cmake: install files ready for copying in game folder
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96e2ba19f8
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6b8374f391
@ -21,11 +21,6 @@ if(NOT RE3_AUDIO IN_LIST RE3_AUDIOS)
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message(FATAL_ERROR "Illegal RE3_AUDIO=${RE3_AUDIO}")
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message(FATAL_ERROR "Illegal RE3_AUDIO=${RE3_AUDIO}")
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endif()
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endif()
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if(RE3_INSTALL)
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include(GNUInstallDirs)
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set(RE3_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/re3")
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endif()
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option(RE3_VENDORED_LIBRW "Use vendored librw" ON)
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option(RE3_VENDORED_LIBRW "Use vendored librw" ON)
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if(RE3_VENDORED_LIBRW)
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if(RE3_VENDORED_LIBRW)
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add_subdirectory(vendor/librw)
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add_subdirectory(vendor/librw)
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@ -35,19 +30,7 @@ endif()
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add_subdirectory(src)
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add_subdirectory(src)
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if(RE3_INSTALL)
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if(RE3_INSTALL)
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include(CMakePackageConfigHelpers)
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install(DIRECTORY gamefiles/ DESTINATION ".")
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configure_package_config_file(cmake/re3-config.cmake.in re3-config.cmake
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INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}"
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)
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install(
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FILES "${CMAKE_CURRENT_BINARY_DIR}/re3-config.cmake"
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DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
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)
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install(
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EXPORT re3-targets
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DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
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)
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if(LIBRW_PLATFORM_NULL)
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if(LIBRW_PLATFORM_NULL)
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set(platform "-null")
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set(platform "-null")
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elseif(LIBRW_PLATFORM_PS2)
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elseif(LIBRW_PLATFORM_PS2)
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@ -1,5 +0,0 @@
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include("${CMAKE_CURRENT_LIST_DIR}/re3-targets.cmake")
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set(RE3_AUDIO "@RE3_AUDIO@")
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set(RE3_AUDIOS "@RE3_AUDIOS@")
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set(RE3_PLATFORM @LIBRW_PLATFORM@)
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@ -107,14 +107,12 @@ set_target_properties(re3
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CXX_STANDARD 11
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CXX_STANDARD 11
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CXX_EXTENSIONS OFF
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CXX_EXTENSIONS OFF
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CXX_STANDARD_REQUIRED ON
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CXX_STANDARD_REQUIRED ON
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)
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)
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if(RE3_INSTALL)
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if(RE3_INSTALL)
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install(
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install(
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TARGETS re3
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TARGETS re3
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EXPORT re3-targets
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EXPORT re3-targets
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RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
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RUNTIME DESTINATION "."
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LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
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ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
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)
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)
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endif()
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endif()
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