CHud::Draw - removed render states, readded hud toogle with second controller
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@ -107,14 +107,9 @@ WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); }
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#else
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#else
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void CHud::Draw()
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void CHud::Draw()
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{
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{
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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// disable hud via second controller
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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if (CPad::GetPad(1)->GetStartJustDown())
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud;
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSMIRROR);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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if (CReplay::IsPlayingBack())
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if (CReplay::IsPlayingBack())
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return;
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return;
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