Don't react if player's targeting with melee
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@ -10232,7 +10232,11 @@ CPed::ProcessControl(void)
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CPed::Chat();
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CPed::Chat();
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break;
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break;
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case PED_AIM_GUN:
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case PED_AIM_GUN:
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if (m_pPointGunAt && m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) {
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if (m_pPointGunAt && m_pPointGunAt->IsPed()
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#ifdef FIX_BUGS
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&& !GetWeapon()->IsTypeMelee()
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#endif
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&& ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) {
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((CPed*)m_pPointGunAt)->ReactToPointGun(this);
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((CPed*)m_pPointGunAt)->ReactToPointGun(this);
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}
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}
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PointGunAt();
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PointGunAt();
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