Merge branch 'master' of github.com:GTAmodding/re3
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commit
555b70a0b6
17
.appveyor.yml
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17
.appveyor.yml
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image: Visual Studio 2017
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configuration: ReleaseCI
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platform:
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- Win32
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environment:
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APPVEYOR_SAVE_CACHE_ON_ERROR: true
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install:
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- set PATH=%APPVEYOR_BUILD_FOLDER%/bin;%PATH%
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before_build:
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- mkdir "%APPVEYOR_BUILD_FOLDER%/build"
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- cd "%APPVEYOR_BUILD_FOLDER%"
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- premake5.exe vs2015
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build:
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project: c:\projects\re3\build\re3.sln
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verbosity: minimal
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artifacts:
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- path: bin/ReleaseCI/re3.dll
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@ -1,5 +1,5 @@
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workspace "re3"
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workspace "re3"
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configurations { "Release","Debug" }
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configurations { "ReleaseCI", "Release", "Debug" }
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location "build"
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location "build"
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files { "src/*.*" }
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files { "src/*.*" }
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@ -41,3 +41,7 @@ project "re3"
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debugdir "C:/Users/aap/games/gta3_re"
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debugdir "C:/Users/aap/games/gta3_re"
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debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
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debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
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postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
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postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
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filter "configurations:ReleaseCI"
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defines { "NDEBUG" }
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optimize "On"
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flags { "StaticRuntime" }
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