Fix collision with peds heads
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@ -6187,6 +6187,9 @@ CPed::Die(void)
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uint8
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CPed::DoesLOSBulletHitPed(CColPoint &colPoint)
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{
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#ifdef FIX_BUGS
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return 1;
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#else
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uint8 retVal = 2;
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float headZ = GetNodePosition(PED_HEAD).z;
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@ -6202,6 +6205,7 @@ CPed::DoesLOSBulletHitPed(CColPoint &colPoint)
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retVal = 0;
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return retVal;
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#endif
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}
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bool
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