bullet traces fixes
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65e8558794
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7d213a1f32
@ -280,7 +280,7 @@ void CReplay::RecordThisFrame(void)
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}
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memory_required += sizeof(tPedUpdatePacket);
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}
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for (uint8 i = 0; i < CBulletTraces::NUM_BULLET_TRACES; i++) {
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for (uint8 i = 0; i < NUMBULLETTRACES; i++) {
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if (!CBulletTraces::aTraces[i].m_bInUse)
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continue;
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memory_required += sizeof(tBulletTracePacket);
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@ -340,7 +340,7 @@ void CReplay::RecordThisFrame(void)
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}
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StorePedUpdate(p, i);
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}
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for (uint8 i = 0; i < CBulletTraces::NUM_BULLET_TRACES; i++){
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for (uint8 i = 0; i < NUMBULLETTRACES; i++){
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if (!CBulletTraces::aTraces[i].m_bInUse)
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continue;
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tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
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@ -73,6 +73,7 @@ enum Config {
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NUM3DMARKERS = 32,
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NUMMONEYMESSAGES = 16,
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NUMPICKUPMESSAGES = 16,
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NUMBULLETTRACES = 16,
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NUMONSCREENTIMERENTRIES = 1,
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NUMRADARBLIPS = 32,
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@ -23,24 +23,24 @@ WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
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WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
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CBulletTrace (&CBulletTraces::aTraces)[NUM_BULLET_TRACES] = *(CBulletTrace(*)[NUM_BULLET_TRACES])*(uintptr*)0x72B1B8;
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CBulletTrace (&CBulletTraces::aTraces)[NUMBULLETTRACES] = *(CBulletTrace(*)[NUMBULLETTRACES])*(uintptr*)0x72B1B8;
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RxObjSpace3DVertex (&TraceVertices)[6] = *(RxObjSpace3DVertex(*)[6])*(uintptr*)0x649884;
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RwImVertexIndex (&TraceIndexList)[12] = *(RwImVertexIndex(*)[12])*(uintptr*)0x64986C;
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void CBulletTraces::Init(void)
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{
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for (int i = 0; i < NUM_BULLET_TRACES; i++)
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for (int i = 0; i < NUMBULLETTRACES; i++)
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aTraces[i].m_bInUse = false;
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}
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void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
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{
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int index;
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for (index = 0; index < NUM_BULLET_TRACES; index++) {
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for (index = 0; index < NUMBULLETTRACES; index++) {
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if (!aTraces[index].m_bInUse)
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break;
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}
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if (index == NUM_BULLET_TRACES)
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if (index == NUMBULLETTRACES)
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return;
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aTraces[index].m_vecCurrentPos = *vecStart;
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aTraces[index].m_vecTargetPos = *vecTarget;
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@ -51,7 +51,7 @@ void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
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void CBulletTraces::Render(void)
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{
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for (int i = 0; i < NUM_BULLET_TRACES; i++) {
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for (int i = 0; i < NUMBULLETTRACES; i++) {
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if (!aTraces[i].m_bInUse)
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continue;
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)0);
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@ -61,24 +61,18 @@ void CBulletTraces::Render(void)
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CVector inf = aTraces[i].m_vecCurrentPos;
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CVector sup = aTraces[i].m_vecTargetPos;
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CVector center = (inf + sup) / 2;
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CVector screenPos = CrossProduct(TheCamera.GetForward(), (sup - inf));
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screenPos.Normalise();
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screenPos /= 20;
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CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf));
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width.Normalise();
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width /= 20;
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uint8 intensity = aTraces[i].m_lifeTime;
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uint32 color = 0xFF << 24 | intensity << 16 | intensity << 8 | intensity;
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TraceVertices[0].color = color;
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TraceVertices[1].color = color;
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TraceVertices[2].color = color;
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TraceVertices[3].color = color;
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TraceVertices[4].color = color;
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TraceVertices[5].color = color;
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// cast to satisfy compiler
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TraceVertices[0].objVertex = (const CVector&)(inf + screenPos);
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TraceVertices[1].objVertex = (const CVector&)(inf - screenPos);
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TraceVertices[2].objVertex = (const CVector&)(center + screenPos);
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TraceVertices[3].objVertex = (const CVector&)(center - screenPos);
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TraceVertices[4].objVertex = (const CVector&)(sup + screenPos);
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TraceVertices[5].objVertex = (const CVector&)(sup - screenPos);
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for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++)
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RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF);
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RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z);
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RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z);
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RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z);
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RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z);
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RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
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RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
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LittleTest();
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if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
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@ -92,7 +86,7 @@ void CBulletTraces::Render(void)
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void CBulletTraces::Update(void)
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{
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for (int i = 0; i < NUM_BULLET_TRACES; i++) {
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for (int i = 0; i < NUMBULLETTRACES; i++) {
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if (aTraces[i].m_bInUse)
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aTraces[i].Update();
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}
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@ -27,10 +27,7 @@ struct CBulletTrace
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class CBulletTraces
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{
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public:
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enum {
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NUM_BULLET_TRACES = 16
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};
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static CBulletTrace (&aTraces)[NUM_BULLET_TRACES];
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static CBulletTrace (&aTraces)[NUMBULLETTRACES];
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static void Init(void);
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static void AddTrace(CVector*, CVector*);
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