diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 8dd90d94..e6bedf32 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -237,9 +237,6 @@ bool CGame::InitialiseOnceAfterRW(void) return true; } -#if 0 -WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); } -#else void CGame::FinalShutdown(void) { @@ -247,7 +244,6 @@ CGame::FinalShutdown(void) CPedStats::Shutdown(); CdStreamShutdown(); } -#endif bool CGame::Initialise(const char* datFile) { @@ -604,9 +600,6 @@ void CGame::InitialiseWhenRestarting(void) DMAudio.ChangeMusicMode(MUSICMODE_GAME); } -#if 0 -WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } -#else extern void (*DebugMenuProcess)(void); void CGame::Process(void) { @@ -682,7 +675,6 @@ void CGame::Process(void) } } } -#endif void CGame::DrasticTidyUpMemory(bool) { diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp index cbab25a5..2ed9e662 100644 --- a/src/render/WeaponEffects.cpp +++ b/src/render/WeaponEffects.cpp @@ -36,7 +36,7 @@ CWeaponEffects::Init(void) int32 slot = CTxdStore::FindTxdSlot("particle"); CTxdStore::SetCurrentTxd(slot); - gpCrossHairTex = RwTextureRead("crosshair", NULL); + gpCrossHairTex = RwTextureRead("crosshair", nil); gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex); CTxdStore::PopCurrentTxd();