Begin work on GenericSave
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@ -946,9 +946,9 @@ void CRadar::RequestMapSection(int32 x, int32 y)
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#endif
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#if 1
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WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x4A6E30); }
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WRAPPER void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { EAXJMP(0x4A6E30); }
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#else
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void CRadar::SaveAllRadarBlips(int32)
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void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
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{
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}
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@ -130,7 +130,7 @@ public:
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static void RemoveRadarSections();
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static void RemoveMapSection(int32 x, int32 y);
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static void RequestMapSection(int32 x, int32 y);
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static void SaveAllRadarBlips(int32);
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static void SaveAllRadarBlips(uint8 *buf, uint32 *size);
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static void SetBlipSprite(int32 i, int32 icon);
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static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
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static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
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@ -2,18 +2,27 @@
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#include "main.h"
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#include "patcher.h"
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#include "Camera.h"
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#include "CarGen.h"
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#include "Clock.h"
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#include "Date.h"
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#include "FileMgr.h"
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#include "GameLogic.h"
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#include "Gangs.h"
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#include "Garages.h"
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#include "GenericGameStorage.h"
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#include "PathFind.h"
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#include "PCSave.h"
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#include "Phones.h"
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#include "Pickups.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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#include "Radar.h"
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#include "Restart.h"
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#include "Script.h"
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#include "Stats.h"
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#include "Streaming.h"
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#include "World.h"
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#include "Zones.h"
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const int SIZE_OF_ONE_GAME_IN_BYTES = 201729;
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@ -31,9 +40,82 @@ CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
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#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
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#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
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WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); }
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//WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); }
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WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
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bool
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GenericSave(int file)
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{
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/*char *tmpSaveName;
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wchar saveName[24];
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SYSTEMTIME saveTime;*/
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// TODO: Use GetLastMissionPassedName() to get this
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//tmpSaveName = CStats::LastMissionPassedName;
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//AsciiToUnicode(tmpSaveName, saveName);
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//// TODO: some stuff here
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//memcpy(work_buff, saveName, 0x30);
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//GetLocalTime((SYSTEMTIME *)(work_buff + 0x30));
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//*((uint32 *)(work_buff + 0x40)) = SIZE_OF_ONE_GAME_IN_BYTES;
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//*((uint32 *)(work_buff + 0x44)) = CGame::currLevel;
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//
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//PcSaveHelper.PcClassSaveRoutine(file, work_buff, 0xE8);
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uint8 *buf;
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uint8 *tmpbuf;
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uint8 *postsize;
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uint32 size;
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uint32 reserved;
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bool result;
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// TODO: simplevars and scripts
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for (int i = 1; i < 19; i++) {
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buf = work_buff;
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size = 0;
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reserved = 0;
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MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize);
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switch (i) {
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case 1: break;
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case 2: break;
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case 3: break;
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case 4: break;
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case 5: ThePaths.Save(buf, &size); break;
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case 6: break;
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case 7: CPickups::Save(buf, &size); break;
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case 8: gPhoneInfo.Save(buf, &size); break;
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case 9: CRestart::SaveAllRestartPoints(buf, &size); break;
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case 10: CRadar::SaveAllRadarBlips(buf, &size); break;
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case 11: CTheZones::SaveAllZones(buf, &size); break;
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case 12: CGangs::SaveAllGangData(buf, &size); break;
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case 13: CTheCarGenerators::SaveAllCarGenerators(buf, &size); break;
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case 14: break;
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case 15: break;
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case 16: break;
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case 17: break;
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case 18: break;
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case 19: break;
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}
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CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size);
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result = PcSaveHelper.PcClassSaveRoutine(file, work_buff, size);
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if (!result)
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{
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return false;
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}
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}
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// TODO: padding
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return true;
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}
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bool
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ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
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{
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