cam sector fix
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@ -3829,11 +3829,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
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}
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}
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// stay inside sectors
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// stay inside sectors
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while(CWorld::GetSectorX(Source.x) > 95.0f)
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while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
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Source.x -= 1.0f;
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Source.x -= 1.0f;
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while(CWorld::GetSectorX(Source.x) < 5.0f)
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while(CWorld::GetSectorX(Source.x) < 5.0f)
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Source.x += 1.0f;
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Source.x += 1.0f;
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while(CWorld::GetSectorY(Source.y) > 95.0f)
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while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
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Source.y -= 1.0f;
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Source.y -= 1.0f;
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while(CWorld::GetSectorY(Source.y) < 5.0f)
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while(CWorld::GetSectorY(Source.y) < 5.0f)
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Source.y += 1.0f;
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Source.y += 1.0f;
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@ -3900,11 +3900,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
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}
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}
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// stay inside sectors
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// stay inside sectors
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while(CWorld::GetSectorX(Source.x) > 95.0f)
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while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
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Source.x -= 1.0f;
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Source.x -= 1.0f;
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while(CWorld::GetSectorX(Source.x) < 5.0f)
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while(CWorld::GetSectorX(Source.x) < 5.0f)
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Source.x += 1.0f;
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Source.x += 1.0f;
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while(CWorld::GetSectorY(Source.y) > 95.0f)
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while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
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Source.y -= 1.0f;
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Source.y -= 1.0f;
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while(CWorld::GetSectorY(Source.y) < 5.0f)
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while(CWorld::GetSectorY(Source.y) < 5.0f)
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Source.y += 1.0f;
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Source.y += 1.0f;
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@ -3981,11 +3981,11 @@ CCam::Process_Editor(const CVector&, float, float, float)
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}
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}
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// stay inside sectors
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// stay inside sectors
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while(CWorld::GetSectorX(Source.x) > 95.0f)
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while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
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Source.x -= 1.0f;
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Source.x -= 1.0f;
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while(CWorld::GetSectorX(Source.x) < 5.0f)
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while(CWorld::GetSectorX(Source.x) < 5.0f)
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Source.x += 1.0f;
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Source.x += 1.0f;
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while(CWorld::GetSectorY(Source.y) > 95.0f)
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while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
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Source.y -= 1.0f;
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Source.y -= 1.0f;
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while(CWorld::GetSectorY(Source.y) < 5.0f)
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while(CWorld::GetSectorY(Source.y) < 5.0f)
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Source.y += 1.0f;
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Source.y += 1.0f;
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