fixed a bug
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@ -2338,7 +2338,11 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
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switch (pVehicle->AutoPilot.m_nDrivingStyle) {
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switch (pVehicle->AutoPilot.m_nDrivingStyle) {
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case DRIVINGSTYLE_STOP_FOR_CARS:
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case DRIVINGSTYLE_STOP_FOR_CARS:
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case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS:
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case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS:
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speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle) / pVehicle->AutoPilot.m_nCruiseSpeed;
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speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle);
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#ifdef FIX_BUGS
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if (pVehicle->AutoPilot.m_nCruiseSpeed != 0)
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#endif
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speedStyleMultiplier /= pVehicle->AutoPilot.m_nCruiseSpeed;
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break;
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break;
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default:
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default:
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speedStyleMultiplier = 1.0f;
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speedStyleMultiplier = 1.0f;
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