Partial CBoat
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@ -64,6 +64,8 @@
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#define MAX_BOAT_WAKES 8
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extern RwRaster*& gpWaterRaster;
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class CWaterLevel
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{
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static int32 ms_nNoOfWaterLevels;
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@ -1,6 +1,12 @@
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#include "common.h"
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#include "patcher.h"
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#include "Boat.h"
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#include "HandlingMgr.h"
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#include "RwHelper.h"
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#include "ModelIndices.h"
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#include "WaterLevel.h"
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#include "Pools.h"
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#include "World.h"
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float &fShapeLength = *(float*)0x600E78;
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float &fShapeTime = *(float*)0x600E7C;
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@ -13,14 +19,195 @@ float WAKE_LIFETIME = 400.0f;
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CBoat * (&CBoat::apFrameWakeGeneratingBoats)[4] = *(CBoat * (*)[4])*(uintptr*)0x8620E0;
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CBoat::CBoat(int mi, uint8 owner)
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WRAPPER void CBoat::ProcessControl() { EAXJMP(0x53EF10); }
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WRAPPER void CBoat::ProcessControlInputs(uint8) { EAXJMP(0x53EC70); }
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WRAPPER void CBoat::BlowUpCar(CEntity* ent) { EAXJMP(0x541CB0); }
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CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
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{
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ctor(mi, owner);
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CVehicleModelInfo *minfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
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m_vehType = VEHICLE_TYPE_BOAT;
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m_fAccelerate = 0.0f;
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m_fBrake = 0.0f;
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m_fSteeringLeftRight = 0.0f;
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m_nPadID = 0;
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m_fMovingHiRotation = 0.0f;
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SetModelIndex(mi);
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pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)minfo->m_handlingId);
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minfo->ChooseVehicleColour(m_currentColour1, m_currentColour2);
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m_fMass = pHandling->fMass;
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m_fTurnMass = pHandling->fTurnMass / 2.0f;
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m_vecCentreOfMass = pHandling->CentreOfMass;
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m_fAirResistance = pHandling->Dimension.x * pHandling->Dimension.z / m_fMass;
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m_fElasticity = 0.1f;
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m_fBuoyancy = pHandling->fBuoyancy;
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m_fSteerAngle = 0.0f;
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m_fGasPedal = 0.0f;
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m_fBrakePedal = 0.0f;
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field_288 = 0.25f;
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field_28C = 0.35f;
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field_290 = 0.7f;
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field_294 = 0.998f;
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field_298 = 0.999f;
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field_29C = 0.85f;
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field_2A0 = 0.96f;
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field_2A4 = 0.96f;
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_unk2 = false;
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m_fTurnForceZ = 7.0f;
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field_2FC = 7.0f;
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m_vecMoveForce = CVector(0.0f, 0.0f, 0.0f);
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field_300 = 0;
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m_bBoatFlag1 = true;
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m_bBoatFlag2 = true;
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bIsInWater = true;
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unk1 = 0.0f;
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m_bIsAnchored = true;
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field_2C4 = -9999.99f;
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m_flagD8 = true;
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field_2CC = 0.0f;
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field_2D0 = 0;
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m_nNumWakePoints = 0;
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for (int16 i = 0; i < 32; i++)
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m_afWakePointLifeTime[i] = 0.0f;
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m_nAmmoInClip = 20;
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}
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WRAPPER CBoat* CBoat::ctor(int, uint8) { EAXJMP(0x53E3E0); }
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void
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CBoat::SetModelIndex(uint32 id)
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{
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CEntity::SetModelIndex(id);
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SetupModelNodes();
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}
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bool CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats)
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void
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CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
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{
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pos = *RwMatrixGetPos(RwFrameGetLTM(m_aBoatNodes[component]));
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}
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RxObjSpace3DVertex KeepWaterOutVertices[4];
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RwImVertexIndex KeepWaterOutIndices[6];
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void
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CBoat::Render()
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{
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CMatrix matrix;
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if (m_aBoatNodes[1] != nil) {
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matrix.Attach(&m_aBoatNodes[1]->modelling);
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CVector pos = matrix.GetPosition();
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matrix.SetRotateZOnly(m_fMovingHiRotation);
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matrix.Translate(pos);
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matrix.UpdateRW();
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if (CVehicle::bWheelsOnlyCheat) {
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RpAtomicRenderMacro((RpAtomic*)GetFirstObject(m_aBoatNodes[1]));
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}
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}
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m_fMovingHiRotation += 0.05f;
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((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->SetVehicleColour(m_currentColour1, m_currentColour2);
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if (!CVehicle::bWheelsOnlyCheat)
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CEntity::Render();
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KeepWaterOutVertices[0].color = -1;
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KeepWaterOutIndices[0] = 0;
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KeepWaterOutVertices[1].color = -1;
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KeepWaterOutIndices[1] = 2;
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KeepWaterOutVertices[2].color = -1;
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KeepWaterOutIndices[2] = 1;
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KeepWaterOutVertices[3].color = -1;
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KeepWaterOutIndices[3] = 1;
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KeepWaterOutIndices[4] = 2;
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KeepWaterOutIndices[5] = 3;
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switch (GetModelIndex()) {
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case MI_SPEEDER:
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KeepWaterOutVertices[0].objVertex.x = -1.15f;
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KeepWaterOutVertices[0].objVertex.y = 3.61f;
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KeepWaterOutVertices[0].objVertex.z = 1.03f;
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KeepWaterOutVertices[1].objVertex.x = 1.15f;
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KeepWaterOutVertices[1].objVertex.y = 3.61f;
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KeepWaterOutVertices[1].objVertex.z = 1.03f;
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KeepWaterOutVertices[2].objVertex.x = -1.15f;
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KeepWaterOutVertices[2].objVertex.y = 0.06f;
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KeepWaterOutVertices[2].objVertex.z = 1.03f;
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KeepWaterOutVertices[3].objVertex.x = 1.15f;
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KeepWaterOutVertices[3].objVertex.y = 0.06f;
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KeepWaterOutVertices[3].objVertex.z = 1.03f;
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break;
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case MI_REEFER:
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KeepWaterOutVertices[2].objVertex.x = -1.9f;
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KeepWaterOutVertices[2].objVertex.y = 2.83f;
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KeepWaterOutVertices[2].objVertex.z = 1.0f;
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KeepWaterOutVertices[3].objVertex.x = 1.9f;
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KeepWaterOutVertices[3].objVertex.y = 2.83f;
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KeepWaterOutVertices[3].objVertex.z = 1.0f;
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KeepWaterOutVertices[0].objVertex.x = -1.66f;
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KeepWaterOutVertices[0].objVertex.y = -4.48f;
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KeepWaterOutVertices[0].objVertex.z = 0.83f;
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KeepWaterOutVertices[1].objVertex.x = 1.66f;
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KeepWaterOutVertices[1].objVertex.y = -4.48f;
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KeepWaterOutVertices[1].objVertex.z = 0.83f;
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break;
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case MI_PREDATOR:
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default:
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KeepWaterOutVertices[0].objVertex.x = -1.45f;
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KeepWaterOutVertices[0].objVertex.y = 1.9f;
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KeepWaterOutVertices[0].objVertex.z = 0.96f;
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KeepWaterOutVertices[1].objVertex.x = 1.45f;
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KeepWaterOutVertices[1].objVertex.y = 1.9f;
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KeepWaterOutVertices[1].objVertex.z = 0.96f;
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KeepWaterOutVertices[2].objVertex.x = -1.45f;
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KeepWaterOutVertices[2].objVertex.y = -3.75f;
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KeepWaterOutVertices[2].objVertex.z = 0.96f;
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KeepWaterOutVertices[3].objVertex.x = 1.45f;
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KeepWaterOutVertices[3].objVertex.y = -3.75f;
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KeepWaterOutVertices[3].objVertex.z = 0.96f;
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break;
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}
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KeepWaterOutVertices[0].u = 0.0f;
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KeepWaterOutVertices[0].v = 0.0f;
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KeepWaterOutVertices[1].u = 1.0f;
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KeepWaterOutVertices[1].v = 0.0f;
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KeepWaterOutVertices[2].u = 0.0f;
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KeepWaterOutVertices[2].v = 1.0f;
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KeepWaterOutVertices[3].u = 1.0f;
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KeepWaterOutVertices[3].v = 1.0f;
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpWaterRaster);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
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if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) {
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6);
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RwIm3DEnd();
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}
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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}
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void
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CBoat::Teleport(CVector v)
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{
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CWorld::Remove(this);
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GetPosition() = v;
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SetOrientation(0.0f, 0.0f, 0.0f);
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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CWorld::Add(this);
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}
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bool
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CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats)
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{
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uint8 numVerts = 0;
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@ -50,7 +237,8 @@ bool CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoat
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return numVerts != 0;
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}
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float CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
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float
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CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
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{
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for ( int i = 0; i < pBoat->m_nNumWakePoints; i++ )
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{
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@ -67,14 +255,62 @@ float CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
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return 0.0f;
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}
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WRAPPER void CBoat::FillBoatList(void) { EAXJMP(0x542250); }
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void
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CBoat::SetupModelNodes()
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{
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m_aBoatNodes[0] = nil;
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m_aBoatNodes[1] = nil;
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m_aBoatNodes[2] = nil;
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m_aBoatNodes[3] = nil;
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CClumpModelInfo::FillFrameArray(GetClump(), m_aBoatNodes);
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}
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void
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CBoat::FillBoatList()
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{
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int16 frameId = 0;
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apFrameWakeGeneratingBoats[0] = nil;
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apFrameWakeGeneratingBoats[1] = nil;
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apFrameWakeGeneratingBoats[2] = nil;
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apFrameWakeGeneratingBoats[3] = nil;
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for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) {
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CBoat *boat = (CBoat *)(CPools::GetVehiclePool()->GetSlot(i));
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if (boat && boat->m_vehType == VEHICLE_TYPE_BOAT) {
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int16 nNumWakePoints = boat->m_nNumWakePoints;
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if (nNumWakePoints != 0) {
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if (frameId >= ARRAY_SIZE(apFrameWakeGeneratingBoats)) {
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int16 frameId2 = -1;
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for (int16 j = 0; j < ARRAY_SIZE(apFrameWakeGeneratingBoats); j++) {
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if (apFrameWakeGeneratingBoats[j]->m_nNumWakePoints < nNumWakePoints) {
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frameId2 = j;
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nNumWakePoints = apFrameWakeGeneratingBoats[j]->m_nNumWakePoints;
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}
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}
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if (frameId2 != -1)
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apFrameWakeGeneratingBoats[frameId2] = boat;
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} else {
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apFrameWakeGeneratingBoats[frameId++] = boat;
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}
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}
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}
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}
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}
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class CBoat_ : public CBoat
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{
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public:
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CBoat* ctor(int32 id, uint8 CreatedBy) { return ::new (this) CBoat(id, CreatedBy); }
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void dtor() { CBoat::~CBoat(); };
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};
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STARTPATCHES
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InjectHook(0x53E3E0, &CBoat_::ctor, PATCH_JUMP);
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InjectHook(0x53E790, &CBoat_::dtor, PATCH_JUMP);
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InjectHook(0x53E7D0, &CBoat::SetupModelNodes, PATCH_JUMP);
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InjectHook(0x542370, CBoat::IsSectorAffectedByWake, PATCH_JUMP);
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InjectHook(0x5424A0, CBoat::IsVertexAffectedByWake, PATCH_JUMP);
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InjectHook(0x542250, CBoat::FillBoatList, PATCH_JUMP);
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ENDPATCHES
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@ -17,7 +17,14 @@ public:
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float m_fMovingHiRotation;
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int32 _unk0;
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RwFrame *m_aBoatNodes[4];
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uint8 m_nBoatFlags;
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uint8 m_bBoatFlag1 : 1;
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uint8 m_bBoatFlag2 : 1;
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uint8 m_bBoatFlag3 : 1;
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uint8 m_bBoatFlag4 : 1;
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uint8 m_bBoatFlag5 : 1;
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uint8 m_bBoatFlag6 : 1;
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uint8 m_bBoatFlag7 : 1;
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uint8 m_bBoatFlag8 : 1;
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bool m_bIsAnchored;
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char _pad0[2];
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float field_2C4;
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@ -41,9 +48,19 @@ public:
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float m_afWakePointLifeTime[32];
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CBoat(int, uint8);
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CBoat* ctor(int, uint8);
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void dtor() { this->CBoat::~CBoat(); };
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virtual void SetModelIndex(uint32 id);
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virtual void ProcessControl();
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virtual void Teleport(CVector v);
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virtual void PreRender(void) {};
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virtual void Render(void);
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virtual void ProcessControlInputs(uint8);
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virtual void GetComponentWorldPosition(int32 component, CVector &pos);
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virtual bool IsComponentPresent(int32 component) { return true; }
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virtual void BlowUpCar(CEntity *ent);
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void SetupModelNodes();
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static CBoat *(&apFrameWakeGeneratingBoats)[4];
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static bool IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats);
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