3DProviders = (uint32 *)0x734238;
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bool CSampleManager::IsMP3RadioChannelAvailable() {
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return nNumOfMp3Files != 0;
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}
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WRAPPER void
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CSampleManager::ReleaseDigitalHandle()
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{
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EAXJMP(0x5664B0);
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}
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WRAPPER
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void
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CSampleManager::RequireDigitalHandle()
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{
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EAXJMP(0x5664F0);
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}
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WRAPPER
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char
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CSampleManager::AutoDetect3DProviders()
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{
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EAXJMP(0x565990);
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}
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WRAPPER
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uint8
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CSampleManager::GetCDAudioDriveLetter()
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{
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EAXJMP(0x566F20);
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}
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WRAPPER
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void
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CSampleManager::SetEffectsMasterVolume(uint8 volume)
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{
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EAXJMP(0x567010);
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}
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WRAPPER
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void
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CSampleManager::SetMusicMasterVolume(uint8 volume)
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{
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EAXJMP(0x567020);
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}
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WRAPPER
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void
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CSampleManager::SetEffectsFadeVol(uint8 volume)
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{
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EAXJMP(0x567030);
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}
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WRAPPER
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void
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CSampleManager::SetMusicFadeVol(uint8 volume)
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{
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EAXJMP(0x567040);
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}
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WRAPPER
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void
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CSampleManager::SetSpeakerConfig(uint32 config)
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{
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EAXJMP(0x565900);
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}
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WRAPPER
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bool
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CSampleManager::GetChannelUsedFlag(int32 id)
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{
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EAXJMP(0x567B00);
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}
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WRAPPER
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void
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CSampleManager::StopChannel(int32 id)
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{
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EAXJMP(0x567BE0);
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}
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STARTPATCHES
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InjectHook(0x566490, CSampleManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
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ENDPATCHES
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@ -1,11 +1,37 @@
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#pragma once
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class CSampleManager {
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public:
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static uint32 &nNumOfMp3Files;
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struct tSample {
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int m_nOffset;
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unsigned int m_nSize;
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int m_nFrequency;
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int m_nLoopStart;
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int m_nLoopEnd;
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};
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class CSampleManager
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{
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public:
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void ReleaseDigitalHandle();
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void RequireDigitalHandle();
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char AutoDetect3DProviders();
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uint8 GetCDAudioDriveLetter();
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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void SetEffectsFadeVol(uint8 volume);
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void SetMusicFadeVol(uint8 volume);
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void SetSpeakerConfig(uint32 config);
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bool GetChannelUsedFlag(int32 id);
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void StopChannel(int32 id);
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static bool IsMP3RadioChannelAvailable();
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};
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extern uint32 &nNumOfMp3Files;
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extern uint8 &num3DProvidersAvailable;
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extern uint32* asName3DProviders;
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extern CSampleManager &cSampleManager;
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@ -32,6 +32,81 @@ enum eCarLock {
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CARLOCK_SKIP_SHUT_DOORS
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};
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// TODO: where is this used? Is Vehicle.h the right file?
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enum eVehicleModel
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{
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LANDSTAL,
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IDAHO,
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STINGER,
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LINERUN,
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PEREN,
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SENTINEL,
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PATRIOT,
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FIRETRUK,
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TRASH,
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STRETCH,
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MANANA,
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INFERNUS,
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BLISTA,
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PONY,
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MULE,
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CHEETAH,
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AMBULAN,
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FBICAR,
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MOONBEAM,
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ESPERANT,
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TAXI,
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KURUMA,
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BOBCAT,
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MRWHOOP,
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BFINJECT,
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CORPSE,
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POLICE,
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ENFORCER,
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SECURICA,
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BANSHEE,
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PREDATOR,
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BUS,
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RHINO,
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BARRACKS,
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TRAIN,
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CHOPPER,
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DODO,
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COACH,
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CABBIE,
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STALLION,
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RUMPO,
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RCBANDIT,
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BELLYUP,
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MRWONGS,
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MAFIA,
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YARDIE,
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YAKUZA,
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DIABLOS,
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COLUMB,
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HOODS,
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AIRTRAIN,
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DEADDODO,
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SPEEDER,
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REEFER,
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PANLANT,
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FLATBED,
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YANKEE,
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ESCAPE,
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BORGNINE,
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TOYZ,
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GHOST,
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CAR151,
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CAR152,
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CAR153,
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CAR154,
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CAR155,
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CAR156,
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CAR157,
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CAR158,
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CAR159,
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};
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enum eDoors {
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};
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