Merge branch 'master' into script_dev
This commit is contained in:
commit
6260d51d44
@ -4676,7 +4676,7 @@ cAudioManager::ProcessMissionAudio()
|
|||||||
--nCheckPlayingDelay;
|
--nCheckPlayingDelay;
|
||||||
} else if(GetMissionScriptPoliceAudioPlayingStatus() ==
|
} else if(GetMissionScriptPoliceAudioPlayingStatus() ==
|
||||||
2 ||
|
2 ||
|
||||||
--m_sMissionAudio.field_24) {
|
m_sMissionAudio.field_24-- == 0) {
|
||||||
m_sMissionAudio.m_bPlayStatus = 2;
|
m_sMissionAudio.m_bPlayStatus = 2;
|
||||||
m_sMissionAudio.m_nSampleIndex = 3033;
|
m_sMissionAudio.m_nSampleIndex = 3033;
|
||||||
SampleManager.StopStreamedFile(1);
|
SampleManager.StopStreamedFile(1);
|
||||||
|
@ -8496,7 +8496,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
|||||||
CTimer::Stop();
|
CTimer::Stop();
|
||||||
CGame::currLevel = (eLevelName)ScriptParams[0];
|
CGame::currLevel = (eLevelName)ScriptParams[0];
|
||||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||||
CStreaming::RemoveIslandsNotUsed(CGame::currLevel);
|
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||||
CCollision::SortOutCollisionAfterLoad();
|
CCollision::SortOutCollisionAfterLoad();
|
||||||
CStreaming::RequestIslands(CGame::currLevel);
|
CStreaming::RequestIslands(CGame::currLevel);
|
||||||
CStreaming::LoadAllRequestedModels(true);
|
CStreaming::LoadAllRequestedModels(true);
|
||||||
@ -8965,7 +8965,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
|||||||
}
|
}
|
||||||
case COMMAND_SET_MUSIC_DOES_FADE:
|
case COMMAND_SET_MUSIC_DOES_FADE:
|
||||||
CollectParameters(&m_nIp, 1);
|
CollectParameters(&m_nIp, 1);
|
||||||
TheCamera.m_bMusicFading = (ScriptParams[0] == 0);
|
TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0);
|
||||||
return 0;
|
return 0;
|
||||||
case COMMAND_SET_INTRO_IS_PLAYING:
|
case COMMAND_SET_INTRO_IS_PLAYING:
|
||||||
CollectParameters(&m_nIp, 1);
|
CollectParameters(&m_nIp, 1);
|
||||||
@ -9114,7 +9114,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||||||
DMAudio.Service();
|
DMAudio.Service();
|
||||||
CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
|
CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
|
||||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||||
CStreaming::RemoveIslandsNotUsed(CGame::currLevel);
|
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||||
CCollision::SortOutCollisionAfterLoad();
|
CCollision::SortOutCollisionAfterLoad();
|
||||||
CStreaming::RequestIslands(CGame::currLevel);
|
CStreaming::RequestIslands(CGame::currLevel);
|
||||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||||
|
@ -9,7 +9,7 @@ enum {
|
|||||||
PLAYERCONTROL_DISABLED_10 = 16,
|
PLAYERCONTROL_DISABLED_10 = 16,
|
||||||
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
|
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
|
||||||
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
|
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
|
||||||
PLAYERCONTROL_DISABLED_80 = 128,
|
PLAYERCONTROL_DISABLED_80 = 128,// used on cutscenes
|
||||||
};
|
};
|
||||||
|
|
||||||
class CControllerState
|
class CControllerState
|
||||||
|
@ -2177,7 +2177,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
|||||||
if(phys->bIsStatic){
|
if(phys->bIsStatic){
|
||||||
phys->bIsStatic = false;
|
phys->bIsStatic = false;
|
||||||
phys->m_nStaticFrames = 0;
|
phys->m_nStaticFrames = 0;
|
||||||
phys->ApplyMoveForce(m_vecMoveSpeed / speed);
|
phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed));
|
||||||
phys->AddToMovingList();
|
phys->AddToMovingList();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2318,7 +2318,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
|
|||||||
|
|
||||||
// Brake if player isn't in control
|
// Brake if player isn't in control
|
||||||
// BUG: game always uses pad 0 here
|
// BUG: game always uses pad 0 here
|
||||||
if(CPad::GetPad(pad)->DisablePlayerControls){
|
if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){
|
||||||
m_fBrakePedal = 1.0f;
|
m_fBrakePedal = 1.0f;
|
||||||
bIsHandbrakeOn = true;
|
bIsHandbrakeOn = true;
|
||||||
m_fGasPedal = 0.0f;
|
m_fGasPedal = 0.0f;
|
||||||
|
@ -119,7 +119,7 @@ CDamageManager::GetComponentGroup(tComponent component, tComponentGroup *compone
|
|||||||
return true;
|
return true;
|
||||||
}else if(component >= COMPONENT_DEFAULT){
|
}else if(component >= COMPONENT_DEFAULT){
|
||||||
*componentGroup = COMPGROUP_DEFAULT;
|
*componentGroup = COMPGROUP_DEFAULT;
|
||||||
*subComp = component - COMPONENT_DEFAULT;
|
*subComp = COMPONENT_DEFAULT;
|
||||||
return true;
|
return true;
|
||||||
}else
|
}else
|
||||||
return false;
|
return false;
|
||||||
@ -141,7 +141,7 @@ bool
|
|||||||
CDamageManager::ProgressDoorDamage(uint8 door)
|
CDamageManager::ProgressDoorDamage(uint8 door)
|
||||||
{
|
{
|
||||||
int status = GetDoorStatus(door);
|
int status = GetDoorStatus(door);
|
||||||
if(status == 3)
|
if(status == PANEL_STATUS_MISSING)
|
||||||
return false;
|
return false;
|
||||||
SetDoorStatus(door, status+1);
|
SetDoorStatus(door, status+1);
|
||||||
return true;
|
return true;
|
||||||
@ -163,7 +163,7 @@ bool
|
|||||||
CDamageManager::ProgressPanelDamage(uint8 panel)
|
CDamageManager::ProgressPanelDamage(uint8 panel)
|
||||||
{
|
{
|
||||||
int status = GetPanelStatus(panel);
|
int status = GetPanelStatus(panel);
|
||||||
if(status == 3)
|
if(status == DOOR_STATUS_MISSING)
|
||||||
return false;
|
return false;
|
||||||
SetPanelStatus(panel, status+1);
|
SetPanelStatus(panel, status+1);
|
||||||
return true;
|
return true;
|
||||||
@ -197,7 +197,7 @@ bool
|
|||||||
CDamageManager::ProgressWheelDamage(uint8 wheel)
|
CDamageManager::ProgressWheelDamage(uint8 wheel)
|
||||||
{
|
{
|
||||||
int status = GetWheelStatus(wheel);
|
int status = GetWheelStatus(wheel);
|
||||||
if(status == 3)
|
if(status == WHEEL_STATUS_MISSING)
|
||||||
return false;
|
return false;
|
||||||
SetWheelStatus(wheel, status+1);
|
SetWheelStatus(wheel, status+1);
|
||||||
return true;
|
return true;
|
||||||
|
@ -47,9 +47,9 @@ CDoor::Process(CVehicle *vehicle)
|
|||||||
|
|
||||||
case 2: // z-axis
|
case 2: // z-axis
|
||||||
if(m_nDirn)
|
if(m_nDirn)
|
||||||
fSpeedDiff = -(vecSpeedDiff.x + vecSpeedDiff.y);
|
fSpeedDiff = -(vecSpeedDiff.y + vecSpeedDiff.x);
|
||||||
else
|
else
|
||||||
fSpeedDiff = vecSpeedDiff.x + vecSpeedDiff.y;
|
fSpeedDiff = vecSpeedDiff.y - vecSpeedDiff.x;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
|
fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
|
||||||
|
Loading…
Reference in New Issue
Block a user