Shadow/blood fade and scale fix
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680fe0f7e6
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@ -9244,7 +9244,7 @@ CPed::ProcessControl(void)
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float timeDependentDist;
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if (remainingBloodyFpTime >= 2000) {
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if (remainingBloodyFpTime <= 7000)
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timeDependentDist = (remainingBloodyFpTime - 2000) / 5000 * 0.75f;
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timeDependentDist = (remainingBloodyFpTime - 2000) / 5000.0f * 0.75f;
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else
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timeDependentDist = 0.75f;
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} else {
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@ -9288,8 +9288,8 @@ CPed::ProcessControl(void)
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} else {
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CShadows::StoreStaticShadow(
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(uintptr)this + 17, SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
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(remainingBloodyFpTime - 2000) / 5000 * 0.75f, 0.0f,
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0.0f, (remainingBloodyFpTime - 2000) / 5000 * -0.75f,
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(remainingBloodyFpTime - 2000) / 5000.0f * 0.75f, 0.0f,
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0.0f, (remainingBloodyFpTime - 2000) / 5000.0f * -0.75f,
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255, 255, 0, 0, 4.0f, 1.0f, 40.0f, false, 0.0f);
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}
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}
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@ -1516,11 +1516,11 @@ CShadows::UpdatePermanentShadows(void)
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aPermanentShadows[i].m_nType = SHADOWTYPE_NONE;
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else
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{
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if ( timePassed >= (aPermanentShadows[i].m_nLifeTime*(1-(1/4))) )
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if ( timePassed >= (aPermanentShadows[i].m_nLifeTime * 3 / 4) )
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{
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// timePassed == 0 -> 4
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// timePassed == aPermanentShadows[i].m_nLifeTime -> 0
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float fMult = 1.0f - (timePassed - (aPermanentShadows[i].m_nLifeTime*(1-(1/4)))) / (aPermanentShadows[i].m_nLifeTime / 4);
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float fMult = 1.0f - float(timePassed - (aPermanentShadows[i].m_nLifeTime * 3 / 4)) / (aPermanentShadows[i].m_nLifeTime / 4);
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StoreStaticShadow((uint32)&aPermanentShadows[i],
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aPermanentShadows[i].m_nType,
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