Merge pull request #32 from Nick007J/master

Added replay functions
This commit is contained in:
aap 2019-06-22 21:29:14 +02:00 committed by GitHub
commit 7a77f995b2
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 533 additions and 10 deletions

12
src/BulletTrace.h Normal file
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@ -0,0 +1,12 @@
#pragma once
#include "common.h"
struct CBulletTrace
{
CVector m_vecInf;
CVector m_vecSup;
bool m_bInUse;
uint8 m_bFramesInUse;
uint8 m_bLifeTime;
};

3
src/BulletTraces.cpp Normal file
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@ -0,0 +1,3 @@
#include "BulletTraces.h"
CBulletTrace (&CBulletTraces::aTraces)[16] = *(CBulletTrace(*)[16])*(uintptr*)0x72B1B8;

9
src/BulletTraces.h Normal file
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@ -0,0 +1,9 @@
#pragma once
#include "BulletTrace.h"
class CBulletTraces
{
public:
static CBulletTrace(&aTraces)[16];
};

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@ -525,7 +525,7 @@ void CPad::UpdatePads(void)
ControlsManager.AffectPadFromKeyBoard();
ControlsManager.AffectPadFromMouse();
if ( CReplay::bPlayingBackFromFile )
if ( CReplay::IsPlayingBackFromFile() )
bUpdate = false;
if ( bUpdate )

33
src/Pickup.h Normal file
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@ -0,0 +1,33 @@
#pragma once
#include "common.h"
#include "Object.h"
enum ePickupType
{
PICKUP_NONE = 0,
PICKUP_IN_SHOP = 1,
PICKUP_ON_STREET = 2,
PICKUP_ONCE = 3,
PICKUP_ONCE_TIMEOUT = 4,
PICKUP_COLLECTABLE1 = 5,
PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
PICKUP_MONEY = 7,
PICKUP_MINE_INACTIVE = 8,
PICKUP_MINE_ARMED = 9,
PICKUP_NAUTICAL_MINE_INACTIVE = 10,
PICKUP_NAUTICAL_MINE_ARMED = 11,
PICKUP_FLOATINGPACKAGE = 12,
PICKUP_FLOATINGPACKAGE_FLOATING = 13,
PICKUP_ON_STREET_SLOW = 14,
};
class CPickup
{
ePickupType m_eType;
uint16 m_wQuantity;
CObject *m_pObject;
uint32 m_nTimer;
int16 m_eModelIndex;
int16 m_wIndex;
CVector m_vecPos;
};

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@ -31,7 +31,7 @@ void COnscreenTimer::Init() {
}
void COnscreenTimer::Process() {
if(CReplay::Mode != CReplay::MODE_1 && !m_bDisabled) {
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
m_sEntries[i].Process();
}

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@ -51,7 +51,7 @@ void cMusicManager::DisplayRadioStationName()
int8 gStreamedSound;
int8 gRetuneCounter;
if (!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && cMusicManager::PlayerInCar() && CReplay::Mode != 1) {
if (!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && cMusicManager::PlayerInCar() && !CReplay::IsPlayingBack()) {
if (MusicManager.m_bPlayerInCar && !MusicManager.m_bPreviousPlayerInCar)
pCurrentStation = nullptr;

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@ -1,8 +1,247 @@
#include "common.h"
#include "patcher.h"
#include "BulletTraces.h"
#include "Clock.h"
#include "Draw.h"
#include "math/Matrix.h"
#include "ModelIndices.h"
#include "Replay.h"
#include "Pad.h"
#include "Pools.h"
#include "CutsceneMgr.h"
#include "Timer.h"
#include "Weather.h"
uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C;
CAddressInReplayBuffer &CReplay::Playback = *(CAddressInReplayBuffer*)0x8F5F48;
uint8 *&CReplay::pBuf0 = *(uint8**)0x8E2C64;
CAutomobile *&CReplay::pBuf1 = *(CAutomobile**)0x8E2C68;
uint8 *&CReplay::pBuf2 = *(uint8**)0x8E2C6C;
CPlayerPed *&CReplay::pBuf3 = *(CPlayerPed**)0x8E2C70;
uint8 *&CReplay::pBuf4 = *(uint8**)0x8E2C74;
CCutsceneHead *&CReplay::pBuf5 = *(CCutsceneHead**)0x8E2C78;
uint8 *&CReplay::pBuf6 = *(uint8**)0x8E2C80;
CPtrNode *&CReplay::pBuf7 = *(CPtrNode**)0x8E2C84;
uint8 *&CReplay::pBuf8 = *(uint8**)0x8E2C54;
CEntryInfoNode *&CReplay::pBuf9 = *(CEntryInfoNode**)0x8E2C58;
uint8 *&CReplay::pBuf10 = *(uint8**)0x8F2C28;
CDummyPed *&CReplay::pBuf11 = *(CDummyPed**)0x8F2C2C;
CBlip *&CReplay::pRadarBlips = *(CBlip**)0x8F29F8;
CCamera *&CReplay::pStoredCam = *(CCamera**)0x8F2C34;
CSector *&CReplay::pWorld1 = *(CSector**)0x8E29C4;
CReference *&CReplay::pEmptyReferences = *(CReference**)0x8F256C;
CStoredDetailedAnimationState *&CReplay::pPedAnims = *(CStoredDetailedAnimationState**)0x8F6260;
CPickup *&CReplay::pPickups = *(CPickup**)0x8F1A48;
CReference *&CReplay::pReferences = *(CReference**)0x880FAC;
uint8(&CReplay::BufferStatus)[8] = *(uint8(*)[8])*(uintptr*)0x8804D8;
uint8(&CReplay::Buffers)[8][100000] = *(uint8(*)[8][100000])*(uintptr*)0x779958;
bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58;
bool &CReplay::bReplayEnabled = *(bool*)0x617CAC;
uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4;
uint32 &CReplay::FramesActiveLookAroundCam = *(uint32*)0x880F84;
bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76;
void PrintElementsInPtrList(void)
{
for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
// Most likely debug print was present here
}
}
void CReplay::Init(void)
{
pBuf0 = nil;
pBuf1 = nil;
pBuf2 = nil;
pBuf3 = nil;
pBuf4 = nil;
pBuf5 = nil;
pBuf6 = nil;
pBuf7 = nil;
pBuf8 = nil;
pBuf9 = nil;
pBuf10 = nil;
pBuf11 = nil;
pRadarBlips = nil;
pStoredCam = nil;
pWorld1 = nil;
pEmptyReferences = nil;
pPedAnims = nil;
pPickups = nil;
pReferences = nil;
Mode = MODE_RECORD;
Playback.m_nOffset = 0;
Playback.m_pBase = nil;
Playback.m_bSlot = 0;
Record.m_nOffset = 0;
Record.m_pBase = nil;
Record.m_bSlot = 0;
for (int i = 0; i < 8; i++)
BufferStatus[i] = REPLAYBUFFER_UNUSED;
Record.m_bSlot = 0;
Record.m_pBase = Buffers[0];
BufferStatus[0] = REPLAYBUFFER_RECORD;
Buffers[0][Record.m_nOffset] = REPLAYPACKET_END;
bPlayingBackFromFile = false;
bReplayEnabled = true;
SlowMotion = 1;
FramesActiveLookAroundCam = 0;
bDoLoadSceneWhenDone = false;
}
void CReplay::DisableReplays(void)
{
bReplayEnabled = false;
}
void CReplay::EnableReplays(void)
{
bReplayEnabled = true;
}
void PlayReplayFromHD(void);
void CReplay::Update(void)
{
if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused())
return;
switch (Mode){
case MODE_RECORD:
RecordThisFrame();
break;
case MODE_PLAYBACK:
PlaybackThisFrame();
break;
}
if (CDraw::FadeValue || !bReplayEnabled)
return;
if (Mode == MODE_PLAYBACK){
if (CPad::NewKeyState.F[0] && !CPad::OldKeyState.F[0])
FinishPlayback();
}
else if (Mode == MODE_RECORD){
if (CPad::NewKeyState.F[0] && !CPad::OldKeyState.F[0])
TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
if (CPad::NewKeyState.F[1] && !CPad::OldKeyState.F[1])
SaveReplayToHD();
if (CPad::NewKeyState.F[2] && !CPad::OldKeyState.F[2])
PlayReplayFromHD();
}
}
#if 0
WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); }
#else
void CReplay::RecordThisFrame(void)
{
tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
general->type = REPLAYPACKET_GENERAL;
general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
FindPlayerCoors(general->player_pos);
general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
Record.m_nOffset += sizeof(*general);
tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset];
clock->type = REPLAYPACKET_CLOCK;
clock->hours = CClock::GetHours();
clock->minutes = CClock::GetMinutes();
Record.m_nOffset += sizeof(*clock);
tWeatherPacket* weather = (tWeatherPacket*)&Record.m_pBase[Record.m_nOffset];
weather->type = REPLAYPACKET_WEATHER;
weather->old_weather = CWeather::OldWeatherType;
weather->new_weather = CWeather::NewWeatherType;
weather->interpolation = CWeather::InterpolationValue;
Record.m_nOffset += sizeof(*weather);
tTimerPacket* timer = (tTimerPacket*)&Record.m_pBase[Record.m_nOffset];
timer->type = REPLAYPACKET_TIMER;
timer->timer = CTimer::GetTimeInMilliseconds();
Record.m_nOffset += sizeof(*timer);
CVehiclePool* vehicles = CPools::GetVehiclePool();
for (int i = 0; i < vehicles->GetSize(); i++){
CVehicle* v = vehicles->GetSlot(i);
if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN)
StoreCarUpdate(v, i);
}
CPedPool* peds = CPools::GetPedPool();
for (int i = 0; i < peds->GetSize(); i++) {
CPed* p = peds->GetSlot(i);
if (!p || !p->m_rwObject)
continue;
if (!p->bRecordedForReplay){
tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset];
ph->type = REPLAYPACKET_PED_HEADER;
ph->index = i;
ph->mi = p->GetModelIndex();
ph->pedtype = p->m_nPedType;
Record.m_nOffset += sizeof(*ph);
p->bRecordedForReplay = true;
}
StorePedUpdate(p, i);
}
for (uint8 i = 0; i < 16; i++){
if (!CBulletTraces::aTraces[i].m_bInUse)
continue;
tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
bt->type = REPLAYPACKET_BULLETTRACES;
bt->index = i;
bt->frames = CBulletTraces::aTraces[i].m_bFramesInUse;
bt->lifetime = CBulletTraces::aTraces[i].m_bLifeTime;
bt->inf = CBulletTraces::aTraces[i].m_vecInf;
bt->sup = CBulletTraces::aTraces[i].m_vecSup;
Record.m_nOffset += sizeof(*bt);
}
tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset];
eof->type = REPLAYPACKET_ENDOFFRAME;
Record.m_nOffset += sizeof(*eof);
if (Record.m_nOffset <= 97000){
/* Unsafe assumption which can cause buffer overflow
* if size of next frame exceeds 3000 bytes.
* Most notably it causes various timecyc errors. */
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
return;
}
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK;
Record.m_bSlot = (Record.m_bSlot + 1) % 8;
BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD;
Record.m_pBase = Buffers[Record.m_bSlot];
Record.m_nOffset = 0;
*Record.m_pBase = REPLAYPACKET_END;
MarkEverythingAsNew();
}
#endif
WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); }
WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); }
WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); }
WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); }
WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); }
WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); }
WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); }
WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); }
WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); }
WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E00); }
WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
STARTPATCHES
InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP);
InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP);
InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
ENDPATCHES

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@ -1,14 +1,217 @@
#pragma once
#include "Camera.h"
#include "Ped.h"
#include "Pools.h"
#include "Pickup.h"
#include "Radar.h"
#include "References.h"
#include "Vehicle.h"
#include "World.h"
#include "common.h"
struct CAddressInReplayBuffer
{
uint32 m_nOffset;
uint8 *m_pBase;
uint8 m_bSlot;
};
struct CStoredAnimationState
{
int8 animId;
int8 time;
int8 speed;
int8 secAnimId;
int8 secTime;
int8 secSpeed;
int8 blendAmount;
int8 partAnimId;
int8 partAnimTime;
int8 partAnimSpeed;
int8 partBlendAmount;
};
struct CStoredDetailedAnimationState
{
int8 m_abAnimId[3];
int8 m_abCurTime[3];
int8 m_abSpeed[3];
int8 m_abBlendAmount[3];
int8 m_abFunctionCallbackID[3];
int16 m_awFlags[3];
int8 m_abAnimId2[6];
int8 m_abCurTime2[6];
int8 m_abSpeed2[6];
int8 m_abBlendAmount2[6];
int8 m_abFunctionCallbackID2[6];
int16 m_awFlags2[6];
};
class CReplay
{
public:
enum {
MODE_1 = 1
MODE_RECORD = 0,
MODE_PLAYBACK = 1
};
enum {
REPLAYCAMMODE_ASSTORED = 0,
REPLAYCAMMODE_TOPDOWN = 1,
REPLAYCAMMODE_FIXED = 2
};
enum {
REPLAYPACKET_END = 0,
REPLAYPACKET_VEHICLE = 1,
REPLAYPACKET_PED_HEADER = 2,
REPLAYPACKET_PED = 3,
REPLAYPACKET_GENERAL = 4,
REPLAYPACKET_CLOCK = 5,
REPLAYPACKET_WEATHER = 6,
REPLAYPACKET_ENDOFFRAME = 7,
REPLAYPACKET_TIMER = 8,
REPLAYPACKET_BULLETTRACES = 9
};
enum {
REPLAYBUFFER_UNUSED = 0,
REPLAYBUFFER_PLAYBACK = 1,
REPLAYBUFFER_RECORD = 2
};
struct tGeneralPacket
{
uint8 type;
bool in_rcvehicle;
CMatrix camera_pos;
CVector player_pos;
};
static_assert(sizeof(tGeneralPacket) == 88, "tGeneralPacket: error");
struct tClockPacket
{
uint8 type;
uint8 hours;
uint8 minutes;
private:
uint8 __align;
};
static_assert(sizeof(tClockPacket) == 4, "tClockPacket: error");
struct tWeatherPacket
{
uint8 type;
uint8 old_weather;
uint8 new_weather;
float interpolation;
};
static_assert(sizeof(tWeatherPacket) == 8, "tWeatherPacket: error");
struct tTimerPacket
{
uint8 type;
uint32 timer;
};
static_assert(sizeof(tTimerPacket) == 8, "tTimerPacket: error");
struct tPedHeaderPacket
{
uint8 type;
uint8 index;
uint16 mi;
uint8 pedtype;
private:
uint8 __align[3];
};
static_assert(sizeof(tPedHeaderPacket) == 8, "tPedHeaderPacket: error");
struct tBulletTracePacket
{
uint8 type;
uint8 frames;
uint8 lifetime;
uint8 index;
CVector inf;
CVector sup;
};
static_assert(sizeof(tBulletTracePacket) == 28, "tBulletTracePacket: error");
struct tEndOfFramePacket
{
uint8 type;
private:
uint8 __align[3];
};
static_assert(sizeof(tEndOfFramePacket) == 4, "tEndOfFramePacket: error");
private:
static uint8 &Mode;
static CAddressInReplayBuffer &Record;
static CAddressInReplayBuffer &Playback;
static uint8 *&pBuf0;
static CAutomobile *&pBuf1;
static uint8 *&pBuf2;
static CPlayerPed *&pBuf3;
static uint8 *&pBuf4;
static CCutsceneHead *&pBuf5;
static uint8 *&pBuf6;
static CPtrNode *&pBuf7;
static uint8 *&pBuf8;
static CEntryInfoNode *&pBuf9;
static uint8 *&pBuf10;
static CDummyPed *&pBuf11;
static CBlip *&pRadarBlips;
static CCamera *&pStoredCam;
static CSector *&pWorld1;
static CReference *&pEmptyReferences;
static CStoredDetailedAnimationState *&pPedAnims;
static CPickup *&pPickups;
static CReference *&pReferences;
static uint8 (&BufferStatus)[8];
static uint8 (&Buffers)[8][100000];
static bool &bPlayingBackFromFile;
static bool &bReplayEnabled;
static uint32 &SlowMotion;
static uint32 &FramesActiveLookAroundCam;
static bool &bDoLoadSceneWhenDone;
public:
static void Init(void);
static void DisableReplays(void);
static void EnableReplays(void);
static void Update(void);
static void FinishPlayback(void);
static void Shutdown(void);
static void Display(void);
static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
static void StreamAllNecessaryCarsAndPeds(void);
static bool ShouldStandardCameraBeProcessed(void);
inline static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
inline static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
private:
static void RecordThisFrame(void);
static void StorePedUpdate(CPed *ped, int id);
static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
static void PlaybackThisFrame(void);
static void StoreCarUpdate(CVehicle *vehicle, int id);
static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
static void ProcessReplayCamera(void);
static void StoreStuffInMem(void);
static void RestoreStuffFromMem(void);
static void EmptyPedsAndVehiclePools(void);
static void EmptyAllPools(void);
static void MarkEverythingAsNew(void);
static void SaveReplayToHD(void);
static void FindFirstFocusCoordinate(CVector *coord);
static void ProcessLookAroundCam(void);
static size_t FindSizeOfPacket(uint8);
};

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@ -170,7 +170,7 @@ public:
uint8 m_ped_flagI1 : 1;
uint8 m_ped_flagI2 : 1;
uint8 m_ped_flagI4 : 1;
uint8 m_ped_flagI8 : 1;
uint8 bRecordedForReplay : 1;
uint8 m_ped_flagI10 : 1;
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;

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@ -155,6 +155,9 @@ public:
r.Normalise();
f = CrossProduct(u, r);
}
void CopyOnlyMatrix(CMatrix *other){
m_matrix = other->m_matrix;
}
};
inline CMatrix&

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@ -189,7 +189,7 @@ void CHud::Draw()
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
if (CReplay::Mode != 1) {
if (!CReplay::IsPlayingBack()) {
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
bool Mode_RunAround = 0;
bool Mode_FirstPerson = 0;
@ -1063,7 +1063,7 @@ WRAPPER void CHud::DrawAfterFade(void) { EAXJMP(0x509030); }
#else
void CHud::DrawAfterFade()
{
if (CTimer::GetIsUserPaused() || CReplay::Mode == 1)
if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack())
return;
if (m_HelpMessage[0]) {

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@ -101,6 +101,27 @@ public:
n++;
return n;
}
void ClearStorage(uint8 **flags, U **entries){
delete[] flags;
delete[] entries;
*flags = nil;
*entries = nil;
}
void CopyBack(uint8 **flags, U **entries){
memcpy(m_flags, *flags, sizeof(Flags)*m_size);
memcpy(m_entries, *entries, sizeof(U)*m_size);
debug("Size copied:%d (%d)", sizeof(U)*m_size, sizeof(Flags)*m_size);
m_allocPtr = 0;
ClearStorage(flags, entries);
debug("CopyBack:%d (/%d)", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
}
void Store(uint8 **flags, U** entries){
*flags = (Flags*)malloc(sizeof(Flags)*m_size);
*entries = (U*)malloc(sizeof(U)*m_size);
memcpy(*flags, m_flags, sizeof(Flags)*m_size);
memcpy(*entries, m_entries, sizeof(U)*m_size);
debug("Stored:%d (/%d)", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
}
};
template<typename T>