Merge remote-tracking branch 'upstream/master' into carctrl_dev
This commit is contained in:
commit
571e65db4f
@ -34,6 +34,7 @@ CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int
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CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n);
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CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n);
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CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask);
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CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask);
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CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump);
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CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump);
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void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta);
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extern CAnimBlendClumpData *&gpAnimBlendClump;
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extern CAnimBlendClumpData *&gpAnimBlendClump;
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@ -1,6 +1,8 @@
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#include "common.h"
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#include "common.h"
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#include "patcher.h"
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#include "patcher.h"
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#include "Game.h"
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#include "Game.h"
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#include "World.h"
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#include "Entity.h"
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#include "Population.h"
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#include "Population.h"
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PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248;
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PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248;
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@ -14,3 +16,10 @@ WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
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WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
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WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
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WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
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WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
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WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); }
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WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); }
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void
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CPopulation::RemovePed(CEntity* ent)
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{
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CWorld::Remove(ent);
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delete ent;
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}
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@ -24,4 +24,5 @@ public:
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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static CPed *AddPedInCar(CVehicle *vehicle);
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static CPed *AddPedInCar(CVehicle *vehicle);
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static bool IsPointInSafeZone(CVector *coors);
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static bool IsPointInSafeZone(CVector *coors);
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static void RemovePed(CEntity* ent);
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};
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};
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@ -1,6 +1,10 @@
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#include "common.h"
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#include "common.h"
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#include "patcher.h"
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#include "Record.h"
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#include "Record.h"
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uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
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uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
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uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
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uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
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WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
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WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }
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@ -6,14 +6,18 @@ enum {
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RECORDSTATE_2,
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RECORDSTATE_2,
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};
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};
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class CRecordDataForChase
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{
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public:
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static uint8 &Status;
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static void ProcessControlCars(void);
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static void SaveOrRetrieveCarPositions(void);
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};
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class CRecordDataForGame
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class CRecordDataForGame
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{
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{
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public:
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public:
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static uint16 &RecordingState;
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static uint16 &RecordingState;
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};
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};
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class CRecordDataForChase
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{
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public:
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static uint8 &Status;
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};
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@ -5,3 +5,4 @@
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bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5;
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bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5;
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bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
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bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
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CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88;
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CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88;
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CCutsceneObject *(&CCutsceneMgr::ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS] = *(CCutsceneObject*(*)[NUMCUTSCENEOBJECTS]) *(uintptr*) 0x862170;
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@ -1,4 +1,5 @@
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#pragma once
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#pragma once
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#include "CutsceneObject.h"
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class CDirectory;
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class CDirectory;
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@ -6,10 +7,12 @@ class CCutsceneMgr
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{
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{
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static bool &ms_running;
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static bool &ms_running;
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static bool &ms_cutsceneProcessing;
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static bool &ms_cutsceneProcessing;
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static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
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public:
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public:
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static CDirectory *&ms_pCutsceneDir;
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static CDirectory *&ms_pCutsceneDir;
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static bool IsRunning(void) { return ms_running; }
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static bool IsRunning(void) { return ms_running; }
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static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
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static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
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static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
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};
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};
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@ -15,6 +15,7 @@ WRAPPER void CMessages::AddMessageJumpQ(wchar* key, uint32 time, uint16 pos) { E
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WRAPPER void CMessages::AddMessageSoon(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529AF0); }
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WRAPPER void CMessages::AddMessageSoon(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529AF0); }
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WRAPPER void CMessages::ClearMessages() { EAXJMP(0x529CE0); }
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WRAPPER void CMessages::ClearMessages() { EAXJMP(0x529CE0); }
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WRAPPER void CMessages::Init() { EAXJMP(0x529310); }
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WRAPPER void CMessages::Init() { EAXJMP(0x529310); }
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WRAPPER void CMessages::Process() { EAXJMP(0x529580); }
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tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08;
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tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08;
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tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0;
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tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0;
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tBigMessage *CMessages::BIGMessages = (tBigMessage *)0x773628;
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tBigMessage *CMessages::BIGMessages = (tBigMessage *)0x773628;
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@ -47,4 +47,5 @@ public:
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static void AddMessageSoon(wchar* key, uint32 time, uint16 pos);
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static void AddMessageSoon(wchar* key, uint32 time, uint16 pos);
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static void ClearMessages();
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static void ClearMessages();
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static void Init();
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static void Init();
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static void Process();
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};
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};
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@ -8,6 +8,7 @@
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WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
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WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
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WRAPPER void CPlayerInfo::LoadPlayerSkin() { EAXJMP(0x4A1700); }
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WRAPPER void CPlayerInfo::LoadPlayerSkin() { EAXJMP(0x4A1700); }
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WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
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WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
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WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); }
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void CPlayerInfo::SetPlayerSkin(char *skin)
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void CPlayerInfo::SetPlayerSkin(char *skin)
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{
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{
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@ -71,6 +71,7 @@ public:
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void AwardMoneyForExplosion(CVehicle *vehicle);
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void AwardMoneyForExplosion(CVehicle *vehicle);
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void SetPlayerSkin(char* skin);
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void SetPlayerSkin(char* skin);
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CVector& GetPos();
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CVector& GetPos();
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void Process(void);
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};
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};
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static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
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static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
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@ -12,6 +12,13 @@
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#include "TempColModels.h"
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#include "TempColModels.h"
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#include "World.h"
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#include "World.h"
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#include "ModelIndices.h"
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#include "ModelIndices.h"
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#include "References.h"
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#include "CutsceneMgr.h"
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#include "Record.h"
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#include "RpAnimBlend.h"
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#include "Messages.h"
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#include "Replay.h"
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#include "Population.h"
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CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
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CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
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CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
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CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
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@ -31,7 +38,6 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
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bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
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bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
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bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
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bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
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WRAPPER void CWorld::Process(void) { EAXJMP(0x4B1A60); }
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WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
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WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
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WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
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WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
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WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
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WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
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@ -930,6 +936,244 @@ FindPlayerHeading(void)
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return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetForward().Heading();
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return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetForward().Heading();
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}
|
}
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void
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CWorld::RemoveEntityInsteadOfProcessingIt(CEntity* ent)
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|
{
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|
if (ent->IsPed()) {
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|
if (FindPlayerPed() == ent)
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CWorld::Remove(ent);
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else
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CPopulation::RemovePed(ent);
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|
} else {
|
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|
CWorld::Remove(ent);
|
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|
delete ent;
|
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|
}
|
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|
}
|
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|
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|
void
|
||||||
|
CWorld::RemoveFallenPeds(void)
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|
{
|
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|
int poolSize = CPools::GetPedPool()->GetSize();
|
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|
for(int poolIndex = poolSize-1; poolIndex >= 0; poolIndex--) {
|
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|
CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
|
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|
if (ped) {
|
||||||
|
if (ped->GetPosition().z < -100.0f) {
|
||||||
|
if (ped->CharCreatedBy != RANDOM_CHAR || ped->IsPlayer()) {
|
||||||
|
int closestNode = ThePaths.FindNodeClosestToCoors(ped->GetPosition(), PATH_PED, 999999.9f, false, false);
|
||||||
|
CVector newPos = ThePaths.m_pathNodes[closestNode].pos;
|
||||||
|
newPos.z += 2.0f;
|
||||||
|
ped->Teleport(newPos);
|
||||||
|
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||||
|
} else {
|
||||||
|
CPopulation::RemovePed(ped);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CWorld::RemoveFallenCars(void)
|
||||||
|
{
|
||||||
|
int poolSize = CPools::GetVehiclePool()->GetSize();
|
||||||
|
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
|
||||||
|
CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
|
||||||
|
if (veh) {
|
||||||
|
if (veh->GetPosition().z < -100.0f) {
|
||||||
|
if (veh->VehicleCreatedBy == MISSION_VEHICLE || veh == FindPlayerVehicle() || (veh->pDriver && veh->pDriver->IsPlayer())) {
|
||||||
|
int closestNode = ThePaths.FindNodeClosestToCoors(veh->GetPosition(), PATH_CAR, 999999.9f, false, false);
|
||||||
|
CVector newPos = ThePaths.m_pathNodes[closestNode].pos;
|
||||||
|
newPos.z += 3.0f;
|
||||||
|
veh->Teleport(newPos);
|
||||||
|
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||||
|
} else if (veh->VehicleCreatedBy == RANDOM_VEHICLE || veh->VehicleCreatedBy == PARKED_VEHICLE) {
|
||||||
|
CWorld::Remove(veh);
|
||||||
|
delete veh;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CWorld::Process(void)
|
||||||
|
{
|
||||||
|
if (!(CTimer::GetFrameCounter() & 63))
|
||||||
|
CReferences::PruneAllReferencesInWorld();
|
||||||
|
|
||||||
|
if (CWorld::bProcessCutsceneOnly) {
|
||||||
|
for (int i = 0; i < NUMCUTSCENEOBJECTS; i++) {
|
||||||
|
CCutsceneObject *csObj = CCutsceneMgr::GetCutsceneObject(i);
|
||||||
|
if (csObj && csObj->m_entryInfoList.first) {
|
||||||
|
if (csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP
|
||||||
|
&& RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
|
||||||
|
RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), 0.02f * (csObj->m_type == ENTITY_TYPE_OBJECT ? CTimer::GetTimeStepNonClipped() : CTimer::GetTimeStep()));
|
||||||
|
}
|
||||||
|
csObj->ProcessControl();
|
||||||
|
csObj->ProcessCollision();
|
||||||
|
csObj->GetMatrix().UpdateRW();
|
||||||
|
csObj->UpdateRwFrame();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CRecordDataForChase::ProcessControlCars();
|
||||||
|
CRecordDataForChase::SaveOrRetrieveCarPositions();
|
||||||
|
} else {
|
||||||
|
for (CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
|
CEntity *movingEnt = (CEntity*)node->item;
|
||||||
|
if (movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP
|
||||||
|
&& RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
|
||||||
|
RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), 0.02f * (movingEnt->m_type == ENTITY_TYPE_OBJECT ? CTimer::GetTimeStepNonClipped() : CTimer::GetTimeStep()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
|
CPhysical* movingEnt = (CPhysical*)node->item;
|
||||||
|
if (movingEnt->bRemoveFromWorld) {
|
||||||
|
RemoveEntityInsteadOfProcessingIt(movingEnt);
|
||||||
|
} else {
|
||||||
|
movingEnt->ProcessControl();
|
||||||
|
if (movingEnt->bIsStatic) {
|
||||||
|
movingEnt->RemoveFromMovingList();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CWorld::bForceProcessControl = 1;
|
||||||
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
|
CPhysical* movingEnt = (CPhysical*)node->item;
|
||||||
|
if (movingEnt->bWasPostponed) {
|
||||||
|
if (movingEnt->bRemoveFromWorld) {
|
||||||
|
RemoveEntityInsteadOfProcessingIt(movingEnt);
|
||||||
|
} else {
|
||||||
|
movingEnt->ProcessControl();
|
||||||
|
if (movingEnt->bIsStatic) {
|
||||||
|
movingEnt->RemoveFromMovingList();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CWorld::bForceProcessControl = 0;
|
||||||
|
if (CReplay::IsPlayingBack()) {
|
||||||
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
|
CEntity* movingEnt = (CEntity*)node->item;
|
||||||
|
movingEnt->bIsInSafePosition = true;
|
||||||
|
movingEnt->GetMatrix().UpdateRW();
|
||||||
|
movingEnt->UpdateRwFrame();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
CWorld::bNoMoreCollisionTorque = 0;
|
||||||
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
|
CEntity* movingEnt = (CEntity*)node->item;
|
||||||
|
if (!movingEnt->bIsInSafePosition) {
|
||||||
|
movingEnt->ProcessCollision();
|
||||||
|
movingEnt->GetMatrix().UpdateRW();
|
||||||
|
movingEnt->UpdateRwFrame();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CWorld::bNoMoreCollisionTorque = 1;
|
||||||
|
for (int i = 0; i < 4; i++) {
|
||||||
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
|
CEntity* movingEnt = (CEntity*)node->item;
|
||||||
|
if (!movingEnt->bIsInSafePosition) {
|
||||||
|
movingEnt->ProcessCollision();
|
||||||
|
movingEnt->GetMatrix().UpdateRW();
|
||||||
|
movingEnt->UpdateRwFrame();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
|
CEntity* movingEnt = (CEntity*)node->item;
|
||||||
|
if (!movingEnt->bIsInSafePosition) {
|
||||||
|
movingEnt->bIsStuck = true;
|
||||||
|
movingEnt->ProcessCollision();
|
||||||
|
movingEnt->GetMatrix().UpdateRW();
|
||||||
|
movingEnt->UpdateRwFrame();
|
||||||
|
if (!movingEnt->bIsInSafePosition) {
|
||||||
|
movingEnt->bIsStuck = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CWorld::bSecondShift = 0;
|
||||||
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
|
CEntity* movingEnt = (CEntity*)node->item;
|
||||||
|
if (!movingEnt->bIsInSafePosition) {
|
||||||
|
movingEnt->ProcessShift();
|
||||||
|
movingEnt->GetMatrix().UpdateRW();
|
||||||
|
movingEnt->UpdateRwFrame();
|
||||||
|
if (!movingEnt->bIsInSafePosition) {
|
||||||
|
movingEnt->bIsStuck = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CWorld::bSecondShift = 1;
|
||||||
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
|
CPhysical* movingEnt = (CPhysical*)node->item;
|
||||||
|
if (!movingEnt->bIsInSafePosition) {
|
||||||
|
movingEnt->ProcessShift();
|
||||||
|
movingEnt->GetMatrix().UpdateRW();
|
||||||
|
movingEnt->UpdateRwFrame();
|
||||||
|
if (!movingEnt->bIsInSafePosition) {
|
||||||
|
movingEnt->bIsStuck = true;
|
||||||
|
if (movingEnt->m_status == STATUS_PLAYER) {
|
||||||
|
printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->m_modelIndex);
|
||||||
|
movingEnt->m_vecMoveSpeed *= 3.0f;
|
||||||
|
movingEnt->ApplyMoveSpeed();
|
||||||
|
movingEnt->ApplyTurnSpeed();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
|
CPed* movingPed = (CPed*)node->item;
|
||||||
|
if (movingPed->IsPed()) {
|
||||||
|
if (movingPed->bInVehicle && movingPed->m_nPedState != PED_EXIT_TRAIN
|
||||||
|
|| movingPed->m_nPedState == PED_ENTER_CAR || movingPed->m_nPedState == PED_CARJACK) {
|
||||||
|
CVehicle *movingCar = movingPed->m_pMyVehicle;
|
||||||
|
if (movingCar) {
|
||||||
|
if (movingCar->IsTrain()) {
|
||||||
|
movingPed->SetPedPositionInTrain();
|
||||||
|
} else {
|
||||||
|
switch (movingPed->m_nPedState) {
|
||||||
|
case PED_ENTER_CAR:
|
||||||
|
case PED_CARJACK:
|
||||||
|
movingPed->EnterCar();
|
||||||
|
break;
|
||||||
|
case PED_DRAG_FROM_CAR:
|
||||||
|
movingPed->BeingDraggedFromCar();
|
||||||
|
break;
|
||||||
|
case PED_EXIT_CAR:
|
||||||
|
movingPed->ExitCar();
|
||||||
|
break;
|
||||||
|
case PED_ARRESTED:
|
||||||
|
if (movingPed->m_nLastPedState == PED_DRAG_FROM_CAR) {
|
||||||
|
movingPed->BeingDraggedFromCar();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// fall through
|
||||||
|
default:
|
||||||
|
movingPed->SetPedPositionInCar();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
movingPed->GetMatrix().UpdateRW();
|
||||||
|
movingPed->UpdateRwFrame();
|
||||||
|
} else {
|
||||||
|
movingPed->bInVehicle = false;
|
||||||
|
movingPed->QuitEnteringCar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CMessages::Process();
|
||||||
|
Players[PlayerInFocus].Process();
|
||||||
|
CRecordDataForChase::SaveOrRetrieveCarPositions();
|
||||||
|
if ((CTimer::GetFrameCounter() & 7) == 1) {
|
||||||
|
CWorld::RemoveFallenPeds();
|
||||||
|
} else if ((CTimer::GetFrameCounter() & 7) == 5) {
|
||||||
|
CWorld::RemoveFallenCars();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP);
|
InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP);
|
||||||
InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP);
|
InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP);
|
||||||
@ -951,4 +1195,6 @@ STARTPATCHES
|
|||||||
InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP);
|
InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP);
|
||||||
InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
|
InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
|
||||||
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
|
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
|
||||||
|
|
||||||
|
InjectHook(0x4B1A60, CWorld::Process, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
||||||
|
@ -114,6 +114,10 @@ public:
|
|||||||
static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
|
static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
|
||||||
static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
|
static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
|
||||||
|
|
||||||
|
static void RemoveEntityInsteadOfProcessingIt(CEntity* ent);
|
||||||
|
static void RemoveFallenPeds();
|
||||||
|
static void RemoveFallenCars();
|
||||||
|
|
||||||
static void Initialise();
|
static void Initialise();
|
||||||
static void ShutDown();
|
static void ShutDown();
|
||||||
static void Process();
|
static void Process();
|
||||||
|
@ -30,6 +30,7 @@ enum Config {
|
|||||||
NUMOBJECTS = 450,
|
NUMOBJECTS = 450,
|
||||||
NUMDUMMIES = 2802, // 2368 on PS2
|
NUMDUMMIES = 2802, // 2368 on PS2
|
||||||
NUMAUDIOSCRIPTOBJECTS = 256,
|
NUMAUDIOSCRIPTOBJECTS = 256,
|
||||||
|
NUMCUTSCENEOBJECTS = 50,
|
||||||
|
|
||||||
NUMTEMPOBJECTS = 30,
|
NUMTEMPOBJECTS = 30,
|
||||||
|
|
||||||
|
@ -143,7 +143,6 @@ static void
|
|||||||
LetThemFollowYou(void) {
|
LetThemFollowYou(void) {
|
||||||
CPed *player = (CPed*) FindPlayerPed();
|
CPed *player = (CPed*) FindPlayerPed();
|
||||||
for (int i = 0; i < player->m_numNearPeds; i++) {
|
for (int i = 0; i < player->m_numNearPeds; i++) {
|
||||||
|
|
||||||
CPed *nearPed = player->m_nearPeds[i];
|
CPed *nearPed = player->m_nearPeds[i];
|
||||||
if (nearPed && !nearPed->IsPlayer()) {
|
if (nearPed && !nearPed->IsPlayer()) {
|
||||||
nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
|
nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
|
||||||
|
216
src/peds/Ped.cpp
216
src/peds/Ped.cpp
@ -9534,10 +9534,15 @@ CPed::ProcessControl(void)
|
|||||||
if (!IsPlayer() || !m_pVehicleAnim)
|
if (!IsPlayer() || !m_pVehicleAnim)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
CPad *pad = CPad::GetPad(0);
|
||||||
|
|
||||||
|
if (pad->ArePlayerControlsDisabled())
|
||||||
|
break;
|
||||||
|
|
||||||
int vehAnim = m_pVehicleAnim->animId;
|
int vehAnim = m_pVehicleAnim->animId;
|
||||||
|
|
||||||
int16 padWalkX = CPad::GetPad(0)->GetPedWalkLeftRight();
|
int16 padWalkX = pad->GetPedWalkLeftRight();
|
||||||
int16 padWalkY = CPad::GetPad(0)->GetPedWalkUpDown();
|
int16 padWalkY = pad->GetPedWalkUpDown();
|
||||||
if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
|
if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
|
||||||
if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
|
if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
|
||||||
vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
|
vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
|
||||||
@ -9970,7 +9975,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||||||
}
|
}
|
||||||
veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f);
|
veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f);
|
||||||
|
|
||||||
if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR)
|
if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF)
|
||||||
isVan = false;
|
isVan = false;
|
||||||
|
|
||||||
if (ped->m_nPedState != PED_CARJACK || isBus) {
|
if (ped->m_nPedState != PED_CARJACK || isBus) {
|
||||||
@ -10276,13 +10281,212 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::SetPedPositionInTrain(void)
|
||||||
|
{
|
||||||
|
LineUpPedWithTrain();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||||
|
{
|
||||||
|
CPed* ped = (CPed*)arg;
|
||||||
|
|
||||||
|
CVehicle* veh = ped->m_pMyVehicle;
|
||||||
|
if (animAssoc)
|
||||||
|
animAssoc->blendDelta = -1000.0f;
|
||||||
|
|
||||||
|
if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
|
||||||
|
if (!veh || veh->m_status == STATUS_WRECKED)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool isLow = veh->bLowVehicle;
|
||||||
|
|
||||||
|
int padNo;
|
||||||
|
if (ped->IsPlayer()) {
|
||||||
|
|
||||||
|
switch (ped->m_nPedType) {
|
||||||
|
case PEDTYPE_PLAYER1:
|
||||||
|
padNo = 0;
|
||||||
|
break;
|
||||||
|
case PEDTYPE_PLAYER2:
|
||||||
|
padNo = 1;
|
||||||
|
break;
|
||||||
|
case PEDTYPE_PLAYER3:
|
||||||
|
padNo = 2;
|
||||||
|
break;
|
||||||
|
case PEDTYPE_PLAYER4:
|
||||||
|
padNo = 3;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
// FIX: that was "break"
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
CPad *pad = CPad::GetPad(padNo);
|
||||||
|
|
||||||
|
if (!pad->ArePlayerControlsDisabled()) {
|
||||||
|
|
||||||
|
if (pad->GetTarget()
|
||||||
|
|| pad->NewState.LeftStickX
|
||||||
|
|| pad->NewState.LeftStickY
|
||||||
|
|| pad->NewState.DPadUp
|
||||||
|
|| pad->NewState.DPadDown
|
||||||
|
|| pad->NewState.DPadLeft
|
||||||
|
|| pad->NewState.DPadRight) {
|
||||||
|
ped->QuitEnteringCar();
|
||||||
|
ped->RestorePreviousObjective();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
||||||
|
AnimationId animToPlay;
|
||||||
|
if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
|
||||||
|
if (isLow)
|
||||||
|
animToPlay = ANIM_CAR_GETIN_LOW_RHS;
|
||||||
|
else
|
||||||
|
animToPlay = ANIM_CAR_GETIN_RHS;
|
||||||
|
} else if (isLow) {
|
||||||
|
animToPlay = ANIM_CAR_GETIN_LOW_LHS;
|
||||||
|
} else {
|
||||||
|
animToPlay = ANIM_CAR_GETIN_LHS;
|
||||||
|
}
|
||||||
|
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
|
||||||
|
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
|
||||||
|
} else {
|
||||||
|
ped->QuitEnteringCar();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
ped->QuitEnteringCar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||||
|
{
|
||||||
|
CPed* ped = (CPed*)arg;
|
||||||
|
|
||||||
|
CVehicle* veh = ped->m_pMyVehicle;
|
||||||
|
if (animAssoc)
|
||||||
|
animAssoc->blendDelta = -1000.0f;
|
||||||
|
|
||||||
|
if (!veh) {
|
||||||
|
PedSetOutCarCB(nil, ped);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
veh->m_nStaticFrames = 0;
|
||||||
|
veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
|
||||||
|
veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
|
||||||
|
if (!veh->bIsBus)
|
||||||
|
veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f);
|
||||||
|
|
||||||
|
// Duplicate and pointless code
|
||||||
|
if (!veh) {
|
||||||
|
PedSetOutCarCB(nil, ped);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
eDoors door;
|
||||||
|
switch (ped->m_vehEnterType) {
|
||||||
|
case CAR_DOOR_RF:
|
||||||
|
door = DOOR_FRONT_RIGHT;
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_RR:
|
||||||
|
door = DOOR_REAR_RIGHT;
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_LF:
|
||||||
|
door = DOOR_FRONT_LEFT;
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_LR:
|
||||||
|
door = DOOR_REAR_LEFT;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
bool closeDoor = false;
|
||||||
|
if (!veh->IsDoorMissing(door))
|
||||||
|
closeDoor = true;
|
||||||
|
|
||||||
|
int padNo;
|
||||||
|
if (ped->IsPlayer()) {
|
||||||
|
|
||||||
|
switch (ped->m_nPedType) {
|
||||||
|
case PEDTYPE_PLAYER1:
|
||||||
|
padNo = 0;
|
||||||
|
break;
|
||||||
|
case PEDTYPE_PLAYER2:
|
||||||
|
padNo = 1;
|
||||||
|
break;
|
||||||
|
case PEDTYPE_PLAYER3:
|
||||||
|
padNo = 2;
|
||||||
|
break;
|
||||||
|
case PEDTYPE_PLAYER4:
|
||||||
|
padNo = 3;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
// FIX: that was "break"
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
CPad* pad = CPad::GetPad(padNo);
|
||||||
|
bool engineIsIntact = false;
|
||||||
|
if (veh->IsCar() && ((CAutomobile*)veh)->Damage.GetEngineStatus() >= 225) {
|
||||||
|
engineIsIntact = true;
|
||||||
|
}
|
||||||
|
if (!pad->ArePlayerControlsDisabled() && veh->m_nDoorLock != CARLOCK_FORCE_SHUT_DOORS
|
||||||
|
&& (pad->GetTarget()
|
||||||
|
|| pad->NewState.LeftStickX
|
||||||
|
|| pad->NewState.LeftStickY
|
||||||
|
|| pad->NewState.DPadUp
|
||||||
|
|| pad->NewState.DPadDown
|
||||||
|
|| pad->NewState.DPadLeft
|
||||||
|
|| pad->NewState.DPadRight)
|
||||||
|
|| veh->bIsBus
|
||||||
|
|| veh->m_pCarFire
|
||||||
|
|| engineIsIntact) {
|
||||||
|
closeDoor = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!closeDoor) {
|
||||||
|
if (!veh->IsDoorMissing(door) && !veh->bIsBus) {
|
||||||
|
((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
|
||||||
|
}
|
||||||
|
PedSetOutCarCB(nil, ped);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ped->m_ped_flagE80 || ped->m_ped_flagG40) {
|
||||||
|
if (!veh->IsDoorMissing(door))
|
||||||
|
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
|
||||||
|
} else {
|
||||||
|
switch (door) {
|
||||||
|
case DOOR_FRONT_LEFT:
|
||||||
|
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS);
|
||||||
|
break;
|
||||||
|
case DOOR_FRONT_RIGHT:
|
||||||
|
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS);
|
||||||
|
break;
|
||||||
|
case DOOR_REAR_LEFT:
|
||||||
|
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS);
|
||||||
|
break;
|
||||||
|
case DOOR_REAR_RIGHT:
|
||||||
|
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ped->m_pVehicleAnim)
|
||||||
|
ped->m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, ped);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
||||||
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
||||||
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
||||||
WRAPPER void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEAF0); }
|
|
||||||
WRAPPER void CPed::PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); }
|
WRAPPER void CPed::PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); }
|
||||||
WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); }
|
WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); }
|
||||||
WRAPPER void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF5C0); }
|
|
||||||
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
|
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
|
||||||
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
|
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
|
||||||
WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
|
WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
|
||||||
@ -10470,4 +10674,6 @@ STARTPATCHES
|
|||||||
InjectHook(0x4D73D0, &CPed::SetJump, PATCH_JUMP);
|
InjectHook(0x4D73D0, &CPed::SetJump, PATCH_JUMP);
|
||||||
InjectHook(0x4E4E20, &CPed::RemoveInCarAnims, PATCH_JUMP);
|
InjectHook(0x4E4E20, &CPed::RemoveInCarAnims, PATCH_JUMP);
|
||||||
InjectHook(0x4DEC80, &CPed::PedAnimGetInCB, PATCH_JUMP);
|
InjectHook(0x4DEC80, &CPed::PedAnimGetInCB, PATCH_JUMP);
|
||||||
|
InjectHook(0x4DEAF0, &CPed::PedAnimPullPedOutCB, PATCH_JUMP);
|
||||||
|
InjectHook(0x4DF5C0, &CPed::PedAnimStepOutCarCB, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
@ -714,6 +714,7 @@ public:
|
|||||||
void RestoreHeadPosition(void);
|
void RestoreHeadPosition(void);
|
||||||
void PointGunAt(void);
|
void PointGunAt(void);
|
||||||
bool ServiceTalkingWhenDead(void);
|
bool ServiceTalkingWhenDead(void);
|
||||||
|
void SetPedPositionInTrain(void);
|
||||||
|
|
||||||
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
|
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
|
||||||
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
|
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
|
||||||
|
@ -13,6 +13,8 @@ WRAPPER bool CPedIK::RestoreLookAt(void) { EAXJMP(0x4ED810); }
|
|||||||
// TODO: These are hardcoded into exe, reverse it.
|
// TODO: These are hardcoded into exe, reverse it.
|
||||||
LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C;
|
LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C;
|
||||||
LimbMovementInfo &CPedIK::ms_headInfo = *(LimbMovementInfo*)0x5F9F5C;
|
LimbMovementInfo &CPedIK::ms_headInfo = *(LimbMovementInfo*)0x5F9F5C;
|
||||||
|
LimbMovementInfo &CPedIK::ms_upperArmInfo = *(LimbMovementInfo*)0x5F9FA4;
|
||||||
|
LimbMovementInfo &CPedIK::ms_lowerArmInfo = *(LimbMovementInfo*)0x5F9FBC;
|
||||||
|
|
||||||
CPedIK::CPedIK(CPed *ped)
|
CPedIK::CPedIK(CPed *ped)
|
||||||
{
|
{
|
||||||
|
@ -31,7 +31,7 @@ class CPedIK
|
|||||||
public:
|
public:
|
||||||
enum {
|
enum {
|
||||||
FLAG_1 = 1,
|
FLAG_1 = 1,
|
||||||
LOOKING = 2,
|
LOOKING = 2, // looking while in car?
|
||||||
AIMS_WITH_ARM = 4,
|
AIMS_WITH_ARM = 4,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -44,6 +44,8 @@ public:
|
|||||||
|
|
||||||
static LimbMovementInfo &ms_torsoInfo;
|
static LimbMovementInfo &ms_torsoInfo;
|
||||||
static LimbMovementInfo &ms_headInfo;
|
static LimbMovementInfo &ms_headInfo;
|
||||||
|
static LimbMovementInfo &ms_upperArmInfo;
|
||||||
|
static LimbMovementInfo &ms_lowerArmInfo;
|
||||||
|
|
||||||
CPedIK(CPed *ped);
|
CPedIK(CPed *ped);
|
||||||
bool PointGunInDirection(float phi, float theta);
|
bool PointGunInDirection(float phi, float theta);
|
||||||
|
Loading…
Reference in New Issue
Block a user