Partial CBoat

This commit is contained in:
Sergeanur 2020-01-23 19:32:35 +02:00
parent d75b9b8257
commit 6ff06ff7c6
3 changed files with 264 additions and 9 deletions

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@ -64,6 +64,8 @@
#define MAX_BOAT_WAKES 8 #define MAX_BOAT_WAKES 8
extern RwRaster*& gpWaterRaster;
class CWaterLevel class CWaterLevel
{ {
static int32 ms_nNoOfWaterLevels; static int32 ms_nNoOfWaterLevels;

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@ -1,6 +1,12 @@
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
#include "Boat.h" #include "Boat.h"
#include "HandlingMgr.h"
#include "RwHelper.h"
#include "ModelIndices.h"
#include "WaterLevel.h"
#include "Pools.h"
#include "World.h"
float &fShapeLength = *(float*)0x600E78; float &fShapeLength = *(float*)0x600E78;
float &fShapeTime = *(float*)0x600E7C; float &fShapeTime = *(float*)0x600E7C;
@ -13,14 +19,195 @@ float WAKE_LIFETIME = 400.0f;
CBoat * (&CBoat::apFrameWakeGeneratingBoats)[4] = *(CBoat * (*)[4])*(uintptr*)0x8620E0; CBoat * (&CBoat::apFrameWakeGeneratingBoats)[4] = *(CBoat * (*)[4])*(uintptr*)0x8620E0;
CBoat::CBoat(int mi, uint8 owner) WRAPPER void CBoat::ProcessControl() { EAXJMP(0x53EF10); }
WRAPPER void CBoat::ProcessControlInputs(uint8) { EAXJMP(0x53EC70); }
WRAPPER void CBoat::BlowUpCar(CEntity* ent) { EAXJMP(0x541CB0); }
CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
{ {
ctor(mi, owner); CVehicleModelInfo *minfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
m_vehType = VEHICLE_TYPE_BOAT;
m_fAccelerate = 0.0f;
m_fBrake = 0.0f;
m_fSteeringLeftRight = 0.0f;
m_nPadID = 0;
m_fMovingHiRotation = 0.0f;
SetModelIndex(mi);
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)minfo->m_handlingId);
minfo->ChooseVehicleColour(m_currentColour1, m_currentColour2);
m_fMass = pHandling->fMass;
m_fTurnMass = pHandling->fTurnMass / 2.0f;
m_vecCentreOfMass = pHandling->CentreOfMass;
m_fAirResistance = pHandling->Dimension.x * pHandling->Dimension.z / m_fMass;
m_fElasticity = 0.1f;
m_fBuoyancy = pHandling->fBuoyancy;
m_fSteerAngle = 0.0f;
m_fGasPedal = 0.0f;
m_fBrakePedal = 0.0f;
field_288 = 0.25f;
field_28C = 0.35f;
field_290 = 0.7f;
field_294 = 0.998f;
field_298 = 0.999f;
field_29C = 0.85f;
field_2A0 = 0.96f;
field_2A4 = 0.96f;
_unk2 = false;
m_fTurnForceZ = 7.0f;
field_2FC = 7.0f;
m_vecMoveForce = CVector(0.0f, 0.0f, 0.0f);
field_300 = 0;
m_bBoatFlag1 = true;
m_bBoatFlag2 = true;
bIsInWater = true;
unk1 = 0.0f;
m_bIsAnchored = true;
field_2C4 = -9999.99f;
m_flagD8 = true;
field_2CC = 0.0f;
field_2D0 = 0;
m_nNumWakePoints = 0;
for (int16 i = 0; i < 32; i++)
m_afWakePointLifeTime[i] = 0.0f;
m_nAmmoInClip = 20;
} }
WRAPPER CBoat* CBoat::ctor(int, uint8) { EAXJMP(0x53E3E0); } void
CBoat::SetModelIndex(uint32 id)
{
CEntity::SetModelIndex(id);
SetupModelNodes();
}
bool CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats) void
CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
{
pos = *RwMatrixGetPos(RwFrameGetLTM(m_aBoatNodes[component]));
}
RxObjSpace3DVertex KeepWaterOutVertices[4];
RwImVertexIndex KeepWaterOutIndices[6];
void
CBoat::Render()
{
CMatrix matrix;
if (m_aBoatNodes[1] != nil) {
matrix.Attach(&m_aBoatNodes[1]->modelling);
CVector pos = matrix.GetPosition();
matrix.SetRotateZOnly(m_fMovingHiRotation);
matrix.Translate(pos);
matrix.UpdateRW();
if (CVehicle::bWheelsOnlyCheat) {
RpAtomicRenderMacro((RpAtomic*)GetFirstObject(m_aBoatNodes[1]));
}
}
m_fMovingHiRotation += 0.05f;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->SetVehicleColour(m_currentColour1, m_currentColour2);
if (!CVehicle::bWheelsOnlyCheat)
CEntity::Render();
KeepWaterOutVertices[0].color = -1;
KeepWaterOutIndices[0] = 0;
KeepWaterOutVertices[1].color = -1;
KeepWaterOutIndices[1] = 2;
KeepWaterOutVertices[2].color = -1;
KeepWaterOutIndices[2] = 1;
KeepWaterOutVertices[3].color = -1;
KeepWaterOutIndices[3] = 1;
KeepWaterOutIndices[4] = 2;
KeepWaterOutIndices[5] = 3;
switch (GetModelIndex()) {
case MI_SPEEDER:
KeepWaterOutVertices[0].objVertex.x = -1.15f;
KeepWaterOutVertices[0].objVertex.y = 3.61f;
KeepWaterOutVertices[0].objVertex.z = 1.03f;
KeepWaterOutVertices[1].objVertex.x = 1.15f;
KeepWaterOutVertices[1].objVertex.y = 3.61f;
KeepWaterOutVertices[1].objVertex.z = 1.03f;
KeepWaterOutVertices[2].objVertex.x = -1.15f;
KeepWaterOutVertices[2].objVertex.y = 0.06f;
KeepWaterOutVertices[2].objVertex.z = 1.03f;
KeepWaterOutVertices[3].objVertex.x = 1.15f;
KeepWaterOutVertices[3].objVertex.y = 0.06f;
KeepWaterOutVertices[3].objVertex.z = 1.03f;
break;
case MI_REEFER:
KeepWaterOutVertices[2].objVertex.x = -1.9f;
KeepWaterOutVertices[2].objVertex.y = 2.83f;
KeepWaterOutVertices[2].objVertex.z = 1.0f;
KeepWaterOutVertices[3].objVertex.x = 1.9f;
KeepWaterOutVertices[3].objVertex.y = 2.83f;
KeepWaterOutVertices[3].objVertex.z = 1.0f;
KeepWaterOutVertices[0].objVertex.x = -1.66f;
KeepWaterOutVertices[0].objVertex.y = -4.48f;
KeepWaterOutVertices[0].objVertex.z = 0.83f;
KeepWaterOutVertices[1].objVertex.x = 1.66f;
KeepWaterOutVertices[1].objVertex.y = -4.48f;
KeepWaterOutVertices[1].objVertex.z = 0.83f;
break;
case MI_PREDATOR:
default:
KeepWaterOutVertices[0].objVertex.x = -1.45f;
KeepWaterOutVertices[0].objVertex.y = 1.9f;
KeepWaterOutVertices[0].objVertex.z = 0.96f;
KeepWaterOutVertices[1].objVertex.x = 1.45f;
KeepWaterOutVertices[1].objVertex.y = 1.9f;
KeepWaterOutVertices[1].objVertex.z = 0.96f;
KeepWaterOutVertices[2].objVertex.x = -1.45f;
KeepWaterOutVertices[2].objVertex.y = -3.75f;
KeepWaterOutVertices[2].objVertex.z = 0.96f;
KeepWaterOutVertices[3].objVertex.x = 1.45f;
KeepWaterOutVertices[3].objVertex.y = -3.75f;
KeepWaterOutVertices[3].objVertex.z = 0.96f;
break;
}
KeepWaterOutVertices[0].u = 0.0f;
KeepWaterOutVertices[0].v = 0.0f;
KeepWaterOutVertices[1].u = 1.0f;
KeepWaterOutVertices[1].v = 0.0f;
KeepWaterOutVertices[2].u = 0.0f;
KeepWaterOutVertices[2].v = 1.0f;
KeepWaterOutVertices[3].u = 1.0f;
KeepWaterOutVertices[3].v = 1.0f;
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpWaterRaster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6);
RwIm3DEnd();
}
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
void
CBoat::Teleport(CVector v)
{
CWorld::Remove(this);
GetPosition() = v;
SetOrientation(0.0f, 0.0f, 0.0f);
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
CWorld::Add(this);
}
bool
CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats)
{ {
uint8 numVerts = 0; uint8 numVerts = 0;
@ -50,7 +237,8 @@ bool CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoat
return numVerts != 0; return numVerts != 0;
} }
float CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat) float
CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
{ {
for ( int i = 0; i < pBoat->m_nNumWakePoints; i++ ) for ( int i = 0; i < pBoat->m_nNumWakePoints; i++ )
{ {
@ -67,14 +255,62 @@ float CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
return 0.0f; return 0.0f;
} }
WRAPPER void CBoat::FillBoatList(void) { EAXJMP(0x542250); } void
CBoat::SetupModelNodes()
{
m_aBoatNodes[0] = nil;
m_aBoatNodes[1] = nil;
m_aBoatNodes[2] = nil;
m_aBoatNodes[3] = nil;
CClumpModelInfo::FillFrameArray(GetClump(), m_aBoatNodes);
}
void
CBoat::FillBoatList()
{
int16 frameId = 0;
apFrameWakeGeneratingBoats[0] = nil;
apFrameWakeGeneratingBoats[1] = nil;
apFrameWakeGeneratingBoats[2] = nil;
apFrameWakeGeneratingBoats[3] = nil;
for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) {
CBoat *boat = (CBoat *)(CPools::GetVehiclePool()->GetSlot(i));
if (boat && boat->m_vehType == VEHICLE_TYPE_BOAT) {
int16 nNumWakePoints = boat->m_nNumWakePoints;
if (nNumWakePoints != 0) {
if (frameId >= ARRAY_SIZE(apFrameWakeGeneratingBoats)) {
int16 frameId2 = -1;
for (int16 j = 0; j < ARRAY_SIZE(apFrameWakeGeneratingBoats); j++) {
if (apFrameWakeGeneratingBoats[j]->m_nNumWakePoints < nNumWakePoints) {
frameId2 = j;
nNumWakePoints = apFrameWakeGeneratingBoats[j]->m_nNumWakePoints;
}
}
if (frameId2 != -1)
apFrameWakeGeneratingBoats[frameId2] = boat;
} else {
apFrameWakeGeneratingBoats[frameId++] = boat;
}
}
}
}
}
class CBoat_ : public CBoat class CBoat_ : public CBoat
{ {
public: public:
CBoat* ctor(int32 id, uint8 CreatedBy) { return ::new (this) CBoat(id, CreatedBy); }
void dtor() { CBoat::~CBoat(); }; void dtor() { CBoat::~CBoat(); };
}; };
STARTPATCHES STARTPATCHES
InjectHook(0x53E3E0, &CBoat_::ctor, PATCH_JUMP);
InjectHook(0x53E790, &CBoat_::dtor, PATCH_JUMP); InjectHook(0x53E790, &CBoat_::dtor, PATCH_JUMP);
InjectHook(0x53E7D0, &CBoat::SetupModelNodes, PATCH_JUMP);
InjectHook(0x542370, CBoat::IsSectorAffectedByWake, PATCH_JUMP);
InjectHook(0x5424A0, CBoat::IsVertexAffectedByWake, PATCH_JUMP);
InjectHook(0x542250, CBoat::FillBoatList, PATCH_JUMP);
ENDPATCHES ENDPATCHES

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@ -17,7 +17,14 @@ public:
float m_fMovingHiRotation; float m_fMovingHiRotation;
int32 _unk0; int32 _unk0;
RwFrame *m_aBoatNodes[4]; RwFrame *m_aBoatNodes[4];
uint8 m_nBoatFlags; uint8 m_bBoatFlag1 : 1;
uint8 m_bBoatFlag2 : 1;
uint8 m_bBoatFlag3 : 1;
uint8 m_bBoatFlag4 : 1;
uint8 m_bBoatFlag5 : 1;
uint8 m_bBoatFlag6 : 1;
uint8 m_bBoatFlag7 : 1;
uint8 m_bBoatFlag8 : 1;
bool m_bIsAnchored; bool m_bIsAnchored;
char _pad0[2]; char _pad0[2];
float field_2C4; float field_2C4;
@ -41,9 +48,19 @@ public:
float m_afWakePointLifeTime[32]; float m_afWakePointLifeTime[32];
CBoat(int, uint8); CBoat(int, uint8);
CBoat* ctor(int, uint8);
void dtor() { this->CBoat::~CBoat(); }; virtual void SetModelIndex(uint32 id);
virtual void ProcessControl();
virtual void Teleport(CVector v);
virtual void PreRender(void) {};
virtual void Render(void);
virtual void ProcessControlInputs(uint8);
virtual void GetComponentWorldPosition(int32 component, CVector &pos);
virtual bool IsComponentPresent(int32 component) { return true; }
virtual void BlowUpCar(CEntity *ent);
void SetupModelNodes();
static CBoat *(&apFrameWakeGeneratingBoats)[4]; static CBoat *(&apFrameWakeGeneratingBoats)[4];
static bool IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats); static bool IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats);