Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher
This commit is contained in:
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d596f979aa
commit
7d51995640
@ -2538,7 +2538,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
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return true;
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velocityChange = Min(0.75f, velocityChange);
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multiplier = (velocityChange - 0.0005f) * 1.3342229f;
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multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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vol = (30.f * multiplier);
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m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
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@ -149,6 +149,10 @@ CGame::InitialiseOnceBeforeRW(void)
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return true;
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}
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#if !defined(LIBRW) && defined(PS2_MATFX)
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void ReplaceMatFxCallback();
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#endif
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bool
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CGame::InitialiseRenderWare(void)
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{
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@ -199,6 +203,8 @@ CGame::InitialiseRenderWare(void)
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#else
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rw::MatFX::modulateEnvMap = false;
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#endif
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#elif defined(PS2_MATFX)
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ReplaceMatFxCallback();
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#endif
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CFont::Initialise();
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@ -1,94 +0,0 @@
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#define WITHWINDOWS
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#include "common.h"
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#include "patcher.h"
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#include <algorithm>
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#include <vector>
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StaticPatcher *StaticPatcher::ms_head;
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StaticPatcher::StaticPatcher(Patcher func)
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: m_func(func)
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{
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m_next = ms_head;
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ms_head = this;
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}
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void
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StaticPatcher::Apply()
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{
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StaticPatcher *current = ms_head;
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while(current){
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current->Run();
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current = current->m_next;
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}
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ms_head = nil;
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}
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#ifdef _WIN32
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std::vector<uint32> usedAddresses;
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static DWORD protect[2];
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static uint32 protect_address;
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static uint32 protect_size;
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void
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Protect_internal(uint32 address, uint32 size)
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{
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protect_address = address;
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protect_size = size;
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VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &protect[0]);
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}
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void
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Unprotect_internal(void)
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{
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VirtualProtect((void*)protect_address, protect_size, protect[0], &protect[1]);
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}
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void
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InjectHook_internal(uint32 address, uint32 hook, int type)
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{
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if(std::any_of(usedAddresses.begin(), usedAddresses.end(),
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[address](uint32 value) { return value == address; })) {
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debug("Used address %#06x twice when injecting hook\n", address);
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}
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usedAddresses.push_back(address);
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switch(type){
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case PATCH_JUMP:
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VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
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*(uint8*)address = 0xE9;
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break;
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case PATCH_CALL:
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VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
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*(uint8*)address = 0xE8;
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break;
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default:
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VirtualProtect((void*)(address + 1), 4, PAGE_EXECUTE_READWRITE, &protect[0]);
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break;
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}
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*(ptrdiff_t*)(address + 1) = hook - address - 5;
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if(type == PATCH_NOTHING)
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VirtualProtect((void*)(address + 1), 4, protect[0], &protect[1]);
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else
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VirtualProtect((void*)address, 5, protect[0], &protect[1]);
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}
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#else
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void
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Protect_internal(uint32 address, uint32 size)
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{
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}
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void
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Unprotect_internal(void)
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{
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}
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void
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InjectHook_internal(uint32 address, uint32 hook, int type)
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{
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}
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#endif
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@ -1,144 +0,0 @@
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#pragma once
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#define WRAPPER __declspec(naked)
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#define DEPRECATED __declspec(deprecated)
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#define EAXJMP(a) { _asm mov eax, a _asm jmp eax }
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#define VARJMP(a) { _asm jmp a }
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#define WRAPARG(a) UNREFERENCED_PARAMETER(a)
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#include <string.h> //memset
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enum
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{
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PATCH_CALL,
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PATCH_JUMP,
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PATCH_NOTHING,
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};
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enum
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{
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III_10 = 1,
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III_11,
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III_STEAM,
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VC_10,
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VC_11,
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VC_STEAM
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};
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extern int gtaversion;
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class StaticPatcher
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{
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private:
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using Patcher = void(*)();
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Patcher m_func;
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StaticPatcher *m_next;
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static StaticPatcher *ms_head;
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void Run() { m_func(); }
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public:
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StaticPatcher(Patcher func);
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static void Apply();
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};
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template<typename T>
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inline T AddressByVersion(uint32_t addressIII10, uint32_t addressIII11, uint32_t addressIIISteam, uint32_t addressvc10, uint32_t addressvc11, uint32_t addressvcSteam)
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{
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if(gtaversion == -1){
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if(*(uint32_t*)0x5C1E75 == 0xB85548EC) gtaversion = III_10;
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else if(*(uint32_t*)0x5C2135 == 0xB85548EC) gtaversion = III_11;
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else if(*(uint32_t*)0x5C6FD5 == 0xB85548EC) gtaversion = III_STEAM;
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else if(*(uint32_t*)0x667BF5 == 0xB85548EC) gtaversion = VC_10;
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else if(*(uint32_t*)0x667C45 == 0xB85548EC) gtaversion = VC_11;
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else if(*(uint32_t*)0x666BA5 == 0xB85548EC) gtaversion = VC_STEAM;
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else gtaversion = 0;
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}
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switch(gtaversion){
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case III_10:
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return (T)addressIII10;
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case III_11:
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return (T)addressIII11;
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case III_STEAM:
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return (T)addressIIISteam;
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case VC_10:
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return (T)addressvc10;
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case VC_11:
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return (T)addressvc11;
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case VC_STEAM:
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return (T)addressvcSteam;
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default:
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return (T)0;
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}
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}
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inline bool
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is10(void)
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{
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return gtaversion == III_10 || gtaversion == VC_10;
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}
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inline bool
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isIII(void)
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{
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return gtaversion >= III_10 && gtaversion <= III_STEAM;
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}
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inline bool
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isVC(void)
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{
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return gtaversion >= VC_10 && gtaversion <= VC_STEAM;
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}
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#define PTRFROMCALL(addr) (uint32_t)(*(uint32_t*)((uint32_t)addr+1) + (uint32_t)addr + 5)
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#define INTERCEPT(saved, func, a) \
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{ \
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saved = PTRFROMCALL(a); \
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InjectHook(a, func); \
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}
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void InjectHook_internal(uint32 address, uint32 hook, int type);
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void Protect_internal(uint32 address, uint32 size);
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void Unprotect_internal(void);
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template<typename T, typename AT> inline void
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Patch(AT address, T value)
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{
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Protect_internal((uint32)address, sizeof(T));
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*(T*)address = value;
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Unprotect_internal();
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}
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template<typename AT> inline void
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Nop(AT address, unsigned int nCount)
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{
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Protect_internal((uint32)address, nCount);
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memset((void*)address, 0x90, nCount);
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Unprotect_internal();
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}
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template <typename T> inline void
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InjectHook(uintptr_t address, T hook, unsigned int nType = PATCH_NOTHING)
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{
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InjectHook_internal(address, reinterpret_cast<uintptr_t>((void *&)hook), nType);
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}
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inline void ExtractCall(void *dst, uint32_t a)
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{
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*(uint32_t*)dst = (uint32_t)(*(uint32_t*)(a+1) + a + 5);
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}
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template<typename T>
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inline void InterceptCall(void *dst, T func, uint32_t a)
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{
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ExtractCall(dst, a);
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InjectHook(a, func);
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}
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template<typename T>
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inline void InterceptVmethod(void *dst, T func, uint32_t a)
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{
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*(uint32_t*)dst = *(uint32_t*)a;
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Patch(a, func);
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}
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#define STARTPATCHES static StaticPatcher Patcher([](){
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#define ENDPATCHES });
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@ -2,7 +2,6 @@
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#define WITHWINDOWS
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#include "common.h"
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#include "crossplatform.h"
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#include "patcher.h"
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#include "Renderer.h"
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#include "Credits.h"
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#include "Camera.h"
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@ -2,9 +2,8 @@
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#define WITHD3D
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#include "common.h"
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#ifdef RWLIBS
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#include "patcher.h"
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#endif
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#include "rwcore.h"
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#include "rpmatfx.h"
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struct MatFXNothing { int pad[5]; int effect; };
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@ -47,16 +46,16 @@ struct MatFX
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int effects;
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};
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#ifdef RWLIBS
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extern "C" {
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extern int MatFXMaterialDataOffset;
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extern int MatFXAtomicDataOffset;
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void _rpMatFXD3D8AtomicMatFXEnvRender(RxD3D8InstanceData* inst, int flags, int sel, RwTexture* texture, RwTexture* envMap);
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void _rpMatFXD3D8AtomicMatFXRenderBlack(RxD3D8InstanceData *inst);
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void _rpMatFXD3D8AtomicMatFXBumpMapRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *bumpMap, RwTexture *envMap);
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void _rpMatFXD3D8AtomicMatFXDualPassRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *dualTexture);
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}
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#else
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int &MatFXMaterialDataOffset = *(int*)0x66188C;
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int &MatFXAtomicDataOffset = *(int*)0x66189C;
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#endif
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#ifdef PS2_MATFX
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@ -218,12 +217,96 @@ _rpMatFXD3D8AtomicMatFXEnvRender_ps2(RxD3D8InstanceData *inst, int flags, int se
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RwD3D8SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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}
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#ifdef RWLIBS
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STARTPATCHES
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InjectHook((uintptr)&_rpMatFXD3D8AtomicMatFXEnvRender, _rpMatFXD3D8AtomicMatFXEnvRender_ps2, PATCH_JUMP);
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ENDPATCHES
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#endif
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void
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_rwD3D8EnableClippingIfNeeded(void *object, RwUInt8 type)
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{
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int clip;
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if (type == rpATOMIC)
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clip = !RwD3D8CameraIsSphereFullyInsideFrustum(RwCameraGetCurrentCameraMacro(), RpAtomicGetWorldBoundingSphere((RpAtomic *)object));
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else
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clip = !RwD3D8CameraIsBBoxFullyInsideFrustum(RwCameraGetCurrentCameraMacro(), &((RpWorldSector *)object)->tightBoundingBox);
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RwD3D8SetRenderState(D3DRS_CLIPPING, clip);
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}
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#endif
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void
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_rwD3D8AtomicMatFXRenderCallback(RwResEntry *repEntry, void *object, RwUInt8 type, RwUInt32 flags)
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{
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RwBool lighting;
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RwBool forceBlack;
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RxD3D8ResEntryHeader *header;
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RxD3D8InstanceData *inst;
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RwInt32 i;
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#endif
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if (flags & rpGEOMETRYPRELIT) {
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RwD3D8SetRenderState(D3DRS_COLORVERTEX, 1);
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RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
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} else {
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RwD3D8SetRenderState(D3DRS_COLORVERTEX, 0);
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RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
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}
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_rwD3D8EnableClippingIfNeeded(object, type);
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RwD3D8GetRenderState(D3DRS_LIGHTING, &lighting);
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if (lighting || flags & rpGEOMETRYPRELIT) {
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forceBlack = FALSE;
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} else {
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forceBlack = TRUE;
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RwD3D8SetTexture(nil, 0);
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RwD3D8SetRenderState(D3DRS_TEXTUREFACTOR, D3DCOLOR_RGBA(0, 0, 0, 255));
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RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
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RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
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}
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header = (RxD3D8ResEntryHeader *)(repEntry + 1);
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inst = (RxD3D8InstanceData *)(header + 1);
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for (i = 0; i < header->numMeshes; i++) {
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if (forceBlack)
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_rpMatFXD3D8AtomicMatFXRenderBlack(inst);
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else {
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if (lighting)
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RwD3D8SetSurfaceProperties(&inst->material->color, &inst->material->surfaceProps, flags & rpGEOMETRYMODULATEMATERIALCOLOR);
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MatFX *matfx = *RWPLUGINOFFSET(MatFX *, inst->material, MatFXMaterialDataOffset);
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int effect = matfx ? matfx->effects : rpMATFXEFFECTNULL;
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switch (effect) {
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case rpMATFXEFFECTNULL:
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default:
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_rpMatFXD3D8AtomicMatFXDefaultRender(inst, flags, inst->material->texture);
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break;
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case rpMATFXEFFECTBUMPMAP:
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_rpMatFXD3D8AtomicMatFXBumpMapRender(inst, flags, inst->material->texture, matfx->fx[0].b.bumpedTex, nil);
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break;
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case rpMATFXEFFECTENVMAP:
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{
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// TODO: matfx switch in the settings
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//_rpMatFXD3D8AtomicMatFXEnvRender(inst, flags, 0, inst->material->texture, matfx->fx[0].e.envTex);
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_rpMatFXD3D8AtomicMatFXEnvRender_ps2(inst, flags, 0, inst->material->texture, matfx->fx[0].e.envTex);
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break;
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}
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case rpMATFXEFFECTBUMPENVMAP:
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_rpMatFXD3D8AtomicMatFXBumpMapRender(inst, flags, inst->material->texture, matfx->fx[0].b.bumpedTex, matfx->fx[1].e.envTex);
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break;
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case rpMATFXEFFECTDUAL:
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_rpMatFXD3D8AtomicMatFXDualPassRender(inst, flags, inst->material->texture, matfx->fx[0].d.dualTex);
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break;
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}
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}
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inst++;
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}
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if (forceBlack) {
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RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
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RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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}
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}
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void
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ReplaceMatFxCallback()
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{
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RxD3D8AllInOneSetRenderCallBack(
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RxPipelineFindNodeByName(RpMatFXGetD3D8Pipeline(rpMATFXD3D8ATOMICPIPELINE), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil),
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_rwD3D8AtomicMatFXRenderCallback);
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}
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#endif // PS2_MATFX
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#endif // !LIBRW
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@ -16,7 +16,6 @@
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#include "platform.h"
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#include "crossplatform.h"
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#include "patcher.h"
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#include "main.h"
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#include "FileMgr.h"
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#include "Text.h"
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@ -1378,7 +1377,6 @@ main(int argc, char *argv[])
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#endif
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RwV2d pos;
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RwInt32 i;
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// StaticPatcher::Apply();
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#ifndef _WIN32
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struct sigaction act;
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@ -76,7 +76,6 @@ static psGlobalType PsGlobal;
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{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
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#include "common.h"
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#include "patcher.h"
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#include "main.h"
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#include "FileMgr.h"
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#include "Text.h"
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@ -1926,7 +1925,6 @@ WinMain(HINSTANCE instance,
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RwV2d pos;
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RwInt32 argc, i;
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RwChar **argv;
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StaticPatcher::Apply();
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
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#if 0
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