Fix MBlur
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@ -1,5 +1,9 @@
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#define WITHWINDOWS
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#define WITHWINDOWS
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#define WITHD3D
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#include "common.h"
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#include "common.h"
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#ifndef LIBRW
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#include <d3d8caps.h>
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#endif
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#include "RwHelper.h"
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#include "RwHelper.h"
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#include "Camera.h"
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#include "Camera.h"
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@ -15,6 +19,9 @@ bool CMBlur::BlurOn;
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static RwIm2DVertex Vertex[4];
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static RwIm2DVertex Vertex[4];
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static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
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static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
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#ifndef LIBRW
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extern "C" D3DCAPS8 _RwD3D8DeviceCaps;
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#endif
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RwBool
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RwBool
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CMBlur::MotionBlurOpen(RwCamera *cam)
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CMBlur::MotionBlurOpen(RwCamera *cam)
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{
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{
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@ -62,12 +69,11 @@ CMBlur::MotionBlurOpen(RwCamera *cam)
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if(BlurOn)
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if(BlurOn)
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{
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{
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int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
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uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
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int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
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uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
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int32 depth = RwRasterGetDepth(RwCameraGetRaster(cam));
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uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam));
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#ifndef LIBRW
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#ifndef LIBRW
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extern D3DCAPS8 _RwD3D8DeviceCaps;
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extern DWORD _dwMemTotalVideo;
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extern DWORD _dwMemTotalVideo;
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if ( _RwD3D8DeviceCaps.MaxTextureWidth >= width && _RwD3D8DeviceCaps.MaxTextureHeight >= height )
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if ( _RwD3D8DeviceCaps.MaxTextureWidth >= width && _RwD3D8DeviceCaps.MaxTextureHeight >= height )
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{
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{
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