Redoing some pool reading for better alignment
This commit is contained in:
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4ac53960f5
commit
7aeac06fdb
@ -102,6 +102,9 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
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}
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}
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}
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}
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#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
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#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
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void CPools::LoadVehiclePool(uint8* buf, uint32 size)
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void CPools::LoadVehiclePool(uint8* buf, uint32 size)
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{
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{
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INITSAVEBUF
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INITSAVEBUF
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@ -266,10 +269,10 @@ INITSAVEBUF
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if (pObject->ObjectCreatedBy == MISSION_OBJECT)
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if (pObject->ObjectCreatedBy == MISSION_OBJECT)
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++nObjects;
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++nObjects;
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}
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}
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*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) +
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*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) +
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sizeof(float) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
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sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
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sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
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sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
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WriteSaveBuf(buf, nObjects);
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CopyToBuf(buf, nObjects);
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for (int i = 0; i < nPoolSize; i++) {
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for (int i = 0; i < nPoolSize; i++) {
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CObject* pObject = GetObjectPool()->GetSlot(i);
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CObject* pObject = GetObjectPool()->GetSlot(i);
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if (!pObject)
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if (!pObject)
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@ -282,33 +285,32 @@ INITSAVEBUF
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bool bGlassBroken = pObject->bGlassBroken;
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bool bGlassBroken = pObject->bGlassBroken;
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bool bHasBeenDamaged = pObject->bHasBeenDamaged;
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bool bHasBeenDamaged = pObject->bHasBeenDamaged;
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bool bUseVehicleColours = pObject->bUseVehicleColours;
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bool bUseVehicleColours = pObject->bUseVehicleColours;
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CCompressedMatrixNotAligned tmp;
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CCompressedMatrix tmp;
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WriteSaveBuf(buf, pObject->GetModelIndex());
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CopyToBuf(buf, pObject->m_modelIndex);
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WriteSaveBuf(buf, GetObjectRef(pObject));
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int32 ref = GetObjectRef(pObject);
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CopyToBuf(buf, ref);
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tmp.CompressFromFullMatrix(pObject->GetMatrix());
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tmp.CompressFromFullMatrix(pObject->GetMatrix());
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WriteSaveBuf(buf, tmp);
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CopyToBuf(buf, tmp);
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WriteSaveBuf(buf, (uint32)0); // game writes ununitialized data here
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CopyToBuf(buf, pObject->m_fUprootLimit);
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WriteSaveBuf(buf, pObject->m_fUprootLimit);
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tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
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tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
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WriteSaveBuf(buf, tmp);
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CopyToBuf(buf, tmp);
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WriteSaveBuf(buf, (uint32)0); // same
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CopyToBuf(buf, pObject->ObjectCreatedBy);
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WriteSaveBuf(buf, pObject->ObjectCreatedBy);
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CopyToBuf(buf, bIsPickup);
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WriteSaveBuf(buf, bIsPickup);
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CopyToBuf(buf, bPickupObjWithMessage);
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WriteSaveBuf(buf, bPickupObjWithMessage);
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CopyToBuf(buf, bOutOfStock);
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WriteSaveBuf(buf, bOutOfStock);
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CopyToBuf(buf, bGlassCracked);
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WriteSaveBuf(buf, bGlassCracked);
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CopyToBuf(buf, bGlassBroken);
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WriteSaveBuf(buf, bGlassBroken);
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CopyToBuf(buf, bHasBeenDamaged);
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WriteSaveBuf(buf, bHasBeenDamaged);
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CopyToBuf(buf, bUseVehicleColours);
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WriteSaveBuf(buf, bUseVehicleColours);
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CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
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WriteSaveBuf(buf, pObject->m_fCollisionDamageMultiplier);
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CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
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WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect);
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CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
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WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
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CopyToBuf(buf, pObject->m_nEndOfLifeTime);
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WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
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#ifdef COMPATIBLE_SAVES
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#ifdef COMPATIBLE_SAVES
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pObject->SaveEntityFlags(buf);
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pObject->SaveEntityFlags(buf);
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#else
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#else
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WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
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CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
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WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
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CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
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#endif
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#endif
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}
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}
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}
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}
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@ -318,35 +320,44 @@ VALIDATESAVEBUF(*size)
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void CPools::LoadObjectPool(uint8* buf, uint32 size)
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void CPools::LoadObjectPool(uint8* buf, uint32 size)
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{
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{
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INITSAVEBUF
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INITSAVEBUF
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int nObjects = ReadSaveBuf<int>(buf);
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int nObjects;
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CopyFromBuf(buf, nObjects);
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for (int i = 0; i < nObjects; i++) {
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for (int i = 0; i < nObjects; i++) {
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int16 mi = ReadSaveBuf<int16>(buf);
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int16 mi;
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int ref = ReadSaveBuf<int>(buf);
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CopyFromBuf(buf, mi);
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int ref;
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CopyFromBuf(buf, ref);
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char* obuf = new char[sizeof(CObject)];
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char* obuf = new char[sizeof(CObject)];
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CObject* pBufferObject = (CObject*)obuf;
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CObject* pBufferObject = (CObject*)obuf;
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CCompressedMatrixNotAligned tmp;
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CCompressedMatrix tmp;
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tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
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CopyFromBuf(buf, tmp);
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tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix());
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tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix());
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ReadSaveBuf<uint32>(buf);
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CopyFromBuf(buf, pBufferObject->m_fUprootLimit);
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pBufferObject->m_fUprootLimit = ReadSaveBuf<float>(buf);
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CopyFromBuf(buf, tmp);
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tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
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tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix);
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tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix);
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ReadSaveBuf<uint32>(buf);
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CopyFromBuf(buf, pBufferObject->ObjectCreatedBy);
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pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf);
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int8 bitFlag;
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pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf);
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CopyFromBuf(buf, bitFlag);
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pBufferObject->bPickupObjWithMessage = ReadSaveBuf<bool>(buf);
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pBufferObject->bIsPickup = bitFlag;
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pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf);
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CopyFromBuf(buf, bitFlag);
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pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf);
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pBufferObject->bPickupObjWithMessage = bitFlag;
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pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf);
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CopyFromBuf(buf, bitFlag);
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pBufferObject->bHasBeenDamaged = ReadSaveBuf<bool>(buf);
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pBufferObject->bOutOfStock = bitFlag;
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pBufferObject->bUseVehicleColours = ReadSaveBuf<bool>(buf);
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CopyFromBuf(buf, bitFlag);
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pBufferObject->m_fCollisionDamageMultiplier = ReadSaveBuf<float>(buf);
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pBufferObject->bGlassCracked = bitFlag;
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pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
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CopyFromBuf(buf, bitFlag);
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pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
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pBufferObject->bGlassBroken = bitFlag;
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pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
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CopyFromBuf(buf, bitFlag);
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pBufferObject->bHasBeenDamaged = bitFlag;
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CopyFromBuf(buf, bitFlag);
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pBufferObject->bUseVehicleColours = bitFlag;
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CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
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CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
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CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
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CopyFromBuf(buf, pBufferObject->m_nEndOfLifeTime);
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#ifndef COMPATIBLE_SAVES
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#ifndef COMPATIBLE_SAVES
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(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
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CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[0]);
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(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
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CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[1]);
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#endif
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#endif
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if (GetObjectPool()->GetSlot(ref >> 8))
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if (GetObjectPool()->GetSlot(ref >> 8))
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CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
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CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
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@ -394,38 +405,45 @@ INITSAVEBUF
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}
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}
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*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
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*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
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sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
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sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
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WriteSaveBuf(buf, nNumPeds);
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CopyToBuf(buf, nNumPeds);
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for (int i = 0; i < nPoolSize; i++) {
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for (int i = 0; i < nPoolSize; i++) {
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CPed* pPed = GetPedPool()->GetSlot(i);
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CPed* pPed = GetPedPool()->GetSlot(i);
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if (!pPed)
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if (!pPed)
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continue;
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continue;
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if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
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if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
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WriteSaveBuf(buf, pPed->m_nPedType);
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CopyToBuf(buf, pPed->m_nPedType);
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WriteSaveBuf(buf, pPed->GetModelIndex());
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CopyToBuf(buf, pPed->m_modelIndex);
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WriteSaveBuf(buf, GetPedRef(pPed));
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int32 ref = GetPedRef(pPed);
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CopyToBuf(buf, ref);
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#ifdef COMPATIBLE_SAVES
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#ifdef COMPATIBLE_SAVES
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pPed->Save(buf);
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pPed->Save(buf);
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#else
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#else
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memcpy(buf, pPed, sizeof(CPlayerPed));
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memcpy(buf, pPed, sizeof(CPlayerPed));
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SkipSaveBuf(buf, sizeof(CPlayerPed));
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SkipSaveBuf(buf, sizeof(CPlayerPed));
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#endif
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#endif
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WriteSaveBuf(buf, CWanted::MaximumWantedLevel);
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CopyToBuf(buf, CWanted::MaximumWantedLevel);
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WriteSaveBuf(buf, CWanted::nMaximumWantedLevel);
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CopyToBuf(buf, CWanted::nMaximumWantedLevel);
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memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
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memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
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SkipSaveBuf(buf, MAX_MODEL_NAME);
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SkipSaveBuf(buf, MAX_MODEL_NAME);
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}
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}
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}
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}
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VALIDATESAVEBUF(*size);
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VALIDATESAVEBUF(*size);
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#undef CopyToBuf
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}
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}
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void CPools::LoadPedPool(uint8* buf, uint32 size)
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void CPools::LoadPedPool(uint8* buf, uint32 size)
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{
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{
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INITSAVEBUF
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INITSAVEBUF
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int nPeds = ReadSaveBuf<int>(buf);
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int nPeds;
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CopyFromBuf(buf, nPeds);
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for (int i = 0; i < nPeds; i++) {
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for (int i = 0; i < nPeds; i++) {
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uint32 pedtype = ReadSaveBuf<uint32>(buf);
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uint32 pedtype;
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int16 model = ReadSaveBuf<int16>(buf);
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int16 model;
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int ref = ReadSaveBuf<int>(buf);
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int ref;
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CopyFromBuf(buf, pedtype);
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CopyFromBuf(buf, model);
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CopyFromBuf(buf, ref);
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#ifdef COMPATIBLE_SAVES
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#ifdef COMPATIBLE_SAVES
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CPed* pPed;
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CPed* pPed;
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@ -443,8 +461,8 @@ INITSAVEBUF
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pPed->Load(buf);
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pPed->Load(buf);
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if (pedtype == PEDTYPE_PLAYER1) {
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if (pedtype == PEDTYPE_PLAYER1) {
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CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
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CopyFromBuf(buf, CWanted::MaximumWantedLevel);
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CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
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CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
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SkipSaveBuf(buf, MAX_MODEL_NAME);
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SkipSaveBuf(buf, MAX_MODEL_NAME);
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}
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}
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@ -462,10 +480,9 @@ INITSAVEBUF
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if (pedtype == PEDTYPE_PLAYER1) { // always true
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if (pedtype == PEDTYPE_PLAYER1) { // always true
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memcpy(pbuf, buf, sizeof(CPlayerPed));
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memcpy(pbuf, buf, sizeof(CPlayerPed));
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SkipSaveBuf(buf, sizeof(CPlayerPed));
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SkipSaveBuf(buf, sizeof(CPlayerPed));
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CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
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CopyFromBuf(buf, CWanted::MaximumWantedLevel);
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CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
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CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
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memcpy(name, buf, MAX_MODEL_NAME);
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CopyFromBuf(buf, name);
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SkipSaveBuf(buf, MAX_MODEL_NAME);
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}
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}
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CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
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CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
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CStreaming::LoadAllRequestedModels(false);
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CStreaming::LoadAllRequestedModels(false);
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@ -476,7 +493,7 @@ INITSAVEBUF
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pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
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pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
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pPed = pPlayerPed;
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pPed = pPlayerPed;
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}
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}
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pPed->GetPosition() = pBufferPlayer->GetPosition();
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pPed->SetPosition(pBufferPlayer->GetPosition());
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pPed->m_fHealth = pBufferPlayer->m_fHealth;
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pPed->m_fHealth = pBufferPlayer->m_fHealth;
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pPed->m_fArmour = pBufferPlayer->m_fArmour;
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pPed->m_fArmour = pBufferPlayer->m_fArmour;
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pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
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pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
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@ -495,3 +512,6 @@ INITSAVEBUF
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}
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}
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VALIDATESAVEBUF(size)
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VALIDATESAVEBUF(size)
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}
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}
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#undef CopyFromBuf
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#undef CopyToBuf
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@ -313,3 +313,8 @@ public:
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other.Reorthogonalise();
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other.Reorthogonalise();
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}
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}
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};
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};
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class CCompressedMatrix : public CCompressedMatrixNotAligned
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{
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int _alignment; // no clue what would this align to
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};
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