Rename m_ped_flagA2 into bWasStanding
This commit is contained in:
parent
94acee8580
commit
81094f2cd7
@ -1886,7 +1886,7 @@ CPhysical::ProcessCollision(void)
|
||||
// TODO: get rid of copy paste?
|
||||
if(CheckCollision()){
|
||||
if(IsPed() && m_vecMoveSpeed.z == 0.0f &&
|
||||
!ped->m_ped_flagA2 &&
|
||||
!ped->bWasStanding &&
|
||||
ped->bIsStanding)
|
||||
savedMatrix.GetPosition().z = GetPosition().z;
|
||||
GetMatrix() = savedMatrix;
|
||||
@ -1894,7 +1894,7 @@ CPhysical::ProcessCollision(void)
|
||||
return;
|
||||
}
|
||||
if(IsPed() && m_vecMoveSpeed.z == 0.0f &&
|
||||
!ped->m_ped_flagA2 &&
|
||||
!ped->bWasStanding &&
|
||||
ped->bIsStanding)
|
||||
savedMatrix.GetPosition().z = GetPosition().z;
|
||||
GetMatrix() = savedMatrix;
|
||||
|
@ -522,7 +522,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
m_fElasticity = 0.05f;
|
||||
|
||||
bIsStanding = false;
|
||||
m_ped_flagA2 = false;
|
||||
bWasStanding = false;
|
||||
bIsAttacking = false;
|
||||
bIsPointingGunAt = false;
|
||||
bIsLooking = false;
|
||||
@ -9487,14 +9487,14 @@ CPed::ProcessControl(void)
|
||||
#ifdef VC_PED_PORTS
|
||||
if (bIsInWater) {
|
||||
bIsStanding = false;
|
||||
m_ped_flagA2 = false;
|
||||
bWasStanding = false;
|
||||
CPhysical::ProcessControl();
|
||||
}
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
m_ped_flagA2 = false;
|
||||
bWasStanding = false;
|
||||
if (bIsStanding) {
|
||||
if (!CWorld::bForceProcessControl) {
|
||||
if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->bIsInSafePosition) {
|
||||
@ -10106,7 +10106,7 @@ CPed::ProcessControl(void)
|
||||
}
|
||||
if ((bIsInTheAir && !DyingOrDead())
|
||||
#ifdef VC_PED_PORTS
|
||||
|| (!bIsStanding && !m_ped_flagA2 && m_nPedState == PED_FALL)
|
||||
|| (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL)
|
||||
#endif
|
||||
) {
|
||||
if (m_nPedStateTimer <= 1000 && m_nPedStateTimer) {
|
||||
@ -12344,7 +12344,7 @@ CPed::PlacePedOnDryLand(void)
|
||||
posToCheck.z = 0.8f + foundColZ;
|
||||
GetPosition() = posToCheck;
|
||||
bIsStanding = true;
|
||||
m_ped_flagA2 = true;
|
||||
bWasStanding = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -12362,7 +12362,7 @@ CPed::PlacePedOnDryLand(void)
|
||||
posToCheck.z = 0.8f + foundColZ;
|
||||
GetPosition() = posToCheck;
|
||||
bIsStanding = true;
|
||||
m_ped_flagA2 = true;
|
||||
bWasStanding = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -14671,7 +14671,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
#endif
|
||||
if (bIsStanding) {
|
||||
bIsStanding = false;
|
||||
m_ped_flagA2 = true;
|
||||
bWasStanding = true;
|
||||
}
|
||||
bCollisionProcessed = true;
|
||||
m_fCollisionSpeed += m_vecMoveSpeed.Magnitude2D() * CTimer::GetTimeStep();
|
||||
@ -14684,7 +14684,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
} else {
|
||||
CVector pos = GetPosition();
|
||||
float potentialGroundZ = GetPosition().z - FEET_OFFSET;
|
||||
if (m_ped_flagA2) {
|
||||
if (bWasStanding) {
|
||||
pos.z += -0.25f;
|
||||
potentialGroundZ += gravityEffect;
|
||||
}
|
||||
@ -14716,7 +14716,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
|
||||
// 0.52f should be a ped's approx. radius
|
||||
float totalRadiusWhenCollided = collidingEnt->GetBoundRadius() + 0.52f - gravityEffect;
|
||||
if (m_ped_flagA2) {
|
||||
if (bWasStanding) {
|
||||
if (collidedWithBoat) {
|
||||
potentialCenter.z += 2.0f * gravityEffect;
|
||||
totalRadiusWhenCollided += Abs(gravityEffect);
|
||||
@ -14728,7 +14728,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
ourLine.p0 = GetPosition();
|
||||
ourLine.p1 = GetPosition();
|
||||
ourLine.p1.z = GetPosition().z - FEET_OFFSET;
|
||||
if (m_ped_flagA2) {
|
||||
if (bWasStanding) {
|
||||
ourLine.p1.z = ourLine.p1.z + gravityEffect;
|
||||
ourLine.p0.z = ourLine.p0.z + -0.25f;
|
||||
}
|
||||
@ -14736,7 +14736,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol,
|
||||
intersectionPoint, minDist, false, &m_collPoly);
|
||||
|
||||
if (collidedWithBoat && m_ped_flagA2 && !belowTorsoCollided) {
|
||||
if (collidedWithBoat && bWasStanding && !belowTorsoCollided) {
|
||||
ourLine.p0.z = ourLine.p1.z;
|
||||
ourLine.p1.z = ourLine.p1.z + gravityEffect;
|
||||
belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol,
|
||||
@ -14817,7 +14817,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
}
|
||||
#else
|
||||
float speedSqr = 0.0f;
|
||||
if (!m_ped_flagA2) {
|
||||
if (!bWasStanding) {
|
||||
if (m_vecMoveSpeed.z >= -0.25f && (speedSqr = m_vecMoveSpeed.MagnitudeSqr()) <= sq(0.5f)) {
|
||||
|
||||
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) {
|
||||
@ -14862,7 +14862,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
}
|
||||
if (collidingEnt->IsBuilding() || collidingEnt->bIsStatic) {
|
||||
|
||||
if (m_ped_flagA2) {
|
||||
if (bWasStanding) {
|
||||
CVector sphereNormal;
|
||||
float normalLength;
|
||||
for(int sphere = 0; sphere < ourCollidedSpheres; sphere++) {
|
||||
|
@ -303,7 +303,7 @@ public:
|
||||
|
||||
// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R*
|
||||
uint32 bIsStanding : 1;
|
||||
uint32 m_ped_flagA2 : 1; // bWasStanding?
|
||||
uint32 bWasStanding : 1;
|
||||
uint32 bIsAttacking : 1; // doesn't reset after fist fight
|
||||
uint32 bIsPointingGunAt : 1;
|
||||
uint32 bIsLooking : 1;
|
||||
|
Loading…
Reference in New Issue
Block a user