diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index 63442787..c98c808d 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -116,7 +116,7 @@ CFire::ProcessFire(void) rand(); rand(); rand(); /* unsure why these three rands are called */ CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos, - CVector(0.0f, 0.0f, 0.0f), 0, 0.0, 0, 0, 0, 0); + CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); } if (CTimer::GetTimeInMilliseconds() < m_nExtinguishTime || m_bIsScriptFire) { if (CTimer::GetTimeInMilliseconds() > m_nStartTime) @@ -129,14 +129,14 @@ CFire::ProcessFire(void) if (!m_pEntity) { CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, - 7.0, 0.0, 0.0, -7.0, 0, nRandNumber / 2, nRandNumber / 2, - 0, 10.0, 1.0, 40.0, 0, 0.0); + 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, nRandNumber / 2, + 0, 10.0f, 1.0f, 40.0f, 0, 0.0f); } fGreen = nRandNumber / 128; fRed = nRandNumber / 128; CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f), - 12.0, fRed, fGreen, 0, 0, 0); + 12.0f, fRed, fGreen, 0, 0, 0); } else { Extinguish(); } @@ -312,7 +312,7 @@ CFire * CFireManager::FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange) { int furthestFire = -1; - float lastFireDist = 0.0; + float lastFireDist = 0.0f; float fireDist; for (int i = 0; i < NUM_FIRES; i++) {