Added camera funcs to Replay
This commit is contained in:
parent
69918d4145
commit
4e09f9ee39
@ -8,7 +8,9 @@
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#include "Clock.h"
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#include "Clock.h"
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#include "DMAudio.h"
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#include "DMAudio.h"
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#include "Draw.h"
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#include "Draw.h"
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#include "FileMgr.h"
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#include "Heli.h"
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#include "Heli.h"
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#include "main.h"
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#include "math/Matrix.h"
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#include "math/Matrix.h"
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#include "ModelIndices.h"
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#include "ModelIndices.h"
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#include "ModelInfo.h"
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#include "ModelInfo.h"
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@ -91,6 +93,9 @@ float &CReplay::CameraFocusX = *(float*)0x942F5C;
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float &CReplay::CameraFocusY = *(float*)0x942F74;
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float &CReplay::CameraFocusY = *(float*)0x942F74;
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float &CReplay::CameraFocusZ = *(float*)0x942F58;
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float &CReplay::CameraFocusZ = *(float*)0x942F58;
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bool &CReplay::bPlayerInRCBuggy = *(bool*)0x95CDC3;
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bool &CReplay::bPlayerInRCBuggy = *(bool*)0x95CDC3;
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float &CReplay::fDistanceLookAroundCam = *(float*)0x885B44;
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float &CReplay::fBetaAngleLookAroundCam = *(float*)0x94072C;
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float &CReplay::fAlphaAngleLookAroundCam = *(float*)0x8F2A0C;
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static void(*(&CBArray)[30])(CAnimBlendAssociation*, void*) = *(void(*(*)[30])(CAnimBlendAssociation*, void*))*(uintptr*)0x61052C;
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static void(*(&CBArray)[30])(CAnimBlendAssociation*, void*) = *(void(*(*)[30])(CAnimBlendAssociation*, void*))*(uintptr*)0x61052C;
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static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) =
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static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) =
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@ -810,7 +815,11 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split);
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TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split);
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*TheCamera.GetMatrix().GetPosition() *= split;
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*TheCamera.GetMatrix().GetPosition() *= split;
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TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
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TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
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*RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)) = TheCamera.GetMatrix().m_matrix;
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RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
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pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
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pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
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pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
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pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
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CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x;
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CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x;
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CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y;
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CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y;
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CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z;
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CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z;
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@ -935,13 +944,20 @@ void CReplay::ProcessReplayCamera(void)
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{
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{
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switch (CameraMode) {
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switch (CameraMode) {
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case REPLAYCAMMODE_TOPDOWN:
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case REPLAYCAMMODE_TOPDOWN:
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{
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*TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
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*TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
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*TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f);
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*TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f);
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*TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f);
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*TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f);
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*TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f);
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*TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f);
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*RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)) = TheCamera.GetMatrix().m_matrix;
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RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
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pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
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pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
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pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
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pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
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break;
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break;
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}
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case REPLAYCAMMODE_FIXED:
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case REPLAYCAMMODE_FIXED:
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{
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*TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ);
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*TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ);
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CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ);
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CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ);
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forward.Normalise();
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forward.Normalise();
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@ -952,8 +968,13 @@ void CReplay::ProcessReplayCamera(void)
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*TheCamera.GetMatrix().GetForward() = forward;
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*TheCamera.GetMatrix().GetForward() = forward;
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*TheCamera.GetMatrix().GetUp() = up;
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*TheCamera.GetMatrix().GetUp() = up;
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*TheCamera.GetMatrix().GetRight() = right;
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*TheCamera.GetMatrix().GetRight() = right;
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*RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)) = TheCamera.GetMatrix().m_matrix;
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RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
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pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
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pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
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pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
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pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
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break;
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break;
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}
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default:
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default:
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break;
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break;
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}
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}
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@ -1302,13 +1323,210 @@ void CReplay::MarkEverythingAsNew(void)
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}
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}
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}
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}
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#endif
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#endif
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#if 0
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WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
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WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
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#else
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void CReplay::SaveReplayToHD(void)
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{
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CFileMgr::SetDirMyDocuments();
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int fw = CFileMgr::OpenFileForWriting("replay.rep");
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if (fw < 0){
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debug("Couldn't open replay.rep for writing");
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CFileMgr::SetDir("");
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return;
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}
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CFileMgr::Write(fw, "gta3_7f", sizeof("gta3_7f"));
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int current;
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for (current = 0; current < 8; current++)
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if (BufferStatus[current] == REPLAYBUFFER_RECORD)
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break;
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int first;
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for (first = (current + 1) % 8; ; first = (first + 1) % 8)
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if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
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break;
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for(int i = first;; i = (i + 1) % 8 ){
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CFileMgr::Write(fw, (char*)Buffers[first], sizeof(Buffers[first]));
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if (BufferStatus[i] == REPLAYBUFFER_RECORD)
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break;
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}
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CFileMgr::CloseFile(fw);
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CFileMgr::SetDir("");
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}
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#endif
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#if 0
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WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
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WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
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#else
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void PlayReplayFromHD(void)
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{
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CFileMgr::SetDirMyDocuments();
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int fr = CFileMgr::OpenFile("replay.rep", "rb");
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if (fr < 0) {
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debug("Couldn't open replay.rep for reading");
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/* Forgot to SetDir? */
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return;
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}
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CFileMgr::Read(fr, gString, 8);
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if (strncmp(gString, "gta3_7f", sizeof("gta3_7f"))){
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CFileMgr::CloseFile(fr);
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debug("Wrong file type for replay");
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CFileMgr::SetDir("");
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return;
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}
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int slot;
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for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++)
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CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK;
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CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD;
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while (slot < 8)
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CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED;
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CFileMgr::CloseFile(fr);
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CFileMgr::SetDir("");
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CReplay::TriggerPlayback(CReplay::REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
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CReplay::bPlayingBackFromFile = true;
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CReplay::bAllowLookAroundCam = true;
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CReplay::StreamAllNecessaryCarsAndPeds();
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}
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#endif
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#if 0
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WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
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WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
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#else
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void CReplay::StreamAllNecessaryCarsAndPeds(void)
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{
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for (int slot = 0; slot < 8; slot++) {
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if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
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continue;
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for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
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switch (Buffers[slot][offset]) {
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case REPLAYPACKET_VEHICLE:
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CStreaming::RequestModel(((tVehicleUpdatePacket*)&Buffers[slot][offset])->mi, 0);
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break;
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case REPLAYPACKET_PED_HEADER:
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CStreaming::RequestModel(((tPedHeaderPacket*)&Buffers[slot][offset])->mi, 0);
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break;
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default:
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break;
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}
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}
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}
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CStreaming::LoadAllRequestedModels(false);
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}
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#endif
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#if 0
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WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0); }
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WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0); }
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#else
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void CReplay::FindFirstFocusCoordinate(CVector *coord)
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{
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*coord = CVector(0.0f, 0.0f, 0.0f);
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for (int slot = 0; slot < 8; slot++) {
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if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
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continue;
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for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
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if (Buffers[slot][offset] == REPLAYPACKET_GENERAL) {
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*coord = ((tGeneralPacket*)&Buffers[slot][offset])->player_pos;
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return;
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}
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}
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}
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}
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#endif
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#if 0
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WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
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WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
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#else
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bool CReplay::ShouldStandardCameraBeProcessed(void)
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{
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if (Mode != MODE_PLAYBACK)
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return true;
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if (FramesActiveLookAroundCam || bPlayerInRCBuggy)
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return false;
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return FindPlayerVehicle() != nil;
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}
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#endif
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#if 0
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WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
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WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
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#else
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void CReplay::ProcessLookAroundCam(void)
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{
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if (!bAllowLookAroundCam)
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return;
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float x_moved = CPad::NewMouseControllerState.x / 200.0f;
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float y_moved = CPad::NewMouseControllerState.y / 200.0f;
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if (x_moved > 0.01f || y_moved > 0.01f) {
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if (FramesActiveLookAroundCam == 0)
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fDistanceLookAroundCam = 9.0f;
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FramesActiveLookAroundCam = 60;
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}
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if (bPlayerInRCBuggy)
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FramesActiveLookAroundCam = 0;
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if (!FramesActiveLookAroundCam)
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return;
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--FramesActiveLookAroundCam;
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fBetaAngleLookAroundCam += x_moved;
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if (CPad::NewMouseControllerState.LMB && CPad::NewMouseControllerState.RMB)
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fDistanceLookAroundCam = max(3.0f, min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
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else
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fAlphaAngleLookAroundCam = max(0.1f, min(1.5f, fAlphaAngleLookAroundCam + y_moved));
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CVector camera_pt(
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fDistanceLookAroundCam * sin(fBetaAngleLookAroundCam) * cos(fAlphaAngleLookAroundCam),
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fDistanceLookAroundCam * cos(fBetaAngleLookAroundCam) * cos(fAlphaAngleLookAroundCam),
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fDistanceLookAroundCam * sin(fAlphaAngleLookAroundCam)
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);
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CVector focus = CVector(CameraFocusX, CameraFocusY, CameraFocusZ);
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camera_pt += focus;
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CColPoint cp;
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CEntity* pe = nil;
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if (CWorld::ProcessLineOfSight(focus, camera_pt, cp, pe, true, false, false, false, false, true, true)){
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camera_pt = cp.point;
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CVector direction = focus - cp.point;
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direction.Normalise();
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camera_pt += direction / 4.0f;
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}
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CVector forward = focus - camera_pt;
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forward.Normalise();
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CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward);
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right.Normalise();
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CVector up = CrossProduct(forward, right);
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up.Normalise();
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*TheCamera.GetMatrix().GetForward() = forward;
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*TheCamera.GetMatrix().GetUp() = up;
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*TheCamera.GetMatrix().GetRight() = right;
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*TheCamera.GetMatrix().GetPosition() = camera_pt;
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RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
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pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
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pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
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pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
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pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
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TheCamera.CalculateDerivedValues();
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RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
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RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
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}
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#endif
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#if 0
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WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
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WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
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#else
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size_t CReplay::FindSizeOfPacket(uint8 type)
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{
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switch (type) {
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case REPLAYPACKET_END: return 4;
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case REPLAYPACKET_VEHICLE: return sizeof(tVehicleUpdatePacket);
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case REPLAYPACKET_PED_HEADER: return sizeof(tPedHeaderPacket);
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case REPLAYPACKET_PED_UPDATE: return sizeof(tPedUpdatePacket);
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case REPLAYPACKET_GENERAL: return sizeof(tGeneralPacket);
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case REPLAYPACKET_CLOCK: return sizeof(tClockPacket);
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case REPLAYPACKET_WEATHER: return sizeof(tWeatherPacket);
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case REPLAYPACKET_ENDOFFRAME: return 4;
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case REPLAYPACKET_TIMER: return sizeof(tTimerPacket);
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case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket);
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default: break;
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}
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return 0;
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}
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#endif
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#if 0
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#if 0
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WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
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WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
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@ -1328,12 +1546,14 @@ void CReplay::Display()
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#endif
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#endif
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STARTPATCHES
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STARTPATCHES
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InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP);
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InjectHook(0x592FE0, &CReplay::Init, PATCH_JUMP);
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InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
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InjectHook(0x593150, &CReplay::DisableReplays, PATCH_JUMP);
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InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
|
InjectHook(0x593160, &CReplay::EnableReplays, PATCH_JUMP);
|
||||||
InjectHook(0x593160, CReplay::EnableReplays, PATCH_JUMP);
|
InjectHook(0x593170, &CReplay::Update, PATCH_JUMP);
|
||||||
InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
|
InjectHook(0x595B20, &CReplay::FinishPlayback, PATCH_JUMP);
|
||||||
InjectHook(0x595B20, CReplay::FinishPlayback, PATCH_JUMP);
|
InjectHook(0x595BD0, &CReplay::EmptyReplayBuffer, PATCH_JUMP);
|
||||||
InjectHook(0x595BD0, CReplay::EmptyReplayBuffer, PATCH_JUMP);
|
InjectHook(0x595EE0, &CReplay::Display, PATCH_JUMP);
|
||||||
InjectHook(0x596030, CReplay::TriggerPlayback, PATCH_JUMP);
|
InjectHook(0x596030, &CReplay::TriggerPlayback, PATCH_JUMP);
|
||||||
|
InjectHook(0x597560, &CReplay::StreamAllNecessaryCarsAndPeds, PATCH_JUMP);
|
||||||
|
InjectHook(0x597680, &CReplay::ShouldStandardCameraBeProcessed, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
||||||
|
@ -49,6 +49,8 @@ struct CStoredDetailedAnimationState
|
|||||||
uint16 aFlags2[6];
|
uint16 aFlags2[6];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void PlayReplayFromHD(void);
|
||||||
|
|
||||||
class CReplay
|
class CReplay
|
||||||
{
|
{
|
||||||
enum {
|
enum {
|
||||||
@ -245,6 +247,9 @@ private:
|
|||||||
static float &CameraFocusY;
|
static float &CameraFocusY;
|
||||||
static float &CameraFocusZ;
|
static float &CameraFocusZ;
|
||||||
static bool &bPlayerInRCBuggy;
|
static bool &bPlayerInRCBuggy;
|
||||||
|
static float &fDistanceLookAroundCam;
|
||||||
|
static float &fAlphaAngleLookAroundCam;
|
||||||
|
static float &fBetaAngleLookAroundCam;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
@ -283,4 +288,7 @@ private:
|
|||||||
static void FindFirstFocusCoordinate(CVector *coord);
|
static void FindFirstFocusCoordinate(CVector *coord);
|
||||||
static void ProcessLookAroundCam(void);
|
static void ProcessLookAroundCam(void);
|
||||||
static size_t FindSizeOfPacket(uint8);
|
static size_t FindSizeOfPacket(uint8);
|
||||||
|
|
||||||
|
/* Absolute nonsense, but how could this function end up being outside of class? */
|
||||||
|
friend void PlayReplayFromHD(void);
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user